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  #21271  
Old 02-03-2019, 01:29 PM
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There's still one thing to watch out for. The Atomic Wrangler casino has a nasty habit of crashing any time you save/load/open the pause menu (not the pipboy) even with everything you can get to prevent crashing, so watch out for that. Leave saves outside the door or it will potentially be a bad time.
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  #21272  
Old 02-03-2019, 01:49 PM
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I savescummed my way to getting banned from the Atomic Wrangler casino just this morning, so I guess I'm very lucky I didn't bork my save lol. I will keep it in mind for future playthroughs though, so thanks!
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  #21273  
Old 02-03-2019, 03:48 PM
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So in between routes in the Resident Evil 2 remake, I felt like I wanted to play something a little lighter. But I also still wanted to shoot zombies. So I finally got around to playing Resident Evil: Revelations. Which was... eh. It wasn't really bad or anything, but was just sort of okay. It was there, and I mean, I did in fact get to shoot zombies. But I was kind of unsatisfied, and then I remembered that I also had Resident Evil: Revelations 2 lying around, and popped it in.

I am surprisingly pleased with this game. I find myself liking all of the characters quite a bit. I have an odd feeling that maybe there are a lot of people who might dislike Moira, but I actually like her character a fair bit. She says what I'm usually thinking in these games. I also like the callbacks to the first game.
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  #21274  
Old 02-04-2019, 07:31 AM
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I imagine Revelations is more impressive if you're playing on a 3DS like I was.
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  #21275  
Old 02-04-2019, 07:40 AM
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I've really been enjoying Sphinx and the Cursed Mummy rerelease on Switch. I never finished it way back when because I got caught by a notorious game-ending bug, but I always wanted to go back to it. It's just so charming and imaginative. I love the cartoon Egyptian design of is world, and while it is very much a game from 2003, its a perfectly capable Zeldo-em-up. The Switch version added motion controls for first-person aiming too, and that's just great.

If nothing else, its very pretty.



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  #21276  
Old 02-04-2019, 10:41 AM
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Quote:
Originally Posted by Adrenaline View Post
I imagine Revelations is more impressive if you're playing on a 3DS like I was.
It was actually one of the earlier 3DS games I picked up, but I was having a hard time with it as a handheld, so I got the HD remaster later. It did impress me as a handheld, at least.

I'm sure it's a matter of the technical limitations of the 3DS, but the environments in the game felt pretty sparse to me. I suppose that's a large part of why it didn't really grab me. I just didn't enjoy looking at it after a while; there wasn't much there.

Revelations 2 suffers a bit from the same issue, what with being designed to run on the Vita, but not as badly, and of course that comes down to the lowest-tech specs it was designed for being a little higher.

But I also like the characters better in Revelations 2. Claire and Moira are entertaining to listen to, and there's a convincing... dad-ness, I guess, about Barry that makes me like him. And Natalia manages to not be annoying like a lot of child characters tend to be. I also think the acting in Revelations 2 is a marked improvement, which helps. Chris and Jill aren't bad in Revelations, but they're also not quite as interesting. They don't interact as much beyond the cutscenes, and so they both come across as stoic and silent with little to no development. Claire and Moira, by contrast, banter back and forth, and they each have a role to play in their relationship. Likewise, Barry's interactions with Natalia are cute and kind of heartwarming. Yeah, it's cheesy and over the top at points, but this is Resident Evil. The gameplay helps to bolster the unique identities of the characters, and their relation to each other, by giving them different things to do in the game itself, whereas Revelations had all its characters doing the same thing.

It's not like it's setting my world on fire, but it is surprising me with how much I like it compared to the previous entry.
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  #21277  
Old 02-04-2019, 12:18 PM
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While tweaking DOSBOX to run The Elder Scrolls Arena just right, I found myself accidentally just playing the game. With VERY slightly more modern controls, Arena would be pretty playable by modern standards. Blows Ultima Underworld and System Shock out of the water by a mile. Ironically, I think Daggerfall would be much harder to update thanks to its absolutely labyrinthian dungeon designs.
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  #21278  
Old 02-04-2019, 08:56 PM
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As someone who hasn't touched an instrument since high school band practice, Gal Metal is a ton of fun. It feels revolutionary to play a rhythm game that doesn't have prompts and doesn't require a specific sequence of inputs, but instead generally lets you do your own thing as long as it fits the beat. Also it's secretly a Persona game except it's goofy and upbeat and instead of boring dungeons you fight alien invaders with the power of metal covers of classical music.
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  #21279  
Old 02-05-2019, 07:05 AM
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Largely preaching to the choir, I know, but Wargroove is really good, ya'll. I want to post about it here instead of the dedicated thread, though, because I want to highlight something that I think is super important and don't see mentioned much. This game differs from Advance Wars in several minor ways (the capturing mechanic and CO units being two of the most significant), but also in one major one: critical hits!

Every unit has the possibility of doing a "critical hit" for ~1.5-2.5x damage, and the way that each unit type triggers that critical hit is thematic and unique. Dog units have pack tactics, and get crits if another dog unit is adjacent to the target. Pikemen get crits if they're adjacent to another Pikemen unit and forming a line. Knights get crits if they "charge", attacking from a space that's 6 tiles from where the began their move. Trebuchets get crits at max range, while Ballistae get crits at min range. Etc, etc. This is a huge game-changer and really adds an extra layer to the tactics that was missing before.

In addition to that, the game is just a lot of fun. It really has that "labour of love" feel to it, and is just oozing with little bits of charm and humour. I love the way that all of the characters in human units randomly choose one of ~half a dozen different possible skin tones, or the conceit of a dog General that can't actually talk and has two heavy crossbowmen to defend him.

It's also been doing a great job of varying up the battles to keep things fresh, which is really important to me and gets back to why I've always preferred Vandal Hearts to its peers. Some battles are fought with a small fixed number of troops, where the challenge is making the best use of the finite resources you've been given (these are my favourites, and remind me of certain Starcraft maps of all things), while others are drag-out wars of attrition. Some maps are gigantic while others are positively tiny. There are some fog of war battles, some battles that require you to move to certain key points, etc, and even in the most bog standard of battles, you typically have two different possible win objectives to pursue, which is either taking out the enemy stronghold or the enemy commander, and I've done roughly an even split of both.

I understand that some folks have found the default difficulty to be too high, but so far it's felt tuned just perfectly to me. I haven't touched a slider and doubt that I ever will. Apparently the post-battle rankings only take speed into account, which is a tad frustrating and misleading, but once I found that out it's been an interesting challenge to prioritize speed over anything else. It hasn't taken me more than two tries to 3-star anything so far, although a few of those are just As instead of S grades, which I'm fine with. That said, I have a really hard time knowing how well I'm doing. Sometimes I'll worry that I'm angling for a B and end up with an S, while other times I think I've got that S on lock and end up with a B.

Anyway, that minor gripe aside, the game has been a real treat. I highly recommend it!

ETA: Oh, and FYI, the story in this game is AW as fuck. It has that same thing where interpersonal conflicts are represented through warfare, but warfare is bizarrely consequence-free and everyone pretends that people aren't dying. We'll have a giant battle because of a misunderstanding and then everyone will have a good laugh about it afterwards, or we'll take out an enemy general and then watch an amusing pratfall and walk away instead of, like, killing them or taking them prisoner.
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  #21280  
Old 02-05-2019, 07:26 AM
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In relation to that last point, I infer that some commanders totally murder the troops they beat, and others just knock them out and take them prisoner.

Ragna and Sedge arenít models of restraint.
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  #21281  
Old 02-05-2019, 10:42 AM
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Dogs, however, always run away rather than dying.
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  #21282  
Old 02-07-2019, 09:52 AM
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Quote:
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Dogs, however, always run away rather than dying.
GOTY
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  #21283  
Old 02-09-2019, 03:34 PM
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Still playing Baten Kaitos Origins, and it's still a joy. The battle system is a lot of fun, with how fast-paced it is, though it is unfortunate that I can't watch the animation, because I always look at the cards. Also, for a game that is considered pretty hard, it is surprisingly easy to just build a decent deck and than just not think much about which cards you actually play in battle. Like, you can do special combos which are stronger than the cards on their own, which I ignored until now (30 hours in). There are really hard boss fights, but it also feels like you always have enough time to heal if necessary, you just need to stop attacking for the time being. Still, a lot of fun, stressful in a good way.

The other stuff I really like is the story (basically telling two stories in one go, and having some enjoyable twists in there) and the characters. Specifically the main character Sagi is now one of my favourite JRPG protagonists ever. He is so positive and upbeat, always trying and nice to everyone. And he just forgives people. Really nice guy, that one. And probably a nice change to the guy from the first game, who is a sarcastic jerk (which is also enjoyable, but Sagi is actually someone I would like to hang out with).
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  #21284  
Old 02-10-2019, 08:34 AM
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I am digging Celeste. I had to reconfigure the controls a little bit, but once I did it has a very nice flow to it. The music is phenomenal too.
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  #21285  
Old 02-10-2019, 04:12 PM
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This image says more than my words ever could.
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  #21286  
Old 02-11-2019, 12:33 AM
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Had a wild hair and decided to pick up Timespinner. It is perhaps the most metroidvania-y metroidvania. An ungenerous reading would call it almost entirely derivative but that's the wrong take. It's charming as hell, great soundtrack, solid platforming, and the lore has been fun to suss out. It owes a lot to Symphony of the Night, including the baroque-cum-buttmetal soundtrack, but that's hardly a bad thing.
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  #21287  
Old 02-11-2019, 12:44 AM
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Yeah, it's incredibly Order of Ecclesia. We have a thread for it.
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  #21288  
Old 02-13-2019, 01:36 PM
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Donít feel like Iím saying anything particularly controversial in saying this, but Doom is a really fun game.

Like REALLY, really.
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  #21289  
Old Yesterday, 10:53 PM
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A delightful note on the character sheet for the protagonist of Liar Princess and the Blind Prince: "Do not make her a 'moe' character." the game itself is what's moe
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  #21290  
Old Today, 10:54 AM
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Itís really really easy to make a Break-Out knock-off. But itís really hard to make a Fun one. And itís even harder to make one that I would put on a pedestal and declare ďVery Fun!Ē. In fact, I can only think of about four examples.

Strikey Sisters is one of them.
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  #21291  
Old Today, 03:10 PM
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Quote:
Originally Posted by WildcatJF View Post
I am digging Celeste. I had to reconfigure the controls a little bit, but once I did it has a very nice flow to it. The music is phenomenal too.
I wanna know your configuration, I had to stop playing it because it kept eating my diagonals (ps4)
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