The Return of Talking Time

Go Back   The Return of Talking Time > Talking about media > Let's Play Already

Reply
 
Thread Tools Display Modes
  #211  
Old 01-11-2018, 06:08 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 18-5

Part 5 of an update that started on the previous page.



This is the easiest Kanon fight, and, bad news, she will still absolutely #$^& you up. Kanon is very fast and very strong, and your only saving grace is that her attacks are entirely physical, so you might get a lucky miss or counter. Other than that, your best bet is probably to max Lilka’s speed with spells, and rely on her Level 2 healing spell. Tim’s First Aid will go always go first, but Kanon doesn’t attack the whole party, she just hits one party member really hard. Thus, First Aid probably won’t heal one party member enough to keep said member alive. Other than that hiccup, though, it’s just a matter of hurting and healing as much as possible.



Kanon is one bad mama jama, but she should be survivable at this point.



Take that, strange robot lady!



“But this isn't over yet. I will fulfill my oath to myself! ...My oath to kill all monsters! I will hunt you down, no matter where you run to!”



She seems nice.



Kanon just tosses in this nugget that will never be revisited again. And why are you talking to Vinsfeld about Brads and Billys, young lady?



Toodles!



So, nothing more to do here. May as well at least get out of this haunted mansion.



And Irving isn’t offering much in the way of insight. Guess it’s time to hang out in town until something else explodes again.



“Okay, we’re back in Quartly. Have a mission for us now?”



“Where in the desert?”



“Dammit!”



So, with absolutely no directions, you’re expected to wander over the desert area south of Quartly and hope for the best. Side note: this whole “radar” system is getting old.



Here we are.



Bad guy cutscene!



Thanks, Vinny!



Man, Vinsfeld really knows how to cut and run.



…. What?



That’s what I said!



Double what?



These two have a really weird relationship.



Maybe he just asks all his subordinates if they hate him?



Maybe not.

Okay, on that cheery note, we’re going to break for this update, as the next one is going to be rather… explosive.

Next time on Wild Arms 2: Brad shows his true colors/internal organs.
Reply With Quote
  #212  
Old 01-12-2018, 01:36 PM
SpoonyBardOL's Avatar
SpoonyBardOL SpoonyBardOL is offline
I. Love. It.
 
Join Date: Jul 2008
Location: Newfie Land
Posts: 15,288
Default

Oh! It's been awhile since I had to bring up new music of note, here's a new track!

Battle vs Kanon

Kanon gets her very own battle theme, and it's quite good! Has this sort of tragic determination behind it, I dig it a lot.

I did not know Kanon showed up in other Wild ARMS games. To go through the trouble of adding her but NOT making her a kickass cyborg... it's just like, what's even the point?
Reply With Quote
  #213  
Old 01-12-2018, 01:56 PM
dammanmi's Avatar
dammanmi dammanmi is offline
Member
 
Join Date: May 2014
Posts: 86
Default

Quote:
Originally Posted by SpoonyBardOL View Post
Oh! It's been awhile since I had to bring up new music of note, here's a new track!

Battle vs Kanon

Kanon gets her very own battle theme, and it's quite good! Has this sort of tragic determination behind it, I dig it a lot.

I did not know Kanon showed up in other Wild ARMS games. To go through the trouble of adding her but NOT making her a kickass cyborg... it's just like, what's even the point?
Oh that IS good. It's got hints of tragedy, dramatic intrigue, ferocity. My Wild Arms education is coming completely at Goggle Bob's hopefully capable hands, but this certainly paints Kanon as a dynamic character.
Reply With Quote
  #214  
Old 01-12-2018, 02:04 PM
Mightyblue's Avatar
Mightyblue Mightyblue is offline
Are You Sure About That?
 
Join Date: Jun 2007
Location: Somewhere cold. And frosty.
Posts: 21,328
Default

She's probably got the most in-depth backstory in the game of pretty much any N/PC with the possible exception of Maribel.
Reply With Quote
  #215  
Old 01-19-2018, 01:37 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-1

Previously on Wild Arms: Kanon tricked us into lurking around an old castle, and we got to learn more about Brad’s past. You ever notice how a “mysterious character” on a television show always gets a flashback to their torrid history before they randomly kick the bucket? Don’t know why, I just happened to think about that.



Anyway, on to Odessa’s “secret” Alchemic Plant.



And, apparently, we’ve been discovered seven seconds after entering the front door. Note for next time: don’t use the friggen front door.



The Alchemic Plant is another dungeon that has a variety of a whole two “random” monsters. We either get robot samurai white, or robot samurai black. They’re not very exciting.



Oh yeah, so Ashley thinks Odessa has been tipped off about their invasion, and it could potentially be Brad feeding Odessa information. It couldn’t be that Odessa has an entire security system set up for this entire eventuality.



Like Liz & Ard’s bridge, this area doesn’t have “real” random encounters, it just has a series of floating orbs that instigate battles on contact. The walkways in this area are a lot narrower than the bridge, so encounters are slightly more difficult to avoid… but they’re still not much of a threat. I guess fight for the EXP if you feel like it.



Try not to fall into any giant, open pits, though.



Red orbs move faster than silver orbs… just not fast enough.



… Who designed this place?



Here’s a black/white duo for posterity.



So the basic “trick” for the first part of this dungeon is that the walkways are very narrow, and you’re expected to properly navigate a maze with many “only choice is to fall in a pit” dead ends. If you’ve got mastery of the camera, it shouldn’t be too hard to find your way, though.



It’s a little more difficult to avoid the monsters, though.



See, here’s a good point where, should you not rotate the camera, you’d never know the path to the right is a dead end. Same for the left, even though we can’t immediately see it.



Done with that for the moment.



Hey! No camping!



Odessa stamped their logo all over their secret base. Vinsfeld knows that branding is important.



Aw, the previous area looks so small from up here.



There is a lot of walking in this dungeon.



Finally! We’re at the Odessa Bat Computer!



Brad? Since when are you the computer genius? I guess the Slayheim Liberation Army had an excellent CS program.



Let’s split up in the middle of the enemy base! That always works well!



So Brad leaves the party to stand here and press buttons for the next half hour. God speed, Brad!



Ashley, I swear to God…



Dungeon Part 2: For Lack of a Brad.



And we get like six steps forward before being attacked by an invincible robot.



That stings!

CONTINUED NEXT POST
Reply With Quote
  #216  
Old 01-19-2018, 01:43 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-2



A random robot is thwarting our advances (I hate those things), so let’s see what’s in the back.



Found an Odessa dude camping out, but Ashley isn’t so much into enhanced interrogation.



So this is cool…



The “call” command has, thus far, only been used for contacting home base and getting a lead on our next objective. It has basically been nothing more than a hint system up to this point…



But now it can now be used to spy on Odessa conversations! Neat! This will be the gimmick of the second part of this dungeon, and the robot and its manager are basically the tutorial portion.



Doesn’t like temperature changes, eh? Time to alternate Lilka’s fire and ice rods to blast a bot.



From here on, we’ve got larger hallways with many closed doors. The call command is going to get a workout.



Lilka, you snoop.



It is a wonder that Odessa has been this successful.



Sneaking around… here we are.



Well, I have no idea what any of this means.



But I can take a wild guess where it’s supposed to be used.



We might have the cipher, but we still need the password. Moving on.



Another door, another excuse to spy on nitwits.



… Is that supposed to mean something?



Ooooooh now I get it. Look at the letters vertically.



QOW is one column, then one column back is ONM, that means the next password should be…



ISK



Legitimately, if you can’t quite figure out how the vertical reading works for that puzzle, you’re probably going to be stuck for a while. The code book looks like a jumble or letter-replacement puzzle, but it’s basically just a matter of picking out the pattern immediately.



Now we’ve got a save room with exits on three sides (well, technically four, but we just came from one door). Let’s try heading left to start.



Guess what it’s time for!



Hey, this guy is talking to head honcho Antenora herself. Let’s remember that for later.



More walking around angry orbs.



Yay! Listening!

CONTINUED NEXT POST
Reply With Quote
  #217  
Old 01-19-2018, 01:49 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-3



This is some scintillating conversation.



How about this door?



Ugh. So boring. Be interesting, random dudes!



Aaaaand we’re back in the central room. Guess we just did a lap around the place.



And the central exit is a door with a voice lock. Only Antenora can open this giant vault of a room? Okay, let’s go steal someone’s voice.



After dodging an infinite number of orbs.



Seriously? Are any of these door conversations going to be at all worthwhile?



How about this door…



Recorder, eh? Of course, we’re not allowed in the room.



In typical JRPG logic, we have to go listen to a bunch of stupid conversations again until we get…



There, an excuse for these losers to get out of their damn rooms.



Now the majority of the doors are unlocked and unoccupied, and we can sneak in to grab…



This is not a flute.



Now we double back to the Antenora door…



Listen in on her being a jerk to some poor clod…



Let the game remind us exactly what we’re doing…



Use the damn recorder…



YES, I KNOW!



Antenora’s voice is +2 attack and +10 defense.



Now back to the giant door…



Is Cocytus her rank or last name? Stupid door.



Ashley is sad he found a way to outwit an extensive security system.



Hey! I know this spot! We’re in the cutscene place! We are in Odessa’s base! Cool!



Ashley knows this because he has energy reactor detecting powers.



Who should appear behind the door that opens only for Antenora but Antenora!

CONTINUED NEXT POST
Reply With Quote
  #218  
Old 01-19-2018, 01:56 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-4



Antenora… has her own harem of gimps? Okay, yeah, Vinny likes them kinks.



Yeah, we all knew where this was going.



Antenora Boss Fight #2.



In retrospect, it is kind of obvious that Antenora’s weapons are supposed to be literally threads. In my defense, though, “threads” isn’t exactly an exciting weapon (outside of Blade Runner, at least).



Threads really look like lasers!



The fresh new problem of this fight is that Brad is now MIA, so we’re stuck with two mages and Ashley. As such, it’s probably a good idea to pump Ashley full of FP until he mighty morphs into Knight Blazer, so then he can do enough damage for the whole party. Tim is really lackluster on the offense at this point, so stick him on healing, and let Lilka, I don’t know, play with some marbles or something. Maybe cast a fire spell? That could work.



Eat laser sword, lady!



Strangely, Odessa leaders never drop any cash. I guess they really are a poor terrorist organization.



Thanks for the tip, jerk!



Oh no!



Brad! Say it ain’t so!



It’s not great, Ant.



…. What the hell?



What? Antenora, this is crazy.



Okay, so you can perfectly clone Brad, and the best you could do with that technology is screw with Ashley, once, in an alley? Even assuming these doppelgangers can only simulate Brad (and not, say, a country’s leader) couldn’t Odessa have, I don’t know, organized an army of Brads? Or had the DoppelBrad actually “for real” infiltrate the party? Or sneak into Valeria Chateau and detonate the place while ARMS was across the planet? Or… literally anything else!?



And why the hell did you reveal the plan now? You could have just kept ARMS thinking they had a traitor! You could have doppled other ARMS members and torn ARMS apart! And you didn’t stir up that much distrust! You just kinda annoyed Ashley a bit! Tim and Lilka didn’t have a clue!



And Real Brad is right here now anyway!



Okay, I guess that’s why they never got a Brad Clone army together.



If you look closely, you will notice that the Dopples are slightly greener than OG Brad.



If you look closely, you will notice that the Dopples are slightly greener than OG Brad.



The real doppelgangers were the friends we made along the way.



“I trust Brad #5!”



Brad! Could you have at least waited until we were maybe ten feet away from the inter-dimensional bomb!?



And we’re fine!



Queen Dopplepopolis teleports away. Why can’t we ever do that!?

CONTINUED NEXT POST
Reply With Quote
  #219  
Old 01-19-2018, 02:04 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-5



Really? We have like six other ways to destroy this base. Tim can still summon gods, Ashley.



Brad has a bazooka! And a missile launcher!



And he could probably punch this place to death.



And he’s got a bomb on his neck that he can never remove.



Wait! That’s the worst plan!



Oh, good, the Dopple Bros are back in action.



Somewhere in there, I guess someone noted that Eat My Dust only could only blow up the floor or something (this absolutely never happened). Being at ground zero for Brad’s newest blast won’t do your internal organs any favors.



Dammit! Stop trying to be Billy! Or maybe Brad!



“Don’t worry, guys, my neck explodes all the time.”



Sayonara, space cowboy.



“I’m not crying, you’re crying, Lilka.”
“No, I’m not.”



Brad is walking away really slowly.



Not pictured: Ashley and company having to walk backwards through that whole stupid dungeon.



It sure happened a lot in Final Fantasy 4.



If you’re going to explode, at least do it in the proper exploding room.



“He” was stopping a bomb, Brad. You are a bomb.



Meh, I’m sure Brad will be fine.



Juuuuuust fine.



Gonna come out of there aaaaaany minute.



Probably just in the bathroom. He’ll be back soon. Real soon. He probably escaped, and it was a different bomb that…



Oh.



Maybe he…



Oh. Brad is dead now.



Meet the new ARMS, now with a much lower average age.



Irving? God.

CONTINUED NEXT POST
Reply With Quote
  #220  
Old 01-19-2018, 02:07 PM
GoggleBob's Avatar
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,255
Default Wild Arms 2 19-6



“No. That was the old mission.”

Which reminds me!

ARMS Mission #14:
Blow up the Odessa Alchemical Plant
Status: Success!
Notes: (Sobs uncontrollably)



Reckless carnage! It’s what Brad would have wanted.



Yeah, Tim, stop being sad about making a new friend and then watching helplessly as he nobly committed suicide.



Anyway, actual mission, we’ve got a literal escort mission ahead of us.



“Yep! Any other questions?”



… Isn’t that just a train?



Yeah! ARMS lives on! Now! … Uh… next time!

Next time on Wild Arms 2: Murder on the ARMS Express.
Reply With Quote
  #221  
Old 01-19-2018, 05:43 PM
SpoonyBardOL's Avatar
SpoonyBardOL SpoonyBardOL is offline
I. Love. It.
 
Join Date: Jul 2008
Location: Newfie Land
Posts: 15,288
Default

Wow, Odessa is, uh.... really bad at what they do, huh?

I'd swear they were doing this on purpose! ....Hee.
Reply With Quote
Reply

Tags
triumphs of localization , with liz and ard

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:22 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Your posts ©you, 2007