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  #481  
Old 02-08-2019, 06:57 AM
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Gerad Gerad is offline
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That should work.
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  #482  
Old 02-08-2019, 06:59 AM
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Pass Y4 to the paladin
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  #483  
Old 02-08-2019, 01:13 PM
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Bless the warrior again. All Iím good for around here.
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  #484  
Old 02-08-2019, 01:27 PM
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Any actions outside Cloudkill and Bless?
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  #485  
Old 02-08-2019, 03:41 PM
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Nothing that's relevant.
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  #486  
Old 02-09-2019, 09:00 AM
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What about the spoils from this very nice card?

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  #487  
Old 02-09-2019, 09:48 AM
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i don't want raging blow

other than that, whatever y'all think is best
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  #488  
Old 02-09-2019, 09:53 AM
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Level up lucas?
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  #489  
Old 02-10-2019, 08:19 AM
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Fine with me.
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  #490  
Old 02-10-2019, 11:58 AM
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Sure, I can't think of anything better to do with it.
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  #491  
Old 02-11-2019, 08:49 AM
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Paladin blesses Warrior, Bard levels up.

Cursed Shield




Warrior (turtle) - 2/8
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.
Power Attack (R5 RX): 2X damage.


Mage (Gerad) - 1/8
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.
Cloudkill (P3 P? Y?): Kill all enemies with less than 6 HP.
Prismatic Missile (B? G? P? R?): 5 damage. 4 damage. 3 damage. An enemy damaged by the final attack of Prismatic Missile deals 1 less damage on each attack this round.


Bard (Lucas) - 2/9
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.
Soothing Song (B? G3): Remove 1 damage from each hero.
Rally (B?): 2 damage. An enemy damaged this way takes 1 extra damage each time it takes damage until the end of the round.


Paladin (jpfriction) - 2/9
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.
Bless (Y4): Remove 1 damage from one hero. The first time that hero deals damage this round, increase that damage by 2.
Counter (R? Y?): The Paladin receives 1 less damage from each attack this round. Anytime the Paladin is damaged by an enemy this round, 3 damage to that enemy.
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  #492  
Old 02-11-2019, 09:25 AM
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Nice of the shield to tell us it is cursed.


Anybody actually want it?
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  #493  
Old 02-11-2019, 09:34 AM
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If I know anything about turtle, it's that he absolutely loves using awful shields that do more harm than good.

Code:
GONNNNG!
You hear a shout! x32
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  #494  
Old 02-11-2019, 09:53 AM
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I rarely care about the exact rank of my cards, and I won't at all for our one boss left, so yes, I would like it.
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  #495  
Old 02-11-2019, 11:48 AM
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Warrior accepts the curse.

Arion, High Cultist of the Outer Gods (0/26)



"So, you have made it. I will grant you the privilege of serving as the final sacrifices to welcome the gods into this world!"

Action card: B4 (Eldritch Blast)

Warrior (turtle) - 2/8 (Cursed Shield)
Unleash (R? R?): 3 damage. Discard all cards stored on the Warrior. Increase this attack's damage by 3 for each card discarded this way.
Enrage (Any): 2 damage. Increase this attack's damage by 1 if the card's rank is 4 or 5. You may store the card on the Warrior.
Power Attack (R5 RX): 2X damage.



Mage (Gerad) - 1/8
Magic Missile (P? P?): 3 damage to 2 targets.
Mind Probe (Any): 1 damage. If an enemy is damaged this way, peek at the top card of the Encounter Deck. You may place it on the bottom of the Encounter Deck.
Cloudkill (P3 P? Y?): Kill all enemies with less than 6 HP.
Prismatic Missile (B? G? P? R?): 5 damage. 4 damage. 3 damage. An enemy damaged by the final attack of Prismatic Missile deals 1 less damage on each attack this round.



Bard (Lucas) - 2/9
Minor Heal (B? G? Y?): Remove 2 damage from one hero.
Inspire (Any): Store the card on the Bard. At the end of the next Draw Phase, add the stored card to your hand.
Soothing Song (B? G3): Remove 1 damage from each hero.
Rally (B?): 2 damage. An enemy damaged this way takes 1 extra damage each time it takes damage until the end of the round.



Paladin (jpfriction) - 2/9
Rebuke (B? Y?): 2 damage. An enemy damaged by Rebuke deals 1 less damage on each attack this round.
Steel (Any): Store the card on the Paladin. Anytime the Paladin would take damage, you may discard the stored card and reduce that damage by 2.
Bless (Y4): Remove 1 damage from one hero. The first time that hero deals damage this round, increase that damage by 2.
Counter (R? Y?): The Paladin receives 1 less damage from each attack this round. Anytime the Paladin is damaged by an enemy this round, 3 damage to that enemy.
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  #496  
Old 02-11-2019, 11:53 AM
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Discard Y5
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  #497  
Old 02-11-2019, 12:18 PM
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Discard G2

If l draw a blue, pass it to Gerad. Otherwise, pass B5 to Gerad.

Use other card for Enrage, if I can.
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  #498  
Old 02-11-2019, 01:27 PM
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Discard both
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  #499  
Old 02-11-2019, 03:22 PM
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wait what

are you sure
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  #500  
Old 02-11-2019, 03:33 PM
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Discard G1

P1 to Gerard


To be clear, we're aiming for a prismatic missile from Gerard, right? I'm assuming best if I steel and take the hit?

Last edited by jpfriction; 02-11-2019 at 04:03 PM.
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  #501  
Old 02-11-2019, 04:23 PM
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A steel works, or you could try to get Gerad's Y4 and bless me; after the bless healing, cursed shield, and prismatic missile effect, I'd survive.

Whichever works, really.
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  #502  
Old 02-11-2019, 06:34 PM
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I don't think I originally understood the plan.

No discards

Going to give Y4 to jp.
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  #503  
Old 02-11-2019, 06:37 PM
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Worth pointing out that Prismatic Missile will never deal more than 3 damage to this guy, and the extra effect will never proc because the final attack can't hurt him.
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  #504  
Old 02-11-2019, 07:00 PM
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Thatís awful nice of you to point out, Mogri.

Iíd survive with a steel, even if he did full damage so probably better to plan for that but letís see what we draw.
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  #505  
Old 02-11-2019, 08:52 PM
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...somehow I completely forgot about Unholy Ward.

Okay let's see here. I think I still want to discard G2, but the rest of my turn may depend on what we get.
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  #506  
Old 02-11-2019, 08:55 PM
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Gerad Gerad is offline
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Do we still want to go for Prismatic? I was originally going to discard hoping for blues or reds to give people.
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  #507  
Old 02-11-2019, 08:58 PM
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Quote:
Originally Posted by Gerad View Post
Do we still want to go for Prismatic? I was originally going to discard hoping for blues or reds to give people.
That's probably a better plan. Prismatic isn't quite so good given the new info.

(it'd benefit more from rally than other skills, but that's still not exactly great)
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  #508  
Old 02-12-2019, 07:39 AM
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ok, discard both again
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  #509  
Old 02-12-2019, 09:01 AM
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Quote:
Originally Posted by jpfriction View Post
Thatís awful nice of you to point out, Mogri.
Hmm... I don't know. "Awful nice" would've been pointing it out when you were first considering learning the skill. (I don't remember if I realized it at the time, but I probably wouldn't have mentioned it either way.)
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  #510  
Old 02-14-2019, 08:32 AM
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Everyone declared their discards yet? I think so.
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