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  #31  
Old 02-04-2019, 04:13 PM
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Everywhere, basically

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We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

Let us know what you think!
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  #32  
Old 02-05-2019, 06:36 AM
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I'm think I'm near the end of Act 3 (just communed with the dead king), and one thing that has surprised me is that I've not had a battle with multiple COs. Is that ever going to be a thing? I figured that was half the point in having Groove abilities be tied to units, and I clearly have an adventuring party, but it's still just one CO per battle.

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Also, I really just wanna play as Blue Moon Felheim instead of the generic boring good guy army. Sigrid and Ragna so good.
Ragna's Groove ability is ridiculously good and so satisfying to use. I live in fear of the first time it will be used against me.

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Originally Posted by Octopus Prime View Post
ALso, kind of wish that you could speed up movement speed.
You've mentioned this a couple of times, and it seems really weird to me, because I feel like everyone already moves pretty quickly. Especially during enemy turns when you can speed up everything by just holding B.

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Caesar doesn’t count as a dog when triggering the Battlepup critical hit.
It never would have occurred to me that it would. He doesn't actually fight, after all.
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  #33  
Old 02-05-2019, 06:55 AM
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Speaking of QoL improvements, though, what I would like to see is a visible indicator of letter grade turn thresholds. This would serve both to make it clear that turn-count is all that matters and let me know how hard I should be pushing, so I stop pushing hard when I've already got my S-rank on lock or ease up thinking I'm ahead when I'm actually behind. I should go suggest that to them in one of those suggested channels, I guess.
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  #34  
Old 02-05-2019, 08:36 AM
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They have said that's in the list for the patch after the one that's currently working through cert.
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  #35  
Old 02-05-2019, 09:08 AM
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Originally Posted by JBear View Post
You've mentioned this a couple of times, and it seems really weird to me, because I feel like everyone already moves pretty quickly. Especially during enemy turns when you can speed up everything by just holding B.
!

!!!
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  #36  
Old 02-05-2019, 03:34 PM
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Does anyone else kinda wish that the commanders had some differences beyond their Groove? Everyone is basically Andy in this.
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  #37  
Old 02-05-2019, 07:28 PM
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I think this is relevant to people reading this thread:
Players Are Making Advance Wars And Fire Emblem Maps Inside Wargroove
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  #38  
Old 02-05-2019, 08:19 PM
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Does anyone else kinda wish that the commanders had some differences beyond their Groove? Everyone is basically Andy in this.
I'm genuinely uncertain what you mean by this. Can you elaborate?
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  #39  
Old 02-05-2019, 08:22 PM
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In AW, generals got bonuses to certain unit types (e.g. Eagle has better air units), and some of them have different economies (e.g. Colm(?) builds everything at half cost).

I haven't played Wargroove, but I imagine that's the complaint -- no differentiation beyond their special powers.
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  #40  
Old 02-05-2019, 08:27 PM
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Ah, right, I forgot about that stuff. I guess I don't miss it!
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  #41  
Old 02-05-2019, 08:40 PM
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My copy of this got patched today on Steam. I wonder if this included any of the aforementioned QoL changes?
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  #42  
Old 02-06-2019, 04:12 AM
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Probably not.

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Originally Posted by The blog post linked earlier
Really Short Term

We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.

Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
Fix bug that caused spectating online on Fog of War maps to not work correctly.
Fix bug that caused issues around resigning on matches.
Fix the display of some Japanese and Chinese characters.


Short Term

We’re working on a number of quality of life fixes and hope to get them to you asap. It takes a little while to submit a patch on console, but we’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:

The ability to skip battle scenes more quickly. With various options on how this will work.
The ability to force fast map movement to ‘always on’.
Tooltips and more info for the effective/vulnerable charts.
In multiplayer, the host will be able to fill open spots with CPU players.
Display S rank requirements. (Tip for now, it’s always based on number of turns.)
Make it more difficult to accidentally end a turn.
Multiplayer Lobby improvements
Various bug fixes
Along side this, the Japanese e-shop version of the game is not far away!

Modding is also coming soon and of course a PS4 version of the game is in the works.
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  #43  
Old 02-06-2019, 08:49 AM
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Originally Posted by JBear View Post
Ah, right, I forgot about that stuff. I guess I don't miss it!
It's definitely not the end of the world or anything... and it's probably more balanced this way. But I like how those differences encourage different playstyles.
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  #44  
Old 02-07-2019, 01:32 PM
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Quote:
Originally Posted by JBear View Post
I'm think I'm near the end of Act 3 (just communed with the dead king), and one thing that has surprised me is that I've not had a battle with multiple COs. Is that ever going to be a thing? I figured that was half the point in having Groove abilities be tied to units, and I clearly have an adventuring party, but it's still just one CO per battle.
Spoiler, although I'm probably the only person here who would consider it be such: Yes. The final battle of Act 3, in fact. It was a fun mission! I hope there'll be more going forward.
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  #45  
Old 02-11-2019, 06:07 AM
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This is the first mission where the ranking system felt directly at odds with how I was inclined to play. My good boy Caesar would absolutely have take the time to liberate those last two villages near the objective, but the turn timer waits for no man or dog.
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advance the dogs of war , advance wars , strategy games , wargroove

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