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  #181  
Old 04-06-2012, 11:46 PM
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Bumping this back up.

I'm so glad I chose Dead Rising 2 as my first Xbox 360 game. I've gone a bit restart crazy since I tend to dick around instead of doing what I'm supposed to. I do get Katey her first Zombrex dose because I'd feel guilty for killing Chuck's daughter, but after that first dose I largely just dick around in the first day, dressing up in ridiculous outfits, occasionally rescuing survivors, and seeing what kinda crazy combos I can whip up. Electrified wheelchairs, boxing gloves with knives on them, a vacuum cleaner with sawblades on the end, leaf blowers that shoot jewelry or spears...This game lets you make some crazy awesome stuff, and the only thing crazier is all the different tools you can use against the zombies, many of which are nigh useless unless you can combine them.

Also I love the masks at the toy stores. Blanka, the zombies from Ghosts 'n Goblins, Servbots...Love them. And for a guy who's normally all scowly-looking and serious, Chuck is really open to wearing some crazy stuff.* I ran around wearing a goblin Blanka mask in a cowboy suit for a while before finding another toyshop with a kid's superhero suit and said Servbot mask.

I'll move on with the game and not fail out of the story when I'm ready, but the Replay option and some level of familiarity with the mall will definitely make things easier and breezier when I do. I'll definitely be checking out the other games and cases in this series. ^_^

* Yes, I've had Chuck dress in women's clothing. And as a skater. And in pajamas. And as Evil Knevil with Groucho glasses. And a baseball player and football player and a track suit and superhero codtume. If there's a FAQ for where all the non-DLC clothes are I'd love that.
  #182  
Old 04-07-2012, 12:09 AM
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That freedom to just ignore the story and fuck around as you please is pretty great. A player is by no means expected to get the best ending on the first pass, though veterans of the original Dead Rising may find DR2's more-forgiving dififculty makes it pretty easy to do so.

It's always great though, to play through again with the levels and tricks that you've learned and use them to cut a swath through challenges that once held you up.
  #183  
Old 04-09-2012, 09:11 PM
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While I still haven't touched the main plot yet, I have tamed a tiger, given said tiger to my daughter, found hidden Zombrex locations in three casinos, got the bike key, got up to over $1,000,000 at one of the casinos with all three gambling magazines, and have fought and beaten at least three psychopaths. Currently I'm trying to get both bargain magazines so I can cheapen the price of stuff I wanna buy, particularly keys.*

Speaking of psychopaths, I can't help but love how Slappy shows just how fucking creepy people in plastic faced mascot costumes and mascots in general can be. Love how Slappy looks like an extremely creepy Japanese man in kids' clothing. Best mascot ever. For giving children nightmares.

And currently I'm dressed in a Ghosts 'n Goblins zombie mask and a daredevil outfit. Capcom-themed masks like this, Blanka, and Servbots are the best headwear. ^_^

Knife gloves and the defiler are my preferred weapons for the PP gain, one hit kills, and ease of making, but I like to mix it up when I can. A Servbot head with lawnmower blades, bows with dynamite arrows, a leaf blower with a parasol on it, a Blanka mask with a battery for that authentic feel, a vacuum cleaner with saws...Hell, the first thing I did after seeing the poster to get the Freedom Bear's combo card was hunt down an LMG and robot bear to make him and start raking in the double PP for his kills. If I remember to save the one of the appropriate guns I'm gonna make that electric wheelchair with guns on it, too.

* And Sir Arthur's boots, but those can wait until I assemble the other three parts of the armor, or at least the body armor. I want vehicle keys for now.
  #184  
Old 03-03-2014, 03:57 PM
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So bumping because I put like probably 6 hours or so into Dead Rising 2, because I happened to get it free with Games with Gold. Unfortunately, I'm at a crossroads.

I never finished Dead Rising, because, well, that game is an asshole. Brilliant concept, but the execution is pretty frustrating. Booting it up again, well, it still has genuine appeal left. Dead Rising 2 is really easy in comparison, because you take less damage with hits, the zombies actually seem dumber even though there are more of them, there's food everywhere, and the combo weapons and the variety of raw materials for them make it pretty easy. Plus multiple save slots make it so you can roll back to an earlier save if you saved yourself in an unwinnable situation. PLUS you don't need to take photos for PP. PLUS you have somewhat better combat.

There are a few areas where it isn't as good. It seems that while the goal of having more zombies on screen is impressive, it seems to also make it a bit too overboard because there's only so many zombies you can have bumping into one another before it looks silly. It seems as if they reacted faster to chasing you in DR1. Also, it seems as if the animation is a little less impressive. It seems as if Frank was always reacting and moving in reaction to zombies around him, while Chuck pretty much just chugs forward.

Now, getting the free Games with Gold version presents me with a problem--I'm level 22 in my DR2 save, but I also picked up a copy of Off the Record earlier. I didn't read up too much on the game and thought it was a totally different game. It's pretty much a tweaked DR2 with Frank West as the main character, and that's about it. So it would seem kind of resilly to replay it. Yeah, I guess I could go for the different endings, and the sandbox mode is really tempting. Just annoyed I didn't start OTR sooner.

Also, I kind of want to try to really finish DR1. I have the mini-chainsaws and a few magazines to lengthen how long they last, and I know they respawn where I killed that boss. The game is still a pain in the ass, though, because food is so hard to find. Survivors are literally too dumb to live. I hate fighting psychopaths, too. I guess I could limp through the game only doing the required cases and let it be.
  #185  
Old 03-03-2014, 05:15 PM
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Sandbox Mode in Dead Rising 2: Off the Record is pretty fun. You do have to watch out for the occasional psychopaths or hostile survivors, but having free reign to fuck about with combo tools, hit up the shops, and play dress-up without having to worry about missing timed events or collecting Zombrex is a blast.

Also Frank gains points from both photos and combo tools, as well as a little bit from certain attacks and special moves with regular weapons. It adds a new area to the game, too: The Uranus Zone, an alien themed mini theme park.

Also also you can tape a sledgehammer to a car battery and go all Thor on zombies. It's almost ludicrously overpowered.
  #186  
Old 03-04-2014, 02:30 AM
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It's cute when hostile survivors try to attack me when I'm in an automobile. It's like "Nevada, dude, I'm in a friggin' SUV. You have a crappy li'l handgun. If you keep being all Leeroy Jenkins with me, I'm just gonna keep mowing your ass down until I crush something vital. Even if you do manage to bust it, I'm wearing a fucking ninja suit and I'm going to use these knives duct taped to boxing gloves to go Wolverine on your face while most of the zombies don't give a shit about eating me."
  #187  
Old 03-04-2014, 03:37 AM
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Ah yes. According to the info I'm reading online (http://deadrising.wikia.com/wiki/Dea..._2_Skill_Packs), Off the Record has the DLC outfits available in-game by picking up all of the individual pieces. It's a bit different than buying the DLC for DR2, in that you can't mix and match the pieces, but still...

That reminds me a bit about picking up armor pieces in the Mega Man X games
  #188  
Old 03-04-2014, 08:51 AM
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I also wound up getting DR2 off of Gold and go to some sort of motorcycle chase scene that I gave up on quickly.

There's stuff I liked about the game but soooo much of it seemed really tedious, the money system was a pain as was finding maintenance rooms when you're already on a tight schedule. I'd like top ick up the game again, I always like seeing the psychopaths in the series. That sandbox mode sounds like a really fun afternoon.

I kinda put the game down to play Dead Rising 3, which gets rid of the maintenance rooms and is a million times better for it. But it also makes every survivor a kind of lame sidequest so its a million minus one times worse for it.
  #189  
Old 03-04-2014, 09:56 AM
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I'll never beat DR2 because I hate the god damn time limits. I don't want to start the game over because of arbitrary horse shit. Plus the shooting controls are crap. I had over 1/3rd of the timer left on the "stop the bank robbers" mission and it still was not enough time to cover all the ground and stop them.

I just want to suplex some zombies. I need someone to beat it for me so I can just play free mode to have fun.
  #190  
Old 03-04-2014, 04:16 PM
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Originally Posted by Andrew View Post
Ah yes. According to the info I'm reading online (http://deadrising.wikia.com/wiki/Dea..._2_Skill_Packs), Off the Record has the DLC outfits available in-game by picking up all of the individual pieces. It's a bit different than buying the DLC for DR2, in that you can't mix and match the pieces, but still...

That reminds me a bit about picking up armor pieces in the Mega Man X games
There's also a new set of DLC outfits that you can mix and match pieces with. I've got the cyborg and BBQ chef; the former boosts your physical attack power, randomly shocks enemies, adds electrical damage to normal weapons, and boosts damage with electrical weapons, while the latter lets you set zombies on fire with condiments, unspoil spoiled food by picking it up, make bigger explosions, regain more health from grilled foods, get new attacks with the chef's knife and meat cleaver, and you can put a pan on a stove top to have it spawn random food items.

And while I haven't bought them yet, there's also the firefighter (boosted speed when with survivors, immunity to fire (Suck it, Slappy!), a new attack and more durability with the fire axe, kicking doors open) and the cosplay warrior (+25% PP gain, all attacks give PP, new attacks with the practice sword and shield).

There's also the Gamebreaker pack, which deactivates saving/leaderboards/achievements when you activate a cheat from it but lets you do stuff like this.

The cheats available are Unlock All Combo Cards, Instant PP (puts you one point away from a level up), Dumb Zombies (the zombies do nothing), God Mode (Frank's immune to all damage (except fall damage for some strange reason)), Paper Frank (flattens Frank like Smash Bros. fighters in 2D stages), Bobblehead Mode, Big Head Mode, Body Builder Mode, Giant Hands, Super Damage (one-hit kills), Super Speed, Poultry Blaster Mode (shooting zombies turns them into BBQ chicken), Infinite Durability (hold items never break), Infinite Ammo, Clock Speed (how fast in-game time progresses), and Cinematic Mode (screen filters like Film Noir, Wild West, Grindhouse, Florida Crime Scene, and Modern Horror).

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Originally Posted by BrianB View Post
I kinda put the game down to play Dead Rising 3, which gets rid of the maintenance rooms and is a million times better for it. But it also makes every survivor a kind of lame sidequest so its a million minus one times worse for it.
Being able to make combinations on the go is nice, but I've also heard that you can no longer make combinations through experimentation because combo cards are now mandatory instead of just doubling PP gain and maybe adding a new attack. Also the photos I've seen of the psychopaths and world make the game look a lot more dreary and disgusting, even though it still doesn't take itself too seriously.

Running around in a shark, dragon, or Mega Man X suit looks pretty awesome, though.
  #191  
Old 03-05-2014, 07:19 AM
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Well hey, I can vouch a bit for DR3. The art style is a good deal more muted, after all Los Perdidos is much different than Fortune City, and its visual splendor is more focused on the sheer size of the horde (which really is impressive at a lot of parts in the game, especially the beginning, I'd put up some of my video share stuff but I'm at my office) rather than the glamour and lightscapes.

But its still extremely campy and tongue-in-cheek. There's even a few self-aware winks that poke fun at how serious the game is trying to be at the expense of annoying nice guy Nick, the protagonist. They kind of treated Frank the same way, and Nick is certainly not as good.

The psychopaths are funny and I get what they're going for but they aren't as good as the ones in the original 2, they're still fun to fight and imaginative for the most part, if you didn't mind them being bullet sponges in parts 1 & 2, you won't mind it here.

The game does prove that when you try to make protagonists based off of the seven deadly sins that its still pretty much impossible to have a satisfying encounter against Sloth...

I'm conflicted as all hell about how most survivors aren't escort missions anymore. On the one hand, I HATE escort missions. On the other you don't quite feel as close to the survivors. I see why the change was made (the larger game world and the emphasis on vehicles), but I'm not entirely sure how much I like the change. On the flip side, some survivors are capable and are willing to travel, and I was about to feel closer to those that I trusted as my personal army. If you drive off on a motorcycle or something they're smart enough to head back to the safehouse on their own as well.

As for the experimentation, again I can see why its not there: the game's world is much larger and places to find certain items simply aren't as obvious or as easy to map out over the course of a large residential area versus a mall or resort shopping center. Blueprints (combo cards) are extremely easy to get a hold of though, and they always have the required items nearby. My personal favorite: a blanka mask hooked to a car battery that let you do his lightning shock move. Also as you level up you can choose to streamline your combinations further (if an item calls for say, motor oil and a sword, you can make it with motor oil and any other bladed weapon). You can also summon any item from a safehouse provided you've built it before, but there's a cooldown on that. It lets you sort of plan what you're going to do to attack your next objective. Which is something you need to do, more than ever in the other 2 games, the zombie horde is quite capable and its numbers can easily overwhelm you. . While its important to establish challenge in a game, the most important thing is I never really felt like the mechanics of the game were getting in my way thanks to these changes.

Oh, the weapon wielding zombies they showed in some of the early trailers are really more of a novelty. They are not adapt at using them and only occasionally rattle off a shot, kind of like the pistol wielding nurses in Silent Hill 3. Except the football team zombies, fuck those guys.

Certainly not something I can recommend running out and buying an xbox one right fucking now for (that'd be KI, imo~ ) but I enjoyed it a lot more than what I played of 2.

If you really care about the narrative of the series at all: I've played DR1 at launch and really liked the plot, I won't say it was thought-provoking, but it was clever and engaging. DR3 proved to be a very satisfying sequel that tied in a lot from parts 1 and 2 and as someone who's hopelessly followed RE's plot through wherever the hell its gone since I was young, it was nice to see DR get a satisfying, consistent story arc.

EDIT: The smartglass integration was really cool but the bonus subplot of it was sooooo fucking hammy, boo.

Last edited by ¡HarlequinPanic!; 03-05-2014 at 07:30 AM.
  #192  
Old 03-05-2014, 11:40 AM
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Originally Posted by Shagohod View Post
I'll never beat DR2 because I hate the god damn time limits. I don't want to start the game over because of arbitrary horse shit. Plus the shooting controls are crap. I had over 1/3rd of the timer left on the "stop the bank robbers" mission and it still was not enough time to cover all the ground and stop them.

I just want to suplex some zombies. I need someone to beat it for me so I can just play free mode to have fun.
Off the Record's sandbox mode may be the DR you want. I know what you're talking about with those time limits, but at the same time, when you play Dead Rising you have to accept that you a) can't save everyone or do everything. Save who you can save and try to balance that with doing the story missions. With DR2, this is easier. Remember, multiple save slots are your best friend. b) leave yourself with plenty of time to complete a story mission. Yeah, it sucks that you can't expect that triggering a story mission doesn't mean you are safe to finish it without time running out. I lost TK the first time but I rolled back to a save shortly before, and rather than dropping off my survivors to double back, I brought them along. While unfortunately this meant they stood around with their thumbs up their butts doing nothing while I sorted out the hero stuff, I got the mission finished and pimped back to the safe room with my survivors all alive, even if one just barely hanging on.

Then again, DR1 gives you a lot of tolerance for DR2's bullshit. Still, I could imagine coming back to either would be hard after playing 3. I'm not interested in an xb1 aside from DR3 but maybe we'll get the inevitable DR3 upgrade on the PS4 and/or PC.

Also, I'm kind of committed to seeing through this DR2 thing. I own DR2, Off the Record, finished Case Zero and own an unplayed Case West. I'm not entirely sure how that happened.
  #193  
Old 03-06-2014, 04:21 PM
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Okay, Off The Record's Sandbox mode is really weird.

First off, it is really fun. I've been trying different weapon combos out, learning the layout of the levels, and generally feeling less pressured than I did in the regular game. I didn't even realize you could use the fire extinguisher to freeze zombies until I tried it here! I assumed you just hit zombies with them.

Naturally, after freezing zombies, you can jump kick them to shatter them. This is practically mandatory.

However, turns out just killing zombies isn't going to level you up fast, so in addition to the above, I started roaming around looking for other things to do.

There seem to be four classes of enemies: regular zombies, looters, hostile survivors, and psychopaths.

I ran into my first hostile survivor, Doris, in the Palisades. She has an LMG, I had a low life counter, and so I died. Realizing I needed to prepare better, I took a trip upstairs to the gun store.

Looters seem a bit more trouble than they did in regular DR2. I don't know if I just got lucky before, but here they can stun you and steal your stuff. A simple knockdown will make them drop it and you can reclaim it, though. They seem to like going to the gun store, but don't really use the merchandise. My weapons were pretty much all busted by the time I reached the store. So I went to the Fine Foods Store, healed up with OJ, and grabbed a frying pan. A bunch of punks shit talking Frank West as he beats them to death with a frying pan is pretty funny.

Loaded up with shotguns and juice, I decided to go kill Doris. Took her down with ease, and got an LMG as a drop. Fantastic!

Heading back to the Royal Flush, I didn't expect much opposition. After all, this was the starting area of regular DR2. Turns out Carl is there and ranting on about his deliveries. Fortunately, with my heavy firepower I knocked most of his life down but still was low on health. After retreating to another section of the Royal Flush to heal up, I came back to finish him off with my shotguns. Thanks to the roll, and extensive use of the environment for cover, I took him out pretty easy at that point.

Oh, and leading up to this, I found out the save system is pretty weird here. Save rooms still work, but you only have data saved until your last "checkpoint", which is basically when a new area loads. So you could enter an area, it checkpoints, you could stock up on items and kill looters and save, and it saves none of those tasks after the checkpoint. If you leave and come back, then save, then you're fine. Hm.

I happened to find a magazine for more durable blade weapons (YEEEESS!) and next time I fire it up I'm going to start to collect costume pieces. I got tons of cash so even though I'm not gaining much in levels yet, I'll be in really good shape if I start the game proper. Also, I'm leaning to try to exploit the psychopath AI.

A thing I'm not sure is in original DR2: sometimes when entering a room for the first time, a zombie might be behind the door and then grab you. You can mash out of it, but now I'm starting to jump kick when I enter a new back room. It seems right for some reason.
  #194  
Old 03-06-2014, 04:52 PM
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I'm a little surprised you encountered Doris as your first hostile survivor, so I'm assuming you took the entrance to the Underground. If you'd taken the door out to the Silver Strip instead, you would've immediately encountered Gordon. He's much, much easier, though; guy wields a pipe instead of a gun.

Yeah, some of the new features in Off the Record are that there are random zombie ambushes (you can potentially avoid getting grabbed by rolling if you're quick to react) and looters can now steal and use your weapons.

If you can find a Games magazine to go with that Blades magazine you can greatly increase the durability of katanas. They're pretty strong and handy for a non-combo weapon, and once you fully assemble the ninja suit you get extra melee attacks.

Also be sure to check out the Uranus Zone. Its entrance is located near the Silver Strip's save point. Look for the giant green alien head; you can't miss it. Go on a hunt for movie posters while you're there, too. The Combo Card you'll find is totally worth it.

And when you get the chance, try combining a sledgehammer with a car battery.

ProTip: Next time you restart, be sure to visit the Fortune City Arena around noon on the first day. Also try to get at least a bronze medal on all single player challenges and look for footwear in the Pallisades Mall's Ultimate Playhouse on the first floor. Trust me on this.
  #195  
Old 03-07-2014, 03:52 PM
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Originally Posted by MetManMas View Post
I'm a little surprised you encountered Doris as your first hostile survivor, so I'm assuming you took the entrance to the Underground. If you'd taken the door out to the Silver Strip instead, you would've immediately encountered Gordon. He's much, much easier, though; guy wields a pipe instead of a gun.
Sounds like some easy PP. I'll put him on my hitlist. Also, yeah, the Underground is a good way to quickly move around since even the golf cart beats a lumbering, low-level Frank.

Quote:
If you can find a Games magazine to go with that Blades magazine you can greatly increase the durability of katanas. They're pretty strong and handy for a non-combo weapon, and once you fully assemble the ninja suit you get extra melee attacks.
It doesn't seem like the effects stack like that. Apparently only one of them counts for Katana. I did get the Cowl and Mask for the ninja costume, though. But already used up my katana. I know where to find it again if I need it, though. I'm currently grinding kills in Underground.

Quote:
Also be sure to check out the Uranus Zone. Its entrance is located near the Silver Strip's save point. Look for the giant green alien head; you can't miss it. Go on a hunt for movie posters while you're there, too. The Combo Card you'll find is totally worth it.
I have yet to visit it, but I'll try to get to it soon.

Quote:
And when you get the chance, try combining a sledgehammer with a car battery.
Used this to great effect in the underground. Dat PP gain!

Quote:
ProTip: Next time you restart, be sure to visit the Fortune City Arena around noon on the first day. Also try to get at least a bronze medal on all single player challenges and look for footwear in the Pallisades Mall's Ultimate Playhouse on the first floor. Trust me on this.
Okie doke.
  #196  
Old 03-07-2014, 04:40 PM
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It doesn't seem like the effects stack like that. Apparently only one of them counts for Katana.
That's odd...there should be two magazine icons next to the katana if you have both the Blades and Games magazines. The durability effects do stack, though it's more effective if the weapon is new than if you've already been using it.

Quote:
I did get the Cowl and Mask for the ninja costume, though. But already used up my katana. I know where to find it again if I need it, though. I'm currently grinding kills in Underground.
If you're still looking for the boots, you can find them over in the Uranus Zone's sports shop. You'll get the outfit itself automatically once you've killed 1337 zombies.

You will have to go pay a visit to the locker in the safe house's restroom to change into the full outfit, though. One thing OTR still doesn't have is convenient places to change into special clothes you've earned.
  #197  
Old 03-09-2014, 09:54 AM
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I'm up to Level 17 now. I've gotten a ton of combo cards, a bunch of skill moves (including sweep kick, front kick, knee drop, suplex counter, face crusher, and snap shot), and with a lot of these combo cards I always have a nice shortcut to a level up. Like the Electric Hammer, Laser Sword, or Electric Chair. This also means I'm nearly a stone's throw away from Chuck's progress in DR2 story mode, but with a hell of a lot more cash (over $330,000). I haven't even done more than the one sandbox challenge. Although many of them seem to require prep time, i.e. getting the right weapon since they don't just hand you what you need for the challenge.

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Originally Posted by MetManMas View Post
That's odd...there should be two magazine icons next to the katana if you have both the Blades and Games magazines. The durability effects do stack, though it's more effective if the weapon is new than if you've already been using it.
A wiki says that the Games mag is the only one that affects the katana, which is odd. However, I've seen others that are affected by two mags (like boxing gloves).

Quote:
If you're still looking for the boots, you can find them over in the Uranus Zone's sports shop. You'll get the outfit itself automatically once you've killed 1337 zombies.
Thanks to that wiki, I have a complete Ninja and Psycho outfit, thanks. I see that even though all of the DR2 outfits are in as free finds (or free as in you don't have to pay Real World Money for them--there's still that 2 million dollar in-game currency item), Capcom still made new DLC outfits for OTR. Oh, Capcom. I stumbled upon the Zero boots so I can assume what the rest of the parts are. I had problems with the Psycho Hair until I realized I was looking at a typo and I actually had to go in at midnight. I did get some bonus PP from seeing other movies, though. It's a shame that they didn't actually make fake videos like Remedy did for Max Payne and Alan Wake, but Frank's reactions are almost as good. Although I'm just seeing his upper part of his face because of, well, ninja outfit.

I got the 75 PP sticker cheev and a bunch of photography related cheevs in the process. The ninja outfit is a must, because zombies become a minor annoyance with it on, although they still nip at you when you bump into them and sometimes can surprise you entering a room.

I took out Chuck in the park. He may have had his motorcycle outfitted with chainsaws, but he was no match for Frank West, ninja photographer and his katana!

While Psychopaths stay dead in sandbox unless you reset, I noticed that hostile survivors still respawn. I've killed Janus and Danni twice each. I think it's a bit funny that they haven't changed their speech or animations at all, though. I imagine it would look pretty bad if a neutral observer saw Frank, running into the Royal Flush Plaza with a katana blade, gutting Janus and stealing his money. Or later in the same area, a screaming with desperation, crying Danni running to him and he unloads several shotgun blasts into her stomach until she drops dead. However, the good news is that that this should give me a chance to get another LMG from Doris. I can't seem to find any of them here.

Do some Psychopaths only appear at certain times of day? Because I encountered Boykin once, took a big chunk of health off with the chainsaw bike, but died and he doesn't seem to be there when I return. Hopefully it didn't glitch his respawn. I could always reset the sandbox if that's all I needed, but I like keeping things nice and and tidy.
There is a sniper Psychopath in the central area that seems to only be out at night (I think they even re-use the theme from the convicts in DR1). I've loaded up on a sniper rifle to see if I can take him out but ideally I'd like to see if I can meet him on the roof.

Also, generally AMVs are horrible, but I got a good chuckle out of this one. Especially since I assumed some one surely had made it and searched it out.

But the official OTR trailer is pretty funny, too. Even if it reminds me of those corny Gamestop ones.

I'm a tad disappointed that not all psychopaths seem to be in sandbox mode, but overall, I stick with my original assessment that if you hate playing Dead Rising on a schedule, this is an ideal way to play it, and you can do a story run through either after or use sandbox as a break between story missions. Arguably it kills the replay value, but if I'm going to sink 20+ hours into the game anyway, not spending most of it replaying the first part of the game is preferred.

Uranus Zone does look reeeeally cool, but damn...that framerate drop is unfortunate. I guess because so much is going on that doesn't happen in other sections of the game, but it's still disappointing. The reduced loading times in OTR is welcome. Even running from disc it's faster than the DR2 entirely stored on the HDD.

Plus, it helps with gaining some of the most valuable assets for enjoying Dead Rising--not necessarily just cash and levels, but knowledge. Replaying a DR game with that knowledge is like when Scott Pilgrim comes into the club after dying a few times, and knows just what shortcuts to take. I wish I knew to take a Quick Step into past Psychopath battles (then again, it's something I totally forgot was a thing in DR, cuz it was in DR1).

Last edited by Andrew; 03-09-2014 at 10:08 AM.
  #198  
Old 03-09-2014, 01:01 PM
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Originally Posted by Andrew View Post
I haven't even done more than the one sandbox challenge. Although many of them seem to require prep time, i.e. getting the right weapon since they don't just hand you what you need for the challenge.
If you're thinking of doing the fire or electricity kill challenges, the former is in an area where you've got access to a lot of tools to make fire weapons with, and for the latter making a couple of electric crushers will help a lot.

As for PP challenges, the fire spitter is one of the best weapons to use for them. Once you have its combo card (via level up), you'll get 400PP per kill (this is without combat magazines), and it has 40 shots and can potentially set multiple zombies on fire with one shot, especially big groups.

The Sports Fan outfit or a Drinking magazine will help greatly for the drinking challenge, and if you're wearing the ninja suit there's headwear you can switch into located close to the zombie luring challenges to get rid of its effects.

Quote:
A wiki says that the Games mag is the only one that affects the katana, which is odd. However, I've seen others that are affected by two mags (like boxing gloves).
That's odd...This is the wiki I'm using and the katana does have two icons next to it when you have the Games and Blades magazines.


I stumbled upon the Zero boots so I can assume what the rest of the parts are.

Protoman boots, actually. Anyway, just to let you know, but while you can assemble the full outfit in Sandbox Mode, you can't get the buster/shield weapon to go with it unless you get an S-rank ending in Story Mode. On top of that, the weapon only spawns in Story Mode.

Quote:
The ninja outfit is a must, because zombies become a minor annoyance with it on, although they still nip at you when you bump into them and sometimes can surprise you entering a room.
Yeah, the biggest advantage the ninja suit brings is that most zombies just don't give a shit unless you get too close.

Quote:
While Psychopaths stay dead in sandbox unless you reset, I noticed that hostile survivors still respawn. I've killed Janus and Danni twice each.
Actually, I think Psychopaths do eventually respawn. It just takes longer.

Quote:
Do some Psychopaths only appear at certain times of day? Because I encountered Boykin once, took a big chunk of health off with the chainsaw bike, but died and he doesn't seem to be there when I return. Hopefully it didn't glitch his respawn. I could always reset the sandbox if that's all I needed, but I like keeping things nice and and tidy.
Don't know the exact times, but there's a chance that possible psychopath appearances are linked to certain times of day.

Quote:
There is a sniper Psychopath in the central area that seems to only be out at night (I think they even re-use the theme from the convicts in DR1). I've loaded up on a sniper rifle to see if I can take him out but ideally I'd like to see if I can meet him on the roof.
Half right; there's FOUR sniper psychopaths. All spread across the strip. =(

Three of them are up on rooftops that can be accessed by ladders, while one is in a very nasty position where he's likely to shoot you if you try to climb up to where he is.

Quote:
I'm a tad disappointed that not all psychopaths seem to be in sandbox mode, but overall, I stick with my original assessment that if you hate playing Dead Rising on a schedule, this is an ideal way to play it, and you can do a story run through either after or use sandbox as a break between story missions. Arguably it kills the replay value, but if I'm going to sink 20+ hours into the game anyway, not spending most of it replaying the first part of the game is preferred.
I hear ya, man. There are a few exclusives in story mode (psychopaths and certain locked doors and their contents), but Sandbox Mode is great if you just wanna fuck about instead of worrying about the story or gathering Zombrex.

Quote:
Uranus Zone does look reeeeally cool, but damn...that framerate drop is unfortunate. I guess because so much is going on that doesn't happen in other sections of the game, but it's still disappointing.
Well, yeah. It's a visually busy place, especially with all the rides and attractions.

Quote:
The reduced loading times in OTR is welcome. Even running from disc it's faster than the DR2 entirely stored on the HDD.
Oh yes. The game loads much faster than Dead Rising 2 ever did.

Quote:
Plus, it helps with gaining some of the most valuable assets for enjoying Dead Rising--not necessarily just cash and levels, but knowledge. Replaying a DR game with that knowledge is like when Scott Pilgrim comes into the club after dying a few times, and knows just what shortcuts to take. I wish I knew to take a Quick Step into past Psychopath battles (then again, it's something I totally forgot was a thing in DR, cuz it was in DR1).
Pain killer too, don't forget pain killers.

Also it's good to know to bring gambling magazines along when you're gambling and a bargaining mag or two when you go shopping for expensive goods like vehicle keys. Makes those big prices sting a little less.
  #199  
Old 08-17-2016, 06:23 PM
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In honor of the recent announcement of the PS4 re-releases of DR1, DR2, and DR2: Off The Record (and coincidentally, that Metal Gear thing), I figured what the hell, revive the Dead Rising thread (at least it's the closest I think we had to a catch-all DR thread. I don't think DR3 even got one.)

I never did get around to finishing DR2. I really liked it, so I don't know why. I guess just a ton of newer releases put it aside (as it was, I got it as a Games With Gold release). Also, while I put a ton of time in OTR's sandbox mode, I also never bothered with it's actual story.

So, I decided to go back to where it all began, Dead Rising. I still maintain, this game is an asshole. Really, the A.I. on your typical survivor is some of the worst ever. I've had to bash one upside the head with a bat because it's pathing had him running into a wall forever. You can clear a 20 foot wide gap free of zombies, and you'll have one or more survivors get grabbed and scream for Frank. Giving them weapons seems to make no difference at all.

On the my old abandoned save I was mostly ignoring survivors, but picking it up again recently I went crazy and actually tried to keep them alive. Ended up missing the main story path I needed to take. So now--yeah, that's it. I can restart, I guess, but I think I'll just screw around, killing zombies, killing psychopaths if I run into it. You know, having fun.

So far, I'm really enjoying this approach. I've already gained 3 levels, which will be very helpful if I try going through it again. I've pretty much decided next time around that I will let survivor's join me if they are in my path--beyond that, they're on their own. I'll take the PP boost from them joining up. Beyond that, if they aren't a required rescue, I will point and laugh at them becoming zombie chow.

While I think Dead Rising 2 is a better game in virtually every way, it feels far more like a "game" than DR1. DR1 has a more believable look and atmosphere to me, for some reason. I guess because the mall location in it looks more like a mall I might have might conceivably had 10 years or so ago, when malls were still a thing and not generally falling-apart relics of a bygone age.

Dead Rising 2's Vegas casino atmosphere--yes, it's colorful, fun, and amazing, but there's only a relatively small part of the game's world that looks like that classic shopping mall style.

That is a good thing, of course. DR2 needed to be different and distinct. However, it means that I keep going back to the more flawed and frustrating game, because it feels more familiar to me.

It's sad that we've been told the PS4 re-releases will not have changes to it beyond better framerate and resolution. Dead Rising 1 could have benefited so much from a few tweaks.
  #200  
Old 08-17-2016, 07:30 PM
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Oooh, are they going to make the controls less shitty on the re-released DR1? Because those are the only part of it that really sucked.
  #201  
Old 08-17-2016, 07:44 PM
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It's sad that we've been told the PS4 re-releases will not have changes to it beyond better framerate and resolution.
It's a shame, but $15 for a version of Dead Rising 2: Frank's Non-Canon Wacky Fun Time Edition with easy photo and video sharing is worth it to me.
  #202  
Old 08-17-2016, 07:50 PM
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So you revived a Dead Rising 2 thread...to not talk about Dead Rising 2. Just make a Dead Rising thread.
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