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  #61  
Old 01-20-2012, 11:31 AM
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I must be the only guy who really liked RE5. I played that game a ton! I even liked Sheva and found her mostly helpful, as long as you were careful not to give her stuff you didn't want her to use. So sign me up for RE6.

That said, I'm with Kishi that the attache case is the one true inventory system.
You're totally not alone. I didn't like it as much as RE4, but I had a ton of fun with it, not to mention some really great co-op memories.

As for the inventory system, it wasn't nearly as good as the attache case (obviously), but people seem to have forgotten that it is, essentially, the same as all the RE games before it, just without fancy graphics surrounding it. It's not like the item grid was anything new. You just had to deal with it in real time...which did at least make things more frantic.
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  #62  
Old 01-20-2012, 11:34 AM
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I loved RE5 too.
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  #63  
Old 01-20-2012, 11:44 AM
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I loved RE5. It wasn't as big a leap forward as RE4 obviously, and the 3rd person over the shoulder shooter had become quite common between 4 and 5 so it didn't even feel that special anymore, but... I think if I had to go back and replay one of them now, it'd be RE5. The co-op makes it one of my favourite games this generation, whereas RE4 had... irritating escort missioning.

Disclaimer: I have never played RE5 by myself.
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  #64  
Old 01-20-2012, 01:37 PM
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RE5 is a horrible game in so many respects, but I kind of love it, at least when I'm playing it co-op. I can't imagine actually enjoying it on my own, but when you've got a friend along to mock the game and help spam the infinite rocket launcher, it's pretty fun. I hope there's a return of co-op in this, but the trailer suggests that a lot of the action will take place with a single hero and that the escorts aren't going to be much use for killing things.
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  #65  
Old 01-20-2012, 04:14 PM
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Judging by the trailer it looks like there's 3 segments: Leon, Chris and new guy + Ashley. My hope is the game has single player story with Leon and Chris, and that the Ashley stuff is RE5 style single player/co-op. I loved RE5's co-op (mainly because I had someone to play with) and I want to see at least some of that return in 6.
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  #66  
Old 01-20-2012, 04:21 PM
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During the new guy parts, player two can choose to hide in dumpsters by themselves.
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  #67  
Old 01-20-2012, 04:48 PM
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Originally Posted by Morbid Coffee View Post
During the new guy parts, player two can choose to hide in dumpsters by themselves.
That would be hilarious to play as, just for the novelty.

In the end, though, I think I'd just start trolling my fellow player and start getting caught on purpose so I could press the B button and whine at the other player to come rescue me.
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  #68  
Old 01-20-2012, 05:47 PM
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Nah, the best thing is how many friendships will be ruined if hitting Ashley with friendly fire is still an instant Game Over. I hope for her sake she's got some lanterns on desks to sorta defend herself with.
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  #69  
Old 01-20-2012, 07:28 PM
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Someone on twitter said President Evil and now I'm waiting on the thread's title to change.
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  #70  
Old 01-20-2012, 07:49 PM
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The spirit of the Merchant lives on in FFXIII-2.
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  #71  
Old 01-21-2012, 02:45 AM
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You shut your whore mouth. The Merchant is the coolest dude in any RE game ever that isn't named Leon, whereas FFXIII is a giant cesspool and any of those other characters on that list are the worst parts of their respective games.

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Someone on twitter said President Evil and now I'm waiting on the thread's title to change.
I was waiting for it after I mentioned it here! Let's get on it, somebody-who-can-do-that!
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  #72  
Old 01-21-2012, 02:47 AM
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So guys I think I figured out who the mystery dude is. It's actually Cole MacGrath from Infamous and they want his blood so they can all get super electro powers to zap all the zombies and non-white races away and save the world.

I solved the mystery.

Also, after beating the game, you unlock a secret fourth chapter where you play as Barry Burton, and you have to mash the A button as fast as possible while you watch the 10 minute long interactive cutscene of Barry (who's shirtless) wrestling a zombie bear on top of a volcano.

Sadly this extra chapter replaces "The Mercinaries," but don't worry. That'll be a $10 DLC add-on a month after release.

Last edited by Morbid Coffee; 01-21-2012 at 03:13 AM.
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  #73  
Old 01-21-2012, 03:23 AM
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Quote:
Originally Posted by keele864 View Post
RE5 is a horrible game in so many respects, but I kind of love it, at least when I'm playing it co-op. I can't imagine actually enjoying it on my own, but when you've got a friend along to mock the game and help spam the infinite rocket launcher, it's pretty fun. I hope there's a return of co-op in this, but the trailer suggests that a lot of the action will take place with a single hero and that the escorts aren't going to be much use for killing things.
Having just barreled through RE5 co-op today, I'd like to say that calling really any aspect of that game horrible is being harsh. I get that you're talking about playing it alone, but still, while it isn't RE4's peer in terms of excellence in every aspect of game design I think RE5 is at least a very very good game saddled down by decisions detrimental to it as a single player experience.

What I mean is, I balk at using the term horrible to describe basically any part of it so I'm curious what you think merits a description that harsh?
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  #74  
Old 01-21-2012, 10:17 AM
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RE5 was superior in one respect, the real time inventory. Honestly having to pause the game to select anything in RE4 gets really annoying. It breaks up the pacing when you're in the middle of a dangerous boss fight and you're constantly pausing to select a grenade of some sort, etc.

Resident Evil 4 brought the atmosphere and some of the scary, and I hope RE6 brings that back. 5 was cool but they HAVE to get rid of the "stop-aim-shoot" combat system. This is one of the reasons why Dead Space is the true Resident Evil 5 (and also happens to be one of my favorite games probably in ever)
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  #75  
Old 01-21-2012, 10:24 AM
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Okay, sure, you choose items without stopping the action, but how is getting your face chewed off while thumbing through a smaller inventory ever superior? No realism does not count as an answer!
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  #76  
Old 01-21-2012, 10:30 AM
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Honestly I don't remember the inventory system, I thought it was similar to 4's but I guess it isn't? All I am saying is that not having to pause the game to select everything is better. And you get your face chewed off in either game so that doesn't count!
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  #77  
Old 01-21-2012, 11:29 AM
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I like the "stop-aim-shoot". It fits the zombie setting and makes the game more interesting to me than just another shooter.
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  #78  
Old 01-21-2012, 11:47 AM
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Originally Posted by Sir Sly Ry View Post
Honestly I don't remember the inventory system, I thought it was similar to 4's but I guess it isn't? All I am saying is that not having to pause the game to select everything is better. And you get your face chewed off in either game so that doesn't count!
Uh... no? In Resident Evil 4 the action pauses when you enter the grid-based inventory (which can be upgraded to store a sufficient enough supply of items that it doesn't ever come to the iritating "lack of ammo and healing" problem so many survival horror games have. Creates tension? Yes. Creates frustration? Also yes). So you don't get your face chewed off while you select a healing herb. The game is more than sufficiently difficult and harrowing with this bit of interface forgiveness. RE5 forces you to use the typical "small number of slots greatly reducing your options" and opening the inventory doesn't pause the action, meaning you're pretty fucked if a monster is all up in your face and just knocked you into the red.
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  #79  
Old 01-21-2012, 12:28 PM
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Quote:
Originally Posted by Sir Sly Ry View Post
5 was cool but they HAVE to get rid of the "stop-aim-shoot" combat system. This is one of the reasons why Dead Space is the true Resident Evil 5 (and also happens to be one of my favorite games probably in ever)
I see this sentiment a lot, and I disagree. RE4 and 5 are explicitly designed around this mechanic, and removing it would make the game less deliberate, less tense, and more of a generic shooter. It's like saying Mario 3 would be a better game if only it had a Mega Buster. Just because it worked for Mega Man doesn't mean every other sidescroller needs the same mechanics; quite the opposite, it would totally break most of them.
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  #80  
Old 01-21-2012, 12:30 PM
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I guess it's just different strokes then, I preferred not pausing the action for every little thing but that's me. Maybe in the future (won't happen) they could combine the two systems, pause it if you want, or have quick select so you're not spending a whole lot of time on an inventory screen.

Of course though Dead Space did everything better (though the attache case is kind of neat). Also Dead Space does not seem generic to me at all, despite that the movement/combat is much more intuitive.
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  #81  
Old 01-21-2012, 12:31 PM
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In its defense...which it doesn't deserve much of, the inventory could be hot-keyed so you could have your two weapons, a grenade or 3rd weapon and an herb all at the ready anytime. I understand why it was the way it was. You can't have a pause in a real-time coop game really. And the fact that you could replay chapters to farm ammo and items meant that instead of RE4 where you had to at least be conservative because you were limited to what the game gave you along the way, RE5 that wasn't an issue so the game had to limit what you could take into a situation instead. Even with that though, I never found myself running out of handgun ammo or shotgun shells in a chapter if I brought a full loadout to start with.

The main point still stands, it makes sense for what it was trying to be (RE4 coop), but as a single player experience it is inferior to what it proceeded from.
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  #82  
Old 01-21-2012, 01:18 PM
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Apparently the Merc's companion is not Ashley Graham, but Sherry Birkin:

http://ps3.ign.com/articles/121/1216937p1.html

Is...is it weird I'm kind of disappointed by that?
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  #83  
Old 01-21-2012, 01:25 PM
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Quote:
Originally Posted by sheridanmovieguy View Post
Apparently the Merc's companion is not Ashley Graham, but Sherry Birkin:

http://ps3.ign.com/articles/121/1216937p1.html

Is...is it weird I'm kind of disappointed by that?
I CALLED IT. WOO WOO. ...I really shouldnt be proud of that.
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  #84  
Old 01-21-2012, 01:45 PM
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They need to save Ashley so they have somebody to replace the president.
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  #85  
Old 01-21-2012, 01:51 PM
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Also, I think it's time for Capcom to admit they have a New Character Problem.

Now, while I think it's great that this game has the highest amount of recurring characters ever, they still are falling into their old, same habits with the different stories. Pairing a well liked canon veteran (okay, Sherry's a stretch, but work with me here) with some freaking newbie.

First, Leon: Why does Helena Harper need to exist? Leon has already been paired with more attractive female sidekicks than you can shake a vaguely phallic, virus ridden appendage at (penis joke). He really doesn't need another one. Seriously, the Tall Oaks location's already stated similarity to Raccoon City was a perfect place to reintroduce Claire to the game series, who has not been in a real RE game since CV. Rebecca Chambers has had a game more recently than Claire. Think about that for a second. Not only that, but it would have solidified the "getting the band back together" mentality that they promised for Degeneration, but ultimately failed to deliver on, because they...ADDED ANOTHER DAMN NEW FEMALE PARTNER FOR LEON.

Chris: Granted, we don't know much about his scenario yet, but he seems to be followed by...some random new BSAA guy. Why? Jill is the obvious choice. If they did that, and made the above change, they'd have the two classic RE duos in the same game. At that point I would be totally fine with there being a new guy palling around with Sherry, because they already would have the classics covered.

Sadly, the best we can hope for at this point is for the other characters to at least show up at some point, and hope they really are going for a Crisis on Infinite Resident Evils deal here.
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  #86  
Old 01-21-2012, 01:59 PM
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Quote:
Originally Posted by sheridanmovieguy View Post
Chris: Granted, we don't know much about his scenario yet, but he seems to be followed by...some random new BSAA guy. Why? Jill is the obvious choice. If they did that, and made the above change, they'd have the two classic RE duos in the same game.
Apparently the game is a prequel to 5, so Jill is still M.I.A.
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  #87  
Old 01-21-2012, 01:59 PM
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Originally Posted by Morbid Coffee View Post
Apparently the game is a prequel to 5, so Jill is still M.I.A.
Where did you find it was a prequel?
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  #88  
Old 01-21-2012, 02:03 PM
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Speculation from Capcom's statment of "It's 10 years after the Raccoon City inccident," which would make it 2008, where RE5 took place in 2009.
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  #89  
Old 01-21-2012, 02:06 PM
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Quote:
Originally Posted by Morbid Coffee View Post
Speculation from Capcom's statment of "It's 10 years after the Raccoon City inccident," which would make it 2008, where RE5 took place in 2009.
Was it ever REALLY stated to take place in 2009? I always thought it was just kind of intangible, and most people kind of just said that because that was the year it came out.

I'm just going to go on record saying I really, really, really hope it's not a prequel.
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  #90  
Old 01-21-2012, 02:24 PM
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Quote:
Originally Posted by Morbid Coffee View Post
Speculation from Capcom's statment of "It's 10 years after the Raccoon City inccident," which would make it 2008, where RE5 took place in 2009.
10 years after Raccoon city means any point between September 2008 and August 2009. When in 2009 did RE5 happen?

I personally want this to be a prequel to RE5 - give us a little background as to why/how Chris got burned out enough to be moping at the beginning of RE5, show him dashing across the planet suppressing BOW incidents.
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awkward thumbs up , capcom , fall from grace , fucking his corpse , good job , preciate it , resident evil , survival horror , third-person shooter , unfortunate giraffe

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