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#61
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Holy crap, that is amazing and horrifying. The GBA did not do justice to that sprite.
Their eyes have been gouged out! Yikes! |
#62
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Clearly I need to do a run of Aria on a TV screen where I make sure to wear my glasses the whole time, because I never noticed any of that.
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#63
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Grahams final form was one of my favorite designs for a final-form of Dracula.
Or a Dracula-substitute at least. I was never quite clear whether it was two angels connected at the... stomach and eyeball or one which was partially torn apart. |
#64
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I'm pretty sure it's the former, if nothing else because you can see a pair of wispy, malformed arms hanging beneath them, to go with the big ones in the foreground.
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#65
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![]() ![]() I didn't notice any of those details when I played. Easiest "final" boss ever, though! Just remain ducked and slide. Last edited by Bit; 11-16-2010 at 05:04 AM. |
#66
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And if you have the Claimh Solais, you can probably kill him before you need to slide.
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#67
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I could probably do without that peristaltic motion from the hanging colon down the middle, though. It looks like... well, something's bound to come out of there.
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#68
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Dude had a heavy meal while waiting for Soma to show up. And I'm not sure if you've ever had to eat a pot-roast you found inside the drywall but, mister, it doesn't go down so nicely.
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#69
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![]() ![]() Will you be in the newspapers if you do well? |
#70
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Good Lord that is gorgeous.
It's really telling that you can immediately recognize what that's from, and yet be consistently amazed at details you didn't notice the first (dozen) times. |
#71
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I recognized they were mutilated ladies in-game, but I didn't even notice many of the minute animation details. Well played, Konami.
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#72
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Gee, Kishi. Between you and BIP I'm getting so nostalgic that I might just have to hook up my PS2 and play through the first ten or fifteen hours of this game again.
EDIT: Couldn't look at this image without queuing up the appropriate musical selection. |
#73
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I like your style.
Also, not animated, but: ![]() ![]() ![]() ![]() ![]() |
#74
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#75
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These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.
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#76
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I've always dug the style of FFVII. What it lacks in refinement it more than makes up for in enthusiasm. I think what they wanted to do was bring the super deformed look of earlier FFs into 3d. That would also account for the Popeye arms.
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#77
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I can't really decide if those are helped or hindered by the presence of the little Lego men running around them
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#78
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What really helps is that they're super high res. I don't think they looked that good playing the game.
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#79
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You'll notice most of them are 320 pixels wide, which is the resolution the game runs at. Of course, you do get a much fuzzier picture when it covers the entire screen, and you never see the entire bitmap at once, which lessens the impact.
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#80
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![]() Quote:
![]() ![]() ![]() ![]() ![]() |
#81
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The real secret of Final Fantasy VII is that you can now play it on the PSP, which is hands-down the best way to do so. The graphics actually look pretty OK when shrunk down to that size, random shifts in art style notwithstanding, and the lo-fi nature of the music is less bothersome when the experience is squished down into a smaller form factor. I think that loading from a memory stick also speeds the transitions into and out of battle, at leaset somewhat. I played through the game this way last year and quite enjoyed it. It's easy as hell - probably the easiest game in the series - but finding new combinations of materia is still lots of fun.
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#82
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![]() Quote:
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#83
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Absolutely heartbreaking
![]() I don't remember the ghost house, though. Is that in the Gold Saucer? I've successfully blocked out almost everything about the Gold Saucer. |
#84
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Yeah, it's Gold Saucer; the gravestones are portals leading to other sections. The haunted house was actually the inn you slept at before the date sequence, wasn't it?
I always remember thinking that one tall screen of the forsted path with the sun peeking over the top was one of the most beautiful scenes in the whole game. |
#85
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I really wish I had a means to capture screenshots of this game because if ever I was to do a Let's Play, it would be this.
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#86
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If you have a halfway decent computer, you can always emulate it.
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#87
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or [better?] yet, play the PC version.
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#88
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You're better off running the PSX game off of an emulator, honestly. The PC version's a mess.
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#89
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I've been waiting for indie game-makers to pick up on that kind of map design. There's a hell of a lot of potential for expression in pre-rendered backgrounds that could add all kinds of art and ambience to an otherwise sparse and simple game.
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#90
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Holy hell do I want to replay FF7 now or what.
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Tags |
game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish |
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