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  #91  
Old 03-17-2017, 08:21 PM
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Generations was 200% very good game.
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  #92  
Old 03-17-2017, 08:54 PM
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I looked back at Generations - in particular, Seaside Hill. I was surprised at the range of paths you can take, and how different they are. It's easy to just say, "Oh, it's just hold X to boost", but there's a pretty good amount going on here.



Like, this run's a solid one, and is similar to how I played, but you can run on the water, as well - there's a path beneath that first stone loop. I mean, I knew that you could run on the water when I played, but I just never really tried it too much, as I recall. I'm hoping for more really dense design like this. More options and varying paths.

I'm thinking that a lot of the feeling of "press up and boost to win" might stem from the fact that it's very easy to build up boost, it activates instantly, and enemies can't do anything against you while you're boosting (generally).

What if the boost worked more like a sprint mode, where you have to build up speed first to activate it?

Or what if boosting didn't kill enemies, but just made you invulnerable to them? Then you'd have to dodge out of their way to maintain your speed, or be knocked out of boost mode?

Or maybe a button to hop out of boost and do a spin in the air to do an attack and keep your momentum - otherwise, you could just do a standard homing attack.

I feel like altering this a bit would give you a bit more of a choice to make, rather than just saying "Is there anything solid in front of me? No? Boost."

Anyway, it'd be nice to get a 60 FPS, HD, brand-new Modern Sonic. I'm pretty excited for it - it seems like it'd be fun.
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  #93  
Old 03-17-2017, 09:18 PM
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Quote:
Originally Posted by MetManMas View Post
I'd still argue that the HD Werehog stages are the most well developed non-traditional Sonic gameplay in a Sonic game. Not that they don't have their problems (rail walking, QTE boss fights), but generally they were more playable than the daytime stuff.
Agree to disagree on werehog. I think we both are less thrilled about the Day stages than most are. I think they got better with Colors and especially Generations.

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The SD Werehog stages are boring tripe, though. Wii/PS2 Hog of War only gets a couple of piddly swipes compared to 360/PS3 Hog of War's vast 3D action game moveset.
Never played. Most people who have opinions like me swear by the HD version, so it's all I played.

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But the bigger problems with the traditional Sonic gameplay is the heaps of bullshit piled on. Bottomless pits everywhere, randomized Dial-A-QTE ramps, spikes you never notice until it's too late to not run right into them, grind rails with spikes and breaks and assholes trying to kill you all at once on them, those jump pads from SA1 but now you have to press the displayed button or die.

In short, fuck QTEs.
I'm a bit more forgiving about the bottomless pits in the 3D games because the enemies are barely even obstacles. They're generally boring, generic, and only require you to burst through them or avoid them. I'm glad they brought back more colorful and cartoony badniks in the recent games.

I am generally fine with QTEs the way they've appeared in the recent games. Unleashed I think drew them out too much, but Generations uses them frequently to let you choose your path (i.e. high or low). Considering how scripted a lot of scenes are in the 3D Sonic games, it at least keeps you involved in the game during parts that would otherwise be just you watching the game.

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Originally Posted by madhair60 View Post
It's difficult to muster the enthusiasm to post about this series on here anymore because when I'm enthusiastic about the series I get crapped on, and when I'm posting measured criticisms of the series I also get crapped on. And when I buy Sonic games I'm often crapping on myself, and now there's crap everywhere and I'm turning thirty in two weeks and I'm writing about Sonic on the internet just put me in my fucking grave I'm done.
I posted about how much I liked NiGHTs 2. I'd prefer something to respond to rather than general apathy. :P

I've gotten more excited about the Sonic games recently since revisiting Colors. I finally beat Sonic Adventure 2, both versions of Colors, beat Lost World, and went through Sonic 3 again for good measure.

I definitely agree the games generally get a bad rap these days. I can mention I like them. If peoples' minds are made up, not much I can do besides that.
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  #94  
Old 03-17-2017, 09:31 PM
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While the combat in the PS2/Wii Unleashed is pretty dull (and may well have been simplified in order to more easily support motion controls in the nunchuck+wii remote control combo on Wii), the platforming is generally a lot more interesting. While it takes a bit too long to really get interesting, the back half of the night stages are all pretty solid and definitely feel like they belong in a Sonic game a bit more than the ones in the 360/PS3 version, but your reaction is going to vary a lot depending on how much, say, Marble Zone tickles your fancy. If you don't enjoy that then you probably won't like the night stages on PS2/Wii either.
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  #95  
Old 03-17-2017, 09:34 PM
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Quote:
Originally Posted by Andrew View Post
I think we both are less thrilled about the Day stages than most are. I think they got better with Colors and especially Generations.
Yeah, the heart was there but the polish was definitely not.

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I am generally fine with QTEs the way they've appeared in the recent games. Unleashed I think drew them out too much, but Generations uses them frequently to let you choose your path (i.e. high or low). Considering how scripted a lot of scenes are in the 3D Sonic games, it at least keeps you involved in the game during parts that would otherwise be just you watching the game.
I'm fine with the Generations and Colors style "mash buttons to perform tricks" thing, that's easy. The problem with Unleashed is how it expects you to press several randomly selected buttons in a short time window, including trigger buttons.
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  #96  
Old 03-17-2017, 10:53 PM
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Yeah, there's "press X to not die" and then there's "press LB RB X Y X A B to not dYOURETOOSLOW". Not the thing that ruined the day stages for me at the time, but definitely related. Way too may death pits. Overly heavy jump and astoundingly sluggish controls when not boosting made any sort of precision platforming impossible; Sonic never felt like he handled well when he wasn't boosting, and there were a bunch of places where you had to keep off the boost for precision platforming purposes. Failure generally meant death.

The Wii/PS2 stages were OK I guess but a lot simpler and, again, didn't really get interesting until about a third of the way through the game
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  #97  
Old 03-18-2017, 08:36 PM
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Casino Night pinball machine aside, it still blows my mind that Sonic Generations was the one DLC-capable Sonic game in the last decade to not actually feature DLC. I'd have paid whatever they asked to keep that gravy train rolling!
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  #98  
Old 03-18-2017, 09:17 PM
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Sonic Generations is about ...88-90% perfect. The only real blight is that the Colors levels are slogs as you have to deal with the Colors powers which just ruin the flow of action. Then there's the final boss which is just kinda... inscrutable? The game gives you no clue as to what to do and gives no positive or negative feedback to tell you whether or not you're doing something right or wrong.

Otherwise Sonic Generations had a superb flow to it that was super rewarding but without the demands of other, harder speedrunner games. Since Forces seems to be building off of an increasingly winning formula I'm super excited for it.

wait what year is it again? and im genuinely excited for a sonic game again wtf?
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  #99  
Old 03-18-2017, 09:31 PM
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Originally Posted by LBD_Nytetrayn View Post
Casino Night pinball machine aside, it still blows my mind that Sonic Generations was the one DLC-capable Sonic game in the last decade to not actually feature DLC. I'd have paid whatever they asked to keep that gravy train rolling!
Speaking of, said pinball machine was (and remained) a pre-order exclusive on consoles. And I believe Sonic Lost World did similar with the NiGHTS stuff.

Way to stick it to the late adopters, Sega. =/

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Originally Posted by Sigma View Post
Then there's the final boss which is just kinda... inscrutable? The game gives you no clue as to what to do and gives no positive or negative feedback to tell you whether or not you're doing something right or wrong.
Also not helping is the COMMs team that won't shut up. It's like the Sonic Heroes banter but 4x as annoying and not actually helpful.

Be nice if you had better indicators of where rings are, too. The field's so zoomed out and they blend in so much that they're hard to notice before you already missed them.
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  #100  
Old 03-19-2017, 01:49 AM
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Yeah, last boss was a mess -- on consoles, anyway. 3DS was far better there.
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  #101  
Old 03-19-2017, 07:16 PM
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It takes pokecapn and the posse 10-15 minutes to figure out how to beat the final boss and to be honest I don't think they completely understood how to do it despite accomplishing it anyway. Lord knows I sure didn't.

(please watch pokecapn and the posse's let's play of Sonic Generations)
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  #102  
Old 03-20-2017, 03:20 AM
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Think I did when they first posted it.

They haven't done much lately, have they? I always wanted to see them take on Sonic Heroes or Shadow the Hedgehog.
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  #103  
Old 03-20-2017, 04:50 PM
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I think the rest of the posse moved on to just streaming, but other than tietuesday and smite I don't really keep up with streamers. And even then I just keep up with the stream recordings on youtube, so I couldn't really tell you.
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  #104  
Old 03-20-2017, 05:54 PM
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My Name is Kaz is the only one who is more than an irregular streamer these days. pokecapn and Kung-Fu Jesus only stream when a new game comes out that they're interested in -- pokecapn has done two or three BotW sessions, and KFJ did FFXV last year. Medibot mostly just does picross and the occasional indie game. Kaz does Soulsbourne games, online CCGs, viewer requests via his Patreon, and copilots on streams with other people.
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