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  #331  
Old 03-17-2016, 10:25 AM
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Are stats uniform within a class? For example, does Eleni have the same stats as Zohar at the same level?
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  #332  
Old 03-17-2016, 12:23 PM
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Each character has their own individual stats, but they all tend to cluster around the same numbers, with minor variation. I just checked, and Enchanter Zohar has one less point of DF than Enchanter Eleni, but one more point of AGL, and they have the same base AT (Zohar's effective AT is one point higher ATM because Eleni's wielding the staff that I looted from the prison escape instead of the fancy new staff from the store).
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  #333  
Old 04-26-2016, 04:48 PM
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Hello there everyone! Rest assured that I'm not dead, nor is the LP. I've just been very busy lately, and running into some technical difficulties besides.

In lieu of a full update, I thought I'd take a moment to talk about the game's cover art. This is the game's Japanese cover:



As you might guess, given that I've chosen to make it my avatar around these parts, I'm a fan. Something about the imagery of an impaled dragon skeleton with clockwork falling out the bottom just really speaks to me. It's really evocative. Shame that Vandal Hearts doesn't actually feature any skeletal or mechanical dragons (spoiler!). Also, as much as I like it, I find the Japanese cover to be a bit... stark.

You see, this is the cover that I grew up with:



Now that's a cover. I don't actually remember buying Vandal Hearts, so it may have been a Christmas or birthday gift, but if it wasn't then I may well have decided to buy it based purely on seeing that bad boy roaring at me from the shelf. So, is this one of those rare instances where the North American cover is actually superior to the original Japanese cover? (Note that the PAL version had the Japanese cover art as well.)

*flips over Japanese jewel case*



Oh. Well then. Not only do they get both images (the back of the NA cover is just some screenshots and ad copy against a black background), but they get to see more of this one. Note that this dragon isn't particularly representative of the game's content, either. The game has exactly one dragon, and it's definitely not this guy.

Even worse, the Japanese got the definitive Vandal Hearts resource, the official Konami strategy guide. It's the sole source of lots of official artwork, official character names, and the largest most complete version of this image that I've been able to find:



If I'd been able to get that on a poster as a kid, you can bet that it would have been on my bedroom wall. Heck, I might even like it there now.

Anyway, I hope everyone enjoyed the purty pictures. I'd love to stick around and chat, but we have a very important train to Shumeria to catch...
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  #334  
Old 04-27-2016, 09:01 AM
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The black border across the bottom of the US cover looks less strange now I can see that it hides what Kira's wearing.

I've been holding off on reading this LP because I have a copy I hadn't played yet, but I've been playing it while reading along (and have since continued on and finished the game the other day) and it's been interesting to see how you've approached the battles differently to me. The main difference just being that I've had a lot of deaths and sometimes I haven't known how to play the game properly. The battle with the villagers for example I had a hard time with because I didn't realise I could move a block multiple times with the same character so I was lining up a bunch of characters to move it one space each. I just barely failed to block the last chokepoint and had to paralyse a villager and put characters on two sides of her to stop the others getting through.

I've been enjoying the LP, looking forward to the rest.
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  #335  
Old 05-06-2016, 10:46 AM
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Hello everyone, and welcome back to Let's Play Vandal Hearts! In our previous (content) update, we met Diego's father Carlo Lisbon to buy the Royal Ring and got ambushed in a warehouse when he sold us out to Xeno. However, Carlo drew the line at killing his own son and distracted Xeno with his squishy merchant body long enough for us to escape. Then Diego forgave him because ???



Shortly after the battle, we received word that the Empire is taking the Royal Ring to the capital of Shumeria by train, and we join our heroes this week as they board that same train.



That ugly mug at the front of the train looks familiar...





The camera slowly pans around the train as it runs down its length. The train is constantly moving forward at a rapid pace, and will continue to do so for the entire battle, which is pretty neat.



Thanks for explaining what a train is, Ash.



I guess we weren't fortunate enough to embark on the baggage car.



Yes? Is... is this a trick question?



I smell a gimmick...



Ash has a pretty terrible sense of direction if he can get lost following a straight track.

On the other hand, he must have amazing hearing if he heard that conversation from the other end of an open-air speeding train.



Ash, as always, brings his considerable tactical genius to bear on the problem.



Welcome to the magic train! We're clumped up on the rearmost car on the east side of the map, and our goal is to reach and dispatch Dallas at the other end. As the pre-battle dialogue implied, we'll be incentivized to do that as quickly as possible while the battlefield shrinks behind us, much like the burning bridge battle near the start of the game, although in larger discrete units.

Note that even the mini-map moves! The rails underneath that shot above continue streaming by as we look at the dots.



Dallas' stats and gear are identical to what they were when we sent him packing several battles ago, including his "BLOODAXE".

Eagle-eyed readers might notice a suspicious-looking grate nestled between him and one of his flanking guards. Rest assured that we'll send someone to root around in the duct-work when the time comes. Also, note the smokestack behind Dallas quietly disgorging an animated smoke trail into the air.
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  #336  
Old 05-06-2016, 10:50 AM
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Darius wastes no time getting us started, rushing forward and planting a crossbow bolt in this jerk's breastplate. You'd think that an Archer would do well on a long, narrow battlefield like this, but Darius doesn't have great movement, and so will likely get left behind if we keep the pace that I'm planning on.



Zohar acts next, forcing both of the nearest Knights to taste the rainbow. They seem to like Skittles about as much as I do.



Finally, Diego rushes forward and finishes off the first Knight. Given that the fliers have more movement than everyone else, you're likely to see a lot of this as we rush towards the head of the train.

In what is easily my favourite little touch to the sense of motion this battle strives to provide, the blood geysers trail back in the wind instead of gushing straight up into the air as they usually do. I know I've said it a lot, but I haven't said it lately: I just love this game's attention to little details.



This kill boosts Diego to level 20, meaning that he has a promotion in his future. My hope is that the rest of the squad will all be able to join him by the battle's end.



Eleni steps forward to further soften up the remaining Knight, allowing Amon to fly up beside Diego and finish the job, bumping him to level 20 as well.



Those first two Knights are the only enemy units that we can reach on turn one, so everyone else quietly shuffles off of the first car to end the turn. Or tries, at least, Dolan.

This marks the first battle where Guardsmen are just a complete liability. I usually have 2-3 at this point, so only having one right now is quite welcome. Dolan will just be spending every turn moving as far as possible and barely keeping ahead of the detaching cars behind him.





The enemy force predictably moves up to stop us on their turn. Thankfully, the Knights aren't able to reach anyone, but the archers are happy to pelt my flyers with arrows from the next car.
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  #337  
Old 05-06-2016, 10:52 AM
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I open the next turn by having Ash run forward and light the Knights on fire. He, like most of the squad, isn't able to reach the enemy Archers this turn, so my hope is to use everyone else to clear a way for the few people who can.



Clint and Darius act next, dispatching one of the Knights.



This makes a hole for Sara, who is able to rush forward from the middle of my formation and hit the remaining Knight from behind because Ninja.



And an impressive hit it is. Most of the party hasn't even reached level 20 yet, but here's Sara dinging 21.



That just leaves the Archers, who Zohar wastes no time in nuking.



One good explosion deserves another, as Eleni quickly follows suit.



Finally, my Hawknights rush forward and finish both Archers off, removing all opposition from the first 3 cars (which is an entire half of the train) well ahead of schedule.



Huxley ends the turn by helping my front-line recover from their earlier pelting as Dolan and Darius again bring up the rear.
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  #338  
Old 05-06-2016, 10:56 AM
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Speaking of the schedule, it would seem that it's finally time for this battle's gimmick to make an appearance.





With a quick clanking noise and a puff of smoke, the rearmost car detaches and is left behind. Needless to say, any of our squadmates still on it would be left behind as well.



Given how amazing the previous turn went, there's nothing nearby left for us to kill on this turn, so, other than a quick heal from Huxley to top off Clint, everyone just moves as far forward as possible.



None of the remaining enemies move on their turn, so I have Amon and Diego start the next turn by inching forward to face down these steps. This should draw the next pair of Knights forward to attack at both a height and facing penalty.



Everyone else files forward, and, despite the fact that my flyers only moved a couple of spaces forward this turn, most of the group is still not able to catch up.



The dynamic camera was feeling uncooperative this turn, but yes, Amon just one-shotted this fellow with his counter-attack.



Diego, meanwhile, was denied the same satisfaction by a clutch block.



It's nothing that Sara can't handle at the start of my next turn, although she does manage to bathe half the party in blood in the process.



Diego and Amon form my front-line yet again, forcing the enemy Armors to take a step forward off of that little step that would otherwise grant them a bonus.



Huxley obediently files behind and continues to keep my flying front-line in peak condition.



Dolan and Darius start discussing the finer points of paper binding. The choices are many, and one must not be reckless. Staples are more permanent and damage the paper. Paper clips are more short term, but are much easier to re-order or to remove while flipping through pages. Binder clips are generally only needed for a big stack of pages. Think about what the document is going to be used for. If you're giving it to someone, consider what they might need.

(Source)



The train continues to shrink every few turns after the first detachment. At the pace that we're currently setting, it shouldn't be an issue.
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  #339  
Old 05-06-2016, 10:59 AM
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We've fought Crimson Armor before, but I think this is first time we've seen them attack. Nothing fancy here, but I think the animation does a good job of giving that axe some heft.



Amon and Diego's counter-attacks are somewhat less effective than they've been thus far, but that's Armor units for you.



It's nothing that can't but fixed by a bit of vitamin BOOM, as Eleni melts away most of their HP and instantly brings them both to critical health.



The slow in my advance over the past couple of turns has let Darius get close enough to take a shot, and he eagerly seizes the opportunity plunge a crossbow bolt into this guy's helmet and hit promotion level.



Clint also finally gets close enough to contribute, and eagerly does so. Unfortunately, he's far enough behind the curve that it's not enough to advance a level.

Now that I have the luxury of a couple of Swordsmen for this battle, I'm coming to realize that they're not actually that much more useful than Guardsmen here. There's just not enough room for everyone to move forward and take part in the fighting, and the three relevant units (Grog, Clint, and Dolan) start at the rear of the pack. Even Ash has a struggle to be relevant here.



I again move my Hawknights up front to bait out the next round of attacks, but this time I carefully position them just outside the range of the next rank of Knights in hopes of drawing the more vulnerable Crimson Archers out in front by themselves.



Huxley once again tops both flyers off with a heal to assist them in the effort.



The rest of the turn consists of more uneventful moving. I wonder if Dolan is getting as sick of this as we are. At least Darius has gotten to shoot a couple of dudes.





The first Archer does as expected (although he opted to shoot Clint in the back instead of one of my flyers), but the second annoyingly stays much further back and out of reach.
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  #340  
Old 05-06-2016, 11:04 AM
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I continue to be impressed by Sara. Monks/Ninjas really aren't that bad! Her amazing movement allows her to rush forward, and her great attack strength allows her to kill this Archer in one shot. Note, however, that she's currently my only promoted physical attacker, so she's enjoying a bit of an advantage over everyone else that will be disappearing shortly.



Since Sara's already there and I like some semblance of symmetry, I decide to let her and Ash take up the front line this time while my flyers wait just behind them, ready to rush forward.



Between Huxley and Dolan, I'm not sure who's more bored, as Huxley's been doing the same thing almost every turn.



Enh… probably still Dolan. At least Huxley gets to see what's happening up front.



The lone remaining Archer continues to be a pain in my ass as he backs up to the front of the train and fires a long bomb at Sara.





This is followed by a rush from the final pair of Knights, and I'd say that this pretty succinctly demonstrates the current power differential between Sara and everyone else. Rest assured, Ash won't disappoint like this for much longer.



I'd be tempted say "But Sara can't do this!" at this point, but she totally can, and better. In fact, she just picked up a new attack spell, but she has more important things to do this turn.



In any case, this should help nicely, as melting one Knight and critically injuring another pushes Ash to level 20.



But anyway, as I said, more important things, so Sara rushes forward through the newly-created hole and way out in front of the rest of the party (not pictured: Huxley playing healbot yet again to top her off first). Sara can one-shot one of these guys from the side and on level ground, but how about from in front and at a height disadvantage?



What disadvantage?



Now it's Grog's turn to desperately run forward and clean up the front line's leftovers for some much-needed XP.



It's at about this point that Dolan starts wishing that he'd brought a book (like, say, a Mad Book).
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  #341  
Old 05-06-2016, 11:07 AM
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And with that, half of the train has been left behind. We're quickly running out of room, but not quickly enough to matter, since we're about to engage Dallas and his escort.



Taking out solo Archers is one thing, but have I bitten off more than I can chew putting Sara in position to be flanked by Crimson Armor?





Naaaah.



I would love to show off Sara's new toy here, and rest assured that it would fuck these guys up, but, again, there's something important that needs to be done this turn that only she can do, so instead I have Zohar soften the Armors up with a Piercing Ray.



Clint sidles up the edge of the train and takes one of them out, finally getting to level 20.



Diego floats on over the head of the other and clears a path for Sara to rush forward and check out that grate behind him..



Hooray?



With nothing better to do, Sara ends her turn by healing the results of the previous turn's pummeling. That's level 22 now. I think Dolan might be sobbing, but Sara's too far ahead of him to hear it.



Dolan Gallan: Participant.
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  #342  
Old 05-06-2016, 11:11 AM
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I never noticed Dallas' eyes here before. Those are some motherf*cking crazy eyes right there. I know the look. Fortunately, we've gained a couple of levels since we last clashed with him, so this rear attack doesn't one-shot Diego, although it certainly stings.



Diego's counter-attack tickles.



I really wanted to feed Dallas to Grog to get him to 20, but Dallas isn't cooperating, since, as you can see, he's moved just outside of Grog's range. Dallas is too dangerous to leave alive, so it's time to drop the hammer"axe".



Well, now that I no longer need to hold back, it's finally time for Sara to show off her new attack spell. At 12 MP, she won't be casting Thunder Flash very often, but it's a big improvement over her previous attack spell, Stone Shower, with double the range (although, like every other Monk/Ninja ability, centred on her), (~)double the damage, and a cost increase of only 2 MP.




Wait for it…



Wait for iiiit…




BOOM. Flash indeed (note that there are two screenshots there). After a pregnant 5 second pause while those green beams rotate around and build up energy, there's a very fast explosion of light followed by a loud boom.



I'm honestly not sure which of Diego or Dallas looks more upset here.



Amon and Diego bring us home. After all of the heavy lifting that they did in this battle, they deserve it.



Damn, we really roughed him up. That helmet has been ravaged. Rest assured, he's dead for real this time.

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  #343  
Old 05-06-2016, 11:15 AM
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Behind Ash is a little opened gold box lined with red velvet that the ring presumably came out of. (Little touches, etc.)







Given that he teleports in and out whenever he pleases, does it really matter?



Is the friend hiding behind that traitor, or...?



"...so it may be an unfair trade. We have no more use for her however... If you don't wish to trade, we will be happy to execute her... If you're not at Fort Dain to make the trade by tomorrow, she will die!"



Leave the traitor to her fate and take the macguffin that's protecting us from a fiery apocalypse somewhere safe?



Making some assumptions there, aren't you Ash?



It's decided! Souls are overrated anyway.



Or that.

To Fort Dain!



...or not? I thought this was a direct train to Shumeria? It's really unclear why we can go back to Kerachi, but if it means that I get to promote people then I'm not going to ask any questions.

I'm sure Kira will wait for us.



Before that, though, let's nip into the Tavern for a quick pint…



Hey, remember this guy man and his magnificent eyepiece monocle?



I… I do?



The fabled… heavy… ramen? Whatever you say, adorable weirdo.



Chaos key!? Yeah, this ramen is hella fabled. Go nuts.

There are several keys that are easy to miss, but this is one of the most likely, since it requires you to find 3 different hidden items and go back to a previous town at an awkward time.
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  #344  
Old 05-06-2016, 11:20 AM
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Strange and rare things objects!
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  #345  
Old 05-06-2016, 11:21 AM
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It's promotion time! Advance me, bro!



Darius picks up a comically over-sized sight for his crossbow as he advances to Sniper. Seriously though, that thing is the size of his head.



It is at exactly this point that I suddenly realized that I apparently didn't save after promoting Eleni and Zohar last time. /facepalm

I do so again off-camera.



Amon finally ditches the scuba look, picking up a shield and larger goggles and trading his harpoon for a double-bladed naginata that is as bad-ass as it is impractical. That impracticality becomes even more apparent when you realize that Amon does not, in fact, have 3 hands.



Dolan and Grog are my last two sub-20 squad members. We'll work on fixing that ASAP next session.



Diego, Lord of the Skies (and my heart) also gets a shield, and adds some black accents to his portrait.



Duelist Clint decides to go for the Paladin look, as everything he has gets shinier and more ornate. Also note that his sprite opens its eyes and starts smiling instead of frowning, which leaves me all kinds of conflicted. I'm not even sure that this is Clint anymore.



Finally, we have Ash.

Nothing says "Paragon" like an awful rat tail and a spray-tan. He did pick up a dashing cape, at least.

Let's wrap things up by taking a look at our inventory.



The collector didn't even take our stuff! We're going to make a killing if we can find a flea market.



We have another key, and you all know what that means! Let me know if you'd rather I rescue Kira next or take the next step on the path to enlightenment.



Next Time: Fort Dain or ChAoS?
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  #346  
Old 05-06-2016, 07:51 PM
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Quote:
Originally Posted by JBear View Post
I wonder if Dolan is getting as sick of this as we are. At least Darius has gotten to shoot a couple of dudes.
Maybe Dolan should have learned Throw Stone from Basic Skill or Wave Fist or Earth Slash from Punch Art.

Quote:
Originally Posted by JBear View Post


Diego, Lord of the Skies (and my heart) also gets a shield, and adds some black accents to his portrait.
And pulls his doo rag back a little to reveal some of his hair.
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  #347  
Old 05-07-2016, 06:59 AM
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ChAoS and magicalal things objects, please.

Man, this game feels like a hidden gem I wish I had played all the way through back when I had it so long ago.
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  #348  
Old 05-11-2016, 11:09 AM
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Enlightenment. Kira should be left to her punishment anyway.
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  #349  
Old 05-11-2016, 02:11 PM
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Chaos unless it messes with your grand plan to get everyone except Ash to their final promotion.
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  #350  
Old 06-30-2016, 12:00 PM
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Hello everyone, and welcome back to Let's Play Vandal Hearts!

When last we saw our heroes, they had just liberated the Royal Ring, the magical macguffin capable of keeping the terrifying Flames of Judgment in check, from a speeding train. However, as soon as they claimed their prize (from its lovely velvet-line chest), the warlock Xeno sent them a message to let them know that they had only one day to travel to Fort Dain and relinquish the ring, or else Kira would be executed. Ash and co. quickly decided that they could not allow that to happen... and then immediately headed directly away from Fort Dain to go give some adorable weirdo in a bar a set of collectibles in exchange for a magic key of Chaos. This week, we're giving it to this guy:



I guess Kira can wait. Maybe time passes differently in the Spirit World? That sounds good; let's go with that.



Welcome to the trial of ChAoS! Unfortunately, it's not really themed around that at all, which feels like a lost opportunity. Like every other trial battle, our goal here is to collect the contents of that chest before we kill everything and end the fight prematurely. This time, there's a puzzle. Hooray?



I hope you like Golems. They come in 3 varieties in this battle, all of which we've already seen: Gold, Dark, and returning all of the way from the game's 3rd battle, Clay. I'm... reasonably confident that Eleni didn't make these ones. Given that they're all weak to magic, she should prove adept at unmaking them, at any rate.



Here's our chest. It's on a raised platform that is too high for even my flyers to reach. So how are we going to retrieve it?



Who's ready for more box pushing excitement? I know I am!



This first box is guarded by a ridiculous number of Golems, as you can see. It starts very far away from the chest platform, which means that we get to push it there one excruciating square at a time.



Box number 2 is a bit higher up, guarded by two pairs of Golems hiding underneath the nearby aqueduct. It's high enough, in fact, that we'll need the help of box #1 to reach it.



Finally, in the top corner of the map, we have box #3, guarded by a final trio of golems that we'll again need a boost to reach.



I spend my first turn tightening up and waiting for the golem hordes to come to me. I bet you can all guess what happens next.



I wonder if Golems are capable of feeling fear?



Picture that 108 a dozen more times. We've taken exactly one action, and the enemy forces are already decimated. This fight might be a challenge if you turned both of your Sorcerers into Monks, but even then they could Thunder Flash to take out several at a time.



And now it's Zohar's turn.



Ain't no party like a Golem party 'cause a Golem party don't stop.






A second ago there were golems here. Now there are not.
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  #351  
Old 06-30-2016, 12:05 PM
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Eleni and Zohar were kind enough to leave a single Gold Golem alive near the rest of the group so that they could feel like they're helping. Here we see Amon's new Sky Lord attack animation, which is pretty similar to his old one, only rotated 90 degrees. At least this is a weapon that makes sense to spin.



Next up is Clint, whose new Duelist animation has an appropriate level of flourish.



As always, though, Ash is not one to be outdone. Despite the fact that their weapons are the same colour, Ash's sword traces a much prettier pink through the air.



So taking out this single Golem took the efforts of 3 of our best physical attackers. It can never be said enough: Sorcerers are amazing.



Huxley heals the minor injuries that they took in the scuffle, which gives him enough XP to reach 22. To remind everyone, the enemies in these trial battles don't reward any XP, as a protection against grinding, but heals and buffs still do.



There's nothing left to do, so everyone else files in behind the Sorcerers (they're technically Enchanters now, but that name is lame and not terribly representative, so I'm going to go ahead and keep thinking of them as Sorcerers).



Grog opens the next turn by finishing off the lone remaining Golem from the first group, who was just outside the range of the second Phase Shift.



Speaking of Phase Shift, you might be getting sick of it by this point, but I'm sure not. It cannot be understated how fun and satisfying it is to cast. By tucking up into the corner, Zohar is able to hit a pair of Golems above him, as well as this Gold Golem sneaking up along the other side of the wall.



ZOHAR SEES YOU HIDING THERE.



Eleni sidles up to the wall and finishes the job. I really dig that casting pose. There's not a lot of fidelity to those tiny pixels that make up the fingers of her hand, but they do a great job with what they've got.



SO IT BEGINS.



Working in tandem, Sara and Diego are just barely able to slide the first box into position to act as a step. There's a lowered bit of ground on the southern edge of the screen here (just below the compass) that looks like where the block should be placed, but this is a trap. Once you push the block there, you have no way to get it out again. Placing it where I do allows me to push it back out from Zohar's space when I'm done using it. There's one other possible solution that I'll point out later.
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  #352  
Old 06-30-2016, 12:09 PM
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With the step in place, Zohar is able to rush ahead. If you don't know what comes next, you haven't been paying attention.



Spending a Phase Shift on only two targets is incredibly MP inefficient, but we've already cleaned up most of the Golems at this point, so MP isn't really a concern.



Diego, whose Sky Lord attack animation is entirely unchanged from his Hawknight animation, dispatches this Golem before it can punch Zohar in the back.



Eleni finishes off the only remaining Golem at this elevation with our old friend Piercing Ray.



I spend the rest of the turn rushing to have everyone clamber over the box so that I can get it started on its magical journey around the map.



As an un-promoted Guardsman, Dolan's movement is garbage compared to the rest of the group at this point, so he'll be spending the rest of this battle chilling on the ground. He just watches as Amon literally runs circles around him, while also pushing a giant box.



...and pushing...



I'll spare you the rest and cut to the end. Suffice it to say that this is several turns later.



Now that the box is in its final position, note that you can also use it as a step here if you neglected to do so earlier.



Now that the first box is in place, it's time for the rest of the squad to swing into action. Diego gets us started by shoving this box off of the little step that it started on, making a staircase.



Then he flies up that staircase and absolutely wrecks this Clay Golem.



There's only two Golems left at this point, and I don't want the battle to end before I can collect that sweet, sweet loot, so Eleni hops up top and Spellbinds the Dark Golem in the back.



Finally, Sara follows her up there, and with that trio in place to handle the top group, it's time to move box #2. Grog gets us started...



...and Ash finishes, shoving it on top of the first waiting box. Two down, one to go!
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  #353  
Old 06-30-2016, 12:11 PM
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JBear JBear is online now
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On the enemy turn, the Gold Golem exchanges blows with Sara, and they look to be pretty evenly matched. That makes this Golem the second and final enemy to actually deal me any damage this fight.



As his reward, Eleni rearranges his atoms...



...and then Sara flashes him.



I guess he didn't like what he saw.



With no un-paralyzed Golems remaining, Diego is free to spend his turn pushing this box down a level.



Huxley and Ash then finish moving it into position, finally completing our make-shift bridge.



Hell yeah, come to papa.



Our goal completed, Diego and Sara waste no time in reducing this paralyzed Golem to a pile of rubble.



So, yeah, that happened. Golems would be no joke if we didn't have magic at our disposal, but we do, so they are. That's four trials down, and three to go.



I feel more enlightened already. You all know what comes next.



Typo_joke.txt



Sorry that this was such a short update, especially after such a long break, but the next one should have a bit more meat to it, and is a more interesting battle besides. Hopefully Xeno is still waiting for us.

*Smash cut to Xeno angrily checking his watch*

Next Time: The Device.
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  #354  
Old 06-30-2016, 01:10 PM
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Gerad Gerad is offline
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Yay! This one was fun!

Did you ever get around to showing the second solution like you said, or was it just pushing the first block all the way around to its final location before going up?
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  #355  
Old 06-30-2016, 11:04 PM
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JBear JBear is online now
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Yeah, that's what I was referring to, and I suspect that it's the intended solution, but my way saves me the trouble of shuffling the entire party around the edge of the map.
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  #356  
Old 07-01-2016, 09:49 AM
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Yimothy Yimothy is offline
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I think this was the point where the trials really become trials, though the next one (I think? The pyramid) was the worst. I had to redo because I pushed the first box to a spot I couldn't get it out from the first time. I thought I had it figured out, and then as I hit the button that moved it I realized I was screwing it up. I guess that's my own fault.

Enjoy XCOM, JBear!
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  #357  
Old 07-04-2016, 08:49 AM
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JBear JBear is online now
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Quote:
Originally Posted by Yimothy View Post
Enjoy XCOM, JBear!
I found myself wondering who you were on my Steam friend list before I remembered my post in FWP. In any case, it's XCOM 2, and I am, thanks! At the pace that I'm currently blowing through it, it might not delay the next update too much.
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  #358  
Old 07-05-2016, 08:08 AM
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Bunk Moreland Bunk Moreland is offline
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Really wish I'd played this game more when I had it on PS1. The LP's showing how many fun, and different, things it does compared to most games like this.
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  #359  
Old 07-29-2016, 11:30 AM
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JBear JBear is online now
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Hello everyone, and welcome back to Let's Play Vandal Hearts!

In our last update, we blew off an appointment with Xeno to go grind a couple dozen golems into magical dust. Fortunately, he decided to wait for us, so we join our heroes this week as they prepare to trade away the Royal Ring, the only thing standing between us and fiery oblivion, for the life of a mercenary who spied on us and betrayed us. I'm not convinced of the value in saving a single life if we're all going to die anyway, but JRPG heroes can't be reasoned with. If we get out of this alive, I'm going to sit the whole squad down in front of Star Trek II and teach them a valuable lesson about the needs of the one.



...he said sarcastically, eyeing his wall calendar.



See, even Kira thinks that this is a terrible idea.



I've mentioned before that screen-shotting conversations in VH is a pain, because the characters all like to blink constantly. Ash, however, is so angry here that he stops blinking.



Is... is he talking about his dick?



Oh thank Christ, he means the skeleton.'s dick.



I think everyone knows what's coming next. Xeno is a JRPG villain.



This is fine.

(The cables make a satisfying clunking noise as the platform lowers.)



Quelle surprise.



You know, I'm not sure that I believe him.



"Death device"?



Yup, that right there's a death device alright.
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  #360  
Old 07-29-2016, 11:35 AM
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Welcome to Fort Dain! Where's the fort, you ask?

Our goal is to destroy 8 little doohickeys that are apparently either controlling or powering the device. It's not really clear which (maybe both?), and we don't have the time to investigate, since we have only 8 turns to save Kira from an unpleasantly hot bath.



Here they are. They look like pumps in motion, with that top bit constantly pumping up and down, but I'm not sure how or why 8 pumps are lowering 4 cables. Let's just blow them up so that I don't have to figure it out. Like similar level 1 enemies in the past (guard dogs, souls of dead children, etc.), they're intended to die in one hit from almost anything.



Kira and the death device components have the exact same stat block, although in a lovely little touch the game saw fit to equip her with "CLOTHES".



We're up against two new enemies, the latter of which seems appropriate for guarding a death device. He also seems to have a spell list?



Trust me when I say that's a big bag of nope. We want to give those things as little opportunity to cast as possible.





This battle has what is a fairly typical loot layout by this point, with two treasure chests to break open and two suspicious-looking tiles to Examine. We will, of course, be collecting all of it.



Snipers have a much better range than Marksmen, and that extra range allows Darius to fire uphill at the first of the death device components on the very first turn.



I think that these things might be made of stone, you guys.



Also like previous level 1 opponents, the death devices are worth a disproportionate amount of XP. I'll be doing my best to feed them to my lowest-level characters, within reason (we're still under a time crunch, after all).



Also on the first turn, Diego is able to fly over and dig up our first hidden item. This is the second one of these that we've found, after digging one up in the forest several battles ago. Kingfoil is yet another "????????????" item, but I doubt that we'll ever actually get around to using one of these, so I'll just go ahead and spoil the mystery and let you know that it casts Healing Circle when used in battle.



I have the rest of the party move up and act as a shield for Darius, and prepare to split my forces. Since this battlefield is a square, the temptation is to split up the squad equally, but I mostly send everyone to the south here. I have plans for the east.



Even when promoted, Dolan will have the worst movement range in the party, and he hasn't been promoted. He also started at the back and is hemmed in by "Barrens", which is terrain that costs twice as much to move through. Unfortunately, if I want to fix this problem, I need to feed him some XP, which he can't very well do from back here.

Again, though, I have a plan.
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