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  #19921  
Old 11-13-2017, 03:27 AM
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And with imagination any or all of the Light Warriors could be women as well.
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  #19922  
Old 11-13-2017, 07:09 AM
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Depends on how broadly we define "issues" or "sexism"

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Originally Posted by Ludendorkk View Post
Earthbound? (none that I can recall, at least)
Paula is the only main character pulling the typical damsel in distress schtick, even if they're all rescued at some point by outside forces. Also, the Paula-specific weapons are frying pans because of course they are.

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Chrono Trigger?
I don't agree but I know some folks have had issues with Ayla's design. There's a bit of tightrope walking with that character, portrayed as strong and a leader but also has stuff like a "charm" ability where she winks and blows kisses, an ability that is more effective with the Alluring Top item. Also, it's not a traditional charm (mind control) effect, it's really a steal. So she's stealing things by using sex appeal. Yeaaah.

Another one I'm not sure about is Flea, that the character is male but dresses as female (and later can be charmed for "bustier" armor, which can be worn by anyone). Fun fact: In Chrono Cross, Flea's Bustier can only be worn by males. The flavor text says it makes Flea "look feminine". I do wonder if the presentation of that character would be changed for modern audiences or if they just wouldn't address it. (Or do address it. Just not sure they'd give that much attention to a largely minor character.)
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  #19923  
Old 11-13-2017, 07:19 AM
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I started Metroid: Samus Returns and bagged the first five metroids. It's fun! The counter attack system feels nice and gives the combat a different feel than other 2D Metroids I've played.
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  #19924  
Old 11-13-2017, 08:50 AM
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Originally Posted by Adrenaline View Post
I started Metroid: Samus Returns and bagged the first five metroids. It's fun! The counter attack system feels nice and gives the combat a different feel than other 2D Metroids I've played.
Hell yeah, that was a pretty great game. It might not be even close to my favorite Metroid title, but damned if it wasn't a great time. I'd say the only main flaw it has is the tedium of enemies up until you get the Screw Attack. Before that, enemies are straight up damage sponges and take forever it seems. But afterwards, the enemies sort of hit this nice sweet spot of being mean but not a terrible hindrance, while the bosses sort of ramp up in toughness.


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Another one I'm not sure about is Flea, that the character is male but dresses as female (and later can be charmed for "bustier" armor, which can be worn by anyone). Fun fact: In Chrono Cross, Flea's Bustier can only be worn by males. The flavor text says it makes Flea "look feminine". I do wonder if the presentation of that character would be changed for modern audiences or if they just wouldn't address it. (Or do address it. Just not sure they'd give that much attention to a largely minor character.)
For the sake of argument... doesn't this make Flea one of the more progressive characters in all of JRPGs? I'm not sure of his treatment in Chrono Cross, but in Chrono Trigger, there aren't really any jokes or insults lobbed towards the character. Hell it's only mentioned one time in Trigger, and that's the reveal of the character. The heroes are understandably shocked at the reveal, but they don't harp upon the issue or try to make a funny bit out of it. Outside of that, Flea is just your average everyday villain. Is it not kind of refreshing to see a character in drag being just sort of who that character is, and not really making that big of a deal out of it?

Last edited by narcodis; 11-13-2017 at 09:01 AM.
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  #19925  
Old 11-13-2017, 09:50 AM
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I think "the heroes are understandably shocked at the reveal" doesn't place enough weight on the way that the entire scene is set up as a gag. They do harp on it and make a funny bit of it to the extent that it's possible to do so (with the bug out eyes comically surprised sprites). And this one scene set up to make a joke about gender nonconformity is pretty much the entirety of Flea's presence in the game.

The game in general just has sparse dialogue, which means the bad gag goes by pretty quickly.
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  #19926  
Old 11-13-2017, 10:25 AM
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Quote:
Originally Posted by estragon View Post
I think "the heroes are understandably shocked at the reveal" doesn't place enough weight on the way that the entire scene is set up as a gag. They do harp on it and make a funny bit of it to the extent that it's possible to do so (with the bug out eyes comically surprised sprites). And this one scene set up to make a joke about gender nonconformity is pretty much the entirety of Flea's presence in the game.

The game in general just has sparse dialogue, which means the bad gag goes by pretty quickly.
Good points. I concede it's not a tasteful inclusion of gender nonconformity. Maybe I'm being lenient of my most favorite game. But it felt more tolerant of the subject matter than most games (hell, most media overall) of the era. It shouldn't get brownie points for being *not* completely gross, but likewise this was an era where stuff like gay jokes were still pretty much the norm. But yeah.
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  #19927  
Old 11-13-2017, 11:47 AM
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The only defining trait, in a game full of characters with exactly one defining trait, that Flea has is "is a cross dresser." So, not very good, really.
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  #19928  
Old 11-13-2017, 11:51 AM
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Quote:
Originally Posted by narcodis View Post
Good points. I concede it's not a tasteful inclusion of gender nonconformity. Maybe I'm being lenient of my most favorite game. But it felt more tolerant of the subject matter than most games (hell, most media overall) of the era. It shouldn't get brownie points for being *not* completely gross, but likewise this was an era where stuff like gay jokes were still pretty much the norm. But yeah.
Yeah, going back and watching "progressive" comedies of the 90s like Friends and MST3K can be uncomfortable. Hell, even Arrested Development has some jokes that have not aged well in the intervening decade.
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  #19929  
Old 11-13-2017, 12:05 PM
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Originally Posted by narcodis View Post
Outside of that, Flea is just your average everyday villain. Is it not kind of refreshing to see a character in drag being just sort of who that character is, and not really making that big of a deal out of it?
I don't know; there's a long history of villains, specifically, being queer-coded.
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  #19930  
Old 11-13-2017, 12:19 PM
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Originally Posted by conchobhar View Post
I don't know; there's a long history of villains, specifically, being queer-coded.
This is another good point. Villains are often given queer traits for no purpose other than to, I guess... emphasize their malevolence, or something. Hadn't thought of that and that definitely puts it in perspective.
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  #19931  
Old 11-13-2017, 02:07 PM
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I'm finally getting around to really playing Wing Force. It's a never-released 1993 vertical shmup by A.I. (BlazeOn), and very much in the Toaplan/Raiden mould. It's much easier than its influences (I managed a 1CC after an hour or so, and I'm no great shakes), at least on the first loop, and it has a nice system whereby your power-up 'Wing' (either Gatling, Laser, Missile or Wave) absorbs the first hit you take (and is lost), which means a total beginner can survive for quite a while on borrowed hits provided they're quick enough to grab replacement Wings. It also has a brilliant soundtrack and gorgeous sprite work. It's a real shame it wasn't released - I think it'd be a fairly well celebrated game today if it had been.

(You can watch both loops of the game being absolutely rinsed here.)
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  #19932  
Old 11-13-2017, 03:09 PM
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Quote:
Originally Posted by Issun View Post
Yeah, going back and watching "progressive" comedies of the 90s like Friends and MST3K can be uncomfortable. Hell, even Arrested Development has some jokes that have not aged well in the intervening decade.
Arrested Development is very happy to constantly make terrible jokes under the guise of "well these are horrible people doing it." I love the show but there's a ton of cringeworthy stuff in it that can't just be dismissed with a knowing wink of "we know this is racists/sexist/whatever, so therefore we can make this joke."
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  #19933  
Old 11-13-2017, 10:19 PM
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Morrowind is a great game that has likely already been played by everyone who can love it despite how archaic it can be. Anyway, I'm not here to talk about Morrowind specifically. I'm here to talk about the best fast travel mod for Morrowind: Andromeda's Fast Travel.

It's simple, useful, and non-immersion breaking. If you look at a signpost and hit the use button, you're given the option to fast travel to the location on the signpost. Six hours pass. You're there. Done. It fits in perfectly with the other fast travel options the game has; You can't travel to any location from any other location, and you can't use it to stop being lost in the wilderness because you need to find a road with a signpost to use it.


Oh yeah, in case anyone's interested: Morrowind is a super amazing sandbox of infinite possibility if you're playing as a mage, which is what I did when I beat the game and both its expansions in my last run. This run, I'm playing as a Conan the Barbarian-ass Breton lady that can only cast Restoration magic. I still plan on using magic items I find, but I'm not making any myself, nor will I have the resources to casually recharge magic items. Curious how this is going to work out. Will my big swords that hit big outweigh the lack of ability to fly at will? Hopefully. I'm gonna have to ration those levitate potions just try to complete the mid game.
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  #19934  
Old 11-13-2017, 11:17 PM
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Originally Posted by LancerECNM View Post
Morrowind is a great game that has likely already been played by everyone who can love it despite how archaic it can be.
I know it's inferior to PC, but I'm really hoping Morrowind GOTY Edition will hit Xbox Originals soon. Like, the recent batch of Xbox OG releases on Xbox One also saw a bunch of new old games show up in the Xbox 360 store (I'm tempted to buy KotOR), so that bodes well for me actually being able to play it if it does show up there.

That said, I might just go ahead and pick up a cheapo PC tower if I can't get ahold of a Nintendo Switch this holiday season. Lots of great older stuff I'd like to play, and even a new budget PC these days should handle the average indie okay.

Until then, I'm reliving Morrowind vicariously through ESO. Well, not the actual expansion back in Vvardenfell (yet), but as an Argonian I'm in the Ebonhart Pact, which means I went from dumb ol' Nordstarterislandsville to Morrowind's bizarre alien landscape.

Still hoping Elder Scrolls VI will head to Black Marsh. Tamriel's at its best when it's weird.

Quote:
Anyway, I'm not here to talk about Morrowind specifically. I'm here to talk about the best fast travel mod for Morrowind: Andromeda's Fast Travel.

It's simple, useful, and non-immersion breaking. If you look at a signpost and hit the use button, you're given the option to fast travel to the location on the signpost. Six hours pass. You're there. Done. It fits in perfectly with the other fast travel options the game has; You can't travel to any location from any other location, and you can't use it to stop being lost in the wilderness because you need to find a road with a signpost to use it.
Signpost travel, huh? Sounds sorta like how Witcher III had fast travel. Of course, I say "sorta" because that game's signposts were the fast travel points. Get to a signpost, use it to travel to other signposts.

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Oh yeah, in case anyone's interested: Morrowind is a super amazing sandbox of infinite possibility if you're playing as a mage, which is what I did when I beat the game and both its expansions in my last run.
I'm not gonna fully commit to a mage build, but I'll definitely be learning me some levitation spells. I'm also a huge fan of the Illusion school of magic. And sometimes Conjuration, 'cuz it gives the monsters things that are not me to chew on.
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  #19935  
Old 11-13-2017, 11:44 PM
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That definitely sounds like the best form of fast travel I've ever encountered for that game, but I probably still wouldn't use it. Just get rid of cliff racers and I don't mind walking everywhere and saving the fast travel for mages. I'll probably use the mod that gets rid of cliff racers entirely next time I play.
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  #19936  
Old 11-14-2017, 12:42 AM
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Quote:
Originally Posted by MetManMas View Post
I'm not gonna fully commit to a mage build, but I'll definitely be learning me some levitation spells. I'm also a huge fan of the Illusion school of magic. And sometimes Conjuration, 'cuz it gives the monsters things that are not me to chew on.
I don't know if Conjuration levels well when you're using it, but a scroll of raise skeleton is how I survived a particularly hard fight at level two - that naked Nord near Caldera. Not only are summons bags of HP, they can also hit things in the early game, unlike your character. Dunmer / Dark Elves get summoning an ancestral ghost as their daily power. It's extra useful because most early-to-mid game enemies won't have a weapon that can hurt a ghost.

Breton is still the Secret Best Race, though, just because of the 50% extra magicka, 50% magicka resistance, AND a 50 pt Shield for 60 seconds. It's such a fantastically good set of abilities for anyone that needs magicka or wants to not die the second a spell is cast.


The real reason I'm doing this run the way I am is that I won't be able to do what my Argonian mage did - if you can't cast magic worth a crap, you definitely can't damage your own skills to train them for cheap. People like me are why you can only train five times a level in Skyrim.
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  #19937  
Old 11-14-2017, 09:17 AM
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Steamworld Dig 2 is pretty dang fun! Better world design and ability progression than the first game, looks great, sounds great, charming as all get out. It definitely gets a recommendation.
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  #19938  
Old 11-14-2017, 02:35 PM
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Originally Posted by LancerECNM View Post
I don't know if Conjuration levels well when you're using it, but a scroll of raise skeleton is how I survived a particularly hard fight at level two - that naked Nord near Caldera. Not only are summons bags of HP, they can also hit things in the early game, unlike your character.
As someone who prefers sneaky builds and lone wandering, Conjuration has saved my ass on more than one occasion in Oblivion and Skyrim. Even the more fragile summons can buy you some time to slink away, or at least keep the enemy occupied while you shoot arrows or Destruction spells from a distance.

Quote:
Dunmer / Dark Elves get summoning an ancestral ghost as their daily power. It's extra useful because most early-to-mid game enemies won't have a weapon that can hurt a ghost.
I'll definitely keep that in mind! Was planning to roll a Dunmer first, given their prominence in Morrowind. Not to mention the equipment limitations on Khajiit and Argonians in this game.

Quote:
Breton is still the Secret Best Race, though, just because of the 50% extra magicka, 50% magicka resistance, AND a 50 pt Shield for 60 seconds. It's such a fantastically good set of abilities for anyone that needs magicka or wants to not die the second a spell is cast.
Oh yes, Bretons are great. I don't usually roll with them in Skyrim (Altmer don't have the crippling spell weaknesses there and I usually go Argonian or Khajiit), but that magic resistance always comes in handy.

Of course, Bretons are especially useful in Oblivion. They've got their magic-related stats in the right places and don't crumple like paper if somebody uses magic on them. Did pretty well rolling with a Breton Witchhunter for a while, got about half the Mage's Guild recommendations and finished a number of other sidequests WITHOUT FAST TRAVELLING before I felt the need to dial the difficulty down.

Lousy cougars...
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  #19939  
Old 11-14-2017, 08:29 PM
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Oh yeah, Conjuration is one of the best skills in Elder Scrolls as a whole. I built a Skyrim character around never personally swinging a weapon. I'm just saying that Morrowind's skill system lacks two full games of polish, so I don't know if Conjuration is a nightmare to level up or not.

If you've never played Morrowind before, here's a neat thing: Morrowind doesn't level up with you as much as Oblivion and Skyrim. Most locations have fixed encounters, NPCs don't have level-scaled gear, and every instance of a creature has the same stats as every other instance of that creature. Consequently, the game gets easier as you level up, and you don't have to worry about it ruining your stats if you gain a level from doing alchemy or something. It does mean you can relatively easily walk into a place you aren't ready for, though, so save before going in a place. Nobody likes a surprise Bonewalker.

Last edited by LancerECNM; 11-14-2017 at 08:42 PM.
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  #19940  
Old 11-14-2017, 08:40 PM
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Yeah it kind of is. The best way to grind it is have two different bound weapon spells and alternate between them.
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  #19941  
Old 11-14-2017, 08:43 PM
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Heck, having a bound weapon isn't a bad idea anyway. Even a bound dagger can deal some serious damage in a bind.

Also, super important. This is 2017 and you have a life to live; If you only install one mod, install a mod that gives you stamina regen while running. Running in Morrowind is as fast as walking in Oblivion and Skyrim, and you will go insane traveling the roads and foyadas of Morrowind trying to carefully manage your stamina in case something attacks you. It's The Worst. I think this is mostly a thing to help older computers cope with loading chunks in on the fly, but even a modern toaster doesn't have to worry about not having enough processing power for that.

I recommend this one. It gives you running stamina regen, kicks up the speed of your idle stamina regen, gives Athletics a bigger impact on your speed, and reduces the effect your inventory weight has on movement.

Last edited by LancerECNM; 11-14-2017 at 08:56 PM.
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  #19942  
Old 11-14-2017, 10:55 PM
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Quote:
Originally Posted by LancerECNM View Post
If you've never played Morrowind before, here's a neat thing: Morrowind doesn't level up with you as much as Oblivion and Skyrim. Most locations have fixed encounters, NPCs don't have level-scaled gear, and every instance of a creature has the same stats as every other instance of that creature. Consequently, the game gets easier as you level up, and you don't have to worry about it ruining your stats if you gain a level from doing alchemy or something.
Yeah, I've heard about that. And unlike Oblivion unique items don't have level scaling (where their quality or lack of depends on your level), so you can get a lot of great gear fast if you know the right places to look.

Quote:
It does mean you can relatively easily walk into a place you aren't ready for, though, so save before going in a place. Nobody likes a surprise Bonewalker.
Oh yeah, I heard about that good ol' Fallout: New Vegas Dragon Quest style enemy gating, too.

Last edited by MetManMas; Yesterday at 12:36 AM.
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  #19943  
Old 11-16-2017, 07:29 PM
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Rubicant is the best battle in Final Fantasy IV and still one of the finest in the series.
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  #19944  
Old Yesterday, 07:17 AM
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Rubicant is the best battle in Final Fantasy IV and still one of the finest in the series.
The way into Issun's heart is to show a little leg.
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  #19945  
Old Yesterday, 08:37 AM
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I love how almost every boss in FF4 has some sort of gimmick or twist to it, often making use of the FRESH, NEW Active Time Battle system, or introducing some other unique wrinkle that forces you to adapt your strategy, or even having light puzzle elements, that all means few of them are mere YOUR HP VS. THE ENEMY'S HP, GO GO GO battles of attrition. Keeps them feeling interesting and high energy, especially with such good music goin' on during 'em, and is one of the things that makes the game so fun to revisit even now. Even the filler bosses stand out more because they usually had SOMETHING memorable about 'em.
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