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  #31  
Old 09-16-2014, 11:29 PM
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Originally Posted by Regulus View Post
I can't understand why anyone would pay money for Crazy Chocobo. It's awful. Hilarious, but awful.
It is also very fun and very hard.

Absolutely recommended.
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  #32  
Old 09-16-2014, 11:38 PM
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I'm holding out for Full Speed Ahead.
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  #33  
Old 09-16-2014, 11:48 PM
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Playing this reminded me how this song is really underappreciated, likely due to it being in one of the most ignored games in the franchise.

Seriously, one of the best boss battles in the franchise.
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  #34  
Old 09-16-2014, 11:48 PM
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Anyone found any maps with Turquoise shards in the boss loot yet? I really want like everyone in that group except Rinoa.
Quote:
Originally Posted by Juno500 View Post
Playing this reminded me how this song is really underappreciated, likely due to it being in one of the most ignored games in the franchise.

Seriously, one of the best boss battles in the franchise.
Eternal Wind is also fantastic.
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  #35  
Old 09-16-2014, 11:51 PM
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I got one with King Bomb as the boss, but how would one share the quest over the internet?
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  #36  
Old 09-16-2014, 11:58 PM
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If we play against each other in versus we'll exchange cards after we're done.
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  #37  
Old 09-17-2014, 12:00 AM
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Well, two problems with that:

1. I am at work.
2. I don't seem to have unlocked online Vs mode yet. How much rm's must I have to get it?
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  #38  
Old 09-17-2014, 12:03 AM
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I think you just have to play a game of AI versus to unlock online and local.
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  #39  
Old 09-17-2014, 12:04 AM
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Quote:
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I think you just have to play a game of AI versus to unlock online and local.
This is correct.
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  #40  
Old 09-17-2014, 12:06 AM
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OP updated with Passwords found on GameFAQs.
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  #41  
Old 09-17-2014, 12:07 AM
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Quote:
Originally Posted by Regulus View Post
I can't understand why anyone would pay money for Crazy Chocobo. It's awful. Hilarious, but awful.
All you need to know is

SO YOU THINK YOU CAN RIDE THIS CHOCOBO?!
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  #42  
Old 09-17-2014, 12:19 AM
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Even with healing halved regen is very good for quests.
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  #43  
Old 09-17-2014, 12:23 AM
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You know what would be nice? Presets that I can set for parties and skills. I want to make a team that is good for farming items with thief-types (Locke, Rikku, Yuffie, Edge)
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  #44  
Old 09-17-2014, 05:28 AM
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I have a physical copy of this pre-ordered, it's out on Friday. GIMME

Is it worth getting the original Theatrhythm for 3DS if I have this?
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  #45  
Old 09-17-2014, 05:33 AM
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No. Every song except one from the original (including DLC) is available in the base package. The only thing you "lose" is the old EMS videos (all of the original EMSes were converted to BMS or FMS, with new EMS tracks chosen), and the Chaos Notes mechanic (but Quest mode is a WAY better mechanic then the old one).
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  #46  
Old 09-17-2014, 05:52 AM
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Quote:
Originally Posted by Umbaglo View Post
The only thing you "lose" is the old EMS videos (all of the original EMSes were converted to BMS or FMS, with new EMS tracks chosen)
I have no idea what this means! But, thanks for the detailed answer.

Edit: Out of curiosity, which song is missing?
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  #47  
Old 09-17-2014, 06:04 AM
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Basically, there's 3 different "types" of songs in Theatrhythm: Event Music Sequences (EMS), Field Music Sequences (FMS), and Battle Music Sequences (BMS). As a whole, they all play the same; you hit notes on a timer. The difference is in the contextualization: EMS tracks play more like Elite Beat Agents, where you're hitting notes as they float around a video of some event. For example, Curtain Call has the FF14 opening video as an EMS. BMS act like battles, where hitting notes deals damage to the enemy while missing them allows the enemy to attack. FMS is just about trying to get as far as you can during the song, where hitting notes causes the party to move faster, and missing notes causes the party to slow down.

Since EMS tracks have an actual video behind them, while BMS and FMS just have small arenas, they take up more memory. So I'm not surprised that they cycled out the old videos in place of new ones as a result. 221 base songs is also a heck of a lot to begin with!


The missing song is Somnus from Versus 13, which was a DLC track for the original game. I imagine it's missing due to the change into FF15.
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  #48  
Old 09-17-2014, 06:17 AM
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Quote:
Originally Posted by Umbaglo View Post
Basically, there's 3 different "types" of songs in Theatrhythm: Event Music Sequences (EMS), Field Music Sequences (FMS), and Battle Music Sequences (BMS). As a whole, they all play the same; you hit notes on a timer. The difference is in the contextualization: EMS tracks play more like Elite Beat Agents, where you're hitting notes as they float around a video of some event. For example, Curtain Call has the FF14 opening video as an EMS. BMS act like battles, where hitting notes deals damage to the enemy while missing them allows the enemy to attack. FMS is just about trying to get as far as you can during the song, where hitting notes causes the party to move faster, and missing notes causes the party to slow down.

Since EMS tracks have an actual video behind them, while BMS and FMS just have small arenas, they take up more memory. So I'm not surprised that they cycled out the old videos in place of new ones as a result. 221 base songs is also a heck of a lot to begin with!

The missing song is Somnus from Versus 13, which was a DLC track for the original game. I imagine it's missing due to the change into FF15.
Thanks, you're awesome.
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  #49  
Old 09-17-2014, 06:36 AM
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Honestly, they could have scrapped EMS entirely and I wouldn't have cared.
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  #50  
Old 09-17-2014, 06:40 AM
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The iOS version didn't have EMS tracks.
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  #51  
Old 09-17-2014, 06:59 AM
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So is the best strategy to high scores still going in with your whole party naked?

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Eternal Wind is also fantastic.
Boundless Ocean is so much better.
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  #52  
Old 09-17-2014, 07:03 AM
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Quote:
Originally Posted by TheSL View Post
So is the best strategy to high scores still going in with your whole party naked?
Nope! They fixed scoring so you can actually partake in the RPG mechanics and still get the max rank. Scores are now entirely performance based, with XP and loot being awarded from the RPG stuff.

I'd been regularly getting S, SS, and SSS on the Expert songs when I was dabbling my way through a bunch of unlocks last night.
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  #53  
Old 09-17-2014, 07:10 AM
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Picked Ciaran as my main.

So many memories!

This game couldn't have come at a better time in my life, which is really weird to say about a video game, but it's helping my clear my mind and reflect when my brain is typically going a hundred miles an hour.
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  #54  
Old 09-17-2014, 07:12 AM
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Is the rhythmia cap higher this time? I think I maxed it out before I got very far into expert last time, so there was a lot more opportunity for unlocking via rhythmia if they allowed it.
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  #55  
Old 09-17-2014, 07:21 AM
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a glance at gamefaqs says that you're unlocking things well in to the hundred thousand rm mark. So...I never played the first one so MAYBE???

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  #56  
Old 09-17-2014, 07:26 AM
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Expert is so easy but Ultimate is so haaaaard.
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  #57  
Old 09-17-2014, 07:35 AM
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Quote:
Originally Posted by Destil View Post
Ramza gets Shout. It boosts Str/Magic/Agi by 50 and costs 20 CP.

Does Farris get Steal? I haven't started leveling up either her or Locke yet...
Unfortunately, none of the FF5 party (at least the main four, I never saw Krile) learned Steal that I could remember. Lenna's a healer type, Faris is a mage, I think, Bartz is a traveler/speed type, and Galuf is a strength type.
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  #58  
Old 09-17-2014, 07:52 AM
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There's a pretty thorough guide on GameFAQs already, built from the Japanese version, and it looks like none of the FF5 crew gets Steal.
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  #59  
Old 09-17-2014, 07:53 AM
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Quote:
Originally Posted by TirMcDohl View Post
There's a pretty thorough guide on GameFAQs already, built from the Japanese version, and it looks like none of the FF5 crew gets Steal.
Worst. Game. Ever.
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  #60  
Old 09-17-2014, 08:07 AM
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I bought this last night! But it took a long time to download, so I didn't get to play anything but the demo before going to bed. As someone who didn't really play the first Theatrhythm, I'm finding that I like using the face buttons for the Battle stages, but prefer the stylus for the Field stages. Having to follow those note paths up and down in the FMS and then finish with a directional swipe is too cumbersome using the circle pad. But the combinations of tap/hold/swipe that you get in the Battle stages seem better geared toward controller-style play, and I find that the system feels more stable in my hands when I hold it that way.

I can't wait to dive in! Maybe I'll try to play some on the bus on my way home today.
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crazy chocobo , final fantasy , numbers go up , rhythm games , theatrhythm , threat rhyme , u dancin': mad

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