The Return of Talking Time

Go Back   The Return of Talking Time > Talking about media > Talking about television games

Reply
 
Thread Tools Display Modes
  #331  
Old 03-16-2019, 02:42 AM
ArugulaZ's Avatar
ArugulaZ ArugulaZ is offline
Back to the Bear
 
Join Date: Jun 2007
Posts: 12,987
Default

I just got a VGA cable for my Dreamcast the other day. The picture is just plain yummy! Only problem now is that I need a two female RCA to a male 3.5mm adapter... I have one, but it's this stubby little thing that won't fit in the back of my TV set. One with longer wires would be more convenient.
Reply With Quote
  #332  
Old 03-16-2019, 12:18 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

I'm waiting on RetroGamingCables finalizing their SCART cable, since it will have a switch on it to deal with games that use VGA and ones that don't, so no cable swapping!
Reply With Quote
  #333  
Old 03-25-2019, 01:00 PM
Mr. Sensible's Avatar
Mr. Sensible Mr. Sensible is offline
Spear of Justice
 
Join Date: Jun 2007
Location: VA/TN
Posts: 5,200
Default

MLiG does a thorough review of the new Analogue Mega Sg:



Seems they've embedded a bevy of options to allow for extensive tweaking of the MD/Gen's notoriously fussy audio output, and I love the way it looks. If I wasn't already so far down the analog-upscaling rabbit-hole, I'd consider picking one up.
Reply With Quote
  #334  
Old 03-25-2019, 01:09 PM
Sarge's Avatar
Sarge Sarge is offline
Senior Member
 
Join Date: Sep 2010
Posts: 4,437
Default

I'm interested in this as well as the Super Nt, although I can't really justify it outside of future-proofing my systems. Well, as much as you can with constantly shifting technology.
Reply With Quote
  #335  
Old 03-25-2019, 05:11 PM
Yimothy's Avatar
Yimothy Yimothy is offline
Meal break
 
Join Date: Oct 2010
Pronouns: He/Him
Posts: 2,968
Default

I was looking at this a few days ago. I’m also pretty far down the rabbit hole of upscaling from an original console, but I was tempted. Shipping to Australia is $80US though, which takes it from “maybe” into “nope” territory.
Reply With Quote
  #336  
Old 03-25-2019, 09:53 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

Quote:
Originally Posted by Sarge View Post
I'm interested in this as well as the Super Nt, although I can't really justify it outside of future-proofing my systems. Well, as much as you can with constantly shifting technology.
I justified the Super Nt two ways. 1) Only certain models of SNES have non-noisy video, and even those need a bit of soldering to be aces (point 1a was that despite having like three SNESes, none of them were that configuration). (You can see a comparison in this video I made.) 2) I had hoped it would get a multicore jailbreak like the Nt Mini, but clearly Analogue is going to do a whole line of these things and don't want to just sell one FPGA super system. So I built a MiSTer instead.

It's really hard for me to justify a Mega Sg, because my JVC X'Eye outputs a pretty damn clean video signal, plus the issues with the Sega CD and lack of 32x support kinda bum me out. So yeah. But if you're not down the several-hundred-dollar-scaler hole, I definitely think it's worth it.
Reply With Quote
  #337  
Old 03-25-2019, 09:58 PM
muteKi's Avatar
muteKi muteKi is offline
O tempora! O morays!
 
Join Date: Jul 2014
Location: Green chile cheeseburger capital of the world
Pronouns: they're more hobbyist nouns tbh
Posts: 14,350
Default

I almost, almost want one just to be able to use it as a way to play game gear stuff on a TV. But at that price it's hard to justify such a specific use case, especially since I don't own any actual Game Gear games
Reply With Quote
  #338  
Old 03-26-2019, 01:25 AM
ArugulaZ's Avatar
ArugulaZ ArugulaZ is offline
Back to the Bear
 
Join Date: Jun 2007
Posts: 12,987
Default

Because I'm cheap/broke, I'm thinking of going the Mega Retron route. It's gotten good reviews and I've seen it for as low as thirty dollars. I can justify that expense for a system I already own. $190, not so much.
Reply With Quote
  #339  
Old 03-26-2019, 09:19 AM
Sarge's Avatar
Sarge Sarge is offline
Senior Member
 
Join Date: Sep 2010
Posts: 4,437
Default

I do wonder if I'd be better off jumping down the upscaler rabbit hole. Considering the Super Nt and Mega Sg would be $380+, I could get quite the scaler solution.

The issue there would be SNES, though, since I do have three systems, but one has really bad diagonal lines that aren't much visible on a CRT, one with the vertical band (not that annoying), and a Mini that only has composite.

I've got more Genesis systems than I can shake a stick at, though.
Reply With Quote
  #340  
Old 03-26-2019, 12:41 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

The OSSC is only $150 from VGP and, honestly, if it had been the workhorse it is now when I got my Framemeister, I probably would have gone that direction (but at the time, the most it would do is line tripling, i.e. 240 -> 720). There are still some things the Framemeister is better at, and the lag is lower than what almost any TV will do on its own, but yeah, if you have a bunch of hardware already, the OSSC and a bunch of SCART cables is maybe a better move than two Analogue consoles (even if they are super cool).
Reply With Quote
  #341  
Old 03-26-2019, 03:05 PM
Sarge's Avatar
Sarge Sarge is offline
Senior Member
 
Join Date: Sep 2010
Posts: 4,437
Default

What's the verdict for stuff that isn't SCART? Is the Retrotink 2X worth it for composite/S-Video? There were mixed results in this thread, and I wonder if folks have any sort of extra thoughts now that it has been out for a bit.

I have a SCART-to-component box that works really nicely for my Genesis systems, but I have noticed that my new TV doesn't handle the video smoothly, putting a hitch in the video that I wouldn't be able to stomach. Looks great on my old Sony Bravia, though.
Reply With Quote
  #342  
Old 03-26-2019, 09:11 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

Not sure about how the OSSC handles it. The Framemeister does a respectable job of handling composite, but you can only do so much. I mean... my solution so far has been to mod the systems that don't do SCART.
Reply With Quote
  #343  
Old 03-27-2019, 08:39 AM
Sarge's Avatar
Sarge Sarge is offline
Senior Member
 
Join Date: Sep 2010
Posts: 4,437
Default

Yeah, there's that. Maybe that's a better route, especially since I have a couple of systems that need recap work at the same time.
Reply With Quote
  #344  
Old 04-09-2019, 03:31 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

A bunch of nerds have made a significant upgrade to the version of Stella that runs on the Retron77.

This might be the thing that gets me into one of these guys.
Reply With Quote
  #345  
Old 04-13-2019, 04:49 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

New option for a backlit screen for the GBC. Optional VGA output. Looks dope, for those who still like to play their GBC games on a GBC.
Reply With Quote
  #346  
Old 04-13-2019, 06:01 PM
Sarge's Avatar
Sarge Sarge is offline
Senior Member
 
Join Date: Sep 2010
Posts: 4,437
Default

Neat! I've been tempted to get either a backlit GBA or GBC, mainly for playing something like Kirby Tilt 'N' Tumble. I think the GB Boy Colour discrepancies would bug me too much.
Reply With Quote
  #347  
Old 04-14-2019, 09:52 AM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

John Linneman breaks down the DCHDMI and compares it to other options. It looks dope, but honestly, given that I already have an upscaler, I'm just planning to grab the RetroGamingCables.co.uk SCART cable when it finally becomes available.
Reply With Quote
  #348  
Old 04-16-2019, 01:55 AM
Meditative_Zebra's Avatar
Meditative_Zebra Meditative_Zebra is offline
Trinitron Enthusiast
 
Join Date: Jun 2007
Location: The Halcyon Idyll
Posts: 6,771
Default

This is amazing. Someone figured out how to extract hugely better image quality from the SNES's mode 7.

Reply With Quote
  #349  
Old 04-16-2019, 09:13 AM
muteKi's Avatar
muteKi muteKi is offline
O tempora! O morays!
 
Join Date: Jul 2014
Location: Green chile cheeseburger capital of the world
Pronouns: they're more hobbyist nouns tbh
Posts: 14,350
Default

Pretty cool. Since the scaling is done to a flat background I'm surprised more emulators haven't supported this. That said I definitely remember whatever old SNES9x version I first downloaded defaulted to having gaussian filtering on for mode 7 scaling effects.
Reply With Quote
  #350  
Old 04-16-2019, 12:47 PM
ShakeWell's Avatar
ShakeWell ShakeWell is offline
Slammaster
 
Join Date: Jun 2007
Location: Nashville
Posts: 6,837
Default

That's pretty dope!

Also dope: This lightgun that works with PC and Linux emulators without stuff like a Wii sensor bar being involved. Really thinking about backing this one...
Reply With Quote
  #351  
Old 04-17-2019, 06:15 AM
MCBanjoMike's Avatar
MCBanjoMike MCBanjoMike is offline
Sudden chomper
 
Join Date: Jul 2007
Location: Montreal
Posts: 16,636
Default

That mode 7 thing is really impressive and I don't like it at all.
Reply With Quote
  #352  
Old 04-17-2019, 10:28 AM
RT-55J's Avatar
RT-55J RT-55J is offline
Armor Guardian
 
Join Date: Nov 2009
Location: Elsewhere
Pronouns: He/Him
Posts: 1,620
Default

Quote:
Originally Posted by muteKi View Post
Pretty cool. Since the scaling is done to a flat background I'm surprised more emulators haven't supported this. That said I definitely remember whatever old SNES9x version I first downloaded defaulted to having gaussian filtering on for mode 7 scaling effects.
In theory, increasing the horizontal and vertical resolution of a Mode 7 scene should be fairly simple. In practice, increasing the vertical resolution is complicated because most interesting mode 7 scenes modify the matrix parameters on a per-scanline basis, to achieve a variety of effects like F-Zero's perspective, Hyperzone's double perspective, SCV4's tube, Terranigma's underworld, Mohawk and Headphone Jack's title screen, etc. Creating a function to cleanly interpolate the matrix parameters for all the new, fake "scanlines" being added for all of these different use cases is likely a nontrival task.

I'm curious if a (modest) depth-of-field effect could be added to the landscape scenes, and how that would end up looking.
Reply With Quote
  #353  
Old 04-17-2019, 11:10 AM
Ludendorkk's Avatar
Ludendorkk Ludendorkk is offline
Chief Servbot
 
Join Date: Nov 2014
Location: Lima, OH
Pronouns: He/Him
Posts: 3,046
Default

Quote:
Originally Posted by MCBanjoMike View Post
That mode 7 thing is really impressive and I don't like it at all.
Reply With Quote
  #354  
Old 04-17-2019, 11:28 AM
Mogri's Avatar
Mogri Mogri is offline
Yes, let's feast!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 16,571
Default

How could something that looks so right feel so wrong?
Reply With Quote
  #355  
Old 04-17-2019, 11:34 AM
Destil's Avatar
Destil Destil is offline
Rogue Robot
 
Join Date: Jul 2007
Location: Tucson, AZ
Pronouns: he / him
Posts: 23,382
Default

Well I like it.
Reply With Quote
  #356  
Old 04-17-2019, 12:03 PM
RT-55J's Avatar
RT-55J RT-55J is offline
Armor Guardian
 
Join Date: Nov 2009
Location: Elsewhere
Pronouns: He/Him
Posts: 1,620
Default

Hyperzone's lookin' weird:

Reply With Quote
  #357  
Old 04-17-2019, 12:11 PM
Mogri's Avatar
Mogri Mogri is offline
Yes, let's feast!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 16,571
Default

I need to see some StarFox under that renderer.
Reply With Quote
  #358  
Old 04-17-2019, 12:52 PM
Meditative_Zebra's Avatar
Meditative_Zebra Meditative_Zebra is offline
Trinitron Enthusiast
 
Join Date: Jun 2007
Location: The Halcyon Idyll
Posts: 6,771
Default

In Dragon Quest III you can actually distinguish detail with this mode 7 mod. It goes from a garbled mess to a respectably detailed 16-bit map.



Stolen from here
Reply With Quote
  #359  
Old 04-17-2019, 01:05 PM
Destil's Avatar
Destil Destil is offline
Rogue Robot
 
Join Date: Jul 2007
Location: Tucson, AZ
Pronouns: he / him
Posts: 23,382
Default

Quote:
Originally Posted by Mogri View Post
I need to see some StarFox under that renderer.
Would that do anything? Starfox uses a co-processor, not linear algebra trickery, right?

I think there are already emulators that can render upscaled/higher frame rate Star Fox (framerate speeds the game up, though).
Reply With Quote
  #360  
Old 04-17-2019, 01:31 PM
RT-55J's Avatar
RT-55J RT-55J is offline
Armor Guardian
 
Join Date: Nov 2009
Location: Elsewhere
Pronouns: He/Him
Posts: 1,620
Default

High-framerate Star Fox I've heard of, but not hi-res Star Fox. At least as of a couple of years ago, nobody has written the code to make it happen, according to this old Reddit thread.
Reply With Quote
Reply

Tags
hardware , retro games

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:08 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Your posts ©you, 2007