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  #5281  
Old 12-26-2018, 03:25 PM
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Tatterdemalion Tatterdemalion is offline
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...oh, jeez, Gauntlet was my old brainchild. Not intended to replace labyrinths, of course- a lategame variety-infuser with purely-random encounters, not subthemed stuff- but the choices of previewed enclosed encounters still persists.

Seeing my old and incomplete mishmash work hollowed out and draped over an alien skeleton feels as weird as that line is casually morbid. It got the design-entrenched remaining devs to make a bunch of otherwise-rare gimmick encounters on the basic teleporter-choice structure in an extremely randomized fashion, at least. The use of it to kill off a portal vault when so much other problemspace still exists (hi extended) kinda cements how infinitely better I feel not thinking about Crawl on any serious lines, though.

(...the fact that I'm settling for fangames and game mods instead should feel like some sort of regression, but whateverrrr. It's still a better place to be away from This.)
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  #5282  
Old 12-26-2018, 03:55 PM
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Man, now that you mention it, I could totally see this being a cool endgame thing. They could remove the random pandemonium rune for it.
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  #5283  
Old 01-11-2019, 07:39 AM
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I used my last teleport scroll to get into this. And no digging has shown up yet. This is in a released version (0.22)!

First time this has ever happened to me.
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  #5284  
Old 01-11-2019, 08:30 AM
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Blame the vault creator. That area should have been marked no-tele-into.

You could file a bug report if you care enough.
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  #5285  
Old 01-11-2019, 10:27 AM
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I think I will; I already have a Sequell account. This happening in a released version is really crazy to me.
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  #5286  
Old 01-14-2019, 07:08 PM
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Follow-up shouted into the void: I reported it and it was fixed and my save was moved out of the vault in less than two days. Wow, people at my company get paid and we can't fix things nearly that quickly.
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  #5287  
Old 01-14-2019, 07:47 PM
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I mean, I can usually fix things that fast, but they pay several other groups of people (operations and the change control board) to keep me from doing so...
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  #5288  
Old 01-22-2019, 03:57 AM
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Oh boy, looks like the Tournament is on the horzion! Also I'm not sure I like the new changes I'm seeing.

Quote:
The Killer Klown throws klown pie at you. Rhubarb! You feel that there is a Trunk Update!

Hello fellow Klowns and Krawlers, it’s time for another Trunk Update. First let me mention that the tentative date for the 0.23 Release Tournament is February 8th 2019 at 8pm UTC. We’ll make another post if that changes and also when we have a tournament page available.

Now, on to the update:

WebTiles display artifacts reported by many of you have been fixed. The issue was a subtle message ordering bug in our client that became relevant due to recent Chrome changes. Thanks for tracking that down, advil!
A few Nemelex Xobeh changes:
The Deal Four Ability no longer clears your deck, but now has a piety cost.
The Deck of Destruction now has a card limit of 26 instead of 13, and Nemelex gifts Destruction cards more frequently relative to the others.
New icons for Nemelex’s abilities, courtesy of ontoclasm!
Killer Klowns have been reworked:
They now have a Throw Klown Pie LOS-range ability that deals 3d20 damage and afflicts the player with a temporary debuff.
The klown pie debuffs are: -Potions, Silence, Vertigo, Stat Drain, rF-, or (less common) polymorph into bat, pig, or wisp form. Better bring those cancellation and resist potions (if you can still quaff them, LOL)!
Klowns now have highly enchanted and branded clubs instead of af_klown melee, and no longer have fast regen.
Klowns are a bit more common in the Hall of Zot on Zot:5.
Translucent doors have been introduced. You can see through these even when they’re closed! Currently used in Elf and some runed door vaults, but you’ll see more of these in the future. Tiles courtesy of the faerie known as minmay.
Net traps have been Zotified. They now try to net the player whenever anything in LOS steps on one.
All mechanical traps except net traps have been removed from Tomb and the Hall of Zot on Zot:5. Many such traps have been removed from certain Ossuary vaults as well.
A new ghost vault featuring moths of wrath and wrathful warriors that have nice Trog weapon gifts.
New axe and polearm statue tiles for Baileys. They commemorate the removal of mostly unreachable decorative Bailey weapons. I say ‘mostly’ because of course Yermak figured out a way to reach them!
Unspeakable pet dragon cruelty in an Elf vault has been rectified. The dragons now have a clear runed door, allowing their owners access for feeding and play time.
Dispersal traps have a new tile, courtesy of CanOfWorms.
You can no longer win by tripping up stairs with the Orb while confused. Nice try, cheaters, but CBRO admin johnstein caught you red-handed!
Thanks for tuning in! Feature freeze will likely happen shortly before the end of the month, so we may have another trunk update before the release.
These new traps Rebelfire mentioned earlier and the Zot effects sound very unfun, but I guess I need to play some to give it a fair shake. Also if Killer Klowns still blink around then man will they be annoying.
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  #5289  
Old 01-22-2019, 06:06 AM
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aturtledoesbite aturtledoesbite is offline
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Quote:
You can no longer win by tripping up stairs with the Orb while confused. Nice try, cheaters, but CBRO admin johnstein caught you red-handed!
???????
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  #5290  
Old 01-22-2019, 07:20 AM
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Quote:
Net traps have been Zotified. They now try to net the player whenever anything in LOS steps on one.
This was never good or fun. Zot traps at least have the courtesy to announce themselves.

It sounds like a buff to Nemelex, which is nice.
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  #5291  
Old 01-22-2019, 07:35 AM
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I don't quite get the changes to the klowns (the high regen + blinking made them annoying shield walls for nastier things in Zot, stripping the regen for a club just means they die like the rest of the chaff now), but then I haven't played in a looooooong ass time.
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  #5292  
Old 01-22-2019, 07:35 AM
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JBear JBear is offline
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I love the new Klowns from a flavour perspective but they seem like a nightmare mechanically. Getting rF- and silenced in the orb vault would be a bad time, to say nothing of the polymorphs. At the very least I'd advocate for some scroll of random uselessness effects to be mixed into the results pool.

As someone who loves leveraging doors, translucent doors are a frustrating introduction.
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  #5293  
Old 01-22-2019, 07:57 AM
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They can't possibly be as bad as that changelog is suggesting.
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  #5294  
Old 01-22-2019, 08:00 AM
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hard to dodge a +24 (or whatever high number they give it) club
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  #5295  
Old 01-22-2019, 08:34 AM
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Gerad Gerad is offline
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Count me in I guess! I can't imagine I'll have as much time to play as in the past.

Quote:
Originally Posted by aturtledoesbite View Post
???????
I think that was just a joke; they fixed an edge case that very few people probably ever ran into and are playing it up like it was a major exploit.

Quote:
Originally Posted by Mightyblue View Post
hard to dodge a +24 (or whatever high number they give it) club
The enchantment range on their clubs is 8-12, branded 80% of the time (more-or-less random brand).
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  #5296  
Old 02-02-2019, 10:02 AM
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This is coming up sooner than I expected... I'm in as usual, but I'm not sure how much time I'll have to play this time. The first week is okay, but the second week I'll be busier.

The 0.23 Tournament page is up
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  #5297  
Old 02-02-2019, 12:07 PM
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I'll play!
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  #5298  
Old 02-02-2019, 12:38 PM
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And my Ignition/Death Shroud!

Sent from my Pixel 3 using Tapatalk
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  #5299  
Old 02-02-2019, 01:51 PM
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I'm in but also short on time compared to before. I know Capt is too, saw him on CAO yesterday.
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  #5300  
Old 02-02-2019, 05:06 PM
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Yep I'm in, though working nights makes my time limited as well. I'll set up the team as soon as 0.23 gets released on CAO.
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  #5301  
Old 02-02-2019, 11:29 PM
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I'm up for some crawl times.
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  #5302  
Old 02-04-2019, 08:10 PM
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Rebelfire Rebelfire is offline
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im down, too
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  #5303  
Old 02-07-2019, 10:11 PM
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rkdn42 rkdn42 is offline
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CAO has now updated with 0.23. Update your RC files!
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  #5304  
Old 02-07-2019, 11:46 PM
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Hi! Tourney! And I'm not on vacation! So, if there's room, I'm down.
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  #5305  
Old 02-08-2019, 07:36 AM
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Gerad Gerad is offline
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My warmup char died to a klown pie... On Z:5...

But my .rc file is updated and I'm ready!
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  #5306  
Old 02-08-2019, 08:22 AM
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Ok so we have 8 people wanting to play. I'm thinking 2 teams of 4 then? We can always roster shuffle before the lock if we think the 6 best scoring people could place us in the top 10.

I'm not sure how to split up the teams. I guess I could go random unless anyone has a better idea.

Here's who I have with interest so far

CaptBlasto
Gerad
rkdn42
aturtledoesbite
Destil
Sporophyte
Rebelfire
Crut
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  #5307  
Old 02-08-2019, 08:44 PM
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First game for the tournament, first win!

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  #5308  
Old 02-09-2019, 05:15 AM
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Gerad Gerad is offline
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Nice work rk!
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  #5309  
Old 02-09-2019, 05:57 AM
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Grats!

I loaded up the new version today to run some fsims to help a friend decide if her centaur should switch to the +12 fustibalus she found (final verdict: certainly yes in the short-term, unclear in the long-term since a +3 ego longbow starts to outperform it at similar skill levels), and was delighted to see that when you switch weapons now the game intelligently quivers relevant ammo. It's possible that it's been doing this for several versions now, but it was still neat to see! Love to see those little quality of life updates.

ETA:

Looking at the changelog, I see that dungeon-generation seeds are a now a thing. Competitions with fixed dungeons (and probably agreed upon race/class as well, I'd think) might be a fun thing to do in the future!

Edit2: And huge buffs to the Scepter of Torment and the Spriggan's Knife! Wow.
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  #5310  
Old 02-09-2019, 07:46 AM
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First game. First Win!

Wasn't planning on Beogh, but ran into a Orc Priest on D2 and had to convert or die. Conversion was the correct choice!



Looks like we have a sweet spot.

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