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  #61  
Old 09-30-2014, 04:52 PM
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Falconry so we can hang out with our bird buddies.

Climbing so we can hang out with our bird buddies.
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  #62  
Old 09-30-2014, 06:31 PM
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Random fact: nix is the latin word for snow.

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I don't trust these people at all.
I'm with Solitayre on this one.

(I have no vote on the princess project.)
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  #63  
Old 09-30-2014, 07:00 PM
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Double down on Divination since it's interesting from a plot perspective.
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  #64  
Old 09-30-2014, 08:16 PM
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By the way, was it mentioned what happened to Fidelia? Was she murdered? Is this something that has not been revealed in the story yet?
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  #65  
Old 09-30-2014, 08:42 PM
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Originally Posted by Solitayre View Post
By the way, was it mentioned what happened to Fidelia? Was she murdered? Is this something that has not been revealed in the story yet?
Not mentioned in the story yet, but it could be if we go a certain path.
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  #66  
Old 09-30-2014, 09:29 PM
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you can't level any skill over 50 until you have all three skills in a given subject at 30 or higher. or maybe it's 25, i forgot but it really doesn't make a big difference (since you usually pass both at once)
It's 25, the same point you unlock your outfit for that skillset.
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  #67  
Old 09-30-2014, 09:42 PM
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Default Midgame spoilers

I want to be an adventure princess, but I keep needing to send the dumb hostage back during the civil war.
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  #68  
Old 10-01-2014, 12:04 AM
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I still want the power of SCIENCE AND MEDICINE. Buuut that may not be immediately practical.
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  #69  
Old 10-01-2014, 01:32 AM
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(there isn't a science skill, Kalir)
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  #70  
Old 10-01-2014, 07:07 AM
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Double down on Divination since it's interesting from a plot perspective.
Maybe I missed something or am misremembering, but I recall the exact opposite. I always wanted it to be interesting, but my skill passes were always just vague warnings, usually of things that I was already uneasy about anyway. I mean, I think I do recall those vague warnings being sufficient to let me choose the "don't do that stupid thing you're about to do Elodie" option at least once, but I still don't consider that particularly interesting.
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  #71  
Old 10-01-2014, 11:24 AM
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(there isn't a science skill, Kalir)
AND WHY NOT.

Fine. Go with economics and medicine. That way you can make everyone depend on you for the best treatment and nobody will want to assassinate you.
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  #72  
Old 10-01-2014, 01:38 PM
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I want to be an adventure princess, but I keep needing to send the dumb hostage back during the civil war.
I had that problem, too. Try siding with the girl at the party instead of her mother/both.

It turns out that you need >50 Herbs to get past the first phase of that, though, so I'm going to have to try again.
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  #73  
Old 10-01-2014, 03:03 PM
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More midgame spoilers

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Originally Posted by Mogri View Post
I had that problem, too. Try siding with the girl at the party instead of her mother/both.

It turns out that you need >50 Herbs to get past the first phase of that, though, so I'm going to have to try again.
You may already know this, but there's a non-obvious way to economize on skill points on that route, if you're having difficulty getting sufficiently high skills to complete it. With a modest investment in Intrigue skills, after you encounter your father talking to the countess, he'll ask you what you want your agents to focus on. Picking the correct answers during this conversation will get you to the ball without any problems, saving you at least 2 or 3 weeks' worth of training. And, of course, the Intrigue skills can help you avoid some political problems earlier in the game.
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  #74  
Old 10-01-2014, 04:03 PM
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You may already know this, but there's a non-obvious way to economize on skill points on that route, if you're having difficulty getting sufficiently high skills to complete it. With a modest investment in Intrigue skills, after you encounter your father talking to the countess, he'll ask you what you want your agents to focus on. Picking the correct answers during this conversation will get you to the ball without any problems, saving you at least 2 or 3 weeks' worth of training. And, of course, the Intrigue skills can help you avoid some political problems earlier in the game.
Does going to the Old Forest mean you don't get invaded? Giving a certain answer to that question will help in that scenario, which is how I won it in my winning run.

With enough Divination, you can bypass that part of the scenario anyway, and that skill pays off in enough other parts of the game that it's not a waste.
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  #75  
Old 10-01-2014, 06:03 PM
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Does going to the Old Forest mean you don't get invaded? Giving a certain answer to that question will help in that scenario, which is how I won it in my winning run.

With enough Divination, you can bypass that part of the scenario anyway, and that skill pays off in enough other parts of the game that it's not a waste.
To be more specific: Asking for more guards during that conversation will get you to the ball; in terms of skill point expenditure, I think that's the cheapest way to make it to the ball unharmed (which I'm reasonably sure you need to do if you want to be Adventure Princess.) High Intrigue skills can also be important in one of the endgame scenarios, so like Divination, they're not really a wasted investment.
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  #76  
Old 10-01-2014, 07:21 PM
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There is so much discussion going on in this thread. I love it.
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  #77  
Old 10-01-2014, 08:23 PM
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I had that problem, too. Try siding with the girl at the party instead of her mother/both.
Huh. I did that. Then the war breaks out and my options are randsom her or send her back as a sign of good faith. Ransom has Elodie send her off dismissively and I never see her again.

Haven't figured out if I can avoid the civil war yet. Next run I'll try surrendering that Provence early on, then when the dual breaks out at the ball I'm running that dude through (last time it came up I didn't have the swords).
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  #78  
Old 10-02-2014, 12:42 AM
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Well, holding her for ransom and then pushing it got through the war with a huge pile of money, but 30 dogs isn't enough to avoid being poisoned.
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  #79  
Old 10-02-2014, 03:09 AM
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BTW, as seen in Trading Time, I have an extra Steam key for this game thanks to this week's Humble Weekly Bundle. Free, first come, first served!

Gone.

Last edited by Positronic Brain; 10-02-2014 at 04:19 AM.
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  #80  
Old 10-02-2014, 10:10 AM
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Originally Posted by Destil View Post
Huh. I did that. Then the war breaks out and my options are randsom her or send her back as a sign of good faith. Ransom has Elodie send her off dismissively and I never see her again.

Haven't figured out if I can avoid the civil war yet. Next run I'll try surrendering that Provence early on, then when the dual breaks out at the ball I'm running that dude through (last time it came up I didn't have the swords).
The civil war is avoidable (and mutually exclusive with the Old Forest as far as I can tell). I've never seen the duel, which may also be an indication that your Nobles Attitude is low.

Politic harder.
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  #81  
Old 10-02-2014, 11:05 PM
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Default Chapter 3: A mysterious stranger appears! Command?

OK. Divination and Reflexes carried that round pretty solidly. Here's to not dying horribly.



Let's see what we learned this week:





How to get poked with a stick and that the gods are capricious bastards. Not exactly what I'd call high level learning, but I suppose everybody has to start somewhere. Moving on from lessons of dubious value, we have another visitor.





It's a Lumen! I don't think I'm spoiling anything if I tell you that Lumens are the magic users of this world. We can find out more about them if we study the lore skill.



Joslyn is not pleased to see her however. Apparently he blames Lumens for the death of Fidelia.

Elodie: What?!?

Julianna: I am a Lumen, as was she, and like every Lumen I am willing to give my life if necessary to protect our domain.

Joslyn: Your line has been traitors for two hundred years. I won't have you corrupting my daughter.

Julianna: That is for the Crown Princess to decide. Elodie, your mother trusted me, and I have much to teach you.




Oh snap, it's our first royal decision! Julianna may have had a hand in the death of our mother, but she could also teach us about honest to goodness magic. Joslyn doesn't trust her at all though. Could she be faking her relationship with Fidelia to gain our trust? What do you want to do with her Talking Time?
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  #82  
Old 10-02-2014, 11:53 PM
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I vote for the option that lets us learn magic
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  #83  
Old 10-03-2014, 12:05 AM
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I vote for the option that lets us learn magic
I think two of those qualify.

Just because she's arrested doesn't mean you can't visit the jails, after all.
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  #84  
Old 10-03-2014, 05:42 AM
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the third one does too
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  #85  
Old 10-03-2014, 05:54 AM
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I vote for the option that lets us learn magic
We'll be able to learn magic eventually no matter what. It's just a question of how much we trust Julianna.
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  #86  
Old 10-03-2014, 06:05 AM
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Well, King Dad doesn't like her, but I don't know how much I trust his judgment considering he lets Charlotte stay in the castle while she openly plots against us.

I say we give this shady magical stranger a chance. What's the worst that could happen?
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  #87  
Old 10-03-2014, 06:27 AM
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She turned me into a newt!
Put her in the dungeon!
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  #88  
Old 10-03-2014, 12:36 PM
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Let her stay. Also I just noticed that Elodie has hearts in the center of her irises.
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  #89  
Old 10-03-2014, 12:39 PM
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Do we have an anti-magic cell in our dungeon?

Because if so that's where she's headed.
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  #90  
Old 10-03-2014, 12:46 PM
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Quote:
Originally Posted by Solitayre View Post
Well, King Dad doesn't like her, but I don't know how much I trust his judgment considering he lets Charlotte stay in the castle while she openly plots against us.

I say we give this shady magical stranger a chance. What's the worst that could happen?
We die horribly?

I vote we Let her stay. Otherwise, how will we discover her agenda and gather the information we need to foil it in our next incarnation?
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