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Let's Break Super Metroid!

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  #61  
Old 11-21-2010, 01:25 AM
Garrison Garrison is offline
Kills Thousands
 
Join Date: Feb 2010
Location: Tuuuuubes
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This post has taught me new things.

So far, you're doing a bang-up job
  #62  
Old 11-21-2010, 04:36 AM
MrBlarney MrBlarney is offline
Infinity Squared!
 
Join Date: Apr 2009
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Interesting stuff so far. I always did the Crateria Gauntlet after Spring Ball so that I could collect both of those missile tanks in a single run. Interesting to see it done so early on.
  #63  
Old 11-22-2010, 02:20 PM
Ted Ted is offline
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Join Date: Aug 2010
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Well, as someone who's only beaten this game twice back in the day, and has only entertained fond memories since, this is blowing my mind. I will be playing this again.

Rock on, RT-55J!
  #64  
Old 11-22-2010, 10:14 PM
dosboot dosboot is offline
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Quote:
Originally Posted by RT-55J View Post
And here's one last thing that I noticed (and thought was pretty cool) after making this episode. See if you can figure it out!

It has to be something with the blocks, and it looks like you are drawing attention to the ones that regenerate. They form an arrow? Or a fitting missile graphic?
  #65  
Old 11-22-2010, 10:37 PM
McClain McClain is offline
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I may be wrong, but it looks like a the rows don't regenerate in a way so that you couldn't get stuck there in a morph ball, since you would naturally get there without bombs.
  #66  
Old 11-23-2010, 03:33 PM
TheGreatSombrero TheGreatSombrero is offline
?!
 
Join Date: Jul 2008
Location: Bloomington IN
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I tested it and the second row of blocks indeed do not regenerate. I don't really know why though.
  #67  
Old 11-23-2010, 04:59 PM
RT-55J RT-55J is offline
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Those blocks don't regenerate because the level designers decided they shouldn't (because they were smart). I decided to post it because I thought it was a cool little detail that reflected well on the overall polish of the game.
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