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  #361  
Old 08-16-2012, 10:57 PM
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DRN.001
1988-1995


MegaSTRUT
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  #362  
Old 08-17-2012, 12:46 AM
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I know I've said it before, but oh man those ribs!
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  #363  
Old 08-17-2012, 12:50 AM
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  #364  
Old 08-17-2012, 11:37 AM
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Originally Posted by Zodar View Post
I can understand giant legs on a robot built for jumping. They're probably full of vernier jets and suspension coils and Robo-Muscles.
But.... but Mega Man doesn't even jump all that high. He's got Rush Coil for that.



More importantly, though, Kayinvania is looking sweet.
(And I'll be waiting with bated breath for someone to LP it once it's out, 'cause no PC at home.)
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  #365  
Old 08-21-2012, 02:26 AM
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Footage from LIMBO's very rare Mac Plus port.
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  #366  
Old 08-28-2012, 07:43 AM
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It's odd, but if you concentrate on the carriages' swaying, you don't even notice that the poles don't loop.
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  #367  
Old 09-01-2012, 01:03 AM
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I wish the light sources in this game didn't spin around quite so visibly. You can see the problem they cause, right?

In other news I added a navigation bar to my tumblr so now it's even easier for you to give my old stuff a monsoon of likes.
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  #368  
Old 09-01-2012, 01:22 AM
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Oh good choice. That game's great.
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  #369  
Old 09-01-2012, 01:30 AM
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I wish the light sources in this game didn't spin around quite so visibly. You can see the problem they cause, right?
I hadn't noticed it until you just pointed it out.
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  #370  
Old 09-01-2012, 02:15 AM
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Oh good choice. That game's great.
What game is it? Because I am now interested in it.
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  #371  
Old 09-01-2012, 02:19 AM
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It's a short, easy, but very nice flash game called Little Wheel.
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  #372  
Old 09-01-2012, 10:50 PM
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Default Thunder Sold Separately

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  #373  
Old 09-02-2012, 12:29 AM
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  #374  
Old 09-02-2012, 07:31 PM
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Quote:
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What LSD does for gamers.
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  #375  
Old 09-03-2012, 11:43 PM
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I just want to sincerely thank you for reminding me that those flash animations existed.
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  #376  
Old 09-12-2012, 03:00 AM
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On the off chance anyone's holding out for my next LP update, here's a preview:

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  #377  
Old 09-26-2012, 04:16 AM
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Someone tell me what these say.
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  #378  
Old 09-26-2012, 08:43 AM
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zaihou - treasure
sekai seiha - world domination

niwakkino
go-te- ????????????

I am not an expert
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  #379  
Old 09-26-2012, 11:51 AM
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That's about all I got, too. "Niwaki" is Japanese topiary, which might have something to do with the palatial garden there... or might just be a coincidentally similar word. Dunno.
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  #380  
Old 09-28-2012, 06:42 AM
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Sneak peaks at future updates:
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  #381  
Old 09-28-2012, 07:07 AM
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Why is the Kirby gif in slow motion?
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  #382  
Old 09-28-2012, 10:54 AM
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Yeah, it is a little weird when the stage complete jingle starts playing in my head and finishes well before the animation loops...
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  #383  
Old 10-03-2012, 09:15 AM
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  #384  
Old 10-09-2012, 02:51 AM
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Took me awhile to figure out the last one.
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  #385  
Old 10-09-2012, 12:07 PM
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Whoa, the dude from Gimmick stole Captain Harlock's bird.
(Bird bird bird, the bird is the word)
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  #386  
Old 10-09-2012, 10:15 PM
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Bury the hatchet?
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  #387  
Old 10-11-2012, 01:26 AM
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Bury the hatchet?
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  #388  
Old 11-12-2012, 03:02 AM
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  #389  
Old 11-12-2012, 12:12 PM
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6 looks so bland compared to 2 and 5. I do like how the look of the capsule glass evolved over time.
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  #390  
Old 11-12-2012, 01:32 PM
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MM2s schematics loop still looks better to me than any other one. I'm kind of surprised they didn't build off of that for at least one of the later ones with a more detailed loop of specific RM schematics.
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Tags
game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

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