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  #301  
Old 01-14-2019, 10:15 PM
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aturtledoesbite aturtledoesbite is offline
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Discard Y2

whatever i draw

Pass Y1 to jpfriction
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  #302  
Old 01-15-2019, 07:26 AM
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Discard both.
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  #303  
Old 01-15-2019, 09:14 AM
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turtle:


Gerad:


Lucas:


jpfriction:
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  #304  
Old 01-15-2019, 09:28 AM
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Rebuke
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  #305  
Old 01-15-2019, 09:29 AM
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Pass Y5 to turtle, mind probe with B4.
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  #306  
Old 01-15-2019, 09:31 AM
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Inspire B2
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  #307  
Old 01-15-2019, 09:47 AM
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Enrage with Y5
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  #308  
Old 01-15-2019, 11:50 AM
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Paladin rebukes for 2
Warrior enrages for 3
Mage mind probes for 1
Bard inspires B2

Mind Probe says:


That's a spicy Ball Lightning if you don't kill Willy next round.

Will-o-the-Wisp hits each hero for 1.

Will-o-the-Wisp (6/12)

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  #309  
Old 01-15-2019, 12:49 PM
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Are we confident we can kill it? If not, I can shuffle it down. This would also prevent using red cards next turn if not shuffled down.
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  #310  
Old 01-15-2019, 08:59 PM
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I think that's one to send to the bottom.
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  #311  
Old 01-15-2019, 09:36 PM
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Send it down.
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  #312  
Old Yesterday, 09:23 AM
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Will-o-the-Wisp (6/12)



Action card: G2 (St. Elmo's Fire)

Warrior (turtle) - 1/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.



Mage (Gerad) - 1/8
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.



Bard (Lucas) - 1/7
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.
Soothing Song (B? G3): Remove 1 damage from each hero.
Rally (B?): 2 damage. An enemy damaged this way takes 1 extra damage each time it takes damage until the end of the round.



Paladin (jpfriction) - 4/9
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.
Bless (Y4): Remove 1 damage from one hero. The first time that hero deals damage this round, increase that damage by 2.
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  #313  
Old Yesterday, 09:39 AM
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These cards suck.

jp, you want a blue for Rebuke? Would be awesome if I could get two purples, but we're gonna need a lot of discards to have any chance at that (or reds for turtle).
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  #314  
Old Yesterday, 11:42 AM
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My observation (don't check until after turn):

These cards work without draw. Paladin uses Bless on Warrior. Warrior Enrages. Bard Minor Heals. Wizard Mind Probes.
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  #315  
Old Yesterday, 11:56 AM
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I took a closer look at everything. Lucas can rally for 2, turtle enrages for 2+1+1, and that gets him down. So I don't think we need to do anything else. Or jp can rebuke for 2 if I give him a blue, turtle enrages for 3, I mind probe for 1.

Can we get Lucas a heal too? I think we can if Lucas gives the blue 1 to jp, I give yellow 2 to Lucas, turtle gives green to Lucas.

Give yellow 2 to Lucas, mind probe.
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  #316  
Old Yesterday, 11:58 AM
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Discard G5

Oh I didn't see latest gerad post

Pass G5 to Lucas

Enrage with B5
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  #317  
Old Yesterday, 12:48 PM
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Do I need to do anything? I don’t think I need to do anything.
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  #318  
Old Yesterday, 01:08 PM
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If you're following what I laid out (may not be the best way to play it), you only need to rebuke.
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  #319  
Old Yesterday, 05:57 PM
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Yeah, I don't think the Wisp's ability will block any of our attacks with Gerad's plan.

Pass B1 to and Minor Heal the paladin.
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  #320  
Old Yesterday, 07:30 PM
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Rebuke it is, then.

I suppose I’ll take the card as spoils? Seems useful.
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  #321  
Old Yesterday, 09:47 PM
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I'm fine with that
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