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  #10471  
Old Yesterday, 09:24 AM
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Originally Posted by Büge View Post
A no-win situation is a possibility every commander may face. How we deal with death is at least as important as how we deal with life, wouldn't you say?
Man, how fucking great would it be if the game was designed with the intention that clever players would hack it to get past the final unwinnable scenario?

(This was obviously not actually the case.)
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  #10472  
Old Yesterday, 11:11 AM
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Originally Posted by estragon View Post
There's is definitely a little bit of comedic jankiness. I had a situation where Harry Mudd was both unconscious in the med-bay and also simultaneously still in another room rummaging for salvageable goods, for example.
Much how like the Mudd episodes of TOS weren't very good, the Mudd episode of Judgement Rites is one of the buggier ones, and also not very good. So it's true to the show in that sense.
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Old Yesterday, 02:46 PM
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In contrast, the Trelane episode is both very fun 90s PC adventure game design and probably a more effective approach to the premise than the original episode.

Compared to 25th Anniversary, Judgement Rites takes a more painterly approach to its background design. It's a pretty good looking game.





The puzzles also seem more open: puzzles have more solutions (some better than others), and a lot of objectives and interactions are now optional (either in pursuit of a higher score, or just to experience the world more thoroughly). Unfortunately it runs a little clunkily (at least from GoG). 25th Anniversary ran pretty smoothly, but Judgement Rites seems to leave in mandatory pauses where they're waiting for the now nonexistent CD-ROM to load. It's not the worst thing in the world, but it's too bad because otherwise it seems to definitely be the superior experience.
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