The Return of Talking Time

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  #61  
Old 08-14-2013, 02:43 AM
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Quote:
Originally Posted by Kalir View Post
Y'know who probably isn't fireproof? That electric jerk from earlier. Go give him the business!
I've added this to my to-do list.

Quote:
Originally Posted by JohnB View Post
Fucking yimmers!
I'd change my user title back for you, but I've got a theme going on at the moment.
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  #62  
Old 08-14-2013, 10:50 AM
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Originally Posted by Mightyblue View Post
Hah, I just realized that bit with Racoon-Tarin spoils and foreshadows the general plot of the game.
The game does not try very hard to hide what is going to happen at the end.
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  #63  
Old 08-14-2013, 11:21 AM
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I demand an animated gif of the full "You got the compass" message, at actual speed once it comes up.

(I love this game, but damn it that doesn't get annoying fast)
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  #64  
Old 08-14-2013, 10:08 PM
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Here's a tip for the Trendy Game: If you line up the crane on the upper left corner of the conveyor belt and gently press A when the thing you want is in the middle of the right side, you'll win every time.

Also I'm expecting .GIFs of you testing out the Magic Powder on the Cuccos and dogs.
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  #65  
Old 08-19-2013, 04:45 AM
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Default Let's Play Link's Awakening, part 4: Link's Tale



And we're back! Before us stands the Tale Keyhole. Will my Tail Key fit?



Yes!



Here's the first level: Tail Cave. I guess I should stop going on about the typo on the keyhole. Anyway, I take a fruitless shot at attacking these potato cyclopses, then go left.



I take on these turtle things. I can't damage them with my sword, but I can knock them back. The holes at the edges of the room do the rest of the work for me. When they die, a key appears and I take it.



Here it is in my inventory. Note that the circle of numbered squares has been replaced by one big square: the dungeon map. I'm to the left of the entrance, but we won't get more detail until I find a map.



In the next room I kill some jellies, which results in the door I came in through reopening.



I open the chest and score a compass! Now I can see where the chests and Nightmare are hidden! This compass has a new feature-- a tone will tell me if a key is hidden in a room when I enter! Pretty sweet. Too bad you guys can't hear it.



Looking at the map, there are now icons for treasures and the boss. Just how a compass does that I don't know. I head back to the entrance and go north.



I kill a few enemies, which gets me nothing, and step on a button. What will happen now?



A chest appears! I score another key, and this time the game tells me what it does.



I meet some new enemies. These skeleton guys jump away when you swing at them. You gotta hit them when they land. Once they're all wiped out, a chest appears!



Rather than pick it up, I go to get the heart that the skeleton dropped onto the wall panel with a picture of a person on it and find myself a room to the north.



I sort the place out.



There's a door to the right that I could unlock with a key, but I want to get that chest, so I take a left back towards the entrance.



I meet some more new enemies: the ball things follow along walls, and the worm moves around the room. I kill the worm and get another key out of the chest.



I try to kill one of the ball things, but no dice.



I head left, kill another worm, and score 20 rupees from a chest.



There's a cracked wall on the left, but my sword is powerless against it. Maybe I shoulda tried the powder on it, but since I'm pretty sure I'll be busting it down with bombs later I didn't think to.



Killing the bats in the next room opens the door and allows me to get back to the room north of the entrance.



Sweet! Now that I have the map, I can see the layout of the dungeon. Rooms I've been to are in white and have nubs on the edges to show doors, the ones I haven't visited are smaller and darker.



I retrace my steps to the north, but head through the locked door this time.



I put in a pretty poor showing in this room. There are two ways available to proceed: north or east. Since I have no way across the gap in the floor at the east (spoiler: yet), I head north.



This room has these three invincible enemies with images of playing card suits on them. They rotate through the four suits, stopping when struck. My task is to stop them all on the same suit. In retrospect, since they start synchronised, I should've waited until they were bunched up and struck them all at once. Instead:



I screw it up repeatedly and lose almost all of my health.



I eventually figure out that I can bump them with my shield instead of swinging the sword, and I stop losing health (just in time). I'm still rubbish at matching them up, though.
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  #66  
Old 08-19-2013, 04:48 AM
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Eventually a miracle happens and I match three. Unfortunately I'd turned off recording by then (I only have so much hard drive space), so screenshots will have to do. What have I won?



Great?



Huh. I don't think I've met the spined ones yet.



I head out to check the left side of the dungeon. On the way I spot this treasure chest.



Two barriers stand between me and that chest: a hole in the ground and that lock box. I've still got two small keys up my sleeve, so the latter is no problem, but I've no way across the hole yet.



I head in the only direction left to me and find another locked door.



I kill the bat easily enough, and am lucky enough to remember the behaviour of the bladed ball on the left of the screen: when I come into line with it (either vertically or horizontally), it slides across the screen at me. I draw it out, but dodge away. Then for some reason I move the square block a space to the left, which stops the ball from reaching me when I move south of it, which is completely useless.



I leave the room and return, and this time I push the block up to protect the path north.



The next room is a simple matter of following behind the glowy things to move forward. I kill the jellies, but they don't drop the life refills I'm so in need of.



A puzzle?



I push the block into formation and the door opens. Nice!



Are these the spined ones? I turn the recording back on:



Unfortunately, in doing so I neglected to keep my shield up, and I lost the last of my hearts. I've been uncertain about how I should approach death for this LP: apparently there's an extra scene in the ending if you beat the game without dying. On the other hand, I'm the kind of gamer who dies a lot. I decided to go for authenticity, so I saved and continued, taking me back to the first room of the dungeon with full health.



I make my way back to the sliding trap.



Ha! Take that! After gloating a bit, I carry on.



This time, it'll be different!



Aww yuss! Bumping the spined ones with my shield flips them over (finally, what I was promised when I first got the shield happens!). This opens them up to being murdered, which causes a set of stairs to appear in the corner of the room.



Before descending I check out the writing on the wall. It's the same message as in the other room.



Going down I find a platforming area! Too bad I can't jump, but fortunately there are ladders to help me out. Goombas prove to be as susceptible to swords as they are to stomps.



In the second room of this area I attempt to drop from the upper platform onto a goomba. It doesn't work out.



Back on the surface I find a heart floating in the sky. However will I get to it?



I spot a chest and get excited, neglecting to notice the traps in the room. Whoops.



My second attempt goes more smoothly.



Nice!



I carefully make my way out to the floating heart.
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  #67  
Old 08-19-2013, 04:49 AM
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I equip my new item and use it to jump, eventually getting my health back.



Now that I've got a bit more control over my aerial movement, I manage some stomps.



I return to the main area of the dungeon. Checking my map, the only unexplored areas left are behind the cracked wall and past the hole in the floor in the room south of the match three puzzle. On my way to the one of those I'm now equipped to get past, I take a detour to reach the chest I couldn't jump to before.



Now you can open the door to the Nightmare's Lair!

I guess the bosses in this game are called Nightmares.



There's nothing to the left, so I head back right. I think that that last screenshot is mid-jump, and not me falling in a hole again.



I make it across.



Here's the mini-boss of the dungeon. It rolls the bumpy bar at you, which you have to jump to avoid.



I don't do so well.



Luckily, it's not a long way back to where I was, and I've been given full health on resurrection.



Things go a little more smoothly this time. The enemy leaves two things behind:



A fairy, which refills my health,



And a teleporter to and from the entrance to the dungeon. That'll come in handy as a shortcut to the boss.



The next room is surrounded by blade traps. I manage to avoid damage and take the stairs down.



Below ground is a pretty creepy little area. If there's anything of use down there, I didn't find it.



I head north, using the Nightmare Key to access the boss chamber. It's not pleased to see me.



In short, I win. In long: this boss is invincible when struck anywhere other than the flashing weak point at the tip of its tail. Hitting it with the sword does knock Link back a bit though, which can spare some damage. The room is lined with holes which I assume lead to the empty chamber beneath the previous room, though I was fortunate enough not to find out for sure. I was too lazy to switch to my shield, so I avoided damage by jumping or by swinging the sword. Or just by taking the hit. After each successful strike on the enemy, it speeds up temporarily. After four hits it dies, leaving behind a heart container which refills my health and increases my limit to four hearts. Nice!



Past the boss room I pick up the instrument the owl told me to find, the Full Moon Cello. That's a pretty big piece of kit to lug around for the rest of the game.



Link is apparently pretty good at cello.



I guess I'm off to the swamp next?



When the game fades back in, I'm outside the cave again.



The first spot of my circle of squares is now filled. I guess I'm about an eighth of the way through the game? Seems like a good place to stop for the day!

Here's where I've been:



To-do:
  • Get strong enough to lift pots.
  • Get strong enough to lift rocks.
    -Enter the building at the north of town.
    -Take the east exit out of town.
    -Go east past the chest in the beach area.
    -Get the chest near the entrance to the Mysterious Forest.
    -Lift the rock next to the pond in the Mysterious Forest.
    -Get into the north cave in the Mysterious Forest.
    -Lift the rock near the piece of heart surrounded by holes in the Mysterious Forest.
    -Go south past the rock near the gravestone next to the witch's hut.
    -Go to Crazy Tracy's place.
    -Do something at Manbo's Pond.
    -Head east from the Gopongo Swamp.
  • Get strong enough to lift skulls.
    -Get the piece of heart in the cave in the Mysterious Forest.
  • Find a way across holes.
    -Get the piece of heart surrounded by holes in the Mysterious Forest.
    -Go east from the witch's hut.
    -Reach the building to the north of the exit from the Mysterious Forest.
    -Go north from the phone booth north of the Mysterious Forest.
  • Win the moving prizes in the Trendy Game.
    -Shield
    -Pouch
    -Heart
    -Rupee
    -Other Rupee
  • Buy a shovel.
    -Dig up Bow Wow's kennel.
    -Dig up the area above the Flying Rooster statue.
    -Dig up the shells on the beach.
    -Dig under the bush surrounded by holes in the Mysterious Forest.
  • Clear the plants in the Gopongo Swamp.
    -Enter the cave in the swamp.
    -Get the chest in the swamp.
  • Do something with BowWow in the Swamp.
  • Do something with the Flying Rooster statue.
  • Do something with the growth near the gravestone next to the witch's hut.
  • Inspect the gravestone next to the witch's hut.
  • Keep a look out for Papahl in the hills later.
  • Find something to do with the ribbon.
  • Trade Sale some canned food for some bananas.
  • Meet Sale's brother.
  • Catch something other than a runt at the fishing pond.
  • Go through the gate next to the Tale Keyhole.
  • Get revenge on the monkey.
  • Kill the electric jelly.
    -Try sword.
    -Try powder.
  • Use powder on:
    -Electric jelly
    -Dogs
    -Chickens
  • Open the chest at the south-east of the beach.
  • Do something at the dead end bit of beach south of the chest.
  • Do something about the bumpy bit of wall on the beach.
  • Do something about the cracked wall in the Tail Cave.
  • Get a magnifying glass.
    -Read 'Dark Secrets and Mysteries of Koholint'.
  • Retrieve the instrument from the Tail Cave.
  • Wake the Wind Fish.
  • Get off the island, I guess?

See you next time!
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  #68  
Old 08-19-2013, 05:23 AM
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This is one of the first of many instances in Link's Awakening where characters from other games show up using their Japanese names. In this case, Moldorms are called Tails in Japan (the boss version is Degu Tail), so the Tail Cave would have been properly localized as "Moldorm Cave."

I also just realized the map layout is in the shape of a Moldorm. Incredible.
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  #69  
Old 08-19-2013, 09:16 AM
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Add to your "to-do" list: come back to Tail Cave with bombs. There's a wall there that could use a good blastin'!
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  #70  
Old 08-19-2013, 09:34 AM
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Quote:
Originally Posted by Eddie View Post
Add to your "to-do" list: come back to Tail Cave with bombs. There's a wall there that could use a good blastin'!
Quote:
Originally Posted by Yimothy View Post
To-do:
  • Get strong enough to lift pots.
  • Get strong enough to lift rocks.
    -Enter the building at the north of town.
    -Take the east exit out of town.
    -Go east past the chest in the beach area.
    -Get the chest near the entrance to the Mysterious Forest.
    -Lift the rock next to the pond in the Mysterious Forest.
    -Get into the north cave in the Mysterious Forest.
    -Lift the rock near the piece of heart surrounded by holes in the Mysterious Forest.
    -Go south past the rock near the gravestone next to the witch's hut.
    -Go to Crazy Tracy's place.
    -Do something at Manbo's Pond.
    -Head east from the Gopongo Swamp.
  • Get strong enough to lift skulls.
    -Get the piece of heart in the cave in the Mysterious Forest.
  • Find a way across holes.
    -Get the piece of heart surrounded by holes in the Mysterious Forest.
    -Go east from the witch's hut.
    -Reach the building to the north of the exit from the Mysterious Forest.
    -Go north from the phone booth north of the Mysterious Forest.
  • Win the moving prizes in the Trendy Game.
    -Shield
    -Pouch
    -Heart
    -Rupee
    -Other Rupee
  • Buy a shovel.
    -Dig up Bow Wow's kennel.
    -Dig up the area above the Flying Rooster statue.
    -Dig up the shells on the beach.
    -Dig under the bush surrounded by holes in the Mysterious Forest.
  • Clear the plants in the Gopongo Swamp.
    -Enter the cave in the swamp.
    -Get the chest in the swamp.
  • Do something with BowWow in the Swamp.
  • Do something with the Flying Rooster statue.
  • Do something with the growth near the gravestone next to the witch's hut.
  • Inspect the gravestone next to the witch's hut.
  • Keep a look out for Papahl in the hills later.
  • Find something to do with the ribbon.
  • Trade Sale some canned food for some bananas.
  • Meet Sale's brother.
  • Catch something other than a runt at the fishing pond.
  • Go through the gate next to the Tale Keyhole.
  • Get revenge on the monkey.
  • Kill the electric jelly.
    -Try sword.
    -Try powder.
  • Use powder on:
    -Electric jelly
    -Dogs
    -Chickens
  • Open the chest at the south-east of the beach.
  • Do something at the dead end bit of beach south of the chest.
  • Do something about the bumpy bit of wall on the beach.
  • Do something about the cracked wall in the Tail Cave.
  • Get a magnifying glass.
    -Read 'Dark Secrets and Mysteries of Koholint'.
  • Retrieve the instrument from the Tail Cave.
  • Wake the Wind Fish.
  • Get off the island, I guess?
(Bolding mine.)
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  #71  
Old 08-19-2013, 09:35 AM
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Link doesn't know about the bombs yet, but it's on there as "Do something about the cracked wall in the Tail Cave."

Kishi, you continue to impress. I don't actually know a lot about this game beyond what I remember from playing it as a kid (or about Zelda games in general, I guess), so I'm loving your contributions.

Last edited by Yimothy; 08-19-2013 at 09:36 AM. Reason: Beaten to the punch!
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  #72  
Old 08-19-2013, 10:20 AM
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The four suits enemies always drop rupees when you freeze them in Diamonds, and they always drop hearts for Hearts.

Goombas always drop hearts when stomped and never drop anything otherwise.
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  #73  
Old 08-19-2013, 10:28 AM
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Quote:
Originally Posted by Yimothy View Post
Link doesn't know about the bombs yet, but it's on there as "Do something about the cracked wall in the Tail Cave."
Once you know how to game the Trendy Game* reliably, you'll be able to get bombs long before you even enter the first dungeon. The shovel's only like, ten plays going for the 30 Rupee prizes, and the bombs go on sale once that's bought.

*
Quote:
Originally Posted by MetManMas View Post
If you line up the crane on the upper left corner of the conveyor belt and gently press A when the thing you want is in the middle of the right side, you'll win every time.
...

Quote:
Also I'm expecting .GIFs of you testing out the Magic Powder on the Cuccos and dogs.
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  #74  
Old 08-19-2013, 10:29 AM
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You can use the Magic Powder on the Energy Balls (or whatever the guys who circle around blocks are called) turns em into fairies as I recall.
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  #75  
Old 08-19-2013, 12:49 PM
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Quote:
Originally Posted by Yimothy View Post
Link doesn't know about the bombs yet, but it's on there as "Do something about the cracked wall in the Tail Cave."
My bad! Checked the list twice and missed it twice!
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  #76  
Old 08-19-2013, 01:11 PM
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This is why Tim Allen is Santa Claus and not Eddie.
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  #77  
Old 08-19-2013, 06:19 PM
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Quote:
Originally Posted by Yimothy View Post


Now that I've got a bit more control over my aerial movement, I manage some stomps.
Mario: Hey! Quit-a biting my style! You leetle pointy-eared sonuvabitch!
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  #78  
Old 08-19-2013, 07:24 PM
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The only thing that would make stomping on those not-goombas better was if the game displayed some nonsense point values for doing so.
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  #79  
Old 08-23-2013, 01:06 PM
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Quote:
Originally Posted by Lucas View Post
Every time I play this, I have to come in to the sword screen from the left side and push that sea urchin to the right far enough that I'll slice it when I pick up the sword and brandish it.

I'm only about 80% sure I remember it working, but I always try, and that's the important thing.
Just wanted to chime in on saying that no only does this work, but the little dude exploding perfectly accentuates the the rest of the scene.

I know because the first time I played I pushed the thing over there by accident and thus made the attempt on every subsequent play through.
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  #80  
Old 08-24-2013, 08:08 PM
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Default Let's Play Link's Awakening, part A: Percy's Awakening



There's been some talk about how I might've handled getting the sword a little better. Well, there's only one thing to do: Send in the Percy.



The game starts much as usual.



Percy wastes no time in getting to the beach.



I push the spikey into position.



That bird shows up.



I get the sword.



Smooth.

And that's Percy for today.

I've already played the next section of the main run, and I'm working on putting the post together. Should be up before long. There'll be a little more Percy after that, but I'm not planning on taking him all the way at present.
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  #81  
Old 08-24-2013, 09:26 PM
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Sorry Boss, I dropped the spiny in the bloodcircle.
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  #82  
Old 09-01-2013, 06:36 AM
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Default Let's Play Link's Awakening, part five: Link's Rescue



Hey guys! We're back! I leave the Tail Cave planning to head for the swamp, like the unexplained text told me to last time.



Hoooot! That is an 'Instrument of the Sirens!'
I have to admit, at first I did not believe you were real...
That instrument, along with the seven others in the set, has the power to wake the Wind Fish! You must collect them all! I was instructed to give you directions...
Your next goal is north, in Goponga Swamp!! Hoot, indeed!"


So like I said, we're heading for the swamp. Still, at least I've got a clear goal now: collect the instruments, wake the fish. Of course, I've also got a whole pile of smaller goals on my to-do list, so the Owl's job may have to wait a bit.



Heading north, I manage a shortcut with the power of my Roc's Feather. That reminds me: several items on my list relate to crossing small holes.



I waste no time in heading back north, towards those unjumped holes.



Hey buddy! It's serious! Yeah, really serious!! Yeah, it is! The Moblins came to the village!Yeah, that's right! A whole gang of Moblins! Then... It's for real! They all went to the house... Yeah, that house, and then they did something at Bow Wow's house!! It was a really bad scene, with the M-m-moblins! So, I mean, ahh!
... ... ... ...
... ... ... ...
It might be faster to find out for yourself what happened!




Whatever's going on, it sounds like bad news. I'd better swing by Bow Wow's place and check it out.



Hey, where's Bow Wow?



Madame BowWow is freaking out, and rightly so. A dog is a family member. I should probably help her.



The little one doesn't seem too upset. Or does. I can't tell.



Ms Ulrira is upset, but losing herself in her work.



Ulrira! ... Well, most Moblins live in the Mysterious Forest, but some live in the caves of Tal Tal Heights... I hope that is what you wanted to know! CLICK!'

Old man Ulrira has some helpful information for me. The Tal Tal Mountain Range is in the upper left of the map. I'm sure that following whatever paths have opened to me now that I can jump will take me there in short order.



we started to live on this island? What do you mean by 'when?' Whoa! The concept just makes my head hurt!

I carry on talking to the village's residents trying to get information about BowWow, but apparently Link has different ideas, asking this kid about the origins of the island's inhabitants.



don' know... call old man Ulrira! Zonk... Snore...

Tarin is still sleeping, but he does give what would be useful advice if I hadn't already followed it.



Marin and the parents haven't changed their dialogue in response to recent events.



This guy also doesn't have his finger on the pulse of the town. Maybe the Moblins only went as far into town as BowWow's house, and the people further in don't know what happened yet?



I return to the store, but I still can't afford the shovel.



I decide to try my luck on the trendy game. BowWow can wait a little while: I'm pretty sure he's invulnerable. Besides, I've had a request regarding this place:

Quote:
Originally Posted by aturtledoesbite View Post
Also, sometime next update, you should see if that Trendy Game shield is the same as the one you have or an upgraded version.
Let me see what I can do:




Nope, still L-1. Nice to know I can mark it as my own, though. I'm gonna keep going with this, see if my streak of luck can continue:



Oh yeah! More powder! Yes, after a rough start a few updates ago, it seems that I've figured out the trick to the Trendy Game!
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  #83  
Old 09-01-2013, 06:38 AM
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That seems like a pretty poor trade for ten rupees, especially when the other shop sells three for the same price without any risk of losing.



I pick up sixty rupees clearing out the last couple items. Well, forty rupees after you take out the money spent to play the game these two times.



Well, my amazing skills have cleaned the place out. Yes, I'm just that good. Oh, what's that, MetManMas?

Quote:
Originally Posted by MetManMas View Post
Here's a tip for the Trendy Game: If you line up the crane on the upper left corner of the conveyor belt and gently press A when the thing you want is in the middle of the right side, you'll win every time.
You're saying I only managed this feat because of your tip? I guess that that's true. Thanks!



A quick trip outside and back inside later, the storekeeper has refilled his wares.



I fill up on magic powder and then grind for cash until I can afford the shovel. Hopefully I can avoid doing this in future.



I return to the shop and make a purchase.



Outside I equip my new toy and start making holes.



I remember that there were a few floor tiles just above this screen that I thought were suspicious and in need of a good digging:



Unfortunately I fail to turn anything up. Oh well.



I also wanted to dig up these bones:



Turns out I can't dig that square, but I find a secret seashell in a different part of the floor. A score's a score, so I'm happy with that.



I return to the shop. Since I took the shovel, they've gotten new stock in.



Rupees! Come back when you have the cash!

Unfortunately, this item is beyond my means. I could spend a while at the Trendy Game, but I think I'll skip that and come back later in the game.



This item is much more affordable.



I go so far as to buy it twice. But what do these 'bombs' do?



Nice! Looks like I've got some cracked walls to explode! But first, what else can I do in town?

Quote:
Originally Posted by MetManMas View Post
Also I'm expecting .GIFs of you testing out the Magic Powder on the Cuccos and dogs.
I'm not sure I like where this is going, but I owe MetManMas one for the Trendy Game tip. There's a dog on this screen, but I don't want Marin to see me do this, so I move away:



Oh. No, I'm not proud of this.



I feel sick. Oh, this is not right. Why did I do that?



Popping inside a building and out again restores the murdered animals to life, but I still feel guilty.



I attempt to relieve my conscience by killing some aquatic life instead, but I'm broke and the fisherman won't let me.
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  #84  
Old 09-01-2013, 06:40 AM
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Yimothy Yimothy is online now
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I decide to blow some stuff up down by the beach to take the edge off. These kids give me their full spiel again, but I ignore them and keep moving south.



Once I reach the beach I try digging up a shell in the sand, but it doesn't score me a secret seashell. Oh well. Not to be beaten, I dig up the rest of the beach. I don't find one in the rest of the sand either.



Nothing under the flotsam.



I keep digging where the shells are, but still no joy.



There's that bumpy cliff! Time for explosions:



Sweet, a hidden cave!



Doesn't seem to be anything in here, unfortunately.



Digging, powdering, and jumping all get me nowhere.



I move on and reencounter that damned monkey.



Still can't seem to hurt it.



I carry on digging up the beach. I get the odd heart or rupee, but no secret shells.



I take a shot at bombing Sale's pots, but it doesn't work. Then I head for Tail Cave again.



I head back to the cracked wall:



Big success!



I pick up the secret seashell I've been searching for all along, then I fall in a pit for some reason. Twice.



About to leave, I remember something:

Quote:
Originally Posted by Mightyblue View Post
You can use the Magic Powder on the Energy Balls (or whatever the guys who circle around blocks are called) turns em into fairies as I recall.


Doesn't seem to be working for me.



Bombs don't work either. Oh well.



I head back to town with one thing in mind: Now that I have some rupees, I can go fishing!



This runt blocks the path to the bigger fish beneath it. Is it possible to catch the bigger one without first catching the little one? Dunno.



A lunker! Nice! So far I've spent 20 rupees to win 25. Hooray!
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  #85  
Old 09-01-2013, 06:42 AM
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Yimothy Yimothy is online now
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I clear out a couple more runts to clear a path to the big one right underneath me.



This one takes a little while. Turns out that the fishing controls are fairly simple: you can press left or right while the hook is in the air. Once it hits the water it'll sink, and you can pull the line to bring it up and slightly towards yourself. To reach the fish under myself I have to slowly pull the line in close to it.



Since the lake is cleared out, I decline to fish again. In retrospect, I should've seen if he would've ripped me off or not. That piece of heart puts me a step closer to increasing my maximum heart containers. Two more should do it!



I head back into the forest. On the next screen is the strange hole formation that I thought was a clue:



Maybe it wasn't, though. I dig it up, then blow it up, and it gets me nowhere. Oh well.



I score another piece of heart, making me three quarters of the way to a new heart container. Nice!



I return to the electric jelly. Time for murder!



It doesn't go as expected. The powder seems to stun the enemy, but that allows me to talk to it rather than attack it. It's got some strange things to say. Unfortunately I wind up attacking it a few times trying to talk and I die. Even more unfortunately, the last door I went through was the entrance to Tail Cave, so that's where I respawn.



I stop through the forest cave to save myself some time next time I die.



I try to solve the mystery of this floor tile, but my powder and shovel reveal nothing. Maybe it's just a meaningless plant?



I jump past the hole next to the witch's hut to reach this signpost.



The way to Ukuku Prairie is blocked, but I do get a glimpse of a tempting stairway to the underground. Also I fight seemingly endless zombies coming up from underground.



Heading right I find a spooky cemetery full of ghosts. Walking near a gravestone makes a ghost appear. I didn't screenshot it very well, but at one point I hit one ghost and all three ghosts onscreen died at once for some reason.



I try pushing on all the graves because I figure one of them will slide aside to reveal a stairway.



All I get is more ghosts.



Ghosts everywhere!



Zombies also show up. I move on.



I have a pretty unfortunate encounter with some more ghosts. As I'm running out of health one drops a fairy, and I get killed trying to reach it. Luckily I swung through the witch's hut on the way here, so I'm only put back a few screens.



I don't bother fighting so much in the cemetery this time.



North of the cemetery are these trees full of crows. I thought that this hole might lead somewhere, but no such luck.
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  #86  
Old 09-01-2013, 06:44 AM
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Yimothy Yimothy is online now
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Going down gets me back to the witch's hut. Heading right reveals that I can only progess to the north.



I try to fight crows and it doesn't go well.



I head back through the area and go north. Tal Tal Heights? Isn't that where the moblins are? Oh no! Have I progressed with the game without first doing all the side stuff available to me? I still haven't checked out the building north of the mysterious forest!



I find a cave. Outside it is an owl (statue?) with a cryptic message about the thing I'm trying to wake. I'm not surprised that it's not wind, but not a fish? Madness! On the other hand, its egg is on top of a mountain rather than under the sea.



I step inside.



This jerk greets me. I switch to sword and shield and show 'im who's boss. He gets a couple hits in, but I come out on top.



In the next room I fight several ordinary moblins. Two of them drop hearts, getting me back to a respectable health total.



In the next room I meet the boss moblin. His reaction seems kind of paranoid, but it's also accurate.



He shoots arrows at me and is immune to my sword. He also charges, which I can take on my shield. Still, I've played video games before, I know how this works. I'll let him charge the wall and he'll be stunned, allowing me to get hits in:



What the what? That's not how this works!



I avoid closing in on him, and he comes to me before charging. This time he's close enough that he hits the wall, and I then hit him. I only manage one strike before he gets back to his feet.



I fail a dodge and take some damage.



I score another four hits. This guy's tough!



I cop a charge on my shield, missing the chance to strike, but I get a hit in the next time.



A few more shots finish the job. Finally! I think maybe this would've been quicker if I'd used the spin attack.



In the last room of the cave I find BowWow tied to a rock. Poor dear!



I lead him out of the cave.



Seems like a good place to stop for the day! I'm right next to the swamp now, though I think heavy rocks will block my entry to it. I've got more exploration to do to the north and east of where I am now, as well as to the north of the other side of the swamp.

The map:



I think TT should automatically downsize this image to fit your browser window. You can get the full thing by clicking on it. If anyone's having trouble let me know, I can post a smaller version with a link to full size if necessary.

To-do:
  • Get strong enough to lift pots.
  • Get strong enough to lift rocks.
    -Enter the building at the north of town.
    -Take the east exit out of town.
    -Go east past the chest in the beach area.
    -Get the chest near the entrance to the Mysterious Forest.
    -Lift the rock next to the pond in the Mysterious Forest.
    -Get into the north cave in the Mysterious Forest.
    -Lift the rock near the piece of heart surrounded by holes in the Mysterious Forest.
    -Go south past the rock near the gravestone next to the witch's hut.
    -Go to Crazy Tracy's place.
    -Do something at Manbo's Pond.
    -Head east from the Gopongo Swamp.
    -Enter Ukuku Prairie
    -Go down the stairs surrounded by rocks south of the Witch's hut.
    -Lift the rocks in the crow forest.
  • Get strong enough to lift skulls.
    -Get the piece of heart in the cave in the Mysterious Forest.
  • Find a way across holes.
    -Get the piece of heart surrounded by holes in the Mysterious Forest.
    -Go east from the witch's hut.
    -Reach the building to the north of the exit from the Mysterious Forest.
    -Go north from the phone booth north of the Mysterious Forest.
  • Win the moving prizes in the Trendy Game.
    -Shield
    -Pouch
    -Heart
    -Rupee
    -Other Rupee
  • Buy a shovel.
    -Dig up Bow Wow's kennel.
    -Dig up the area above the Flying Rooster statue.
    -Dig up the shells on the beach.
    -Dig under the bush surrounded by holes in the Mysterious Forest.
  • Clear the plants in the Gopongo Swamp.
    -Enter the cave in the swamp.
    -Get the chest in the swamp.
  • Rescue BowWow from Moblins.
  • Do something with BowWow in the Swamp.
  • Do something with the Flying Rooster statue.
  • Do something with the growth near the gravestone next to the witch's hut.
  • Inspect the gravestone next to the witch's hut.
  • Keep a look out for Papahl in the hills later.
  • Find something to do with the ribbon.
  • Trade Sale some canned food for some bananas.
  • Meet Sale's brother.
  • Catch something other than a runt at the fishing pond.
  • Get revenge on the monkey.
  • Kill the electric jelly.
    -Try sword.
    -Try powder.
    -Try arrows.
  • Use powder on:
    -Electric jelly.
    -Glowing ball thingos.
    -Dogs.
    -Chickens.
  • Open the chest at the south-east of the beach.
  • Do something at the dead end bit of beach south of the chest.
  • Do something about the bumpy bit of wall on the beach.
  • Do something in the cave on the beach.
  • Do something about the cracked wall in the Tail Cave.
  • Get a magnifying glass.
    -Read 'Dark Secrets and Mysteries of Koholint'.
  • Find the seven remaining instruments.
  • Wake the Wind Fish.
  • Get off the island, I guess?

Next time:
Might as well take BowWow for a walk.
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  #87  
Old 09-01-2013, 11:02 AM
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Kalir Kalir is offline
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Did that dog-chomp in the doghouse next to Meowmeow's place even know what was going on? It's like if Cinderella wasn't able to go to the ball, except instead of a ball it was a kidnapping by a paranoid bulldogman.

Also: if Cinderella had human remains just casually lying around her place like it was no big deal.
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  #88  
Old 09-01-2013, 12:50 PM
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Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Kalir View Post
Also: if Cinderella had human remains just casually lying around her place like it was no big deal.
Wow... That is one wicked step-family.
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  #89  
Old 09-01-2013, 01:39 PM
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Dawnswalker Dawnswalker is offline
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I was playing the DX version of this for the first time in years last night, and I discovered two things:

1) The Triangle of Power will kill the Tail Cave boss in two hits.
2) Rupees now have colours, but the single rupee is blue and not green! How dare you violate Zelda canon Nintendo etc. etc.

And speaking of the dog-chomp/chainless chomp/puppy chomp in the doghouse, maybe you should get to know it better. Strike up a conversation some time!
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  #90  
Old 09-01-2013, 04:49 PM
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Kishi Kishi is online now
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It can display millions of polygons!
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