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  #121  
Old 11-24-2018, 09:25 AM
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Yesssss, this is a good post. (Edit: at the end of the previous page, dammit.)

Dump! Dump! Dump!
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  #122  
Old 11-24-2018, 09:38 AM
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Wow...I did not know that wrestling game with the world's goofiest Dullahan was originally a Japanese women's wrestling game before it had the license (and sadly, the women) removed. That's unfortunate.

And it's not like there weren't any western-based ladies' wrestling leagues at the time that Sega couldn't have at least tried to get the license for. I mean, GLOW (Gorgeous Ladies Of Wrestling) debuted that very same year, had its pilot episode filmed at the tail end of the previous year!
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  #123  
Old 11-24-2018, 10:12 AM
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This thread is fantastic and I can't believe I haven't seen it before. It's great seeing all this classic cover art, both familiar and unfamiliar, and seeing people talking about what they love about it.

It can be easy to forget the effectiveness of cover art as a form of advertising in these days of digital downloads, but man, now I want to play every single one of those games appearing in Peklo's Akihiro Yamada post on page 2.
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  #124  
Old 11-24-2018, 10:49 AM
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It is notable that the arcade version of Dump Matsumoto (localized by Sunsoft, believe it or not) was kept intact. Most of the wrestlers' names were changed (Suzi Chopstik, ugh), but Dump Matsumoto remained herself.



Also, Fire Pro Queen's Special on the SNES rules. I talk about it a bit here.
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  #125  
Old 11-24-2018, 01:51 PM
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Quote:
Originally Posted by Peklo View Post
So right under the woman with the black mesh sleeves - is that a female Japanese version of Doink the Clown!? (But I guess that character might actually have appeared first.)

Last edited by Torzelbaum; 11-24-2018 at 01:55 PM. Reason: um too many actuallys
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  #126  
Old 11-24-2018, 03:53 PM
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That's Bolshoi Kid A.K.A. Command Bolshoi. She actually debuted in JWP the same year as Doink debuted in WWE, so I guess 1992 was just the year of the wrestling clown. However, she had a much longer and more illustrious career, working for JWP from 1992 until their closure last year and winning several titles. Doink, on the other hand, won 0 titles in the WWE and is generally thought of as a joke (which isn't entirely fair, as evil clown Doink was pretty good, he just got dumb later).
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  #127  
Old 11-25-2018, 05:57 PM
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Death is the ultimate unifier, for humans and everything else that lives. Because of that ubiquity, we're obsessed with portraying it, telling stories about it, endlessly capturing some ineffable aspect of it that helps us process and come to terms with it. Humans being egoists, our visions of death are defined by our own remains and their facsimiles: the skulls and skeletons at the core of our earthly matter. Further contextualization or explication is never needed when imagery this central to our existence is used in visual art, but its essence can be repurposed for varied effect all the same. The following covers feature skulls and skeletons in myriad forms--as the focus, as incidental ornamentation, as a horrific presence, as a humorous aside, as a face in crowd--but they all speak the same universal language. And so the danse macabre goes on.



Majō Densetsu Tsū: Gariusu no Meikyū / JP / MSX / 1987



Maou Golvellius / JP / MSX / 1987



Youma Kourin / JP / MSX / 1989



Last Armageddon / JP / PC Engine CD-ROM² / 1990

Another version of this cover was on my list of favourites. They all use the same core art, but the composition differs between the various platforms's releases.



Alien Storm / JP / Mega Drive / 1991



Rastan Saga / JP / Game Gear / 1991



Nightmare Collection: Dead of the Brain - Shiryō no Sakebi / JP / MSX / 1992



Crest of Wolf / JP / PC Engine Super CD-ROM² / 1993



Death Brade / JP / Super Famicom / 1993



Advanced Dungeon & Dragons: Eye of the Beholder / JP / Super Famicom / 1994



Hiōden: Mamono-tachi tono Chikai / JP / Super Famicom / 1994



Rockman's Soccer / JP / Super Famicom / 1994



Battle Monsters / JP / Saturn / 1995



Jack Bros. no Meiro de Hee-Ho! / JP / Virtual Boy / 1995



Yōkai Buster: Ruka no Daibōken / JP / Super Famicom / 1995

Would you believe this game started life as being about the Jetsons? It was later reworked and reprogrammed to adopt the titular manga license for release in Japan.



Gussun Oyoyo S / JP / Saturn / 1996



Madō Monogatari: Hanamaru Daiyōchienji / JP / Super Famicom / 1996



Doom / JP / Saturn / 1997



Henry Explorers / JP / PlayStation / 1997



Moon Cradle / JP / Saturn / 1997



Mr. Bones / JP / Saturn / 1997



Söldnerschild / JP / Saturn / 1997



Akumajō Dracula X: Gekka no Yasōkyoku / JP / Saturn / 1998



MediEvil: Yomigaetta Gallowmere no Yūsha / JP / PlayStation / 1999



Street Fighter EX3 / JP / PlayStation 2 / 2000

~~~

♪♪♪
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  #128  
Old 11-26-2018, 09:56 PM
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Developer FromSoftware have several distinct and distinguished legacies in the field of video games. They've done mech simulation action games, first-person adventure games, first and third-person roleplaying games, cute mascot games, idiosyncratic horror and fantasy games... their oeuvre is one of the most versatile in existence, and its earliest and most longlasting branch is their loose lineage of dark fantasy games starting with King's Field. King's Field brought to the PlayStation a love of exploring dim and dingy labyrinthine spaces, where the worlds themselves and the creatures inhabiting them were the stars, and this is reflected in the cover art representing the games. As the series and its offshoots diminished over the years and its successor, the Souls series, rose to take its place, the unprecedented and unforeseen mass appeal popularity of this new form of third-person action games also deeply affected the ways in which the series was marketed and promoted. The center stage was no longer devoted to abstract, suggestive visions of the worlds within, but focused solely on the players's avatars or other significant figures, clad in solemn or resolved imagery, poised for the infliction or enduring of violence. As a promise of what to expect in each of the games, they're at the very least exceptionally honest.



King's Field / JP / PlayStation / 1994



King's Field II / JP / PlayStation / 1995

Likely my favourite out of all of these. The columns are part of the typography!



King's Field / JP / PlayStation / 1996



Shadow Tower / JP / PlayStation / 1998



Sword of Moonlight: King's Field Making Tool / JP / PC / 2000



King's Field IV / JP / PlayStation 2 / 2001



Shadow Tower: Abyss / JP / PlayStation 2 / 2003



King's Field: Additional I / JP / PSP / 2006



King's Field: Additional II / JP / PSP / 2006



Demon's Souls / KO / PlayStation 3 / 2009



Demon's Souls / NA / PlayStation 3 / 2009



Dark Souls / JP / PlayStation 3 / 2011



Dark Souls / NA / PlayStation 3 / 2011



Dark Souls: Prepare to Die Edition / EU / PC / 2012



Dark Souls II / JP / PlayStation 3 / 2014



Dark Souls II / NA / PlayStation 3 / 2014



Dark Souls II: Scholar of the First Sin / EU / PlayStation 3 / 2015



Dark Souls II: Scholar of the First Sin / NA / PlayStation 4 / 2015



Bloodborne / NA / PlayStation 4 / 2015



Bloodborne: The Old Hunters Edition / JP / PlayStation 4 / 2015



Bloodborne: Game of the Year Edition / EU / PlayStation 4 / 2015



Dark Souls III / JP / PlayStation 4 / 2016



Dark Souls III: The Fire Fades Edition / JP / PlayStation 4 / 2017



Dark Souls III: The Fire Fades Edition / NA / PlayStation / 2017



Dark Souls III: Complete Edition / CA / PlayStation 4 / 2017



Dark Souls Remastered / JP / PlayStation 4 / 2018
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  #129  
Old 11-27-2018, 07:43 AM
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That Canadian cover for Dark Souls III is...very different from the other Dark Souls covers. Looks like the kinda cover Dark Souls would get if it was an 80s game.
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  #130  
Old 11-27-2018, 12:02 PM
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#20


Dragon Quest: Rocket Slime DS USA

Here Toriyama's more silly style is in full effect with Rocket blasting right into our hearts. Other monsters also mug for the camera in classic freak out modes.
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  #131  
Old 11-27-2018, 12:44 PM
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Is that actually the cover in Canada? I assumed it was a joke. What is going on up there, Canada?
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  #132  
Old 11-27-2018, 02:08 PM
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It's definitely real.

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  #133  
Old 11-27-2018, 10:48 PM
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That... literally is the US cover of King's Field 2 on PS1.

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  #134  
Old 11-28-2018, 07:22 AM
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So I wasn't too far off with thinking it was a retro style cover! It's just a real 90s one instead of a fake 80s one.
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  #135  
Old 11-28-2018, 09:13 AM
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#21


Sam & Max Hit the Road - PC MS-DOS USA

Steve Purcell had contributed to many LucasArts covers such as the Monkey Island series and Sam & Max had served as unofficial company mascots, often riffing in the pages of their print catalogs. Here they took center stage(lane?) as they explored America's highways and byways.
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  #136  
Old 11-29-2018, 12:30 PM
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Shout-outs to tough dudes in sunglasses on NES boxes.





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  #137  
Old 11-29-2018, 06:01 PM
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Shatterhand : the Ultimate BroFist.
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  #138  
Old 11-29-2018, 06:52 PM
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Quote:
Originally Posted by conchobhar View Post
It's definitely real.

here I thought Peklo was playing a clever joke by hiding a King's Field cover out of order
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  #139  
Old 11-30-2018, 11:05 AM
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Shatter Hand and Power Blade seem to be the same man. I feel like this is when a wreslter takes on a new identity, only this time it's the exact same identity.
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  #140  
Old 11-30-2018, 11:10 AM
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Shatterhand is Brutus "The Barber" Beefcake, Power Blade is Brother Bruti.
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  #141  
Old 12-10-2018, 11:35 AM
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To know and explore video game box art is to encounter innumerable approaches to creating and presenting it, and in that vibrant diversity the joy of craft inherent to the medium is most commonly found. In seeking out new and different expressions--almost by way of surreptitious contrast--any game series, ongoing project or creative niche that chooses to maintain a recognizable visual and aesthetical consistency often manages to paradoxically stand out from its more eclectic peers. Here are three series of games that for various differing reasons eked out a signature cover art style through their existences, whether those reasons were rooted in brand-first priorities, personal passion statements or strongly associative marketing strategies.



Pop'n Music / JP / Dreamcast / 1999



Pop'n Music 2 / JP / Dreamcast / 1999



Pop'n Music 3 Append Disc / JP / Dreamcast / 2000



Pop'n Music 4 Append Disc / JP / Dreamcast / 2000



Pop'n Music 5 / JP / PlayStation / 2001



Pop'n Music 6 / JP / PlayStation / 2002



Pop'n Music 7 / JP / PlayStation 2 / 2002



Pop'n Music 8 / JP / PlayStation 2 / 2003



Pop'n Music 9 / JP / PlayStation 2 / 2004



Pop'n Music 10 / JP / PlayStation 2 / 2004



Pop'n Music 11 / JP / PlayStation 2 / 2005



Pop'n Music 12: Iroha / JP / PlayStation 2 / 2006



Pop'n Music 13: Carnival / JP / PlayStation 2 / 2006



Pop'n Music 14: Fever! / JP / PlayStation 2 / 2007



Pop'n Music Portable / JP / PSP / 2010



Pop'n Music Portable 2 / JP / PSP / 2011

~~~



Boku no Natsuyasumi / JP / PlayStation / 2000



Boku no Natsuyasumi 2: Umi no Bouken Hen / JP / PlayStation 2 / 2002



Boku no Natsuyasumi Portable: Mushimushi Hakase to Teppen-yama no Himitsu!! / JP / PSP / 2006



Boku no Natsuyasumi 3: Kitaguni Hen: Chiisana Boku no Dai Sougen / JP / PlayStation 3 / 2007



Boku no Natsuyasumi 4: Seitouchi Shounen Tanteidan, Boku to Himitsu no Chizu / JP / PSP / 2009



Boku no Natsuyasumi Portable 2: Nazo Nazo Shimai to Chinbotsusen no Himitsu / JP / PSP / 2010

~~~



El Dorado Gate Volume 1 / JP / Dreamcast / 2000



El Dorado Gate Volume 2 / JP / Dreamcast / 2000



El Dorado Gate Volume 3 / JP / Dreamcast / 2001



El Dorado Gate Volume 4 / JP / Dreamcast / 2001



El Dorado Gate Volume 5 / JP / Dreamcast / 2001



El Dorado Gate Volume 6 / JP / Dreamcast / 2001



El Dorado Gate Volume 7 / JP / Dreamcast / 2001
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  #142  
Old 01-10-2019, 07:50 AM
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#22


Castlevania/Akumajou Dracula Famicom Disk System, Japan

One of my many near misses. Classy as Konami's NES boxes were, FULL BLEED 4LIFE
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  #143  
Old 01-10-2019, 09:41 AM
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El Dorado Gate looks like Amano (or the person colouring his stuff if it is another party) is unleashing his inner Jojo (especially in vol. 4).
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  #144  
Old 01-11-2019, 11:03 AM
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Playing Kunio-Kun: The World Classics Collection on Switch reminded me that the box Sony did for the NES release of Super Dodge Ball is both great and awful. It looks like they decided Kunio should look more like noted character actor Marshall Bell than a high school student. By contrast, the Famicom art looks... totally fine. (The US arcade flyer is also weird.)





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  #145  
Old 01-11-2019, 05:25 PM
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Quote:
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That guy who is in mid-air with his eyes bugging out - nothing about his position or how he got there makes any sense to me...
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  #146  
Old 01-17-2019, 10:18 PM
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The latest from MLiG is relevant to this thread:

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  #147  
Old 01-31-2019, 01:57 PM
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#23



The Hyrule Fantasy; The Legend of Zelda - Famicom Disk System JPN

The very first Zelda, had nary a hint of chromed gold. Just a determined elf boy arrayed against the wilds of Old Hyrule. The art presented a slightly painterly take on the actual game world. You'll also note Link is positioned over his start point in the overworld map.
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  #148  
Old 02-01-2019, 10:19 AM
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Ok, we need to talk about RE2 cover art.



The original US cover (PS1 shown, but also used for N64, Dreamcast, Gamecube and PC) is a fantastic piece of art, showing a zombie opening a door. Looks like '80s horror VHS art promising a better movie than what you'll get. Except the game IS great.



The PAL territory art was also the same across most original releases, and looks like the poster for an Italian horror movie. I don't like it quite as much as the US, but it's still rad.




The original Japanese release used the same art as the PAL version. But subsequent rereleases got very modern looking art of one or both main characters just standing there. I hate these. Which brings us to...



A boring cover of a character standing there! My copy advertised a reversible cover, but they're both just someone standing in the rain. But this time, Asian territories got...



This is so much better! A total reversal for which territory has the better art! Why didn't the rest of the world get this?! Do they really think a guy looking sad in the rain is going to sell RE2 to people who don't know what RE2 is? Come on, Capcom. The art for Mega Man 11 and the Beat-'Em-Up Bundle were so good!
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  #149  
Old 02-01-2019, 10:49 AM
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I'm guessing that Capcom isn't too concerned about what they use for cover art 'cuz so many sales are in the digital market these days, where they can use multiple images to advertise the same game.

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  #150  
Old 02-01-2019, 12:10 PM
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But then why waste the time and resources on the fantastic Capcom Belt-Action cover?

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