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  #31  
Old 08-13-2015, 03:08 AM
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I say it because Revelations 2 has no big poppin' headshots. It's a shame because it's otherwise absolutely superb.
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  #32  
Old 08-13-2015, 03:17 AM
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Originally Posted by blinkpen View Post
Sadly I doubt they'll keep the RE2 Ultraviolence intact.
I dunno, RE6 let you do some pretty gruesome shit to the zombies.

I think the so-called ultraviolence in Resident Evil 2 mostly looked ridiculous. The majority of the graphic violence in RE2 is more like pulling limbs off of action figures than campy horror violence. Most of the dismemberment doesn't even leave any gory stumps, it's just blood shooting out of a place an arm/lower torso/head model was loosely attached for a bit.

I think the asshole police chief was one of the only real exceptions to that, with his chest bursting in one path and his being torn in half in the other path. He fucking deserved it, though.
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  #33  
Old 08-13-2015, 03:25 AM
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I'm going to get this one. I do hope it sticks to the same gameplay style as the original, but really I'd be OK with just about anything that retains the same basic setting and feel. Even if it plays like 4 or 5.

Mercenaries and co-op Raid mode would be great to include, though.
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  #34  
Old 08-13-2015, 06:17 AM
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Quote:
Originally Posted by MetManMas View Post
I dunno, RE6 let you do some pretty gruesome shit to the zombies.

I think the so-called ultraviolence in Resident Evil 2 mostly looked ridiculous. The majority of the graphic violence in RE2 is more like pulling limbs off of action figures than campy horror violence. Most of the dismemberment doesn't even leave any gory stumps, it's just blood shooting out of a place an arm/lower torso/head model was loosely attached for a bit.

I think the asshole police chief was one of the only real exceptions to that, with his chest bursting in one path and his being torn in half in the other path. He fucking deserved it, though.
Dude, it's a PSX game. They couldn't exactly pull off MKX-level murderporn but they did damn well for what they had to work with.
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  #35  
Old 08-13-2015, 07:37 AM
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Originally Posted by Googleshng View Post
The inclusion of this, on what is so clearly Opposite Day, is very confusing to me.

I mean, head shots were a really significant thing mechanically in GC RE, and RE2 was The Shockingly Gory One. Gotta preserve that. Especially when you're using that upgraded shotgun on regular ol' zombies because it's final escape sequence time and why not?
Mechanically this system is preserved in all of the games past 3, the headshots just don't actually remove the head (you'll hear the popping sound and see the particle chunks, but the head stays on the body). I completely understand wanting to see a return of head popping.

That's about the only thing I can see eye to eye with on madhair's list though (Well that and not just wanting the same game but pretty).

Quote:
Originally Posted by blinkpen View Post
Dude, it's a PSX game. They couldn't exactly pull off MKX-level murderporn but they did damn well for what they had to work with.
On top of that, I think it had some of the best and uncomfortable mutation designs, mostly in the form of William Birkin. Some of his forms look absolutely twisted and painful. By the time you get to Nemesis, the big bads lose the body horror angle for something less recognizably human which is still intimidating but not nearly as stomach churning.
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  #36  
Old 08-13-2015, 07:51 AM
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I just wanna be able to saw a zombie in half with a shotgun blast and have its torso fall to the ground and continue to crawl after me while its legs stand there for a few seconds, maybe even take a few steps forward, before collapsing. Is that too much to ask?

Oh, and

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Originally Posted by madhair60 View Post
- Big poppin' headshots.
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  #37  
Old 08-13-2015, 09:54 AM
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Originally Posted by Mr. Sensible View Post
Hey, if this one sells maybe we'll get the RE3:Nemesis remake that we all really want, am I right?
Alright but seriously maybe they could at least throw Nemesis into this remake, original story be damned? No one is ever going to remake RE3 but they could at least salvage the best part of it...
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  #38  
Old 08-13-2015, 09:55 AM
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Quote:
Originally Posted by madhair60 View Post
- Big poppin' headshots.
Get your mind out of the gutter. Geez.

My wishlist:

- Is Resident Evil 2

- You can play it

- HD, I guess

- That's it
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  #39  
Old 08-13-2015, 10:14 AM
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Quote:
Originally Posted by Alixsar View Post
Get your mind out of the gutter. Geez.

My wishlist:

- Is Resident Evil 2

- You can play it

- HD, I guess

- That's it
That is a damn fine list.
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  #40  
Old 08-13-2015, 10:16 AM
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Yes, I most certainly approve.
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  #41  
Old 08-13-2015, 10:21 AM
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It is indeed a fine list, but if I could make one tiny adjustment...

Quote:
Originally Posted by Alixsar View Post
Get your mind out of the gutter. Geez.

My wishlist:

- Is Resident Evil 2

- You can play it

- HD, I guess

- TOFU

- That's it
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  #42  
Old 08-13-2015, 10:28 AM
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Tofu should be selectable from the very beginning of the game. He is the true hero of the Residents Evil.
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  #43  
Old 08-13-2015, 10:30 AM
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Another thing RE2 did well was give you a visual indicator your character was fucked up. I think maybe the first game and even the REmake you put a hand on your hip which communicated "ow", but in RE2, if you were close to death, you were literally limping.
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  #44  
Old 08-13-2015, 10:32 AM
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Originally Posted by Mr. Sensible View Post
Alright but seriously maybe they could at least throw Nemesis into this remake, original story be damned? No one is ever going to remake RE3 but they could at least salvage the best part of it...
Mr. X in the B Scenario already basically fills the role.
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  #45  
Old 08-13-2015, 10:36 AM
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If he drops weapon parts when he gets knocked out I'll be happy
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  #46  
Old 08-13-2015, 11:43 AM
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Quote:
Originally Posted by blinkpen View Post
Dude, it's a PSX game. They couldn't exactly pull off MKX-level murderporn but they did damn well for what they had to work with.
Well yeah, though PSone era 3D was certainly capable of more convincing displays of gore. Oh well, it was 1998.



Gory, gruesome ol' 1998.


Anyway, things have certainly advanced in that department over the years, so if RE2's remake does keep the graphic violence intact it'll actually look graphic instead of like popping parts off of action figures.

Last edited by MetManMas; 08-13-2015 at 12:11 PM.
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  #47  
Old 08-13-2015, 12:54 PM
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Quote:
Originally Posted by ASandoval View Post
I'm just assuming based on her not reprising Claire in the recent Revelations 2. She could come back, but I can't imagine they'd changed an established voice actor in multiple titles and movies for only one title.
Ah, I didn't know she's already been replaced.
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  #48  
Old 08-13-2015, 02:08 PM
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Quote:
Originally Posted by Mr. Sensible View Post
Alright but seriously maybe they could at least throw Nemesis into this remake, original story be damned? No one is ever going to remake RE3 but they could at least salvage the best part of it...
Quote:
Originally Posted by fanboymaster View Post
Mr. X in the B Scenario already basically fills the role.
But without the stupid voice clips, doofy face, sudden cheap randomly placed bazooka ambushes when you're waiting for a door animation to load, or secretly being a pinata you're much better off not fleeing from and instead shooting a couple times to steal goodies from his pockets in a fashion that completely negates any sort of threatening vibe for the game's final boss.
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  #49  
Old 08-13-2015, 03:31 PM
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Quote:
Originally Posted by Googleshng View Post
But without the stupid voice clips, doofy face, sudden cheap randomly placed bazooka ambushes when you're waiting for a door animation to load, or secretly being a pinata you're much better off not fleeing from and instead shooting a couple times to steal goodies from his pockets in a fashion that completely negates any sort of threatening vibe for the game's final boss.
Except that you fight practically every fucking final boss in RE while equipped with crazy high-powered guns or maybe even a rocket launcher, which kind of kills the tension already.

Also, you're totally selling short Nemesis' significance as a persistent enemy who follows you for most of the game. The Mr. X sequences were all scripted, whereas Nemesis' behavior was at least somewhat dynamic in certain areas.
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  #50  
Old 08-13-2015, 11:04 PM
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Quote:
Originally Posted by Mr. Sensible View Post
Except that you fight practically every fucking final boss in RE while equipped with crazy high-powered guns or maybe even a rocket launcher, which kind of kills the tension already.

Also, you're totally selling short Nemesis' significance as a persistent enemy who follows you for most of the game. The Mr. X sequences were all scripted, whereas Nemesis' behavior was at least somewhat dynamic in certain areas.
No, I'm really not. If you don't know what you're doing, playing through for the first time, say, Nemesis is exactly as scary and persistent as Mr. X (Again, ignoring that doofy "STARS" bit). Here is a big tough looking freak who can easily kill me if I stand around, and can't be killed. I'd better run.

If, however, someone tells you otherwise, or you're just the type to try fight before flight, you'll learn that Nemesis is actually a total joke you can drop with a few shotgun blasts. You shoot it a few times, it falls over apparently dead. And drops some incredibly nice shiny toy that's totally worth the ammo you spent (particularly since ammo is basically unlimited in 3). After you've done that once, it's no longer this overwhelming foe. It's a chump giant zombie that drops candy. I'm more afraid of a spider in a broad hallway than I am of Nemesis.

Past that, no, Nemesis sequences are just as scripted as Mr. X. The only difference is there's more of them, and RE3 has that gimmick (which I do appreciate) where there's a bunch of cases where you randomly get Event A or Event B. The game doesn't actually track Nemesis at all times, having him looking for you or anything like that. It's specific chase areas.

Also, no, you don't take a rocket launcher in with you for the tyrant fights in RE1 and 2. You have to spend a whole lot of time dodging around before someone finally shows up to toss you one, which is the only thing that can kill'em (and you can miss at that). Pretty tense and difficult, unless you really, really have the pattern committed to memory.



But if we're talking about cramming it into RE2, that wouldn't make any sense. The whole premise is it's this specially trained single-minded assassin-monster (which is pretty dumb now that I type it out) whose sole specific singular focus is to hunt down and kill the specific list of people who were in the first game. Presumably it'd just completely ignore Claire and Leon.
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  #51  
Old 08-14-2015, 12:13 AM
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I never really latched onto the RE series the way some have. I've played 1, 2, 4, and CV (not to completion) over the years. This remake sounds good and I will likely get it, though I still need to play RE1 Remake which is sitting there for an easy 20 on Steam.
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  #52  
Old 08-14-2015, 04:10 AM
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Quote:
Originally Posted by Googleshng View Post
The whole premise is it's this specially trained single-minded assassin-monster (which is pretty dumb now that I type it out) whose sole specific singular focus is to hunt down and kill the specific list of people who were in the first game. Presumably it'd just completely ignore Claire and Leon.
Not necessarily. Nemesis is persistent, but not smart. He might see S.T.A.R.S. ane the R.P.D. as one and the same since the former's a division of the latter and the dumb beast might go after Claire the moment he hears the name "Redfield" or realizes her scent is similar to another target on his hit list.
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  #53  
Old 08-14-2015, 04:34 AM
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One thing that MUST stay between the original and remake, IMO, is one of the NPCs line where they say "Get... that... scum. Make... him... pay," melodramatically as they're dying.
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  #54  
Old 08-14-2015, 05:54 AM
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Less modern RE action game cues, the better. I'm hoping it follows the lead set by REmake.

I don't want to sound like a purist, but this is supposed to be very early in the cast's zombie killing days. I don't mind what happens to Leon and Co. later since RE4 is rad. But, the crazy lionizing of the whole cast has NEVER been a good fit for them imo. I liked how CV painted them as dopey freedom fighters (Claire immediately gets captured when storming Umbrella HQ) which was the last stop before they all became super important invinco-soldiers, zzzz. Wesker in RE5 has some really great hammy delivery to him, but there's something silly about this dude curling his lips back and sneering "chhrrriiisss I hate chrriisss" when the guy is just a grunt for the BSAA. Jill is just thrown in there because she's Jill and it's kind of lame, and then the whole cast just gets conjured up for RE6, hrm.


As for this game, the same tight, iconic cinematography of the old games with some modern handy cues so off-screen leap attacks from lickers don't happen too often would be enough to satisfy me, but I'm also not opposed to them trying new stuff with the formula. What I'm expecting is just planting RE6 Leon and Ada into RE2's police station which will be lame. :\
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  #55  
Old 08-14-2015, 07:14 AM
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Capcom started talking about this remake following the overwhelming success of the rerelease of the RE1 remake. Given that timing, as well as the majority of fans responding to this announcement with "Please, please make it like the RE1 remake," I think they understand not to make it like RE4-6.
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  #56  
Old 08-14-2015, 07:15 AM
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On the other hand, Claire's path really needs an extended kung fu QTE sequence starring Sherry Birkin. Like the Krauser knife fight, only longer.
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  #57  
Old 08-14-2015, 07:17 AM
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Originally Posted by Kishi View Post
Capcom started talking about this remake following the overwhelming success of the rerelease of the RE1 remake. Given that timing, as well as the majority of fans responding to this announcement with "Please, please make it like the RE1 remake," I think they understand not to make it like RE4-6.
once RE0HD comes out and underperforms capcom will know more focus testing and lame action is the solution
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  #58  
Old 08-14-2015, 07:33 AM
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It's pretty clear that they're not listening anyway, since they thought REmake0 would be a thing that people want.
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  #59  
Old 08-14-2015, 07:52 AM
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Quote:
Originally Posted by BrianB View Post
As for this game, the same tight, iconic cinematography of the old games with some modern handy cues so off-screen leap attacks from lickers don't happen too often would be enough to satisfy me, but I'm also not opposed to them trying new stuff with the formula. What I'm expecting is just planting RE6 Leon and Ada into RE2's police station which will be lame. :\
This is kind of what I suspected Darkside Chronicles would be. Surprisingly, Leon was as dopey and amateurish as ever (except they played up his wanting to follow around and protect Ada to be even more creepy than it is in the original game). Claire kind of had athletic super powers, though not Twin Snakes levels of exaggeration.
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  #60  
Old 08-14-2015, 08:03 AM
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Yeah, I liked darkside. Got through all of RE2, though I only got to the nosferatu fight before the shaky cam impeded my progress in CV.

They really drove a hard case for Claire being the secret best RE character, she was great in the game.

Quote:
One thing that MUST stay between the original and remake, IMO, is one of the NPCs line where they say "Get... that... scum. Make... him... pay," melodramatically as they're dying.
CHIEF OF POLICE....CO...CONSPIRATOR
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