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  #1711  
Old 11-28-2017, 11:07 AM
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Solitayre Solitayre is offline
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Originally Posted by Paul le Fou View Post
We killed a Beholder :O
Well that wasn't very nice! I hope at least he was a jerk...
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  #1712  
Old 11-28-2017, 11:18 AM
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Totally.

He also had a Deck of Many Things. I currently have 2 wishes.
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  #1713  
Old 11-28-2017, 11:26 AM
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So, uh, Warlocks of the Celestial patron (in Xanathar's Guide to Everything) get access to Cure Wounds, Lesser/Greater Restoration, and Revivify in their spell lists, plus a separate pool of healing dice. You know, just in case you want your Warlock to fit into any niche ever.
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  #1714  
Old 11-28-2017, 01:38 PM
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Egarwaen Egarwaen is offline
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Originally Posted by dtsund View Post
So, uh, Warlocks of the Celestial patron (in Xanathar's Guide to Everything) get access to Cure Wounds, Lesser/Greater Restoration, and Revivify in their spell lists, plus a separate pool of healing dice. You know, just in case you want your Warlock to fit into any niche ever.
The Warlock design is very much "play this class if you liked how 4e class design worked".

This doesn't actually do anything to help those of us who liked how 4e class design worked, but it certainly does lead to some strange features.
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  #1715  
Old 11-28-2017, 02:02 PM
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Totally.

He also had a Deck of Many Things. I currently have 2 wishes.
don't die
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  #1716  
Old 12-20-2017, 07:58 AM
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JBear JBear is offline
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Default *Salutes the Flumph*

I know that a couple of the Flumph folks won't see this, but I also know that several of them likely will, and there's not really a better place for me to post this, since I missed the chance to comment during the stream and the Youtube archive won't catch up for a while (I might post something there too if I remember, but chances are that I won't, so I wanted to get this out there now).

Anyway, that campaign was a wild ride, and I'm sad that it's over, and I just wanted to say how much I appreciated being able to watch it (and make a dumb bingo card for it >_<). I'm really going to miss hanging out with those characters! They've accompanied me through two years of shoveling snow, doing dishes, and insomnia, and it just won't be the same without them. Thanks for the fun times, all!
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  #1717  
Old 12-20-2017, 09:12 AM
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Originally Posted by JBear View Post
I know that a couple of the Flumph folks won't see this, but I also know that several of them likely will, and there's not really a better place for me to post this, since I missed the chance to comment during the stream and the Youtube archive won't catch up for a while (I might post something there too if I remember, but chances are that I won't, so I wanted to get this out there now).

Anyway, that campaign was a wild ride, and I'm sad that it's over, and I just wanted to say how much I appreciated being able to watch it (and make a dumb bingo card for it >_<). I'm really going to miss hanging out with those characters! They've accompanied me through two years of shoveling snow, doing dishes, and insomnia, and it just won't be the same without them. Thanks for the fun times, all!
Seconded! It was an interesting couple of years for me to watch since this campaign was sort of a sequel to the one I participated in before, and while I was sad I couldn't keep playing, it warmed my heart to watch my old players interact with my old character (who I appreciated them treating with complete respect and had fun with!).

I really hope to be able to play with those guys again some day, but in the mean time, I'm super looking forward to the new campaign next year!
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  #1718  
Old 12-21-2017, 10:53 AM
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  #1719  
Old 12-21-2017, 01:45 PM
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Quote:
Originally Posted by JBear View Post
I know that a couple of the Flumph folks won't see this, but I also know that several of them likely will, and there's not really a better place for me to post this, since I missed the chance to comment during the stream and the Youtube archive won't catch up for a while (I might post something there too if I remember, but chances are that I won't, so I wanted to get this out there now).

Anyway, that campaign was a wild ride, and I'm sad that it's over, and I just wanted to say how much I appreciated being able to watch it (and make a dumb bingo card for it >_<). I'm really going to miss hanging out with those characters! They've accompanied me through two years of shoveling snow, doing dishes, and insomnia, and it just won't be the same without them. Thanks for the fun times, all!
Yeah, don't fret, JBear! We'll be back in February!
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  #1720  
Old 12-21-2017, 01:58 PM
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JBear JBear is offline
Bertolli?!?...
 
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I get that, and I'm looking forward to it, but Riot, Mahogany, Kelian, Nath, and Liberation won't be back, and it's them that I'll miss!

*JBear pours out a mug of green beer*
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  #1721  
Old 12-21-2017, 02:09 PM
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TirMcDohl TirMcDohl is offline
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How are we supposed to jump through Locke's stupid hoops now! Damn it, it was the green beer, not Bertolli!
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  #1722  
Old 01-10-2018, 12:31 PM
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Paul le Fou Paul le Fou is offline
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So we hit level 10 and went on an adventure, the one where we ultimately fought a Beholder. After taking December off for holidays and life stuff, we finished our Beholder adventure and moved on toward our next one.

But we didn't level up.

If we go by EXP, we easily would have cleared 11; we were close (we started the adventure with 80k out of the 85 needed). Part of the reason for that is that our Bag of Beans spawned a Mummy Lord Pyramid a while back and beating that gave us a big chunk, but we easily would have hit 11 even without that. Last time, our DM suggested we just switch to a goalpost model; we've been playing a series of individual adventures, and we'd level up after each one. Also totally fine, since that's essentially how we've been doing everything anyway (not calculating EXP or leveling up mid-adventure).

But then we finished one adventure and started on another, and our DM said, "I don't know if I want you guys to be level 11 yet..." His only reason was that "level 10 was designed to last a long time."

I realize that 10 has a wider experience gap than other levels, but that all sounds like Hot Bullshit to me. I think he's getting hung up on a weird design thing that doesn't actually have any purpose or meaning. On top of that, leveling up and character building is like, The Thing I like in D&D. Unlocking a single 6th-level spell slot and another d8 on my damage cantrips doesn't feel like that big a deal, but it's still kind of exciting and, like, what I'm here for? And to hear that we have to go through another whole adventure before we can level, also putting off our next actual big/cool bonus, the ABI and Proficiency increase at 12, by a whole adventure for no apparent reason, and in fact contrary to how we've been playing and any and every indicator that we should be, is really rustling my jimmies.

I dunno, what do you guys think?
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  #1723  
Old 01-10-2018, 12:51 PM
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Level 10 is great.

We're currently at level 9, and I'm hoping to stretch out 9 and 10 as far as I can. This is as a part time player and most of the time DM. 5-10 is the sweet spot and our party is not in a rush to leave that. 11-20 is basically post-game stuff, and the characters can really break the bounds of the game at that point.

So I don't have any issue with the DM wanting to stay at level 10 a bit longer. However, it sounds like the issue here is that there's a communication/expectations breakdown. It sounds like he or she said one thing and then did another, which can be annoying. It might be worth talking to them about, especially if other players feel similarly.



But also, my play experience has been really weird. I've mostly been DM, but I played one Adventure League session (started at level 1, got enough XP to hit level 4, never played again), I have a character who randomly pops into our home campaign whenever another player offers to take over DMing (I think I've played him at level 5, 7, and 9), and I'm more or less a guest character in my friends' game with their daughter (started at level 3, just hit level 4, and the game has been on hiatus since their daughter started playing D&D with their neighbor instead). The idea of playing one character from level 1 to level 10 sounds like a dream.



We were able to get a game together last night. I have a sneaking suspicion that my DM is choosing monsters and setting up scenarios to specifically thwart any of my character's abilities. Like, they're mostly constructs and other creatures that are resistant or immune to lightning, aren't effected by illusions, can't be charmed, etc. Or, maybe that's just how it worked out. it's become the running joke that nothing I do actually works the way I want it to (especially since I get a lot of wild magic surges too). Either way, I've had to be extra creative in how I approach problems. I've gotten a ton of use out of fire bolt and ray of frost, bend luck, quicken, levitate, and wall of stone. Also, my halfling shrank from wild magic so he's now 2'11". I think I might actually be classified as tiny if I get with with that again.
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  #1724  
Old 01-10-2018, 12:54 PM
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Egarwaen Egarwaen is offline
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I loathe XP-based advancement, especially in a level-based game like D&D where levels are such clean, contained things. I feel like arc-based advancement is a much better experience as long as it's communicated clearly. "You level up at significant points in the story and it might take a hair longer to cross the threshold breakpoints."
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  #1725  
Old 01-10-2018, 12:59 PM
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Quote:
Originally Posted by Egarwaen View Post
I loathe XP-based advancement, especially in a level-based game like D&D where levels are such clean, contained things. I feel like arc-based advancement is a much better experience as long as it's communicated clearly. "You level up at significant points in the story and it might take a hair longer to cross the threshold breakpoints."
Yeah. Our "XP-based" advancement has in practice been arc-based from the start, since it's all definitely been adventure to adventure. This is the first time we haven't done that. The adventures have all been clearly self-contained, too, without an overarching narrative (there's a lot of like minor character and world development, it's not like a blank slate each time, but we're using Dungeons On Demand, a series of one-shots for different levels).

I just feel like... I want a reward for that last adventure? Like, I want to get more powerful. I didn't get any new spells or capabilities (or equipment, even) and my character didn't really get any stronger or better. Again, character building is basically my whole jam in D&D (and like any RPG, really).
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  #1726  
Old 01-13-2018, 01:00 PM
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Unrelated!

I'm starting as a player in another campaign soon! We're doing Curse of Strahd. I still don't know what class I want to play though.

One question: is Curse of Strahd particularly heavy on one enemy type or resistance thing? Are there certain classes or damage types that would end up sucking in a CoS campaign?

The bearbarian (moon druid/bear spirit barbarian) idea I've had for a long time is still on the table, but it feels like it'd take so long to get off the ground... like level 5 just to get the basics of both classes. I think I'd rather save that one for some campaign we don't start at 1. (No campaign should start at 1. Level 1 sucks!) It's also not very thematic.

The one I've been leaning most towards is a Shadow sorcerer (from Xanathar's). I'll probably take mostly acid/poison/necrotic damage spells and mobility buff spells. And probably some cold to have a variety. But I was a little worried that those damage types would have a ton of resistances in CoS. Also, all the powerful metamagic stuff sorcerers can do seems really limited. But I guess most classes' features are...

Another I'm considering is the alchemist artificer (UA). The alchemy stuff looks really cool, but honestly most of the other base artificer features don't seem very useful. But I would get to be a plague doctor (basically Plague Knight from Shovel Knight).

And finally, I'm looking at an Inquisitive Rogue (Xanathar's/CoS). It comes from the source book, plus it's got a lot of useful skill checks in addition to Rogue combat utility stuff.
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  #1727  
Old 01-13-2018, 01:07 PM
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Stradh is Ravenloft so it's not really a spoiler to say "expect lots and lots and lots of undead".
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  #1728  
Old 01-13-2018, 03:13 PM
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There are plenty of other monsters too. I wouldn’t worry about your build, you’ll find places to contribute regardless.

I will say that the Monster Slayer is thematically appropriate, if you’re willing to play another Ranger.
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