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  #271  
Old 01-11-2019, 06:30 AM
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Discard both. There's probably a team that cares about reds, but it's not us!

Last edited by Gerad; 01-11-2019 at 12:10 PM. Reason: Un-bolded
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  #272  
Old 01-11-2019, 08:18 AM
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Quote:
Originally Posted by Gerad View Post
Discard both. There's probably a team that cares about reds, but it's not us!
Ghostly voice of the paladin: ummm, turtle may appreciate one of those...
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  #273  
Old 01-11-2019, 12:09 PM
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Oh for some reason I thought he was the ghost.

Turtle, you want a red?
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  #274  
Old 01-11-2019, 04:29 PM
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If you want Lucas to heal instead of Rally, it would be a good idea.
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  #275  
Old 01-11-2019, 09:27 PM
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Discard R1. Give highest red to turtle.
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  #276  
Old 01-12-2019, 08:32 AM
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turtle, what are you doing?
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  #277  
Old 01-12-2019, 08:36 AM
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I ask that question all the time.
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  #278  
Old 01-12-2019, 11:36 AM
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Oh right

Discard both, I guess?
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  #279  
Old 01-12-2019, 07:32 PM
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turtle:


Gerad:
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  #280  
Old 01-12-2019, 07:46 PM
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Play two reds for Unleash.

Gerad can probe if he wants? Can we arrange for a heal at all?

I'm not sure how useful Cheer is, since our skills are either 'store the card' which doesn't work with Cheer or 'needs these specific colors' which don't really overlap for anyone except between the paladin and the bard who's already using Cheer.
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  #281  
Old 01-12-2019, 10:04 PM
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I agree that Cheer doesn't seem great for this team.

I thought we were going to be able to get a heal off this round but I can't remember how exactly and I'm not awake enough to go back through the history and work out who has what right now. Remember jp still gets and can trade cards despite being removed from the fight.
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  #282  
Old 01-13-2019, 01:15 AM
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I can pass you my yellow and jp can pass you his green, that's a Minor Heal.

And since there's no rule against targeting removed heroes, as established, we can heal jp with it.
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  #283  
Old 01-13-2019, 08:36 AM
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I can give the yellow instead of the red if needed.

Mind probe
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  #284  
Old 01-13-2019, 08:55 AM
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No, turtle needs your red to use Unleash. He doesn't need the yellow he's giving me for anything.

Speaking of which, Minor Heal on paladin.

Quote:
Originally Posted by Mogri View Post
Your reading is... technically correct. The best kind of correct.

But only because I forgot to specify that you can't target a dead hero with abilities! That seems like a bit of an oversight.
Forgot to say, I would have figured that the hero couldn't be targeted with any abilities but when it specified no enemy abilities I had to assume player abilities were fine.
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  #285  
Old 01-13-2019, 10:32 AM
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Quote:
Originally Posted by aturtledoesbite View Post
I can pass you my yellow and jp can pass you his green, that's a Minor Heal.

And since there's no rule against targeting removed heroes, as established, we can heal jp with it.
I updated the rules, though
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  #286  
Old 01-14-2019, 10:47 AM
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Quote:
Originally Posted by Mogri View Post
I updated the rules, though
Given that you actually can't target the Paladin, who are you targeting instead?
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  #287  
Old 01-14-2019, 11:11 AM
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I'll just target myself and get rid of that one point of damage then.
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  #288  
Old 01-14-2019, 11:46 AM
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Oh, and... what's the plan for the spoils? Seems like you don't want the Bard to learn a third ability, which is probably sensible.
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  #289  
Old 01-14-2019, 11:55 AM
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I'm thinking give Gerad more HP, if everyone's fine with that?
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  #290  
Old 01-14-2019, 12:01 PM
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Fine by me.
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  #291  
Old 01-14-2019, 12:26 PM
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Sure, go for it.
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  #292  
Old 01-14-2019, 01:45 PM
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Mage levels up.

Labyrinth



The dungeon opens into a maze at this point. It could be a waste of time, but still...

Warrior (turtle) - 0/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.


Mage (Gerad) - 0/8
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.


Bard (Lucas) - 0/7
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.
Soothing Song (B? G3): Remove 1 damage from each hero.
Rally (B?): 2 damage. An enemy damaged this way takes 1 extra damage each time it takes damage until the end of the round.


Paladin (jpfriction) - 3/9
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.
Bless (Y4): Remove 1 damage from one hero. The first time that hero deals damage this round, increase that damage by 2.
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  #293  
Old 01-14-2019, 01:49 PM
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Iíve never said no to a maze. Letís find a, I donít know, purple.
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  #294  
Old 01-14-2019, 03:00 PM
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Wait, is "this card" the purple, or the Labyrinth? We don't have anyone who can use the bow skill.
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  #295  
Old 01-14-2019, 03:19 PM
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Yeah I don't think this is worth it.

The spoil is the Labyrinth card, I'm pretty sure.
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  #296  
Old 01-14-2019, 05:56 PM
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Oh I read that wrong, yeah skip it.
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  #297  
Old 01-14-2019, 05:59 PM
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Skiiiiiiiip
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  #298  
Old 01-14-2019, 07:25 PM
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Going the other way takes some time, so you lose P4. (Should've listened to jpfriction??)

Will-o-the-Wisp (0/12)



The party sees light in the distance. Only on approach do they realize their mistake...

Action card: P2 (St. Elmo's Fire)

Warrior (turtle) - 0/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.



Mage (Gerad) - 0/8
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.



Bard (Lucas) - 0/7
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.
Soothing Song (B? G3): Remove 1 damage from each hero.
Rally (B?): 2 damage. An enemy damaged this way takes 1 extra damage each time it takes damage until the end of the round.



Paladin (jpfriction) - 3/9
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.
Bless (Y4): Remove 1 damage from one hero. The first time that hero deals damage this round, increase that damage by 2.
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  #299  
Old 01-14-2019, 07:28 PM
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Discard G2

Plan to Rebuke assuming turtle shares or I draw a yella.
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  #300  
Old 01-14-2019, 08:04 PM
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Discard both

Neither one can hurt the guy!
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