The Return of Talking Time

Go Back   The Return of Talking Time > Talking about other things > Talking about creating

Reply
 
Thread Tools Display Modes
  #931  
Old 07-03-2017, 07:47 AM
Octopus Prime's Avatar
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
Posts: 42,701
Default

He's running around with scissors. That's really dangerous.

I don't know about you, but my jeebies are thoroughly heebied
Reply With Quote
  #932  
Old 07-03-2017, 08:54 AM
Johnny Unusual's Avatar
Johnny Unusual Johnny Unusual is offline
Man of Tomorrow Afternoon
 
Join Date: Oct 2014
Location: Fredericton, New Brunswick
Posts: 4,792
Default

Quote:
Originally Posted by Octopus Prime View Post
He's running around with scissors. That's really dangerous.

I don't know about you, but my jeebies are thoroughly heebied
That said, it would be a lot harder to pull a "killer from Dead Zone" on himself. Cause those are big scissors.
Reply With Quote
  #933  
Old 07-03-2017, 02:39 PM
MetManMas's Avatar
MetManMas MetManMas is offline
Come, noble knights!
 
Join Date: Jun 2007
Posts: 18,740
Default

Quote:
Originally Posted by Loki View Post
is this dork scarry?
Eh, not really. Blood and gore is almost nonexistent in the game* and deaths via Scissorman fade to black. But nobody wants to get murdered by scissors the size of hedge clippers.



The music and sound design help, though.
Reply With Quote
  #934  
Old 07-24-2017, 12:58 AM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default

Akumajō Dracula | Konami | Sharp X68000 | 1993





The trembling hands on the left advance a frame every 0.03 seconds and loop after two frames.

The flames animate at a rate of 0.06 seconds per frame for eight frames.

So the entire scene loops in 0.48 seconds.

The picture frame on the right loops in 0.96 seconds.

Since 0.48 goes into 0.96 cleanly, I was able to combine these animations into a single image for this article without needing to alter the timing for either one. It's always nice when things line up like that.
Reply With Quote
  #935  
Old 07-24-2017, 04:37 AM
Hazama Kuro's Avatar
Hazama Kuro Hazama Kuro is offline
Burnin' like a Noumander
 
Join Date: May 2015
Posts: 181
Default

Beautiful gifs. I love the X68000 game and it's sad how little recognition it gets. It's a true masterpiece.

That's a very good article, and I think you make a good point. It's certainly true that Castlevania has had a serious tone as well, but I think what makes it good is that whenever it's serious and macabre, it's often so in a very creative and artful way (sometimes with much inspiration from historical artistic movements), and even when the general tone of a game was more serious than comical, it was still punctuated by little things here and there (e.g. skeletons throwing their heads at you in Bloodlines), and there's always that little element of camp which lightens up the whole deal. Netflixvania and Lords of Shadow more or less failed in both of these areas in my eyes, to different extents, not to mention all the other things.

Forgive me for nerding out. Castlevania is a passion.
Reply With Quote
  #936  
Old 07-24-2017, 09:46 AM
Dracula's Avatar
Dracula Dracula is offline
Video Monster
 
Join Date: Jun 2016
Location: If you go in the direction of the arrow.
Posts: 2,882
Default

That article was damn good, Kishi!

Also thanks for reminding me that I need to finally finish that copy of Castlevania Chronicles I got a while back...
Reply With Quote
  #937  
Old 07-30-2017, 06:59 AM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default

Street Fighter II: The World Warrior | Capcom | Arcade (CP System) | 1991





Super Street Fighter II: The New Challengers | Capcom | Arcade (CP System II) | 1993





Fatal Fury 3: Road to the Final Victory | SNK | Arcade (Neo Geo) | 1995






Street Fighter Alpha: Warriors' Dreams | Capcom | Arcade (CP System II) | 1995






Breakers | Visco | Arcade (Neo Geo) | 1996





Tia Langray is like one of those fighting game bosses that copies other characters' moves, only she's not a boss and she swipes them from different games entirely.
Reply With Quote
  #938  
Old 07-30-2017, 09:26 AM
WildcatJF's Avatar
WildcatJF WildcatJF is offline
Outer Spacean
 
Join Date: Aug 2014
Location: Somewhere Out There
Posts: 7,032
Default

Never heard of Breakers before so I decided to take a look at it. Tia also rips off Terry's Crack Shot and Bison's Psycho Crusher in the footage I watched. It's pretty amazing in its blatant theft, really.
Reply With Quote
  #939  
Old 07-30-2017, 10:05 AM
Loki's Avatar
Loki Loki is online now
#deadfish2017
 
Join Date: Jun 2007
Posts: 14,590
Default

Woah!
Reply With Quote
  #940  
Old 07-31-2017, 09:05 AM
Dracula's Avatar
Dracula Dracula is offline
Video Monster
 
Join Date: Jun 2016
Location: If you go in the direction of the arrow.
Posts: 2,882
Default

I love it!
Reply With Quote
  #941  
Old 08-18-2017, 03:50 PM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default

Sonic the Hedgehog | Sega | Mega Drive | 1991




Sonic Mania | Sega/Christian Whitehead/Headcannon/PagodaWest Games | Retro Engine | 2017




Visual aids for a Retronauts article.

Last edited by Kishi; 08-18-2017 at 09:47 PM.
Reply With Quote
  #942  
Old 08-18-2017, 03:58 PM
Jeanie's Avatar
Jeanie Jeanie is offline
Senior Member
 
Join Date: Jun 2007
Location: Michigan
Posts: 9,168
Default

Sonic Mania has a couple of different animations for that depending on which direction Sonic is facing from the ledge. I noticed that when I got pushed by a block to an edge.
Reply With Quote
  #943  
Old 08-18-2017, 05:28 PM
Hazama Kuro's Avatar
Hazama Kuro Hazama Kuro is offline
Burnin' like a Noumander
 
Join Date: May 2015
Posts: 181
Default

Excellent article. I do love me some old Sonic (and new Sonic too but that's a different thing...) and Sonic Mania's considered design choices seem like the sort of things no other developer does when trying to make a "retro" game. I'll be thrilled to play it soon.
Reply With Quote
  #944  
Old 08-18-2017, 07:19 PM
muteKi's Avatar
muteKi muteKi is online now
if-then-eels
 
Join Date: Jul 2014
Location: Green chile cheeseburger capital of the world
Posts: 9,709
Default

Quote:
Originally Posted by Jeanie View Post
Sonic Mania has a couple of different animations for that depending on which direction Sonic is facing from the ledge. I noticed that when I got pushed by a block to an edge.
Just like the source material. There's a facing-away pose, and two facing-toward poses in Sonic 2, one of which is used when you're precariously over the edge.
Reply With Quote
  #945  
Old 08-18-2017, 08:06 PM
Loki's Avatar
Loki Loki is online now
#deadfish2017
 
Join Date: Jun 2007
Posts: 14,590
Default

That was a great article Kishi. It's so good to see someone who knows what they're talking about cover people who know what they're doing. Simply joyful.
Reply With Quote
  #946  
Old 08-19-2017, 04:48 PM
Dracula's Avatar
Dracula Dracula is offline
Video Monster
 
Join Date: Jun 2016
Location: If you go in the direction of the arrow.
Posts: 2,882
Default

Ditto on that. The article was fantastic.
Reply With Quote
  #947  
Old 08-19-2017, 05:11 PM
McClain's Avatar
McClain McClain is offline
concern troll
 
Join Date: May 2008
Location: Atlanta-ish
Posts: 26,754
Default

Sonic Mania seems to pull off that perfect trick of presenting a retro-style game as you remember it rather than as it was. It's so much like the first couple game but with an extra layer of 2017 polish.
Reply With Quote
  #948  
Old 08-19-2017, 05:25 PM
Octopus Prime's Avatar
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
Posts: 42,701
Default

Never actually realized that Sonic 3 was that distinct from 1 and 2
Reply With Quote
  #949  
Old 09-03-2017, 09:10 PM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default

Street Fighter Alpha 2 | Capcom | CP System II | 1996











Sakura can't throw Hadoukens that carry on indefinitely like her idol Ryu, but she can charge them up to throw stronger ones with lower range. If you look closely, you can see the energy growing in her hands before she throws it.






Her version of the Shinkuu Hadouken goes a bit further than her weakest Hadouken and hits more than twice as hard as the strongest. Not bad for a beginner who just saw Ryu do it a couple times!
Reply With Quote
  #950  
Old 09-03-2017, 09:52 PM
Peach's Avatar
Peach Peach is offline
Remembers Love
 
Join Date: Jun 2007
Location: Fargo and Gamoorhead
Posts: 3,149
Default

So are the BLUE SHADOWS the same sprite or seperate sprites?
Reply With Quote
  #951  
Old 09-03-2017, 10:47 PM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default



The BLUE SHADOWS are indeed separate sprites, which are layered behind the character sprite and trail it based on its previous position. In super moves where the character keeps a stationary position, you can only see them when the animation frame changes, but they're always back there. (You can test this in an emulator like Kawaks that lets you disable individual sprites: Peel off the character sprite, and you'll see the shadow dutifully sitting underneath.) There are always three, and the most recent shadow is the brightest, while the furthest one is the darkest.

The shadows move and animate at the same rate as the character sprite, just with a fixed delay. Therefore, if the character sprite stops moving, the shadows will soon catch up to it. If you can only see a dark shadow, that means the brighter ones have already caught up to the character sprite and are directly behind it.




Interestingly, attacks like fireballs are also stored as separate sprites even before they're thrown, and they're not repeated in the blue shadows. I'm not sure if that makes more or less sense, but it's a nice touch. Here you can also see that the monochrome blue palettes used for the shadows actually differ from character to character.
Reply With Quote
  #952  
Old 09-04-2017, 08:00 AM
Yimothy's Avatar
Yimothy Yimothy is offline
Cool Bunny
 
Join Date: Oct 2010
Posts: 2,344
Default

Alpha 2 is my favourite Street Fighter, probably because it came out about the time I became a teenager. Great looking game. To me it has a nostalgic feeling, though I'm not sure how much of that is because as a prequel to SFII it was set in the past and how much is because I played it a lot as a teenager.

Probably also because I played a lot as a young teen, my favourite animation in the game is Sakura's victory pose where her shoe comes off. That and the dual fireball at the end of the intro.
Reply With Quote
  #953  
Old 09-04-2017, 08:12 AM
Büge's Avatar
Büge Büge is offline
Safe Space
 
Join Date: Jun 2007
Location: TO, ON, CA
Posts: 14,684
Default

Your attention to detail is, as always, exemplary, Kishi.
Reply With Quote
  #954  
Old 09-04-2017, 06:47 PM
Gaer's Avatar
Gaer Gaer is online now
beech i told u
 
Join Date: Feb 2011
Posts: 4,222
Default

I always favoured Sakura in the alpha series and this made me nostalgic for the only time I managed to beat someone decent in the arcade, and managed to kill them with V-style super that ended with her taunt poking their last bit of life away.


Edit: could I request a sprite rip of her charging Shoryuken?
Reply With Quote
  #955  
Old 09-05-2017, 07:52 AM
Dracula's Avatar
Dracula Dracula is offline
Video Monster
 
Join Date: Jun 2016
Location: If you go in the direction of the arrow.
Posts: 2,882
Default

The Capcom fighters from this era really did have such top-notch sprite animation.

I played Alpha 3, Darkstalkers 3, and M vs C 2 a ton back in high school but I never was really that good at any of them.
Reply With Quote
  #956  
Old 09-07-2017, 11:37 PM
Kishi's Avatar
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 26,258
Default

Quote:
Originally Posted by Gaer View Post
Edit: could I request a sprite rip of her charging Shoryuken?
My pleasure.




As stated, Sakura's version of the Shōryūken involves a charging dash leading up to the uppercut. It's referred to as the Shōōken (咲桜拳), which sounds similar but means "blooming cherry blossom fist" rather than "rising dragon fist." Many of Sakura's attack names include references to cherry blossoms, the Japanese word for which is...sakura (桜). The other recurring term is "spring" (春 haru), the season that cherry blossoms symbolize. "Spring" is also the second kanji in the Japanese word for "youth" (青春 seishun), so it can also be taken to mean that Sakura is in the "springtime of life."

Last edited by Kishi; 09-08-2017 at 12:21 AM.
Reply With Quote
  #957  
Old 09-08-2017, 09:01 PM
Hazama Kuro's Avatar
Hazama Kuro Hazama Kuro is offline
Burnin' like a Noumander
 
Join Date: May 2015
Posts: 181
Default

That's beautiful.

Street Fighter was always a pleasure for me, but lately I've been getting more and more into it and other Capcom stuff from the time, and I'm glad because I can appreciate these even more now. The 90s were a beautiful era for Capcom, and I miss that time.
Reply With Quote
  #958  
Old 09-08-2017, 09:04 PM
Zef's Avatar
Zef Zef is offline
Find Your Reason
 
Join Date: Jun 2007
Location: The Vortex World
Posts: 28,190
Default

Quote:
Originally Posted by Kishi View Post
it can also be taken to mean that Sakura is in the "springtime of life."
And suddenly I'm flooded with nostalgia for 80s and early 90s anime.
Reply With Quote
  #959  
Old 09-09-2017, 02:38 AM
Octopus Prime's Avatar
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
Posts: 42,701
Default

Isn't Sakura well into her twenties, she just kept getting held back because she missed so much school to attend international fighting tournaments, or is that just something I convinced myself was canon?
Reply With Quote
  #960  
Old 09-09-2017, 08:56 AM
BEAT's Avatar
BEAT BEAT is offline
AAAAAAAAAAAAAAAAAAAAAAAAA
 
Join Date: Jun 2007
Location: SKELETON HELL.
Posts: 22,017
Default

If it wasn't cannon then DAMMIT IT SHOULD BE.
Reply With Quote
Reply

Tags
game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 10:33 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Your posts ©you, 2007