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  #211  
Old 01-11-2018, 07:54 PM
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I've got my first project under my belt. Thanks for the recommendations, especially the suggestion to get extra blacks.

The instructions said to iron on medium heat 10 to 20 seconds, but I found that I needed to iron the everloving snot out of it to stop it looking like a bunch of circles. Am I worrying too much about this?

Edit: not sure the upload worked, so here
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  #212  
Old 01-12-2018, 07:16 AM
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Quote:
Originally Posted by Mogri View Post
I've got my first project under my belt. Thanks for the recommendations, especially the suggestion to get extra blacks.

The instructions said to iron on medium heat 10 to 20 seconds, but I found that I needed to iron the everloving snot out of it to stop it looking like a bunch of circles. Am I worrying too much about this?
It's a personal preference thing, but the general aesthetic of most Perler art I've seen is to leave the holes the way they are on the side facing up, to add to the "pixel-y" feel. But I know Lady likes to iron both sides, so it's not a rule or anything. Nice job!
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  #213  
Old 01-12-2018, 07:16 AM
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It takes a little while (or a bit of pressure) to flatten out the circles. Personally, I like the circles and prefer them to smooshed beads. It can actually be pretty tough to make your creation solid without melting it too much.
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  #214  
Old 01-12-2018, 09:16 AM
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Nice work!

Yeah, I do iron on both sides, but that's mainly for support/structure. I try to leave open circles on one side and completely fill in the back side, because I've found when you leave them open on both sides, it's hard to see the pixels, because you just look straight through.

The trouble with completely ironing them out solid is that you tend to get the bubble effect around the edges where there is no other bead to form a flat line.

I definitely iron for more than 10-20 seconds, but I'm also afraid of turning the iron up too hot in case it warps the pegboard
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  #215  
Old 01-12-2018, 09:41 AM
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I've seen some people who really want the square-pixel look resort to surrounding the whole sprite with clear beads so the outside black/colored edges can flatten as well, though of course that makes every pattern a couple beads taller and wider which can cause space issues. (And "clear" is relative, it'll still look like a grey outline against most surfaces.)
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  #216  
Old 01-12-2018, 10:33 AM
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One issue that I've been running into with larger, single-piece Perler art is that I have to do it in pieces, because doing the whole thing at once severely increases the chances of warping during the ironing process. (I learned this the hard way during my first attempt at Skull Castle.) But oftentimes, the individual pieces don't shrink to quite the same size after fusing, so they don't line up as well as they should. It's a tricky balance.
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  #217  
Old 01-12-2018, 12:30 PM
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Can't you correct it after the fact? I realize this becomes harder as the piece becomes larger, but the Blue Bomber there was a little smiley until I had him spend the night under a pile of board games.
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  #218  
Old 01-12-2018, 12:56 PM
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It's not so much that the finished piece is warped, but that corners of the piece will start bending during ironing, often leaving behind stray beads on the pegboard. Performing bead surgery after this happens isn't impossible, but it's a huge pain in the ass.
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  #219  
Old 01-12-2018, 12:59 PM
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MCBanjoMike MCBanjoMike is offline
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Could you minimize that by ironing the exterior contour before doing the middle?
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  #220  
Old 01-12-2018, 01:09 PM
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Quote:
Originally Posted by MCBanjoMike View Post
Could you minimize that by ironing the exterior contour before doing the middle?
Possibly. I've just started to do larger pieces as anything other than a bunch of disconnected 29x29 tiles, so I'm still working out a system for keeping it from fucking up.
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  #221  
Old 01-12-2018, 01:56 PM
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Quote:
Originally Posted by taosterman View Post
first attempt at Skull Castle
I hope you didn't get very far into the "first attempt" before starting anew, because holy crap
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  #222  
Old 01-12-2018, 02:21 PM
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Originally Posted by Kazin View Post
I hope you didn't get very far into the "first attempt" before starting anew, because holy crap
I managed to salvage about half of it, but yeah. When I first moved to Michigan I was pretty isolated and had a lot of downtime telecommuting for my old job.
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  #223  
Old 01-13-2018, 10:12 PM
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Second project.

Of course Rock couldn't live alone with no one to point that buster at. I decided on MM10 because that's the one my kids recognize. Past there, my decision was driven by looks and color selection (the all-white Sheep Man wouldn't do, for instance).

Blade Man is too wide and tall for a single board, so this took three. Mega Man needed two, and only because of his pose, so this was a notable step up in complexity. Maybe Nitro Man would've been a better pick...
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  #224  
Old Today, 01:12 PM
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I feel a bit sheepish posting these since mine are kind of insane, and increasingly not sprite art. But if that's not a problem, here's Burt Lancaster from the (amazing) movie Sweet Smell of Success:



(it's a bit warped toward the bottom, but that's likely because I took the picture kind of quickly. And Burt himself looks fine)
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  #225  
Old Today, 01:22 PM
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Quote:
Originally Posted by taosterman View Post
I feel a bit sheepish posting these since mine are kind of insane, and increasingly not sprite art. But if that's not a problem
It's definitely not a problem. Keep posting your insane work.

Makes me want to do something like that as a birthday/Christmas present.
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  #226  
Old Today, 01:25 PM
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Quote:
Originally Posted by taosterman View Post
I feel a bit sheepish posting these since mine are kind of insane, and increasingly not sprite art. But if that's not a problem, here's Burt Lancaster from the (amazing) movie Sweet Smell of Success:



(it's a bit warped toward the bottom, but that's likely because I took the picture kind of quickly. And Burt himself looks fine)
So, to get a picture at this kind of resolution what do you do to it?
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  #227  
Old Today, 01:38 PM
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Quote:
Originally Posted by Falselogic View Post
So, to get a picture at this kind of resolution what do you do to it?
I posted this earlier but it got buried at the end of a page:

Quote:
Originally Posted by taosterman View Post
I discovered a really, really great open source Java program that converts photos and images into bead patterns. I don't know how it compares to Beadforge, since that program seems to have disappeared from the internet, but this one lets you do a bunch of Photoshoppy stuff on the fly like adjusting brightness and contrast, which instantly gets reflected in the pattern. I've only used it for photos so far but there's no reason it shouldn't work for sprite art too.
For art at that resolution all it really requires is patience.
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  #228  
Old Today, 01:44 PM
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Oh, wow!

yeah, I missed that explainer. Thanks!
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