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  #1  
Old 12-10-2018, 12:56 PM
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Mogri Mogri is offline
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Default Let's play us some Deck of Many Dungeons


Deck of Many Dungeons is a game I am working on getting published. It's a card-based, cooperative dungeon crawl for one to four friends. Let's play it.

But how?

Here are rules. Here is video. And here is summary:
  1. Draw an encounter card.
  2. If it's an Event Encounter:
    • Resolve the event according to the instructions on the card
    • Discard the top card of the Encounter Deck
  3. If it's a Combat Encounter:
    • Draw Phase: Each player gets some cards. Draw the top card of the Encounter Deck as the enemy's action card.
    • Discard Phase: Discard cards as desired, draw the same number.
    • Exchange Phase: Everyone can pass a card to someone else.
    • Attack Phase: Use your cards to use heroes' abilities.
    • Enemy Phase: The enemy attacks according to the action card.
    • Cleanup: Shuffle the Hero Deck, discard the action card, and choose whether to flee.
  4. When you get through the Encounter Deck, your next encounter is a boss. Defeat three bosses to win the game.


How we're gonna do this

I'd like to try a four-player game on Adventurer difficulty. If you're interested in playing, choose your hero. Each hero has two sides, so specify A-side or B-side.

Bard



The Bard is a support hero. Bard A has the rare ability to remove damage from allies, but Bard B can tank a bunch of damage by running away from it.


Mage



The Mage is a high-damage hero with a focus on multitarget attacks. Mage A is better against multiple targets right out of the gate, and she has a cheap control option in Mind Probe. Mage B likes to pretend she's a tank.


Paladin



The Paladin is a support hero with a focus on soaking damage. Paladin A is more proactive about damage reduction, and he's great for dealing with enemies that target multiple heroes. Paladin B gets a reliable damage option plus better soak against high-damage single-target attacks.


Ranger



The Ranger is a high-damage hero with the drawback that most of her attacks require two rounds to execute. Ranger A has very reliable high damage output, and Ranger B has a quick attack plus the ability to bypass enemy defenses.


Warrior



The Warrior is a bruiser hero with very reliable single-target damage. Warrior A can put out 5 damage per round with a little luck, and Warrior B focuses on burst damage.


A note for returning players

Some of you have played before, and you're welcome to play again. Whether you do or not, please allow the new players to figure things out on their own. You only get one chance for a blind playtest.

Last edited by Mogri; 12-12-2018 at 08:45 AM.
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  #2  
Old 12-10-2018, 02:12 PM
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aturtledoesbite aturtledoesbite is offline
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I'm technically returning but hell if I remember how to play!

Warrior B if no one else wants Warrior
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  #3  
Old 12-10-2018, 07:26 PM
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I'll play! Mage A please!
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  #4  
Old 12-11-2018, 10:15 AM
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I'll try this as Bard A. All your lives shall be in my hands!
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  #5  
Old 12-11-2018, 12:50 PM
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Paladin and Ranger are still up for grabs.

Last edited by Mogri; 12-12-2018 at 08:45 AM.
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  #6  
Old 12-11-2018, 01:13 PM
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You can put me down for paladin A if no one else volunteers and you want to get started. Other folks should get first dibs, though, you need some new blood in your thread.
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  #7  
Old 12-12-2018, 08:45 AM
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The party is gathered; time to venture forth.


Cyclops



As the party makes their way to the dungeon, they feel the earth move under their feet. An earthquake? No -- it's too rhythmic. It doesn't take long to spot the source, and the source doesn't look happy.

Action card: R3 (Sweep)



Warrior (turtle) - 0/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.



Mage (Gerad) - 0/4
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.



Bard (Lucas) - 0/5
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.


Paladin (jpfriction) - 0/7
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.



It's now the Discard Phase. Choose which cards (if any) you're discarding.
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Old 12-12-2018, 08:52 AM
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Trying to figure this out -- so, to use Magic Missile, I need two cards with the sun icon, any value? And to use the other thing I need any card?
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  #9  
Old 12-12-2018, 09:12 AM
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That's correct. (It's an eyeball, though that's hard to see at that size. Check out the larger card in Lucas's hand.)

In related news...
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Old 12-12-2018, 09:57 AM
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If I'm reading this right, my Minor Heal requires blue, green, and yellow cards, so red and purple are useless to me. Pitch both of them then.

(I should probably read the rules too.)
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Old 12-12-2018, 10:18 AM
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I now know about the exchange phase. Giving my cards away instead seems like a better idea than discarding them. Am I limited in how many cards I exchange or to whom?
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  #12  
Old 12-12-2018, 10:29 AM
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Because I'm partially running this as a blind playtest, I'm going to refrain from offering advice or answering open-ended questions like that. If you can't access the rules from work, then you can ask another player.

I'm happy to answer questions in the form of, "This is my understanding of the rules; is that correct?" (as with Gerad's question above), although if you felt like the rules weren't clear enough, please mention that as well.

(Sorry to do this to you. It's really hard to get blind playtesters, though.)
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  #13  
Old 12-12-2018, 10:39 AM
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Only the one exchange and I think we need the single target damage more. I'll discard the P1 and save the R3 to offer 🐢 in the exchange then.
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Old 12-12-2018, 11:17 AM
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Turtle, do you want my fireball card? Or Lucas, do you want my tree card?

If no to both of these, I'll discard both.
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  #15  
Old 12-12-2018, 11:24 AM
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I think my plan is to keep Y5 for a 2 damage Enrage to set up for a 4 damage Unleash next turn.

Gerad is sadly not gonna be doing much unless he gets the Ps for MM, since his probe would do 0 and therefore not scry.

If Lucas wants my B1, that's fine. You don't have to give me the R3. Instead I would suggest handing your P1 to Gerad while he discards his two looking for another P.
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Old 12-12-2018, 11:42 AM
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Oh, the cyclops has damage reduction so mind probe does nothing. Alright, reversing again to give Gerad the P1 and discard the R3. I'll take the B1 from turtle to store for later so you might as well toss both your cards to try for another purple.

Unless turtle gives the paladin his Y5 so jpfriction can Rebuke then Gerad gives turtle a 5 so he can still use Enrage. I think that will work.
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  #17  
Old 12-12-2018, 12:22 PM
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Rebuke would be solid, since then we'd each take 1 instead of 2. I'm up for that.
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Old 12-12-2018, 12:24 PM
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Either way. I doubt I can contribute directly this round unless turtle throws me an eyeball card and I throw both the others. Happy to keep something for exchange if someone else needs it.
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  #19  
Old 12-12-2018, 02:54 PM
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So, uh, who's discarding what? Sounds like Gerad is discarding both, Lucas is discarding R3, and I'm not sure about turtle or jpfriction.
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  #20  
Old 12-12-2018, 03:08 PM
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I'm gonna discard my B1, I think.
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  #21  
Old 12-12-2018, 03:43 PM
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Sorry, actually working in the field this week. Less time to dick around on TT.

Iíll discard my G2.

edit: yeah, my plan was to beg for that yellow card if I didnít draw one so I can use rebuke.

Last edited by jpfriction; 12-12-2018 at 04:15 PM.
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  #22  
Old 12-12-2018, 04:49 PM
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Warrior (turtle) - 0/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.



Mage (Gerad) - 0/4
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.



Bard (Lucas) - 0/5
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.


Paladin (jpfriction) - 0/7
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.



It occurs to me that I need to reveal your first boss, too. Here it is:


You won't see him for a little while yet.
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  #23  
Old 12-12-2018, 05:01 PM
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but we see him right now

Anyway, if Lucas and Gerad could trade 1s, jp passes a blue to Lucas, and I pass my Y5 to jp, that'll set us up nicely. I'll do one less damage than I could have, but it's worth it to cut the cyclops's damage in half.

I think Magic Missile can double-tap the same enemy? Fireball specifies it can't, anyway, while MM doesn't say.
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  #24  
Old 12-12-2018, 05:25 PM
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Sounds like a good plan to me. Iíll pass B3 to lucas.
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  #25  
Old 12-12-2018, 06:41 PM
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Mogri, do you mind comments and questions in here from the peanut gallery / people who aren't playtesting?
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  #26  
Old 12-12-2018, 09:01 PM
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Go for it!
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  #27  
Old 12-12-2018, 09:59 PM
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So when Cyclops has 6 or more damage does Lash Out do 4 or 7 total damage?

Is this correct - you get extra points (based on difficulty) if you have 1 or 3 players and therefore only have 3 heroes?
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Old 12-12-2018, 10:14 PM
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Quote:
Originally Posted by Torzelbaum View Post
So when Cyclops has 6 or more damage does Lash Out do 4 or 7 total damage?
Good catch. I think it's the latter, and since you have the space, I think adding the word "additional" or "more" after 4 would be a good change.
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  #29  
Old 12-12-2018, 10:26 PM
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aturtledoesbite aturtledoesbite is offline
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But that's what the 'then' is for.

It deals 3 damage immediately.
Then, as in after the 3 damage, if it's taken 6 damage, it deals 4 damage.
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Old 12-12-2018, 11:25 PM
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And yet I still managed to misread it the first time. Additional clarity is good.
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