The Return of Talking Time

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Old 11-11-2018, 06:59 PM
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Default Let's Play La-Mulana: The Mother Has Been Waiting



Ah, the MSX. Maybe.



Looks like this was made by the well-known Kobami corporation.



We're going deep into the past.



Credit where it's due.



This may be before humans, but there's something alive in there.



Kaboom!



I guess that explosion was the mother.



That must be her.


Welcome to Let's Play La-Mulana, the world's best fake MSX game. It's an exploratory platformer modelled on MSX games of yore, hence the MSX (Maybe) title card and the low-res graphical style. It was released in Japanese in 2005 by GR3Project, aka Naramura, Duplex, and Samieru. The title, which could maybe pass for meaning "The Mother" in some language I don't understand, is actually the director, Naramura's name with the syllables reversed - Na-Ra-Mu-Ra became Ra-Mu-Ra-Na, or La-Mulana. It got an English translation a couple of years later, and that's what we'll be playing here. It has since undergone a major graphical overhaul and some other changes for release on the Wii, and that version was ported to PC and Vita. I have played through the Wii version, with copious use of online guides, but I've never gotten more than 20 minutes into the original, so I might be a little optimistic trying to go straight to LPing it. The plan is to play it kind of like my Link's Awakening LP, making maps and a list of things I need to do and clues I find.

The plot of the game is that the hero's father, a historian, has disappeared searching for the ancient civilisation from which all other civilisations descend. The hero recieves a letter from his father saying that he's found it, and so sets off to find his dad and see the site, La Mulana, for himself.

I'm hoping to do this without resorting to guides, which probably means I'll need some help. So, here's the

Spoiler Policy:
-If you're speculating about a puzzle, or want to suggest I do something based on clues picked up from the screenshots, please post freely in the thread.
-If you're telling me what you know I need to do, either from having played the game yourself or from looking it up, please put that behind either the SPOILER or SPOILERPOP tags, preferably with something outside the hidden bit to say what it's about and whether you know from experience figuring it out yourself or from looking it up.

The plan is that I won't look at anything behind the spoilers unless I get stuck, and I'll try to stick to looking at things people know from figuring it out themselves before resorting to things known from guides, and I'll look at those spoilers before I resort to looking at guides myself. We'll see how it goes. There is one exception: in the Wii version, there's a switch or something which irreversibly turns on hard mode if you activate it (without telling you). If that's in the original version, I'd like to know about it. I know people like to make LPers suffer through hard versions, but this is a screenshot LP. It'll just mean it takes me longer to make updates.


Table of Contents:
Part 01: Algol?
Part 00: Maze of Galious
Part 02: Beginning
Part 03: Guardians?
Part 04: Puzzle Solving
Part 05: Literacy
Part 06: Death Death Death
Part 07: The Stars Align
Part 08: The Giant Awakes
Part 09: Giant Killer
Side update: Getting La-Mulana to work
Part 10: Life

Last edited by Yimothy; 12-10-2018 at 08:57 AM.
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Old 11-11-2018, 07:01 PM
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Default Let's Play La-Mulana, part 01: Algol?



Let's begin!



We start with Professor Lemeza Kosugi, basically a Ninja Indiana Jones, travelling to the legendary land of La-Mulana looking for his father, Shorn Kosugi (perhaps named after Indiana Jones' father, Sean Connery?). This sequence can't be skipped when you start a new game, so I sat through it about a million times while I was trying to figure out my video capture setup for the LP.



The game starts with Lemeza dropping into the Traveller's Village. If there's a way to talk to the villagers wandering around I don't know how to do it, so instead I enter the nearest hut.



Inside is the elder, Xelpud. Like the game itself, Xelpud's name is a reversal of one of the developers, in this case the main programmer, Duplex. Xelpud is friendly enough, but he doesn't seem too upset about Lemeza's expected fate.



Back outside I try out the game's jump physics. Lemeza can change direction in the air, but not freely. If you jump straight up, he can move left or right from the apex of the jump. If you jump forwards, you can slow down but not change direction in the air.



Pressing F1 pauses the game, allowing Lemeza to take a meal break. According to the manual, he loves curry.



I also try out the menu buttons. F2 brings up the item window, showing Lemeza's MSX laptop and his whip, and lots of blank space for all the other stuff I'll be picking up along the way (according to the manual, Lemeza set off on his adventure fully equipped, but everything besides the MSX and the whip got confiscated at the airport). F3 brings up the MSX window, where I can select software to load into the computer. At the moment, I don't have any. Pressing F4 runs the selected software, or brings up a blank screen when nothing's chosen. At the border of each of these screens you can see the edges of the screen of Lemeza's MSX. In the fiction, he's looking at the computer. After checking these screens out, I enter one of the other huts.



Inside is a merchant. The wares may be cheap, but I have no money at all (see the counter at the top right), so I can't afford anything yet.



The other hut also houses a store that I can't afford to buy anything in yet, so I move on. I can go right or left, but everyone knows you should start an exploratory platformer by going left, so I do. The game has flip-screen scrolling, which I think is fairly authentic to the MSX, which was bad at scrolling. I suspect a lot of games left the scrolling out and just cut from the edge of one screen to the opposite edge of the next, though.



The next hut is also selling stuff I can't afford, so I jump the gap to the left and smash a pot. That's archaeology! Because I'm standing right up against it, I collect the item that drops before it appears on screen, but if you watch my cash total you'll see it go from 000 to 010 as the pot breaks.



On the next screen I meet my first enemy, a snake. One hit from the whip takes it out, but note that there's a slight pause before the whip strikes which can make landing attacks tricky. I don't think I'll show it off in this update, but I believe you can hit enemies behind you during the wind-up.



The pot on this screen drops a weight, which Lemeza can leave in certain places to activate mechanisms.



Make that two weights, in fact! Neat. My path forward is blocked: the cliff edge being drawn all the way to the ground indicates that I can't walk past it, so I have to jump up over it. Cliffs that don't go all the way to the ground, like the two on the right side of the screen, can be walked past.



On the next screen I blow the timing of the whip strike and take a hit for it, getting thrown back to the previous screen. I probably won't be showing a lot of screen transitons, because scrolling makes for really big gifs.



I carry on upwards, finding a strange symbol in the cliff face. Looking at the manual, I think this is a Life Lock. I'll need the Life Seal to open it. The guy in the hut up here tells me how to beat a many-eyed blue Algol. An Algol?



Oh. This big blue guy with the eyes everywhere must be an Algol. I don't have the Serpent Staff, and it makes short work of Lemeza. But what is an Algol?

Quote:
Originally Posted by Wikipedia
A ghoul (Arabic: الغول‎, al-ghuŻl), is a demon or monster originating in pre-Islamic Arabian religion
Oh, a ghoul! Thanks, Wikipedia!



And that's it! Gee, I didn't even make it into the ruins! I hope you've enjoyed Let's Play La-Mulana.

Last edited by Yimothy; 11-12-2018 at 06:53 PM.
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Old 11-11-2018, 07:02 PM
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Default Maps:

The game has several areas, and I'll be mapping each as I come to them. I'm not sure if they fit together into a cohesive overall map (I hope they do), but that should become clear over time. Because I don't know how big each area is or at what point within each I'll start off, my intention is to use a coordinate system, with 0/0 being whichever screen I enter each area on, and other screens numbered according to how far above, below, or to the side of the first room they are. So Xelpud's house is on village screen 0/0, and the Algol is on village screen -5/1, five screens left and one screen above the starting point.

Village:



Guidance Gate:



Temple of the Sun:



Spring of the Sky:



Mausoleum of Giants:



Endless Corridor


Last edited by Yimothy; 12-10-2018 at 08:58 AM.
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Old 11-11-2018, 07:03 PM
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Default Clues:

Village:
"The Algol with the blue body and the many eyes. Legend has it he is weak to the Serpent Staff."

Guidance Gate:

"Eight souls rest in this land. The souls are those of the Guardians that protect these lands. When the Ankhs holding the souls shatter from a shining red light, the souls will awaken. The Ankh in this land is beyond the path of Angels, and the Jewel is at the foot of a long wall."

""There is a path where the angels face each other" I found an invisible floor!"

"Offer three sacrifices to the heavens."

"The sad tale of the giants. Their history is recorded therein."

"If thou dost cross the ocean of the inferno, thou shouldst take the top path."

"In the temple of the Sun, a new trap fills a hole and conceals a trigger."

""Twin Guards" "Silent and alone" "Deliver a stone on high""







Spring of the Sky:

"If I tried to go under the waterfalls I'd just get swept away. If I had some sort of helmet I might be able to get by them..."

"The water that operates the tower. It flows here and is converted to energy."





Mausoleum of Giants:

"So these ruins are those from a race of giants... I was just about to decipher their legend too..."

"We are the second race born of the Great Mother. We were born to return her to the skies. This is the sad story of our race. Nine brothers led our race: Zeb, Bud, Migera, Led, Fut, Abt, Zi, Riv, and Sakit."

"In order to hold up the Earth, Zeb stopped moving, and the remaining brothers split into two factions and fought amongst themselves."

"Abt, Zi, Riv, and Sakit wanted the Mother to remain here on Earth."



"The eldest, Zeb, could not move, as he had to hold up the Earth."

"We could not grant the Great Mother's wish. I am the only one to remain, and here I go to my long, final rest. Abt"

"Zi started praying to the Earth on a moonlight night."

"On a day when the sun was bright, Led fell in battle. A large hole torn in his chest, he went into his long, final rest."

"Bud went into a long, final rest on a night when the sky was full of stars."

"To launch the tower, water was indispensible. Migera carried a lake to this land and expired in the effort."

"Grieving for his elder brothers, Riv dug a tunnel from the lake to the tower to bring water to it. He collapsed in the effort and went into a long rest."

"The youngest, Sakit, followed his own path. He locked Led's body, left power in his hand, and went into a long rest."

"Migera is left-handed."

"1 Sword, 2 Bodies, 3 Wishes, 4 Disasters. 5 Stars, 6 Moons, 7 Lights, 8 Paths. 9 Cups, and 0 which is Life."



Endless Corridor:



Temple of the Sun:

"There is a secret inside the pyramid. Fear not, and continue onward."

"The rock where the sacred fish dwells. Polished by a pure maiden, it becomes the Scalesphere. It shall protect thee from drowning."

"Leap into the sun."

Last edited by Yimothy; 12-10-2018 at 08:58 AM.
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Old 11-11-2018, 07:03 PM
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Default To-Do:

Anywhere:
-Complete the software use and software combinations lists in the manual

Village:
-Kill the blue Algol at -5/1, probably with the Serpent Staff.
-Explore beyond the waterfall at 3/4

Guidance Gate:
-Open treasure chests at -2/-2, 2/-1
-Get past barrier at 0/-2
-Climb upper ladder at 0/-2
-Get past holy rock at 1/-2
-Climb narrow shaft at 4/-1
-Take ladder to other Field at 1/-4
-Put weights on daises at -1/-2, 0/-2 (upper)
-Reach and press floor switch at -2/-2
-Do something at 2/-4
-Use Hand Scanner with Glyph Reader on:
--Steles: -1/-2, 4/-1
--Skeletons: 4/-1
-Get the Jewel in the mouth of the face on 0/-3
-Get the Jewel in the star at 0/-4
-Find the Ankh
--"Beyond the path of Angels"
-Awaken the Guardian

Spring of the Sky:
-Activate the waterworks
-Get the key from the blue flying one to open the floodgate
-Scan skeletons: 0/0, 1/-1, 2/1 (x2)
-Get the statue in the room at 0/1 to say or do something
-Reach the Life Jewel in the treasure chest at 0/2
-Reach the two circular objects in 2/0
-Learn to swim and/or breathe underwater
--Find the rock where the sacred fish dwells
--Get it polished by "a pure maiden" to become the Scalesphere
-Cross the waterfalls in 1/0, 3/1
--Get a helmet of some sort
-Climb against the flow of the water in 2/1 as depicted on the stele in Guidance Gate 0/-3
-Open the chests in 1/0, 2/1
-Find the fairies that will "kindly divine thy life", possibly near a star

Mausoleum of Giants:
-Decipher the legend of the giants
-Do something at the upper left of 2/-2
-Do something with holy wall at 1/-1
-Buy Seal of El Giza at 4/-2 (100 coins)
-Take path to other Field at 6/-3

Endless Corridor:
-Explore the Endless Corridor
-Scan upper skeleton at -1/0

Temple of the Sun
-Do something with the grey block at 1/0
-Scan skeletons: 1/-4 (x3), 2/-4
-Scan steles: 0/-1, 1/-2 (several), 1/-4, 2/-3, 2/-4
--Do something at gap in top row of steles at 1/-2
-Get faster to climb slopes
-Throw Shuriken at face in top area of 3/-1
-Clear holy block at 2/-1
-Activate footswitch at 2/-1
-Open treasure chest at 2/-3
-Do something with blue platform at 2/-4
-Check out the apparent platforms in the shaft at 0/-1

Conception Locks:
-Guidance Gate -2/-5

Birth Locks:
-Guidance Gate 2/-1
-Waterworks 0/2

Life Locks:
-Village -4/1
-Endless Corridor -1/0

Last edited by Yimothy; 12-10-2018 at 08:59 AM.
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Old 11-11-2018, 07:20 PM
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Originally Posted by Yimothy View Post


Pressing F1 pauses the game, allowing Lemeza to take a meal break. According to the manual, he loves curry.
Actually me IRL.

Looking forward to this!

I love the screenshot map; it makes me feel like I'm reading a Nintendo Power guide.
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Old 11-11-2018, 08:41 PM
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This might actually doable when you have the patience to write down all the clues (I do not). Thisíll be a fun one.
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Old 11-12-2018, 08:42 AM
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Really cool idea! I started playing this but I don't think I solved a single puzzle, so I'm excited to solve some along with you.
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Old 11-12-2018, 08:45 AM
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This might actually doable when you have the patience to write down all the clues (I do not). Thisíll be a fun one.
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Old 11-12-2018, 09:01 AM
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Itís gonna be a big job. My working title for the LP was ďLetís Play La-Mulana: What have I gotten myself into?Ē
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Old 11-12-2018, 07:31 PM
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Originally Posted by Yimothy View Post
We start with Professor Lemeza Kosugi, basically a Ninja Indiana Jones, travelling to the legendary land of La-Mulana looking for his father, Shorn Kosugi (perhaps named after Indiana Jones' father, Sean Connery?).
Or maybe someone else. (Or maybe a mix of the two - I'm just speculating here.)
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Old 11-13-2018, 11:05 PM
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Default Let's Play La-Mulana, part 02: Beginning



OK, we're back to the game this LP is actually about. When we left off, I'd gotten Lemeza killed. This time I'm gonna try to be a little more careful. Maybe consult the manual a little more.



Speaking of the manual, here's the cover. It's pretty great. I'll break out my non-existent Japanese:

Top:
アクシヨン アドベンチャー
Akushiyon Adobenchaa

ラ ムラーナ
Ra Muraana

"Action Adventure
La-Mulana"

Bottom:
ユーザーズ マニュアル
Yuuzaazu Manyuaru

"User's Manual."

Turns out I didn't need any Japanese after all.



I check the shops a little more thoroughly this time. There's lots of stuff to buy once I have some money. The merchants won't tell me what the sold out items are, but they are listed in the manual: the box with B on it is bullets. The blue star is shurikens. I'm guessing they'll come up for sale once I find them in the ruins.

Quote:
Originally Posted by User's Manual
Hand Scanner: Can be used to examine anything.

Buckler: Can block weak enemy shots.

MSX2: An MSX2 laptop with an internal disk drive and two cartridge slots.

Waterproof case: Lets you use your MSX underwater.


I head one screen left and destroy the pot to get 10 coins before checking out the MSX shop.

Quote:
Originally Posted by User's Manual
10x Cartridge: The Elder Xelpud will save your game.

Glyph Reader: Instantly decodes any ancient glyphs.

Ruins RAM 8k: If you have the right map, displays the map of the Field you are in.
Although the cart for sale here is called Game Master, I've included the manual's description of the "10x Cartridge" because I think they're both referring to Konami Game Master: The Cartridge that Allows Konami Games To Be Enjoyed Ten Times More, a cart that could be put into an MSX computer to enable extra functions in some Konami games, including saving, which is what it allows here. It's the only thing I can afford, so I pick it up. This shopkeeper will swear at you if you look at an item but don't buy it, either because you choose not to or you don't have the money. I don't know if that's in the original version or was added to the translation, but I don't care for it.



I head back to the opening screen and go right. There's a bird here.



But not for long. I find the timing to hit these birds when they swoop at you almost impossible, so any time I can take them out first is a good time for me.



Here's a demo of me getting hit by the swoop, but also a useful trick with the whip. There's a delay before it swings forwards, but it hits behind and above Lemeza immediately. If you can get below an enemy and face away, you can get in a quick hit. The bird drops a weight:



You put them on daises to activate mechanisms. There's a dais on the right side of the current screen that opens the entrance to La-Mulana. Let's head over there and get inside:



Or not. There's a barrier here that sort of blends in to the pillars in the background that won't let you in until you talk to the Elder. I did that in the last update, but I haven't been back since dying and starting over. Whoops.



Instead I head up on to the roof on the entrance and carry on up the cliff face. The thing I'm whipping in the last image here is a treasure chest. I've opened this one on one of my video recording test runs, and I'd swear it was by whipping it, but it's not working this time. I'm keen to get the item inside, too. Oh well.



Eventually I give up and move on. The signpost in the third image I think I'll be able to read once I get the Hand Scanner, and I've broken a pot in the last image to get ten more coins. That's not enough to buy anything, since I already have the only 10 coin item for sale so far, but it's halfway to the Hand Scanner.



Nice view up here. You can jump off the right side of the screen here, but like Popolon, Lemeza will take damage when he's in water so it's not a good idea at the moment.



I head back to town and talk to Xelpud to get the entrance opened. Along the way I spent time more time fruitlessly whipping the treasure chest and getting hit by the falling feathers on that screen, which accounts for my decreased health. How do I restore health, anyway? I know I get a refill when the experience gauge fills, but is there another way?



Go back in and Xelpud gives some advice.



Keep going in and he starts spouting nonsense. A lot of it is references to MSX games. I don't know what the deal is with iron pipes and crotches, though.



Quote:
Originally Posted by User's Manual
ELDER XELPUD
 His age is unknown.
 He is the elder of the "Guardian tribe" that protects the ruins of La Mulana. He is an old friend of Shorn, and actually met Lemeza when he was a child, though Lemeza was too young to remember.
 Xelpud holds to the tradition of his clan in protecting the ruins, but is remarkably easy-going and does a lot more than "protect the ruins of La Mulana" and is actually quite a technophile. He even set up a hydroelectric power generator for his personal use by the waterfall on the outskirts of the village.
 However, thanks to his efforts, his village has become quite prosperous for being in the middle of the jungle. Xelpud is famous on the Internet as an MSX expert.


I equip Game Master and go in again. This time Xelpud offers to save the game for me. My health is pretty bad, so I'm not sure it's a wise idea, but I take him up on it.



I head back to the entrance. The barrier is gone, so I can reach the dais and the statue beyond. I try to interact with the statue but don't find a way. Oh well. Let's try this mechanism:



Weights are placed by pressing down in front of the dais. This one immediately causes a path to open in the floor.



I head down and into a previously invisible area of the screen below.



Most screen transitions in La-Mulana scroll, but moving from one area to another has this special transition. We're in the ruins themselves now. I think this area is called the Guidance Gate. Does the true La-Mulana start here?
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Old 11-13-2018, 11:06 PM
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As I enter the stage the skeleton at the lower right comes to life and wanders about. I wait up top until it goes back to sleep then drop down and whip it until it explodes. Archaeology!



I can't seem to interact with either the skeleton at the lower left or the stele on the level above (I suspect both can be inspected once I get the Hand Scanner), so I head to the next screen, where I am attacked by bats. Miraculously, I manage to hit one with my whip before it deprives me of my one hit point. Hey, what's that red line on the platform above me?



I step on it and the treasure chest opens, scoring me a Life Jewel which increases my maximum VIT and also refills the gauge. According to the manual, "A limited number of these are hidden in the ruins." It doesn't show up in my inventory. Note that the lid of the chest is darkened now that I've taken its contents, meaning I can tell at a glance if I've gotten something from it or not.



I try whipping the skeleton down below, but it doesn't seem to be an enemy. Then I put my newly increased VIT to good use getting hit by the remaining bat. Eventually I manage to catch it on the upper level, and it drops a coin. That's one step closer to getting the Hand Scanner!



I take the ladder down to the next screen, where I kill a skeleton and head right. The upper part of this room can't be reached from the ladder, but I think it's possible to drop to it from the room above by taking the lower path in the first room. I'll have to try that later.



In the next room there are three of these hopping enemies. Frogs? Giant insects? Anyway, two of them I take out easily, but one of them gives me some trouble.



Also in this room is what looks to me like a Birth Lock, which I should be able to open once I find the Birth Seal, pictured above. Maybe that will open the chest? Or perhaps I need to light the unlit torch on the right?



I take out the pot on the top level and get two weights for my efforts, then get hit a few more times by the enemy before taking it out for a coin and moving to the next screen. I remember this room well from the Wii version, but even knowing what'll happen as an LPer I feel obligated to do the following:



Quote:
Originally Posted by User's Manual
It seems the ruins of La Mulana are protected by a holy power. This is why it is not easy to be a grave robber or invader here. Don't destroy or touch things at random. He who defiles the holy ruins will have divine retribution brought upon him! Proceed with caution when solving puzzles!


Ouch! I don't remember if this thing does anything other than bring on divine retribution, but I'll be trying not to hit it again. I hope there are no long term consequences to this act of blasphemy.



I move to the next screen. The pot I'm whipping doesn't drop anything, but I get a coin from the bat. I totally missed the ladder at the upper left of the right screen, so I didn't get into the lower part of the chamber. I'll have to try that later.



Moving to the lower part of the screen, I fall victim to a trap. Fortunately it only takes a little VIT away.



At the upper right of the first screen is a ladder, but it leads to a different Field (area of the ruins) and I want to look around this one a little more before taking it so I backtrack to the area in the second screen. The stele with blue things at either side obviously has some significance, but I don't know what just yet so I take the ladder down. The enemies on this screen are in the manual:



Quote:
Originally Posted by User's Manual
MYRMECOLEO
 A monster that is a cross between a lion and an ant. It doesn't do much, and isn't very dangerous unless you get close.
The description is borne out by the gameplay - they walk around and die in one hit. I'll probably be killed by one at some point.



Putting a weight on the dais here activates a trap. To my own surprise, I manage to dodge it. Maybe I should have looked closer at the bodies in the area. There's something about that in the manual:

Quote:
Originally Posted by User's Manual - A final note
Let's say you were an archaeologist. You're standing in front of a dark hole that you can't see the bottom of. Would you jump in? In real life, your response would probably be, "Heck no!" After all, you don't know what's down there. Or say you're in a room filled with corpses and a bunch of switches. Would you just press them haphazardly at random? In this case too, you'd probably never do something so reckless. We wanted to try to incorporate this type of tension--a "Proceed with caution" type of feeling into the game.


I'd forgotten when I said a minute ago I'd be killed by one of these eventually that I was about to take a hit from one, so there you go. Not dead yet, but not for lack of trying.



Speaking of which, this was obviously foolish.



The next screen has another chest and a nearby dais that maybe opens it, another dais behind some kind of barrier up above, and what looks like a poster of an umbrella on the right side. But none of that matters right now because the pot drops ten coins, enough that I can afford the Hand Scanner, so I immediately bail.



Miraculously I make it back to town without incident, pick up the Hand Scanner, and head back to the Elder's place to save. Whew! That'll do for today, I think.


Maps:

Village:



Guidance Gate:




To-Do:

Village:
-Kill the blue Algol at -5/1, probably with the Serpent Staff.
-Read signposts at -4/1 and 3/3
-Open treasure chest at 2/2
-Explore beyond the waterfall at 3/4
-Purchase:
--Buckler (0/0) 80 Coins
--MSX2 (0/0) 150 Coins
--Waterproof case (0/0) 80 Coins
--Glyph Reader (-1/0) 100 Coins
--Ruins RAM 8K (-1/0) 30 Coins

Guidance Gate:
-Do something at altar at -1/1
-Reach upper section of -1/1
-Open treasure chests at 2/-1 and 0/-2
-Get past barrier at 0/-2
-Get past holy rock at 1/-2
-Take ladder to other Field at 4/-1
-Put weights on daises at -2/0 (x2) and 3/-1
-Use Hand Scanner on:
--Steles: 0/0, 1/-2, 2/-1, 3/-1, 4/-1
--Skeletons: 0/0, 1/0, 1/-1, 1/-2, 3/-1, 4/-1

Birth Locks:
-Guidance Gate 2/-1

Life Locks:
-Village -4/1
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  #14  
Old 11-13-2018, 11:40 PM
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JBear JBear is offline
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I love the waterproof case, but not nearly as much as I love those lion-headed ants. What a cool design!
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  #15  
Old 11-14-2018, 08:42 AM
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Quote:
Originally Posted by Yimothy View Post


In the next room there are three of these hopping enemies. Frogs? Giant insects? Anyway, two of them I take out easily, but one of them gives me some trouble.
They kinda look like miniature elephants hopping around on their trunks.
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  #16  
Old 11-12-2018, 09:30 AM
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Can you go left from (-3, 0) or right from (-2, 1)?

I feel like the answer is "yes to both" -- I've played through New-Mulana, but it's been a couple of years.
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  #17  
Old 11-12-2018, 10:12 AM
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Mogri: Yeah, you can. The 0, -5 corner is actually really helpful, or at least once you get your hands on a certain item a fair way through the game (assuming it takes Yimothy as long to get as it takes new people to).

I look forward to when this LP is finished in five years!

Other, more mildly cryptic hints for the beginner:

  • Once you can afford the hand scanner, you may be better off screenshoting the text boxes that result instead of merely transcribing them.
  • You do not need to clear every boss, puzzle, and obstacle in your path right away--at least in the opening portions of the game. If you get stumped by something, odds are a solution awaits in a different part of the ruins.
  • Once you get some money rolling in, try to balance keeping your consumables in stock with buying software and other items as they become available.

Last edited by Mightyblue; 11-12-2018 at 10:39 AM.
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  #18  
Old 11-12-2018, 10:35 AM
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Might want to spoil those hints like Yimothy requested.
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  #19  
Old 11-12-2018, 10:40 AM
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I did, but apparently regular spoilers don't work with lists, switched it over to a pop.
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  #20  
Old 11-12-2018, 04:43 PM
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Quote:
Originally Posted by Mogri View Post
Can you go left from (-3, 0) or right from (-2, 1)?
I thought Iíd tried both and been unable, but Iím pretty sure there was a healing spring at the lower left in the Wii version. Iíve already done most of the work for the next two updates, but Iíll take a look at those two screens after that.
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  #21  
Old 11-12-2018, 06:51 PM
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Default Let's Play La-Mulana, part 00: Maze of Galious



Here's the familiar Konami logo.



Hey! This isn't La-Mulana!



This is Knightmare II: Maze of Galious, an MSX game specifially cited as an inspiration for La-Mulana. I thought I might take a quick look at it before getting into the main LP, to see what the later game takes from the earlier. On screen we see Popolon, the hero of Knightmare. Just like in La-Mulana, there's a vitality and an experience meter at the top of the screen. Unlike Mulana, there's a second set of meters for a second character, Aphrodite. In the first Knightmare, a vertical scrolling shooter, Popolon rescued Aphrodite. In the sequel, an exploratory platformer, both characters are playable. There are also counters for subweapon ammo, money, and keys, all of them at 000 at present, and a box that will display which subweapon I have selected once I find one.



Pressing F1 brings up the item menu, which resembles that in La-Mulana but also allows you to choose between the two heroes. Pressing F2 brings up the pause screen, showing Popolon taking a toilet break. I think I like Lemeza's curry bowl better.



I switch to Aphrodite. The obvious difference is the colour of her armour. There are other differences, though.



The jumping physics resemble those in La-Mulana - you can change direction, but only at the apex of the jump, and you can't go backwards in the middle of a forward jump, you can only slow down. Aphrodite can only do a full-height jump, no matter how briefly you press the button. Popolon can do short jumps if you tap and higher ones if you hold.



I head left one screen and pick up the halo. This is a very useful item that I'll show off in a little bit.



For now, though, here it is in my inventory.



I switch back to Popolon and head to the right. Note that Popolon breaks rocks in fewer hits than Aphrodite. This particular rock drops a Great Key, which opens the path to the first world (sublevels in the game) and increases Popolon's vitality.



I carry on to the right, passing through a vegetated area and picking up a coin drop from a rock. This gets me ten coins, like in La-Mulana, and I get another from an enemy that's not shown here. I head down a screen but find the path blocked by a door I don't have a key for (the red thing just below Popolon in the last screenshot).



One of the rocks in the room holds the arrow subweapon. I pick it up and select it, but I haven't got any ammo yet so I can't use it.



With a locked gate down below, I break out the Halo. Pressing enter on the options screen teleports Popolon to a different room. Actually my using it now has nothing to do with the gate. I hadn't noticed that picking up the arrow subweapon didn't give me any ammo for it, and I was trying to select it again to get it working, which is why it flashes briefly on the item screen before I'm teleported.



The door on this screen leads to Demeter, who gives me a password. Now I can recover my very minor progress! Actually, I don't know where to go to enter a password, so maybe not. Heading out, I drop down a pit.



I fall through the next screen and land on the one after. Breaking a rock scores me 50 arrows.



Press M to use subweapons.



For whatever reason I then use the sword instead of arrows to take out this skeleton. I like the multiple sprites for how injured it is. Too bad I put Popolon on top of most of them.



Heading down from the skeleton takes me back to the starting screen. From there I go down again and right for a few screens, taking out some worm enemies along the way, and find myself on the other side of the locked door that stopped me a little while ago. I head down the hole in the floor.



As I head right, a wall comes down behind me, blocking retreat.



On the next screen I manage to take a hit from what is essentially a stationary enemy before proceeding further downwards. Once again the return path is blocked, the ladder disappearing as Popolon steps off it.



On the next screen something emerges from the water to wave a tentacle and blow bubbles at me. I retreat into the doorway.



It turns out to be a shop. I spend most of my money to get this magnifying glass, which I equip. Apparently this lets you look at gravestones, but I don't think I've found any.



On the next screen, disaster strikes. I misjudge a jump and Popolon falls in the water. He's in poor health already and can't swim, so quickly drowns. Popolon out!



Aphrodite subs in, and quickly starts taking hits. She also falls in the water, but can swim (even in all that armour) and so doesn't take damage. But I don't want to be down there with the octopus, so I teleport back to the password screen.



I head back to the opening screen and go left twice, finding a room full of skeletons and a heavy door. Going through, Aphrodite climbs a ladder to reach World 1. Aside from the main castle, Maze of Galious has several smaller levels, called worlds. It seems it's a big game.



I take the lower path from the first room of World 1, finding a map which is visible on the inventory screen. Dropping down the shaft in the second room I land on a plant and die. Game over.

And that's it for Maze of Galious! We now return to your scheduled LP in progress, La-Mulana. I hope you've enjoyed this diversion into what seems like a pretty cool game. I even thought briefly about abandoning my La-Mulana plans and doing this game instead. If you're interested in playing, there is a remake available for free. I haven't tried it, so I don't know how accurate/good it is.

Map:

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  #22  
Old 11-12-2018, 07:03 PM
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JBear JBear is offline
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The Maze of Galious should have been called The Maze of Animate Hotdogs.

Looks cool, though!
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  #23  
Old 11-18-2018, 05:32 PM
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aturtledoesbite aturtledoesbite is online now
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do death
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  #24  
Old 11-19-2018, 08:26 AM
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I've never played this before but I feel confident only good things can happen if we start with Death.
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  #25  
Old 11-19-2018, 07:52 PM
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Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Lucas View Post
I've never played this before but I feel confident only good things can happen if we start with Death.
I don't see how that would go well at all. Yimothy doesn't have holy water or the cross boomerang.
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  #26  
Old 11-20-2018, 06:41 AM
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Default Let's Play La-Mulana, part 05: Literacy



Hello gang! When we left off, I'd found out I wasn't seeing most text in game because of a bug. That problem has been fixed by changing the colour of the font from white to grey. Right off the bat, it's making a difference: La-Mulana wasn't telling me how much VRAM I have until now.



It's kind of subtle on the title screen, but START and CONTINUE are now in a darker shade than the finger pointing at them. This is also seen in the words VIT and EXP and the numbers of coins and weights in the heads up display. Plus the text on the MSX window is grey, but the Ok and the cursor remain white. They're not drawn using the font bitmap. It's pretty obvious when you look for it, but not so bad if you don't.



The plan this update is to go around reading all the text I haven't been able to see so far, starting with the two signposts in the village. I think they're both pretty much just colour. Maybe the balance thing is a hint? Anyway, last update I got the Grail, which is supposed to take you to places you've been by pressing 0-9 on the Item Screen. Let's give it a go!



Pressing 0 takes Lemeza back to the Elder's hut. That's pretty useful!



Pressing 1 takes me to the altar in the Guidance Gate. Also handy, though probably not as good as getting back to the save point.



I scan the altar, and see an unintelligible script. That's a big step forward! Then I put Glyph Reader in my MSX, and the message appears in plain English. It's pretty grim.

Mightyblue suggested that the glyphs might be an actual alphabet, and although I haven't gone through and matched the whole thing up, it appears to be true. The words are the same length (though it's hard to tell because there's no space between each glyph and its neighbours), and if you look for the same letter in two locations (for example, the two Gs in "Guidance Gate", or the full stops at the ends of the first and fourth lines), you can see matching glyphs in the same places. If you really wanted to, you could learn this alphabet and ditch Glyph Reader. Perhaps later there'll be glyphs in the background that can only be read by deciphering them yourself?



Here we are at 0/0. I've arranged the text windows to match where what I'm reading is in the room. Upper right: the broken stele. Still says nothing. Lower left: the slumped skeleton. Poor guy almost made it out. Lower right: the intact stele.



The skeletons at 1/0 can't be scanned, so I head back down to 1/-1 and check the skeleton there. It gives a clue about how to read the glyphs that I don't need. In 2/-1 I get a proper clue: "Offer three sacrifices to the heavens." Sadly, I have no idea what it means, but I'm sure it will become clear at some point.



3/-1 has three lots of text, all relating to the room itself. The two about courage are hinting how to get the Shuriken: jump on the spikes. I've done that already. The "holy place" one is warning not to strike the holy blocks. I've also done that already.



The skeleton at the lower right doesn't scan but does get me hit by the spike trap again. The one in the middle of the room I can't reach at the moment, same as the broken stele.



Down in 1/-2 there are some more hints. The "simple tra..." one is from one of the skeletons next to the dais that drops the jaw when activated. That it got cut off mid-word raises the question of what exactly Lemeza is scanning here. Are these messages written down? Did this guy spring the trap, then start writing a lament as he waited for it to fall on him? The stele talks about giants, but it's not clear what it means. The "path where the Angels face each other" is from the upper left side of this room across to two rooms to the left. If I can get up there, apparently there's an invisible floor to walk on.



In -1/-2 I miss this jump, which is sort of a good thing because it lands me next to a stele.



It gives a very specific clue that I'm sure will be useful somewhere down the line. I try to scan the skeleton on the right of the room but get knocked down by a bat instead. I decide to head for the bottom of the area. In the armoury, the broken stele gives a broken message. Perhaps there's another stele somewhere with the same message but the opposite parts broken off? Wouldn't that be nice? The skeleton on the left in the armoury doesn't scan.



-1/-5 has another broken stele. Combining the message with the one on the previous screen, we get: "The guild hides ar water. He who climbs ag search e water will ga key ce to it First water". In other words, these two don't go together. Oh well. The other clue here, from the skeleton, seems pretty clearly to relate to the items in -2/-5. But how?



It turns out they can be broken, though doing so will invite divine retribution.



Having crushed the helmet, I go on to crush the armour. Unfortunately, this doesn't allow me to steal the shield and sword as I'd hoped, and it's left me in perilously low health. I exit the screen hoping to reset the puzzle, but when I come back the two items are still broken. Have I screwed this one up permanantly?



I go a bit further afield, and when I come back the broken pieces are restored. I guess I'll be able to try again. For now, though, I don't have the VIT to be inviting divine retribution again.



Speaking of which, the path back from where I am is pretty dangerous. I use the Grail to get myself back to safer territory.



Then I head back to my established grinding place and get my health back up.



I again miss the jump over the big gap in -1/-2, but this time I reach the skeleton on the right of -1/-3 and get its morbid message. I'll have to keep an eye out for shops.



The broken stele in 0/-3 has the same image on it as the one in -1/-5. If I combine them with the magic of paint.net I get:



Another clue! I guess I need to swim up a waterfall?
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  #27  
Old 11-20-2018, 06:44 AM
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After a couple more attempts I clear this long jump again and read the stele and skeleton in the lower part of the next room. The skeleton doesn't tell me much, but the stele warns of a monster, Shu. The hole of sacrifices might be the pit at 0/-3 (two images back). I've been to the room below, but I don't think I've actually gone down through the hole. Maybe something will happen if I do?



Down in -1/-4 I get some info about the temple of the Sun. I think that's a later Field, but on the other hand maybe it's the room at 0/-4 with the star shape in the background?



If only I knew, buddy. Actually, I might have an idea: presumably the guards are the Guardians I've been told about. Probably the two headed snake seen in the background of -1/-2. "Deliver a stone on high" I think refers to the dais at the top of 0/-2 (the path of Angels). "Silent and alone", though... maybe I need to kill all the enemies in a room to become alone, then stand around silently for a while?



Another couple of clues to things I've done already. The skeleton mentions the shortcut I took to get to this room, and the stele shows what you need to examine to activate the Grail.



Only on of the skeletons in this room has anything to say, the one at the upper left. This might be my favourite text so far. Unfortunately I entered from the hole on the right rather than the one in the middle, so I'm still not sure if there's anything to be gained by going through the hole of sacrifices.



This broken stele is I think the last one I can currently reach. I tried combining it with the other uncombined broken stele I saw earlier, but it didn't fit. Neither of the skeletons in this room showed anything when scanned.



With everything (I think) scanned, it's time to get out. I use the Grail to get back to Xelpud's place and save my game.

It looks like Birth and Death tied for where I should go next. I flipped a coin, and it came up death, so that's where I'll go.


Clues:

Village:
"The Algol with the blue body and the many eyes. Legend has it he is weak to the Serpent Staff."

Guidance Gate:

"Eight souls rest in this land. The souls are those of the Guardians that protect these lands. When the Ankhs holding the souls shatter from a shining red light, the souls will awaken. The Ankh in this land is beyond the path of Angels, and the Jewel is at the foot of a long wall."

""There is a path where the angels face each other" I found an invisible floor!"

"Offer three sacrifices to the heavens."

"The sad tale of the giants. Their history is recorded therein."

"If thou dost cross the ocean of the inferno, thou shouldst take the top path."

"Steal the sword, Steal the Shield, Crush the helmet, Crush the armor."

"Apparently there are shops in these ruins."

"Shu, the monster that drinks the lifeblood of pure maidens and has attained eternal power. Do not fall into the hole of sacrifices."

"In the temple of the Sun, a new trap fills a hole and conceals a trigger."

""Twin Guards" "Silent and alone" "Deliver a stone on high""








To-Do:

Village:
-Kill the blue Algol at -5/1, probably with the Serpent Staff.
-Read signposts at -4/1 and 3/3
-Explore beyond the waterfall at 3/4
-Purchase:
--Buckler (0/0) 80 Coins
--MSX2 (0/0) 150 Coins
--Waterproof case (0/0) 80 Coins

Guidance Gate:
-Do something at altar at 1/-1 - use Grail to teleport there?
-Open treasure chests at -2/-2, 2/-1
-Get past barriers at 0/-2, 0/-4
-Climb upper ladder at 0/-2
-Get past holy rock at 1/-2
-Do something with the apparent hidden holy rock at 1/-4
-Climb narrow shaft at 4/-1
-Take ladders to other Fields at -2/-5, 1/-4, 4/-1
-Put weights on daises at -1/-2, 0/-2 (upper)
-Reach and press floor switches at -2/-2, -1/-5
-Do something at 2/-4
-Do something with sword/armour/helmet/shield at -2/-5
-Use Hand Scanner with Glyph Reader on:
--Steles: -2/-2, -2/-5, -1/-2, -1/-3, -1/-4, -1/-5, 0/0, 0/-3, 1/-2, 1/-4, 2/-1, 2/-3, 3/-1, 4/-1
--Skeletons: -2/-2, -2/-5, -1/-3, -1/-4, -1/-5, 0/0, 0/-4, 1/0, 1/-1, 1/-2, 1/-3, 1/-4, 2/-3, 3/-1, 4/-1
-Push the grey block at 1/-4
-Get the Jewel in the mouth of the face on 0/-3
-Get the Jewel in the star at 0/-4
-Find the Ankh
--"Beyond the path of Angels"
-Find the Jewel
--"At the foot of a long wall"
-Awaken the Guardian

Unknown:
Climb against the flow of the water in the room depicted on the stele in Guidance Gate 0/-3

Conception Locks:
-Guidance Gate -2/-5

Birth Locks:
-Guidance Gate 2/-1

Life Locks:
-Village -4/1
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  #28  
Old 11-20-2018, 07:54 AM
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Mightyblue Mightyblue is offline
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The equipment displays are one of the first bigger differences between the original and the remake, by the by. It's replaced by a different (but memetically similar) puzzle that's clued in differing fashion.

Dungeoneering Notes:
  • Unsolved but borked puzzles typically reset in either of two ways; leaving the screen, or leaving La Mulana altogether. There is, however, one purely optional puzzle most of the way through the game that you only get one attempt at.
  • Divine retribution relies upon the gaze of the gods, barring failing puzzles.
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  #29  
Old 11-20-2018, 09:45 PM
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Torzelbaum Torzelbaum is offline
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Note: I have never played this game or seen any playthroughs so the following is pure speculation / guessing.

Quote:
Originally Posted by Yimothy View Post
"Steal the sword, Steal the Shield, Crush the helmet, Crush the armor."
Do you not have some way to grab the sword and the shield? Are you able to unequip your whip? (If that's the answer then maybe you also need to unequip your sub-weapon.)

Quote:
Originally Posted by Yimothy View Post
Unknown:
Climb against the flow of the water in the room depicted on the stele in Guidance Gate 0/-3
I wonder if you need the waterproof case before you can do this.
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  #30  
Old 11-24-2018, 07:30 AM
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Mogri Mogri is offline
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It doesn't say "swim through water to get resistance." It says "swim against the flow." To me, that suggests swimming up a waterfall, which the game hinted requires a helmet.

I could be way off on this, though, since the diagram does show the room you died in.
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