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#1
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Beware the Unseen Terror! Let's Play Enchanter!
Enchanter was the first fantasy game published by Infocom after the Zork trilogy, and was in fact originally intended to be Zork IV, as could be seen in a sort of "preview" (read: instant death) at the viewing table in Zork III. It is similar to the original trilogy in some ways, but very different in one - specifically, the addition of magic, wherein you memorize and then cast spells, similar to Dungeons and Dragons, but without spell levels. But this is really the kind of thing that I'm really better at showing than explaining, so, let's get down to business. First of all, this is a semi-blind LP - I've beaten this game a couple times before, but it was a while ago, and I can't remember a lot of things. Also, this will be at least somewhat similar to Loki's Zork LP, but without the pretty pictures. Basically, I'll run around and look for puzzles and goodies, then have you guys do the hard work. Like Loki, I'll be putting a list of unsolved puzzles and our items and spells at the end of each post, as well as a death toll and our current score, so we can see just how far we've come in our quest. But, enough talk. On with the quest!
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Last edited by Kahran042; 06-25-2011 at 01:36 PM. Reason: Small correction to history, and another mistake related to that. |
#2
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#3
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Current puzzles: An egg covered in all manner of complificated gadgetry. A familiar-looking adventurer behind a "mirror". A ludicrously secure door. Unexplored areas: East of Inside Gate South of Inside Gate South of North Gate Inventory: A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A loaf of bread A spell book Spells: Gnusto (transcribes a spell into my spellbook) Frotz (makes an object glow) Blorb (protects an object in a magical strongbox) Nitfol (talk with animals) Rezrov (unlocks doors) Krebf (repairs willful damage) Spells memorized: Gnusto (permanent), Blorb Our score is 55 of a possible 400, in 81 moves. This puts us in the class of Parlor Magician. Death toll: 0 Last edited by Kahran042; 06-01-2011 at 02:58 AM. |
#4
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Your last post seems to have been written twice.
Meanwhile, can you simply just rezrov the egg? (I seem to remember a similar puzzle in another game by Infocom which looked like a logic puzzle but was actually a just-magic-it-open-already puzzle). |
#5
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>Nitfol brambles
Also, cast rezrov on that door. I'm confident that it'll kill you, but do it anyway. Is there a limit to how many times each spell can be memorized? |
#6
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I will not rate this a true LP of enchanter until you show us what all of the signs on the western road say.
In fact, that goes for everything on the Invisiclues "Have You Tried?" list. |
#7
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That's just crazy enough to work... Quote:
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You can have a total of up to three spells, plus Gnusto, memorized in any combination (i.e. two Rezrovs and a Frotz, or a Frotz, a Rezrov, and a Nitfol, or three Nitfols), and any spell memorized after that will push a previously-memorized spell out of your memory. Fear not...that will all go in the bonus update at the end. Meanwhile, we still have areas of the castle to explore. So, should I explore the area east of Inside Gate, south of Inside Gate, or south of North Gate? Also, we have a shredded scroll which is largely unreadable, and there's still a heavily-guarded door which even Rezrov won't open. So, where to go now? |
#8
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Can you Krebf the scroll? Will that do a thing?
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#9
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We can indeed!
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I thought that you would lose your spellbook if you slept without blorb-ing it first, which is why I mentioned that it was a Bad Idea. Quote:
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. Unexplored areas: East of Inside Gate South of North Gate East of Tower Inventory: A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent) Our score is 100 of a possible 400, in 169 moves. This puts us in the class of Novice Enchanter. Death toll: 0 |
#10
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I've also played this game long ago, so I'll try to avoid suggesting anything that I know is a puzzle solution.
>ZIFMIA BELBOZ >ZIFMIA KRILL >ZIFMIA SELF |
#11
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. A one-shot scroll that can only be accessed by entering an inescapable death trap. A maze of translucent rooms connected by round black passages. Unexplored areas: East of Inside Gate South of North Gate North of South Gate Inventory: A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The exex spell (make things move with greater speed). The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent), Zifmia (twice) Our score is 100 of a possible 400, in 207 moves. This puts you in the class of Novice Enchanter. Death toll: 2 (blasted into the void by Krill, mutilated by the infernal machine) |
#12
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Did we not pick up that spoon from the tunnel, I feel as a proper adventurer it is our duty to loot everything that is not nailed down.
Also, dispel magic on the magical death traps? |
#13
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REZROV the ropy box.
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#14
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Would casting exex let you escape the inescapable deathtrap?
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#15
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It might just. Let's see. By the way, from now on, whenever I cast a spell, assume that I memorized it first. It's just easier for everyone that way.
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The death traps are mechanical, not magical (although their ability to be fast enough to kill me while Exex-ed does cause suspicions), so I don't think Kulcad would work. It's worth a try, though. Restoring to the engine room, and... Quote:
Now this sounds like a good idea. Restoring back to the cell, eating and drinking, heading back to the closet, and... Quote:
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. A one-shot scroll that can only be accessed by entering an inescapable non-magical death trap too fast to dodge even with an Exex spell. A maze of translucent rooms connected by round black passages. A box bound shut with rope that even a Rezrov spell can't untie. Unexplored areas: East of Inside Gate South of North Gate North of South Gate Inventory: A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The exex spell (make things move with greater speed). The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent), Zifmia (twice) Our score is 100 of a possible 400, in 207 moves. This puts you in the class of Novice Enchanter. Death toll: 4 (blasted into the void by Krill, mutilated by the infernal machine, impaled by a spear trap, sacrificed to an unknown dark power) Last edited by Kahran042; 06-25-2011 at 01:43 PM. |
#16
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Hmm...try going North of the South Gate; might as well see what's there.
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#17
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. A one-shot scroll that can only be accessed by entering an inescapable non-magical death trap too fast to dodge even with an Exex spell. A maze of translucent rooms connected by round black passages. A box bound shut with rope that even a Rezrov spell can't untie. A junction that we can't proceed from without being captured and sacrificed. Unexplored areas: East of Inside Gate Inventory: A worn silver spoon A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The exex spell (make things move with greater speed). The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent), Zifmia (twice) Our score is 100 of a possible 400, in 207 moves. This puts you in the class of Novice Enchanter. Death toll: 4 (blasted into the void by Krill, mutilated by the infernal machine, impaled by a spear trap, sacrificed to an unknown dark power) |
#18
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Break the mirror the adventurer is hiding behind. Use the spoon if you have to.
Also, explore the area east of the inside gate. |
#19
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What if we go back to the loop on the Dusty Trail and use Nitfol on the as-of-yet-unidentified fuzzy thing?
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#20
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I'm with this guy.
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#21
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Which we shall do now. Returning to Inside Gate, then... Quote:
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. A one-shot scroll that can only be accessed by entering an inescapable non-magical death trap too fast to dodge even with an Exex spell. A maze of translucent rooms connected by round black passages. A box bound shut with rope that even a Rezrov spell can't untie. A junction that we can't proceed from without being captured and sacrificed. A strange dream about a glowing face in a dark room. Unexplored areas: None! Inventory: A worn silver spoon A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The exex spell (make things move with greater speed). The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent), Zifmia (twice) Our score is 100 of a possible 400, in 207 moves. This puts you in the class of Novice Enchanter. Death toll: 4 (blasted into the void by Krill, mutilated by the infernal machine, impaled by a spear trap, sacrificed to an unknown dark power) Last edited by Kahran042; 06-06-2011 at 04:22 AM. |
#22
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Well, since there haven't been any responses for two days, I'm going to take the initiative and show off where Nitfol was meant to be used. You see, there were two rooms in earlier posts where animals were mentioned, and I was hoping that someone would have noticed one of them and pointed it out. But, here they are. Memorizing Nitfol once for each of them, and then heading to the first one, which is the...
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#23
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Summon the turtle into the mechanical (not magical) death trap room and use him as a turtle shield. If it is all rainbow it is obviously impervious to blade traps.Can you tell why I'm not very good at these games?
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#24
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Cast exex on the turtle!
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#25
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This plan is foolproof!
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#26
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Ha. Funny.
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#27
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I guess that my last post was just what the doctor ordered to revive this LP. Now, two separate posters have separately found the entire solution to the Engine Room puzzle, so I'll just polish off the whole thing right now.
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Current puzzles: A familiar-looking adventurer behind a "mirror". A ludicrously secure door. A maze of translucent rooms connected by round black passages. A box bound shut with rope that even a Rezrov spell can't untie. A junction that we can't proceed from without being captured and sacrificed. A strange dream about a glowing face in a dark room. A machine that's too loud to communicate with my iridescent terrapin friend from across it. Unexplored areas: None! Inventory: A worn silver spoon A beautiful, ornamented egg A jug The jug contains: A quantity of water A battered lantern (providing light) A partially eaten loaf of bread A spell book Spells: The cleesh spell (change a creature into a small amphibian). The exex spell (make things move with greater speed). The vaxum spell (make a hostile creature your friend). The zifmia spell (magically summon a being). The krebf spell (repair willful damage). The rezrov spell (open even locked or enchanted objects). The blorb spell (safely protect a small object as though in a strong box). The nitfol spell (converse with the beasts in their own tongue). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). Spells memorized Gnusto (permanent), Zifmia Our score is 100 of a possible 400, in 353 moves. This puts us in the class of Novice Enchanter. Death toll: 4 (blasted into the void by Krill, mutilated by the infernal machine, impaled by a spear trap, sacrificed to an unknown dark power) |
#28
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Well, if you can still see him, Zifmia should work, right? Do that.
Also, you are now officially a turtle tamer. |
#29
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#30
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Turtle sign language? Show him your spell book?
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