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  #32  
Old 04-01-2018, 03:53 PM
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Amazing! I am so down for this. This is a hugely overlooked hugely important part of these games. Thank you so much.
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  #33  
Old 04-01-2018, 04:53 PM
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yeah diplo I've been following your writing about architecture and games for a couple years now. great stuff. I never loved harmony of dissonance more than after reading your rundown of it
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  #34  
Old 04-21-2018, 12:46 PM
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Still going: part 2 / part 3 / part 4
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  #35  
Old 04-30-2018, 05:05 PM
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Part 5
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  #36  
Old 05-10-2018, 04:18 PM
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"Crown of the Ivory King is the Dark Souls Series’ Low-point"
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  #37  
Old 05-15-2018, 07:50 PM
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An effortless defense of Dark Souls 2's Shrine of Amana.
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  #38  
Old 05-18-2018, 04:00 PM
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Putting Names to Built Things: Naming the Architecture and Ornament of Dark Souls and Bloodborne [Part 6]
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  #39  
Old 01-08-2019, 12:07 PM
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PREPARE 2 SIGH || The Music of Dark Souls
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  #40  
Old 05-25-2019, 04:35 PM
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More is Not More | Castlevania 3
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  #41  
Old 05-25-2019, 05:07 PM
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Can't argue with that. I love CVIII, but it's in spite of the points outlined.


Quote:
So, anticipate future pieces on CV3 where I’ll look at where it does work!
I'm doin' it!
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  #42  
Old 05-25-2019, 06:45 PM
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Quote:
Originally Posted by Kishi View Post
Can't argue with that. I love CVIII, but it's in spite of the points outlined.
Yep.

But when you compare it against Castlevania, I have to ask about my personal sticking point: why are there like four White Dragons in a row right before Frank and Igor? They weren't really the reason I've never cleared that stage, but they sure didn't help.
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  #43  
Old Yesterday, 04:11 AM
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There are three. The first one, in the courtyard just before entering the castle interior again, never has to be fought or even acknowledged--walking directly at it without stopping always has Simon slip on past just below it into the doorway.

For the other two, they're an useful source of hearts to power the nearby dagger against the Monster and Igor, should one perish against them and try again from the checkpoint.
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