The Return of Talking Time

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  #181  
Old 02-23-2019, 03:47 PM
WallyHackenslacker WallyHackenslacker is offline
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Default Theory about the old man

He said he was great once, before "He" came. He is assuredly quite old. Maybe a century. His clothes suggest he is Elban. So here's my theory.

He is J.K. The author of the very old moldy book. A man of power and prestige in olden times of peace between the two towns.

Perhaps he was a trader, caravan runner, or deal maker. The sort of person who thrives on peaceful exchange, coordination, and leadership. Somebody who would lose their purpose if his people embraced isolationism.
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  #182  
Old 02-23-2019, 07:08 PM
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I think that the utterly warped sense of time's flow everyone has is a consequence of Nemesis' experiments. Intentional or not.
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  #183  
Old 02-23-2019, 08:24 PM
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Thanks for this interesting and thorough LP!
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  #184  
Old 02-24-2019, 03:49 PM
WallyHackenslacker WallyHackenslacker is offline
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Default New discoveries

A played another run to test a theory, and it met with resounding success. I've opened the last door in Exin. I've also more testing to do.

It's all contingent on Deborah. Edward's daughter. You can escort her anywhere in the island chain. Strike her with a light weapon and she turns back into a man spider. I've been using her such to open doors via invisibility. And if course combat ends with a D morph spell to make her human again. I.. have a hulk. Her name is Deborah.

I actually fudged through the entire final trial of Nemesis with my Deborah hulk. It's obscenely exploitable if you've the patience. I've more testing to do.

Additional discovery. Mention Russel to Bertrand and hell give you the tuning fork. Escorting Russel is not necessary, but you do get a wooden lizard for it.

Additional additional discovery. If you dye the Billsville machines you hear some violent "whomp"s. Ever notice that? That's the prisoners dying. They are instantaneously removed upon the change. I assume it's more of a game mechanics death than a canonical one. For coding purposes "killing" an NPC you no longer need on the map after an event trigger does the job. If you kill them yourself, no "whomp".

When i get more spare time I'm going to bring Deborah hulk through Ronan tower. Visiting nemesis through his own back door was real fun though. (He didn't really share the sentiment. He attacked right away once I came through the mirror)
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  #185  
Old 02-24-2019, 03:53 PM
Kahran042 Kahran042 is offline
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Default Postgame update 3: Dummied stuff

Quote:
Originally Posted by WallyHackenslacker View Post
He said he was great once, before "He" came. He is assuredly quite old. Maybe a century. His clothes suggest he is Elban. So here's my theory.

He is J.K. The author of the very old moldy book. A man of power and prestige in olden times of peace between the two towns.

Perhaps he was a trader, caravan runner, or deal maker. The sort of person who thrives on peaceful exchange, coordination, and leadership. Somebody who would lose their purpose if his people embraced isolationism.
I never would have thought of that! It makes more sense than anything I've come up with, at any rate.

Quote:
Originally Posted by Yama View Post
I think that the utterly warped sense of time's flow everyone has is a consequence of Nemesis' experiments. Intentional or not.
I believe it, seeing as that's the case with a lot of the weird things on the Archipelago.

Quote:
Originally Posted by Yimothy View Post
Thanks for this interesting and thorough LP!
You're welcome, and thank you for supporting me!

Today, we'll be looking at dummied content that I've found using ResEdit. First of all, something that Yama's already mentioned:



There's an unused map called "Mario Brothers Land!", complete with unexplained exclamation point. Based on its location in the list of maps, it would presumably be somewhere on Morage or Agressat.



Unfortunately, that's about as far as I've been able to get. Opening it just gets a bunch of code, and I don't know where I could get a template to properly open ZONE files, nor do I know how to interpret the code myself. It doesn't even have any sign text to give context about what it may have been intended to be like.

I also don't know where I would find the NPC dialogue, item flavor text, or cutscene text or the proper template to open them if necessary, but I have still found some interesting dummied lines in the DATA file.

Unused messages:

Quote:
You are too large to fit through the passage.
I'm guessing that there was probably meant to be a size-altering psionic at some point, and small exits to go with it.

Quote:
To wake up, press the “r” key.
I'm guessing that there wasn't a "Stop" button in the resting window originally, or the window itself didn't exist.

Quote:
This is a switch. Stand on it and press enter to flip it.
Pressing enter on a switch doesn't work, and examining switches just gets you the message "There is a (open/closed) switch here."

Quote:
They looked like they might have been helpful to you.
Too bad you killed them.
I'm guessing that the game would have informed you if you'd killed someone whose death rendered the game unwinnable.

Quote:
if you're reading this, it's a bug
Exactly what it says on the tin, I'm assuming. It's probably not unused, but it's still not something most players would see.

Quote:
Dud
Death
Five
Ten
Fifteen
Twenty
Twenty Five
Thirty
Zap
Psionics
Paralyze
Invisible
Most likely associated with damage or the like.

Unused psionic discipline:

Quote:
Terramancy
No idea about this. There aren't any unused psionics, so this is likely the only remnant of this discipline.

Unused items:

Quote:
Ice Pick
I'm guessing that this was either a stronger or weaker version of the existing Rusty Ice Pick.

Quote:
Spiked Sword
Deadly Spatula
No idea about these two.

Quote:
Tissue Paper Armor
Glowing Helm
Most likely precursors to the existing Parchment Shield and IR Helm, respectively.

Quote:
Warm Gloves
Presumably do for Stoutness what the Warm Helm and Boots do for Sagacity and Nimbleness, respectively.

Quote:
Congratulations Tome
Not so much "unused" as "deprecated". This would appear past the Quartz Key door in place of the Note in the demo version of the game, along with some other goodies.

Quote:
Edible Key
Black Key
No Agent Key
Various unused keys. It's anyone's guess what they were meant to open.

Finally, the graphics file lists a character who, AFAIK, was never used:



Specifically, the Niacian head guardsman. Although trying to use the PICT template to open it only yields a bunch of hex code, there is a portrait on the official Odyssey website which was probably intended for this character.

That's all the dummied stuff I could find using ResEdit. Next time, some dialogue I never showed off in the LP proper. And if anyone has found anything else in the code, feel free to post it!

Last edited by Kahran042; 02-26-2019 at 06:33 PM.
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  #186  
Old 02-26-2019, 06:34 PM
Kahran042 Kahran042 is offline
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Default Postgame update 4: Extra conversation options

I know I was going to show off unused conversation options here, but first some unused text from map files.

Elba:

Quote:
Grotto's Meat Market
Spam Not Sold Here
Quote:
Grotto's Stockyard
No Tresspassers or Spamalopes
The first lines of these signs are used, but not the second. It's interesting to note that they seem to imply that Spamalopes aren't indigenous to the Archipelago. Another possible side effect of Nemesis' meddling?

The Community:

Quote:
Dirt^W¸∆uÿ≥Water¿^X@∆flÿGrass(^X4∆5ÿxSwamp^X8◊"ÈbDe sert^X$◊uÈ‹Wrap AroundÑí¿,DàNameu"ÖQàWidthè"üRàHeight^’nWàOffse t in the Worldu‰ÖıàX’ꉆıàY^npàMap SizeÆæúàBackground TerrainoRµîàEnter -1 if not in the world.<vN∏<LnàGraphics Set
What appears to be debugging text, although why it's on this map is anyone's guest.

Now, our feature presentation. In an earlier post, WallyHackenslacker mentioned NPCs having responses to "who" and "where". I hadn't known that until that post, so I decided to check that out. This list covers what I think is every unique response to "who" and "where" in the game.

Who
Felicia: "Well, I've been working here for as long as I remember. It's good work, keeps the adrenaline pumping, that's for sure."
Roderick: "Why, I've lived in Elba all my life. Wouldn't dream of living anywhere else... is there even anywhere else? Only repulsive fiends live in Niac, and you can see that I am certainly not a repulsive fiend."
Clifford: "Well, I've lived in Niac all my life. I don't really know anybody who hasn't. I mean the only other place to go is Elba, and none of these people would be caught dead there. But I don't know. Maybe it's not as bad as everyone says, I'll have to see for myself."
Eric: "Who am I upset about? Why am I like this? It's Sara. But it's not her fault, god knows. She's a beautiful creature. It's not like they all say around here, you know. The Elbans aren't so bad. She proves that."
Nameless artist Frederic March: "Art art art art art and more art. There need be nothing else."
Randall: "Well, it is good work to look over such magnificent creations as line the garden. Just take a look for yourself. Such grandeur, such power... Niac's military heroes were indeed great men."
Split Siskin: "Well, there's not really much to me, sir. I can tell you that I'm a very proud Niacian, as any and every Niacian should be."
Alonzo: "I... My mom lives down in the Shoreland, outside The Community and along the shore. Maybe you should ask her."
George: "My day came and I wouldn't do it: I wouldn't jump into the fire. So they've thrown me in here for a few months now. They say my time'll come on a special, stinkin' religious holiday. They say its extra-special or something to sacrifice dissenters like me."
Wichelstein: "I been here, I been there, I've even been over yonder, and I have managed through great work and toil and strife to not accomplish one thing. The way it should be!"
Barbara: "I've really been around a long long time... I remember my mother talking about a time before the fascist priests; before the ritual sacrifices/suicides. I don't know what happened to this island, she always said the change was so sudden, so horrible."
Castor: "For a time, I thought I could live with the people of Emas, the people of Billsville. But all three of the towns rejected me, because I was different - I wouldn't conform. For a time I couldn't decide if I wanted to kill them all for hating me or if I wanted to try to live with them despite themselves - then it all became clear to me. They are free to do as they want; I have no right to interfere. But I couldn't live by myself, I thought maybe they would accept me in time. Then one day I was just thrown in this cage. Rotten food is passed to me some days, other days stones are thrown at me - but the mockery is constant."
Pollux: "I can't live, not in Billsville. Why don't the scoundrels around here accept anyone who doesn't imitate them to the letter? Who doesn't want to be the same as everyone else? I was born into this society, it's their obligation to accept me as I am. Instead they march up to that machine every day, put on their matching clothes, and hate anyone who doesn't. That's how I got in this cage of course. But if I ever got out, they all would have to watch out for their lives... If you free me, I can make it worth your while."
Everyone else in Billsville: "I'm just as any other Billsville resident: born and raised here, I love it, and perform my daily work to the best of my abilities. I'm just like everyone else, let me assure you."
Everyone in Billsville/Fredsville/Joesville: "If I were to tell you about myself, you might well try to imitate me, and nothing could be worse than that."
Synthia: "Well, I used to live up in Billsville. Which one? I don't remember, but it doesn't really matter. Actually I wouldn't call it living: I was just getting by. I couldn't stand having to constantly watch myself to make sure I was conforming: that's not really life. So I ran away down here, built this little hut, and I haven't seen anybody since, except for those two headed ghouls. Heh, luckily they can't figure out how to open up the door. But it's not bad really. I get used to being alone, and it's much better than being up there."
Himan: "Before coming to power as head of McTeaguian society, I was right-hand-man to Nimspleen the Magnifisplendent, a position in which I functioned as no other. Surely, upon Nimspleen's tragic death, had it happened naturally, he would have named me his successor and I could have tried, though I surely would have failed, to follow in his magnifisplendent footsteps. So, on his and most of the rest of Skora's death, I, as the highest ranking official, was forced to take control of the fragile remains of our society."

Where
Old man: "What does it look like? This is my fairly humble hut. More generally, though, this is the island of Un, and I must say I am surprised to see someone made it here alive at all, much less found their way into my hut. It has been some time since there have been any visitors, especially since those monsters tear most sailors who accidentally land here to shreds instantly. No sailor would ever want to land here, anyway."
Wichelstein: "Well, this is the area where all the people live. Not the priests, mind ya, they've got their own big-fallootin mansion to spend time in. The poor people though - exploited to work in the mines for those kickitualishious priests."
He'll also give this response to "home", if you're wondering.

Maxamilian: "I was quite young when I came to this island, when my parents took me here. They died to bring me here to freedom. Freedom from what man has done to his world. Like Flog, a horrible place. This island I have named it Solitude. As a memorial to my mother. It's natural beauty is so great, it is so wonderful to behold. I only survived by mastering my body. By being able to fight back with only my self. The water monsters come and attack me frequently, but now I am ready for them. I can fight back. And I will never leave this wonderful place."
Peter: "Yeah, I don't know how it happened... one day I was sleeping with Beth, then the next I woke up here... and he started asking the questions, and he hasn't stopped yet."

There are also a few other conversation options that I just never tried for whatever reason during the main playthrough, and here they are.

Antonio on "Elba" or "Niac": "Please, the affairs of this island I have put in my past, I do not wish to discuss them, they will only upset me."
Antonio on "church": "My religion has become quite personal to me over my years of solitude, and I cannot quite bring myself to discuss it with you at this time. I am sorry."
Wichelstein on "worker": "Screwed, blued, and tattooed by those flubby-nubber priests, that's what the parishioner people round here are. Exploited, downtrodden, awful. Something's rotten around here, and it's more than the priest's home-grown cheese. And you know all those people are so completely terrified that they never even wander up here to where Wichelstein lives. Scared lifeless, they is."
Ali on "Elizabeth": "Elizabeth is truly admirable in the way she runs Exin. We all run it, really, but a leader is necessary, surely, and one could not ask for a better one than her. We are very lucky here in Exin, indeed."
Mary on "food" or "cook": "So, you guessed? Food is something of a passion for me. It should be for all cooks."
Melish on "kill": "I am a very kind nice person. I am I am I am. But Ronan... he must be killed. Why can he do it? Must be killed."
Orson on "architect" or "building": "It's a foolish wish, isn't it, to be an architect in this crazy, miserable town? The building is taken care of by the Minions: of course they only build the simplest, most bland constructions you've ever seen. Even the most basic concepts of symmetry seem foreign to them. I, with all my dreams of grand stone buildings - quite unlike that wretched construct that is Ronan's tower, I assure you - am left to work away in the fields. Ah, why should I not suffer along with the rest of the town, I suppose."

That's all I could find, but there could very well be more hidden in the conversation trees. Next time, some unsolved mysteries and miscellaneous oddities.

Last edited by Kahran042; 03-02-2019 at 12:34 AM. Reason: Found a new "who" response.
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  #187  
Old 02-27-2019, 06:05 AM
WallyHackenslacker WallyHackenslacker is offline
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Default Another coolish thing.

One thing I neglected to mention prior. Eric is assumedly supposed to be escorted to Elba via the tunnel, but it's actually very easy to take him via the surface. Replace your niacan garb, and run the gate guards around the church to the left. Don it again before exiting, or the perimeter guards will swiftly end you. If you do it all properly, you can bring Eric to Elba just as easily as Cliff.

Not as epic as a a tunnel trek, but if you want to get it over with fast and easy, that's the way!
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  #188  
Old 02-27-2019, 01:43 PM
WallyHackenslacker WallyHackenslacker is offline
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Default Buying and selling.

It helps to note that each shop uses the same price multiplier value for both buying and selling (selling price is reduced separately by another variable) but each shop also uses a different value. If you want to manage money intelligently, buy from shops with a lower value and sell to higher ones. Spiff's sprockets (Calvin and Hobbes reference? Spiff looks like Calvin and Spaceman Spiff is one of his imaginary personas.) Has a low value. So does central Billsville. Ye's merchantry is also rather low. Bastiche Bob is the highest, but wain armory is decent too.

Money isn't so scarce or precious that this is necessary, but if you value your treasure, you may remember this to make most of it!
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  #189  
Old 02-27-2019, 08:25 PM
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Yama Yama is offline
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For what it's worth, taking the data from Mario Bros Land! and putting it in another ZONE merely causes the game to crash.
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  #190  
Old 02-28-2019, 08:08 AM
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Quote:
Originally Posted by WallyHackenslacker View Post
It helps to note that each shop uses the same price multiplier value for both buying and selling (selling price is reduced separately by another variable) but each shop also uses a different value. If you want to manage money intelligently, buy from shops with a lower value and sell to higher ones. Spiff's sprockets (Calvin and Hobbes reference? Spiff looks like Calvin and Spaceman Spiff is one of his imaginary personas.) Has a low value. So does central Billsville. Ye's merchantry is also rather low. Bastiche Bob is the highest, but wain armory is decent too.

Money isn't so scarce or precious that this is necessary, but if you value your treasure, you may remember this to make most of it!
Combination Calvin and Hobbes and Jetsons reference, I think. George Jetson works at Spacely's Sprockets.
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  #191  
Old 02-28-2019, 10:25 AM
WallyHackenslacker WallyHackenslacker is offline
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Quote:
Originally Posted by Gerad View Post
Combination Calvin and Hobbes and Jetsons reference, I think. George Jetson works at Spacely's Sprockets.
Makes perfect sense to me. Spaceman spiff and Spacelys sprockets. Spiff is a bit of a space case anyhow!
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  #192  
Old 02-28-2019, 10:36 AM
WallyHackenslacker WallyHackenslacker is offline
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I intend to discuss the story and happenings of this game in greater depth soon. I'm actually very passionate about people studies, history, sociology, anthropology, morality, and ethics. (You can likely understand now why this game excites me so.) But before I do, I'm going to share this, which accompanies the general game files. I seem to be perfectly within the legal parameters of reposting this, but if you think I'm not, please call me on it. It's only proper that this be open for examination before I discuss Nemesis, the core of this game's story. Please enjoy and feel free to discuss!!

The Odyssey of Rochelle & Simen

by Richard Rouse III

Part 1





In the story of Rochelle and Simen he saw all the problems of the

world writ large. From his solitary island home, he sometimes wanted to

go back in time and fix it all. But he never attempted it, because he saw no

way to bring about a better conclusion to the sequence of events that had

defined Rochelle and Simen's short lives. He knew that the very nature of

humanity made all such stories end tragically.







Simen had believed in the principles of the Espial Order with

extreme zest. Despite his shortcomings in terms of intelligence, young

Simen had an exceptionally strong affinity for psionic abilities. Some

reasoned, mostly in jest, that the powers had locked out a larger portion of

his brain, leaving him stupider than average. Simen never heard this teasing

during his upbringing, and if he had, it is doubtful he would have cared.

Simen relished being special.

The Espial Order lived separately from the normal members of the

community. Established by a man named Scyde some five hundred years

prior to Simen's birth, the Order lived in a cloistered retreat where they

raised their children in isolation. To a limited degree, the Order understood

how to access the powers of the mind, psionic abilities that all humans

possessed but which remained latent unless appropriately tapped. This

included what the Order considered the more mundane arts, such as

pyromancy, cryomancy, electromancy, hydromancy, aeromancy,

lumancy, and kinetomancy. Of larger importance to the Order were the

more ephemeral psychic powers, which included the limited ability to see

within the minds of others and then to exert a certain influence over them.

This last power was the least refined among any that the Order wielded,

and proved to be the most unreliable. Its use was strictly forbidden.

The Order was distinct from the rest of society not only in their

abilities but also in their outlook. Their view of the world and human

relations was coldly rational and this distanced them from non-members.

They had no need for the petty matters of family, religion, and tradition

that concerned the common folk. The Order knew beyond any doubt that

their ways were more reasoned and precise, and they were confident that

in time society would come to embrace them as its natural leaders.







Simen had never been seen as one of the more intelligent of the

Espial Order. Nor was he seen as one of the Order's most moral.

Nevertheless, since he was a young boy many of the Primaries thought

Simen was bound for greatness. Above all else, what impressed them was

his extreme ambition.

As anticipated, Simen eventually became one of the Primaries in

the Espial Order. The limitations of his reasoning and his somewhat short

temper were certainly viewed as drawbacks, but under the guidance of the

other Primaries he was instrumental in helping the Order achieve its grand

goals and earned the group the recognition and respect they craved.

The Order persuasively convinced the townspeople that in terms

of scientific advancement and civic engineering their community had fallen

far behind the other peoples of the world. Without advancing, their people

were sure to be crushed or consumed by another group. Through their

leadership, the Order would advance the community to the point where

they no longer needed to fear external threats. The Order would teach the

children, re-educate the adults, re-engineer the society, and in so doing they

would become a great people indeed. In the end the Espial Order was

narrowly elected the governing body of the community.

It was not long before the Order's nihilistic policies started to

alienate a certain segment of the population, a group who refused to

simply forget the old customs and gods. This group came to call

themselves the Preserve. Though most people in the community agreed

the Order was doing a commendable job advancing their society, the

Preserve maintained that the new government not only alienated the

people from the deities, but also from their very humanity. Who was the

Order to say that all problems should be approached so analytically?

How dare they say it was foolish to constrain new homes to the traditional

building methods passed down for centuries? How could they suggest that

the people's government should not be based on the ancient laws of the

gods? And most importantly, why did they break up families, with their

policy of placing the smartest people in the jobs best suited to them,

instead of those who had a craft passed to them through their bloodline?

Didn't they realize how easily everything could fall apart?

And so the Preserve came to take a stand against the Order,

rallying the townspeople to their position. Their rousing and inspirational

speeches evoked a past that some missed. They maintained that the Order

was taking them all on a dangerous course. In the Preserve there was one

leader who stirred everyone who listened to his well chosen words, a man

named Kal. By his appearance alone, one would not think Kal could be a

stirring leader, but as soon as he took the stage-whether the stage was a

roof-top, the back of a wagon, or even just a crate of fruit-Kal was a man

transformed. His speeches were so stirring that few could help but be

swayed by them. It was through his tremendous oratory strength that Kal

grew the ranks of the Preserve, and soon his organization became a very

real threat to the Order.







Nothing had ever struck Simen the way he was struck when he

first saw Rochelle. He laid eyes upon her from across the town square;

she appeared to him like a beacon amidst a group of the Preserve.

Rochelle's hair was a long wavy auburn, her eyes sparkled with

intelligence, and her body language communicated her inner strength and

willful defiance. It stood to reason that defiance was a major facet of her

personality, since she was the daughter of Kal. In the square that day she

stood proud behind him as he delivered one of his intense speeches.

On this day a small group of the Preserve stood on the back of a

hauling cart, presenting their beliefs to a crowd of townspeople gathered in

the square. Members of the Espial Order watched from above, stationed

on a second-story balcony opposite from the cart. The conflict between

the Espial Order and the Preserve still consisted primarily of rhetoric, not

violence, and on that day the Primaries watched silently as Kal voiced his

sermon. When asked, the townspeople would say they were happy with

the direction the Order was taking their society and appreciated the

advances they had made in only a year. But when listening to Kal in the

town square, the townspeople could not help but by moved by his words,

and each began to reconsider what they were losing through the Order's

advances.

Kal's ability to sway the populous angered no one in the Order

more than Simen, who argued that if ever there was a time to use their

powers to directly affect the thinking of the populous, now was surely

that time. If nothing else, couldn't they keep Kal from speaking out?

The Preserve had even started throwing fruit at the Order

whenever the opportunity presented itself. This was harmless enough to

most of the members of the Order, but it infuriated Simen to no end. It

implied that Kal was primed to take his antagonism to the next level,

though the great orator was wise enough to know that pushing too far too

quickly could prove disastrous. Even with Kal's every attempt to set

them off, the Primaries would not budge in their policy of tolerance, and

despite his temper Simen knew he needed to stay united with them. Rival

factions were the last things the Order needed at this delicate time.

But upon seeing Rochelle, Simen felt feelings he had never known

before. He tried to snap out of it, but something in her appearance

absolutely mesmerized him. He could see Kal's strength in her, yet hers

was not so bitter. Her strength seemed more optimistic. Was she fully

committed to the Preserve's doctrine, he wondered, or was she merely

involved out of familial obligation? She stood behind Kal, surveying the

crowd, cheering when appropriate, booing when called for, and yet

sometimes she wore an expression that suggested she didn't quite agree

with every word spoken by her father.

And then Rochelle noticed Simen staring at her from up on the

balcony. She looked at him for just a moment, and Simen imagined that

she was as stuck looking at him as he was transfixed looking at her. An

instant later she seemed to purposely force herself to look away. Simen

did not avert his gaze, however, and continued looking at her with an

intensity that was remarkable even for him. As he stared he saw her look

back at him periodically, each time noticing he was still looking at her and

then quickly averting her eyes. Yet she was fully unable to resist the

temptation to look at him again. Simen wished he could smile at her, but

the policy of the Order was to stand sternly in place during Kal's speeches

and not to express any emotion. Much as he wanted to show her

something, he felt he could not betray the Order.

On reaching the climax of his lecture, Kal held up a foovla fruit

above his head, as he often did in a final act of defiance. And so the rest of

the Preserve that were assembled there, including Rochelle, also picked up

fruit from the hauling cart and prepared to throw them. The Order stood

fixed in their position on the balcony, firmly defiant in the face of the

oncoming attack. Precedent suggested that some would use their powers

to soften the blow as the fruits landed, whereas others would just let them

hit, allowing the subtle pain to remind them of the challenges ahead.

Typically, Simen was one of the blockers, as he was no masochist.

Just as she was about to throw, Rochelle stared Simen straight in

the eye and quite impressively lobbed her fruit straight at him. Simen was

so shocked, he forgot to use his psionics to deflect the food missile. The

foovla fruit hit him square on the forehead, sticking in his hair and oozing

down his face. As he wiped the goop out of his eyes, he saw Rochelle

smiling a knowing grin, not one of maliciousness, but of friendly

mischievousness. Simen could not help but smile back.

Simen knew he had to meet her. He was irrationally afraid that if

he did not act now he might never see her again. The Espial Order made a

point of not intermixing with the townspeople, so maneuvering to meet

Rochelle would not be easy without attracting undue attention.

Obviously, they would need to meet somewhere no one would see them.

Immediately he thought of a perfectly ironic place, and devised a plan to

get her there.

The gathered throng in the town square was dispersing. This

included the members of the Preserve, who were heading down a side-

street, away from the balcony where the Primaries had been fruited. As

the more senior members of the Primaries discussed what could be done to

counter the deleterious effects of Kal and his followers, Simen slipped out,

not one who would be missed at such discussions anyway. He hurried out

of the building but feared he would still be too late to catch Rochelle. So

he did something he had long been taught he should never do: he used his

psionic powers to move himself at great speed. The Order dictated quite

clearly that no use of psionic powers was allowed unless for important

works and sanctioned by the group. But Simen didn't care. He simply had

to catch up with Rochelle.

And so he did, finding the Preserve members gathering in front of

Kal's shop. They were discussing how that day's event had played out.

Simen stayed back to avoid being seen, but he could still clearly hear what

they said. As always, Kal drove the discussion, and there was a consensus

that good headway had been made against the Order. Kal then assigned

what their responsibilities would be for the next few days in order to

prepare for the next event. Some were to go spread the word on an

individual basis. Others were to observe the Order's activities. Kal would

be devising his next speech.

Simen saw an opportunity and took it, this time transgressing

against the Order's principles in an even more extreme fashion. The

powers of mental influence were one of the most dangerous and powerful

of all the psionic abilities, and one only a few members of the Order had

even attempted to master. Simen was better than any at wielding it, and

now used his mind to ever so slightly influence what Kal said. Simen

justified his action by reasoning that if his influence was slight and not all

that different from what a given person would do anyway, what harm

could it cause?

And so Kal spoke as Simen wished: "And you, Rochelle, go to the

orchard and gather some more foovla fruit for our next rally."

"Now?" said Rochelle. Even from his vantage point Simen could

see the confusion on her face. "But our next rally is several days away.

Won't the fruit rot by then? Surely..."

"Go, Rochelle. I know what I ask, and I would appreciate it if you

did not disrespect your father."

Rochelle was visibly taken aback by this comment, as Kal was not

typically someone to speak to his daughter in such a stern tone. For a

moment, Simen worried if he had indeed gone too far. But then she agreed,

and headed off.

Simen did not need to use his powers to get to there before her: he

was so excited he ran the mile or so to the orchard faster than he

remembered himself ever moving before. When he arrived he concealed

himself behind a tree and caught his breath. The sun had set and a moon lit

the yellow fruit on the trees, their sweet smell combining with his

anticipation to make the orchard the most beautiful place Simen had ever

been.

Soon, the approaching sound of Rochelle's light footsteps excited

him. As he peeked around the tree he saw her looking up at the trees. She

too enjoyed the fruit's beauty against the backdrop of the night sky. He

imagined she did not want to pick any for fear of ruining the perfection of

the scene.

When Simen stepped out from behind the tree Rochelle

immediately gasped and took a step back. "Go on," said Simen, in a low

voice that he made as friendly and caring as possible. "There is plenty of

fruit here, all you could ever need. Throw as many at me as you want."

Some young women might have been frightened when encountering

a man they barely knew late at night in a dark and secluded spot, but

somehow Rochelle knew that this man was not there to hurt her. She

smiled, tilting her head down while looking up at him with eyes that made

Simen realize he had made the right decision in coming here this night.

These were eyes he could look at for a very long time indeed.

They talked for a time and grew comfortable with each other,

moving closer until finally they embraced. He never used his psionic

abilities to affect her opinion of him, as even he knew that would not be

right. But the evening went so well that Simen wondered if there was not

some other force that had guided them here, something beyond even his

own powers. The Order thought talk of fate was ridiculous and

unreasoned, but now Simen was not so sure.







No one was more surprised by this turn of events than Simen. Of

the Primaries, he was the one that seemed least likely to fall in love with

anyone, let alone a member of the Preserve. Previously his passions had

shown themselves through his short temper and burning desire for the

Espial Order to succeed in its mission. Few would have predicted that he

could fall in love so quickly and so deeply.

It was a true love, unmatched in its intensity. Neither Simen nor

Rochelle could understand their attraction or justify how it caused them to

stray away from the opposing causes they had been so passionately

supporting. Yet they each found the other to be completely fascinating

and all-consuming. At first they kept their meetings out of sight. They

never discussed keeping their relationship secret, it was simply assumed

by both of them. They went for a small boating trip down the river, they

went hiking up the mountain, and they even went swimming in a flooded

rock quarry. What some might have seen as a passing infatuation turned

out to be something far deeper and more powerful.

But obviously they could not keep their relationship secret

forever. Indeed, they came to feel strongly that everyone should know of

this great thing that had happened to the both of them. Still, they could

predict how people would react and feared the fallout that would surely

ensue.

When they had waited as long as they possibly could, Simen was

the first to share the news. He turned first to the only people he had ever

spoken to about such matters: his fellow Primaries in the Order. When he

told them how much Rochelle had come to mean to him, they were at first

surprised. After a minute of thinking about it, they decided it was funny.

Though none laughed outright, they were clearly amused by this

development. None of them had suspected such a thing could happen to

Simen.

But after their initial bemusement wore off, the Primaries had very

definite ideas about what could be done with this unique situation. They

told Simen to convince Rochelle of what they all held to be self evident,

that the Order's methods would lead to the advancement of the society,

whereas Kal's fanatical stance would only hold everyone back. Once

Rochelle was convinced - and they felt sure Simen could convince her - she

could be a valuable asset to the Order. Perhaps she would restrain her

father's rhetoric or at least obtain valuable information about his plans. If

nothing else, she could speak publicly on the Order's behalf. Imagine the

impact if Kal's own daughter publicly refuted him. The damage to his

tenuous cause would be irreparable.

Simen had not expected this. He had thought the Primaries might

forbid him from ever seeing her again, and he was prepared to argue

vehemently against them, to the point of leaving the Order if necessary.

But he had not foreseen that they would seek to exploit the situation. Had

he truly underestimated their own crass ways? Perhaps there was

something to what Kal said, that the Order's disregard for human emotion

meant they were doing more harm than good. Simen knew well that the

Espial Order discouraged displays of emotion, but this seemed more

sinister and unfeeling than even he had expected.

Nonetheless, Simen went to talk to Rochelle about what they had

suggested. During their courtship, such as it was, they had deliberately

avoided discussing their conflicting beliefs. On some level both understood

it might cause trouble in a relationship they had both come to value so

dearly. Regardless of the wishes of the Primaries, Simen now knew that

this topic could not be put off any longer.

They talked about it after hiking to the top of a mountain, one of

their favorite places to be alone. Exhausted from the climb, the two sat in

the grass while Simen spoke first about how he truly believed the Order

did good works.

"You see, our beliefs may be different from what people were used

to, but we felt a strong change was necessary. In order to advance as a

people, we can't be tied to the past."

"It's true," she said, "My father and the Preserve are afraid of

change. And only a fool thinks all change is bad."

Simen was quite happy that she was warming up to him. Perhaps

he had feared this conversation for nothing. He continued, "And I know

some of the Preserve talk about our powers, how we should be feared

because of them. It is true we do have psionic abilities that we could use

to bend everyone to our will. But the Order has very strict rules about the

use of these powers, and we never use them to force anyone to do

anything." As he said this, Simen believed every word of it, yet a pang of

guilt still reverberated through him as he remembered what he had done to

maneuver Rochelle to the orchard on that first night. He wished he had

proceeded in a more noble fashion.

"I know," said Rochelle. "I have never witnessed the harmful use

of psionics. I do not think my father has seen anything either. People

naturally fear those who are more powerful, and if they feel threatened

they will seek to strike first. This is foolishness."

"My love, it's a relief to hear you say this. I feared we would

never agree."

"I would not say that we agree just yet, my dear Simen. Though I

am not as extreme in my beliefs as my father, I do not think what the

Order is doing is wise. The people may be happy with all you have done

for them, but in time they will come to miss their past and their heritage,

they will grow restless, and they will revolt against you, possibly tearing

down all the good you have done in the process. Surely you do not want

that?"

"No, surely not."

"It's not that all change is bad, but too much change too quickly

can be dangerous. My father was the first to understand this, and he

rallied the members of the Preserve behind him. As more of the old ways

are lost, more and more people will join with him."

"I have seen that happening already."

"I also fear that the Order have created a situation that cannot be

maintained without them. We are using your psionic powers as a crutch.

Suppose your people were to suddenly leave our community? Given the

separation you maintain, no one has a reason to think this unlikely, and

then all might fall apart."

"I... I had not thought of that. But you must believe me, I have

never heard it discussed that we would leave..."

"I believe you, but it is still dangerous. I love you dearly, but I can

never support what the Order is doing, it is simply too risky." Rochelle

looked directly at him as she said this, showing that her love for him was

not in question here, just that she could never compromise her beliefs.

Simen looked back at her just as intensely, losing himself in the

person he loved so much regardless of whether she came around to his

opinions or not. Simen could not argue with her any more, and he lay back

in the grass and stared up at the calm sky. He admired the strength of

Rochelle's convictions, and he found himself thinking all of her points were

valid. Indeed, now he was not entirely sure that the Order had completely

benevolent intentions. The other Primaries did not see fit to tell him all of

their plans, and Simen's impetuous reputation made them keep many

things from him. As he reflected, it dawned on him that the whole Espial

Order was based on secrecy, on levels of knowing and not knowing, and

Simen began to question if an organization with so much secrecy could be

truly just. Would a just group demand he exploit his personal

relationships with Rochelle for their own ends? At first he was surprised

and distressed by their request, but now he was actually angry.

Yet Simen could not give up his beliefs entirely. Whatever doubts

he may have had, he knew the Order had done much more good than harm.

They had generally treated him with respect and honor, and now he could

not turn his back on them.

As they spoke more, Simen and Rochelle came to understand

neither wanted their relationship to end because they could not agree on

who was right between the Order and the Preserve. When they realized

this, both were somewhat surprised. Both had been supremely devoted to

their causes, indeed they still were, but here they had something that was

even more important, something vital they could not deny or walk away

from. Something that trumped all.

Simen refused to talk about Rochelle with his fellows in the

Primaries any more. He told them that his relationship with her was

strictly personal. If they tried to use Simen to push their views on her, he

threatened he would leave the Order. The look of shock on their faces

revealed that they never thought that he would go so far as to leave.

Though they were upset by his refusal to manipulate Rochelle, they also

did not want to lose his remarkable abilities, so they did not speak of the

matter again.

In time, Rochelle realized she could no longer keep her relationship

with Simen hidden from her own father. She had feared how Kal would

react and how it would hurt their own familial relationship. Still, she knew

that trying to hide it any longer was not fair to Simen. When she finally

told Kal, she witnessed his face crumble in despair as he realized he had

lost his only daughter to a force he saw as purely evil. Rochelle tried to

explain that she was not lost, that she still believed that the Order was

dangerous and how the Preserve was necessary to keep their plans in

check. She swore to Kal that she would still support him and the

Preserve. Kal suggested that perhaps Simen should leave the Order, but

she immediately said no. Though she felt Simen might leave if she

demanded it, she would never ask him such a thing, for she knew how

unfair that would be to him. Kal was shocked to hear such defiance from

his daughter. But at the same time part of him was proud of this stand his

daughter had taken. He saw now that she had grown to be more than just

an automaton following her father's wishes. He told her that if this Simen

made her so very happy, then Simen was what he wanted for her.

Rochelle could tell Kal was still upset, but knew that his desire for his

daughter's happiness overcame his other concerns. She was very happy to

see a side of her father she had long feared did not exist.

When the truth of their relationship came out for all to see, the

revelation managed to upset both his fellows in the Order and her friends

in the Preserve. Neither group could understand this attraction or how it

made Simen and Rochelle compromise their own strongly held beliefs.

Though no one could fully understand it, in the end few could deny the

strength of their love.





(Continued in Part 2)





---



© 2004 Richard Rouse III. All Rights Reserved. Permission granted to

freely distribute in digital format and in its original, complete, and

unaltered form only.



The Odyssey of Rochelle & Simen

by Richard Rouse III

Part 2





It was at the height of the following summer when Rochelle and

Simen's relationship had its greatest impact on the community. Though

everyone in the Espial Order and the Preserve knew they were together,

the couple remained separate in public gatherings, each staying with their

respective groups. Neither of them minded this arrangement, and since

both still held fast to their personal convictions, it seemed there was

nothing else to be done.

At one particular gathering, a senior member of the Order

presented the significant improvements planned for the farm irrigation

system to the townsfolk. When he finished, Kal, standing at the back of

the square, took a position atop an old fruit crate and proceeded to voice

his opposition. Hadn't the weather spirits always blessed them with

water when they needed it? Why should the people risk angering them by

circumventing their will?

The speech was hardly surprising to anyone who had heard Kal's

rhetoric before. As usual, the Order stayed firm in their position. They

always preferred a stoic approach, firm, yet unemotional, refusing to come

down to Kal's level. One of the Primaries responded calmly that there was

no evidence that the gods would care what the people did, if the gods even

existed.

This manner of discourse had long infuriated Kal. He spoke with

passion and intensity, yet all they did was calmly belittle his viewpoint.

Kal had decided the rivalry between them had gone on for too long, with

nothing ever changing. Kal felt he needed to do something to bring this

conflict to a resolution, one way or the other.

Kal relished throwing the foovla fruit at the leaders of the Espial

Order. Kal hoped to shame them with this act, make them seem foolish in

the eyes of the townspeople. Yet the Order never reacted visibly to this

indignity, and over time the crowds' interest in the fruiting had

significantly diminished.

On this particular day, Kal had decided to have the Preserve throw

not fruit but rocks. These were sizable rocks bound with a sharp and

tough type of bramble, creating a projectile that was quite intimidating.

Among the Preserve members gathered behind Kal was Rochelle.

"What are you doing?" she asked, as she saw her fellow members of the

Preserve ready these intimidating weapons.

"The time has come Rochelle, we have to take the next step," said

Kal.

"But they're not expecting those..."

"I know they're not, but they are the Order," said Kal, a mock

reverence in his tone, "They can take anything."

"Father... Why am I the last to know about this?"

"Because I knew how you'd react!" shouted Kal, losing his temper.

"Your friendship with that man prevents you from seeing things clearly!"

He turned away from her, preparing to launch the first rock.

"No! I won't let you!" screamed Rochelle back at him, grabbing

his arm and trying to take the projectile from him.

"You see? I was afraid you'd do something like this! Don't you

understand?" said Kal, staring hard at Rochelle. Then he looked over her

head, making eye contact with some other members of the Preserve. "Stop

her!"

Suddenly Rochelle was sharply grabbed by four strong arms and

pulled away from Kal. She struggled, furious that her own father would

have her treated this way. "Let! Me! Go!" she shouted. Kal had already

turned away and was ready to throw his heavy projectile. "How can you

ignore me!" she bellowed, the words catching in her throat. One of her

arms came free and she reached out toward her father. But then she felt a

man's hand on her head, grabbing it tightly, too tightly, her head started to

throb, a pain shot through her brain, and she abruptly let out a high

pitched shriek right as her neck twisted too far and snapped.

From where he was standing, Simen could see none of this. But

when he heard her piercing shriek he immediately knew he had never heard

a sound so terrible. Simen stepped forward and away from his line of

Primaries, trying to see what had happened. He saw Kal, looking around

frantically with an extremely distressed look on his face, standing near

where the scream had originated.

Simen immediately vaulted over the platform railing, moving

before his fellow Primaries could question what he was doing. He clumsily

landed on the cobblestone of the town square, a jagged pain in his ankle

telling him that not everything was quite right. But he didn't let his injury

slow him down as he bolted across the square, pushing people out of his

way as he went, pulling on them and using them as leverage, lurching

through the crowd, desperate to get to where Kal and the Preserve were

standing and not letting anyone or anything block his progress.

As he got closer, Simen heard Kal shouting: "What did you do? I

only said to hold her back!" There were sobs mixed in with his words.

Simen saw Kal standing over a motionless Rochelle, yelling at some

muscular members of the Preserve who were beginning to realize what a

mistake they had made. Kal couldn't quite bring himself to touch her, but

just gazed down at her and continued shouting: "This can't have

happened! This can't..."

"Enough!" bellowed Simen, waving his hand toward Kal to stop

his speech, using his powers without restraint, and in so doing rendering

Kal forever mute. As a confused and distraught Kal staggered back into

the gathering crowd, Simen fell immediately to his knees beside Rochelle

and hesitantly reached out to touch her skin. Just brushing against her he

could tell she was gone forever, something indefinable had changed about

her. Just as their relationship had brought out new feelings, so now her

death brought forth pain Simen had never known.

The crowd was pushing in on her now, murmuring to each other,

even shouting, trying to figure out what had happened here, trying to get a

better look. It was as if the world itself was suffocating Simen, and he

could take no more. Gripping Rochelle's hand, Simen leaned back and let

out a scream which caused the whole world to come to a stop. The crowd

around him stood there as if they were statues as Simen leaned forward

over Rochelle, his chest heaving, and he placed his fingers delicately on her

soft face. Looking into her eyes, he saw that, though they were wide

open, they stared back at him in such a vacant way. Simen's vision began

to blur as he wept.

He must have knelt there for many minutes, unable to control his

crying, while the townspeople remained frozen in their tracks. When he

finally stood up, he made his way through the human statue garden,

leaving her behind where she lay. Once he was midway through the crowd

he freed the people from their trance, and they returned to pushing in on

Rochelle as if no time had passed at all.







The townspeople were confused as to what had happened. What

had lead to the death of Kal's daughter? Why had Kal lost his ability to

speak? What happened to the young member of the Espial Order who

rushed to her side and then disappeared? But the Order knew precisely

what had happened, and they were as enraged as Simen had ever seen

them. One of their guiding principles was that psionic powers must not be

used gratuitously and only when approved by the Primaries. Now young

Simen had rendered a man mute and had somehow frozen time, something

the Primaries did not even realize was possible. If Simen had been able to

turn back time to save Rochelle's life, the Primaries believed he would have

done just that, regardless of the repercussions of such an insane feat.

As a direct consequence, Simen was called before the Primaries.

They stood united in front of him and decried his actions. "Simen, you

have betrayed the Espial Order. With your rash actions, you have

weakened the foundation of all that we would build. So now we banish

you. Leave us, leave the community, and never return. You have become

our most extreme nemesis, and for that there can be no forgiveness."

And so Simen was cast out. Already completely inconsolable

following Rochelle's death, Simen was not upset by their decision. Staying

would have been impossible because of all the memories of her that would

hang in the air. No amount of admonition from the Primaries could make

him feel any worse. But still, he heard their scolding words. He knew that

he was no longer the same person and that this event had changed

something within him, something deep inside. Casting aside his former

self, he decided to change his name, and so he followed the Primaries' cue

and took Nemesis as his new name.

Simen, now Nemesis, still could not understand how this tragedy

could have happened. He knew Kal and the members of the Preserve were

not completely evil, yet what they had done to his sweet Rochelle was

unspeakably horrible. What could have forced them to such an extreme

action? Were they the victims of circumstance? Or did all people contain

a seed of evil that was just waiting to sprout? Nemesis thus sought

revenge, not on the individuals that had caused this atrocity, but on

humanity itself and, more specifically, the evil inside everyone.

It was said that Simen, now Nemesis, headed to the wide-open

oceans and found his own place, a small archipelago in the middle of a great

body of water. There he named one of its islands after the great love he

had lost. Nemesis never learned whether the Order remained in their

position of power. Kal would forever be mute and thus much less of a

threat to the Order, but there might be others who would rise to take his

place. Now that Simen had shown everyone how truly terrifying the

Order's psionic powers could be, the Preserve was likely to gain footing

with the townspeople. Perhaps the Order would convince the people that

Simen was the root of all the problems, and with him gone they could

continue as their noble leaders. Possibly the people would see what a

horrible thing the Preserve had done to one so innocent, tipping the tide

against them. Many outcomes were possible, but Nemesis didn't much

care. He had a new society to build, a place where he could learn about the

evil in all people. Perhaps one day he could eliminate it.

















---



© 2004 Richard Rouse III. All Rights Reserved. Permission granted to

freely distribute in digital format and in its original, complete, and

unaltered form only.

Last edited by WallyHackenslacker; 02-28-2019 at 10:51 AM.
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  #193  
Old 02-28-2019, 04:19 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,104
Default Postgame update 5: Miscellaneous miscellany

Quote:
Originally Posted by Yama View Post
For what it's worth, taking the data from Mario Bros Land! and putting it in another ZONE merely causes the game to crash.
I'm a bit skittish about actually changing things in ResEdit, and things like this are why. Thanks for the information. Still, I would have loved to see what it was like.

Quote:
Originally Posted by WallyHackenslacker View Post
One thing I neglected to mention prior. Eric is assumedly supposed to be escorted to Elba via the tunnel, but it's actually very easy to take him via the surface. Replace your niacan garb, and run the gate guards around the church to the left. Don it again before exiting, or the perimeter guards will swiftly end you. If you do it all properly, you can bring Eric to Elba just as easily as Cliff.

Not as epic as a a tunnel trek, but if you want to get it over with fast and easy, that's the way!
I've started a new file to try out Chart Master in the Vex Chambers, so I might use this tactic there.

With regards to the shops, I knew that they sold things for different prices, but I didn't know that it went the other way, too.

I was considering posting The Odyssey & Simen and Rochelle myself, but decided not to because I wasn't sure if it was legal to do so. So thanks for that.

Today, I have a few more oddities to show off. First of all, an unsolved mystery that hasn't been mentioned yet: Maxamillian mentions that his father was killed by a living skeleton in the tunnel connecting Morage, Solitude, and Agressat. However, neither Skanky Skeletons nor Skeletants appear in said tunnel. It's a minor thing that probably bugs me more than it should, but I still wanted to mention it.



I probably should have put this in the dummied-content update, but it just slipped my mind. Although the graphics file doesn't have very much in the way of in-game graphics, I did find what is presumably an unused "talk" cursor there.



I also found an Easter-egg message in the main data file, but this one is actually used. To see it, select an Odyssey save in the Finder and hit command-P.



The Staff actually appears in the PC's inventory when taken, and appears as a usable item. Of course, taking it ends the game, so it's not really "usable" in that sense, but I wonder if anyone has ever hacked it into their inventory and tried to use it?



A while ago, WallyHackenslacker mentioned that there was at least one secret room I missed. It's in the northern end of the tunnel from Elba to Niac, some distance north of the secret room with the Very old, moldy book. It contains a Gremlin and an Evesbane guarding a Scimitar, a Boomerang, and some treasure. Thanks for either reminding or informing me of this room!



Now, for the bulk of this update - areas that are on the map, but only visible using Chart Master. First, these tunnels on the southern half of the secret exit from Wain. As you can see, they spell out "JUNE" backwards. Possibly a signature by graphic designer June Oshiro?



Next is this one in the Gathering on Morage. I can't think of any reason why a plain rectangular room would be cut off, so there's probably some behind-the-scenes reason for its existence.



Finally, there are these two one-by-one spaces in the tunnel from Culn to Emas...


...and some tiny patches of walkable ground on the edges of the middle level of the firepit on Culn.





These two are interesting because the walkable space is just barely visible from the right spot, but there's still no way to get there. I do remember jumping into the extinguished firepit from the surface once, but I've never been able to do so since without dying.

That's all I can think of to say about this amazing game, but there's still WallyHackenslacker's analysis coming up. There's not much in the way of Odyssey analysis online, so I'll be looking forward to it.

Last edited by Kahran042; 02-28-2019 at 04:44 PM.
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  #194  
Old 03-01-2019, 12:48 PM
WallyHackenslacker WallyHackenslacker is offline
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Posts: 43
Default Odyssey analysis:Nemisis, and general content.

If it were all up to me I might begin with washing up on Un, but since the Nemesis, the core of the story, has his talons sunk into the veins of the whole archipelago, it's only proper I begin with him, and make some general observation and speculation.

How about those interesting monsters? Not even Nemisis quite understands them. They're clearly a byproduct of his psionic work. According the OoR&S, the Espial order strictly forbade using psionics to influence minds. The order was about 500 years old when Simen was born. A lot can happen in 500 years. Mental manipulation was surely forbidden for a reason. Simen, not knowing the reason, has been doing this on every island on a massively epic scale and on an ongoing basis. Are monsters a manifestation of one damaged soul's impure intent come to life? Creatures from other worlds, universes or realities that have clawed their way into earth through weakened cosmic boundaries? Natural life mutated by stray streams of raw psionic chaos? In any case I think it can be assumed they're the direct product of rampant mental manipulation. Morage is likely exempt from monster generation because the experiment it's subjected to is about manipulating shapes, not minds. From a scientist's perspective it might make a perfect control group, and still be used to observe human evil. The fear, anger and loathing studied on Morage is simply prompted by a different and more direct variety of manipulation.

Red. Seriously? Why would any self respecting evil genius employ such an individual as an assistant? Red is worse in every dimension than N would ever be. But the answer to this too might lie in OoR&S. Rochelle was a rebel. A woman with a defiant streak. Simen never wanted to control or repress her. His love for her was genuine. Though the integrity of his scientific pursuits may be of strongest importance, he would perhaps see fit to allow some defiance in his associates as an honor to Rochelle. He might also see fit to employ an assistant afflicted with some of the very same human evil he seeks to study. Of course a man like Red could even push a dedicated scientist with some small sense of love and honor for something precious too far. Maybe Red was an error on the part of Nemesis, pure and simple, but by the time he began to realize it he was still reluctant to let go of the considerable effort invested until Red became such a pervasive liability that he finally saw fit to cut his losses and replace him. Creating and "modifying" a person as much as Red, and perhaps even as much as N presents you with in the vex chambers might take considerable effort. Personally I do believe Red deliberately gave his master unhelpful samples (prisoners). He might well have carelessly discarded the quartz keys on Un where people like Sara and Patrick in Elba could find them to spite Simen. The door is practically right under Elba space anyway. I also think he may have in fact been Nimspleen, (credit to Kahran024) and invited ruin to Mcteague out of boredom after a certain point. Skora was an opulent and advanced society, but a man in Nimspleen's position could surely undermine overall security in a monster attack. Red was supposedly from Aggressat. I do wonder who he might have been before N handed him power, but I assume he was from Satch for three reasons. Reason 1: he took particular glee for heralding it's destruction. Reason 2: we know little else about it. Reason 3: there's no evidence suggesting anywhere else on Aggressat produced or held such a person. N apparently did not want another malicious assistant according to the "join with Nemesis" ending, but even here he sees fit to deny our hero their memory, but leave their free will intact. This is a man who respects freedom of choice, but wants to "cure" humanity's tendencies toward bad ones. He's put himself in a difficult position indeed, hasn't He?

I think it's fair to assume he has laboratories on each island, even if we only get to see two of them (perhaps 3 if we assume the Perpetual labyrinth Was Culn's, but I'm on the fence about that.) Red too likely has places to shack up while he goes about his business on the islands. (He has all the essential sets of clothing) He likely stored and discarded many of the weapons and spells we find. It's not as though he needs to do anything responsible with the things he gets tired of right? He's well supplied, and it makes no sense to assume Elbans Niacians, or other non-psionic people would keep and value random spells. Elba's doctor Felicia is surely unlikely to spontaneously combust anyone with Red's leftover trash if it turns up. Or that Barbara or Bertrand might cause problems for coming across Extinguish or Trap Finding.

And how about N himself? He's kind of a metaphorical devil in a way. A proud and promising servant gone bad, turned down a dark path, holing himself up in the ninth of his personally crafted hells and tempting humanity with greed, pride, wrath, gluttony, and more. Do we give into temptation? Flee? Take up arms and watch the world burn as collateral damage for our crusade? Bear the equally metaphorical staff and martyr ourselves to save everyone? There's no easy answer is there? Maybe there shouldn't be. Maybe presenting evil as something simple to address fails to do the dilemma justice. Thwarting evil isn't like slaying an ogre or rescuing a princess. There is no happily ever after. There is no resolution without sacrifice. Nemesis chose a terrible burden and it's still terrible if we choose to make it ours.

N never leaves Rochelle island, does he? According to The old journal in the Un tunnels he did at least once long ago. Maybe he's too committed to his work and the energy he must control to do much else. I suspect so. It would explain why he'd need an assistant, and why such an assistant might get away with so much troublemaking with no repercussion. It might also explain the need of the staff. It might even explain the scars. They surely came from the very forces he controls, and he controls so much so deeply that he can barely handle it. So much committed to those islands. The tendrils must burrow deep if merely releasing the grasp might bring such disaster to the islands. He's incredibly powerful, but that power is committed to specific things when you find him. It's the only reason we could ever stand up to him. That and his own curiosity and interest in what we might offer alive and free. You are but a hobbit and you can do little more than drop his ring into Mt Doom, but he sees you as so benign and weak that he continues to focus on more serious concerns, and makes your act of heroism possible. A victim of his own hubris from beginning to end.

What about ethics? The Espial order had some strict ethics. So does Nemesis after the fact, even if he displayed some serious ethical shortcomings to begin with in OoR&S. The Espial order was not pure, even though it strove to be. Simen certainly wasn't. Ethics is key to handling power responsibly. Especially overwhelming power like psions wield. Maybe humans simply should not possess such power. Power without discipline brings ruin. Maybe humans are destined to be afflicted by their own ignorance and emotion for all time, and Simen's mission was always doomed to fail. Maybe the Espial Order and it's mission to create a utopia based in reason, and not tradition, emotion, or faith was doomed as well. If you look at Rochelle's general objections to the Espial order's intrusions, you might realise that Simen is directly guilty of the problems Rochelle mentions in his experiment. For as much as he loved her, he might have done much better to understand her, hmm?

If we can't find solutions in the real world we've perhaps little right to assume the characters in the Odyssey opera would fare better.

Next time: analysis of Un and the afflictions that vex it. (Unless there's more to discuss here. Feel free to add your thoughts!)

Last edited by WallyHackenslacker; 03-01-2019 at 02:17 PM.
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  #195  
Old 03-01-2019, 01:51 PM
WallyHackenslacker WallyHackenslacker is offline
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Default Mario Brothers zone

For Yama" I've never found such a place. If it exists, it's likely hidden. If I made an intuitive guess, it would be Flog sewers, because plumbers and pipes. You clearly understand resedit better than I. Why not try the same experiment with a different zone? If it crashes too, we have learned this is simply not a reliable way to access the content in general. If it succeeds, we can fairly suspect that the Mario Bros zone is simply unfit for play, and perhaps deliberately absent from the game as we know it.

For Kahran042" the base under the bed in Exin might be the one thing you showed me that i didn't find! I mistakenly assumed that the second base reported in Exin was simply moved because I already counted 2 and I knew where they both were. Under the bed makes three! There could surely be another hidden entrance we both missed.
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Old 03-01-2019, 02:06 PM
WallyHackenslacker WallyHackenslacker is offline
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Default Culn/Emas tunnel map.

Look at the shape of it. It looks like a majestic bird doesn't It? Maybe a Phoenix?
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Old 03-01-2019, 03:34 PM
Kahran042 Kahran042 is offline
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Default Postgame update 6: Another secret area

While searching the refuges of Exin with Chart Master, I found another inaccessible secret area.



This one is in the southern refuge. It's also interesting in that it's right on the edge of the map and has no east or south walls. Possibly an unused exit to another area?
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Old 03-01-2019, 03:59 PM
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Torzelbaum Torzelbaum is offline
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That's all I can think of to say about this amazing game
Thanks for LPing it. It was a fun and interesting read.
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Old 03-02-2019, 05:18 AM
Kahran042 Kahran042 is offline
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Thanks for LPing it. It was a fun and interesting read.
You're very welcome.

WallyHackenslacker: That was an amazing analysis. I'm looking forward to the individual island ones even more now!

By the way, I've started a wiki for this game. Check it out, and feel free to contribute!

Last edited by Kahran042; 03-02-2019 at 05:34 AM.
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Old 03-02-2019, 07:23 PM
WallyHackenslacker WallyHackenslacker is offline
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Default Deborah hulk

I didn't get much from Ronan tower. The locked and unkeyed doors in Ronan's door maze are unopenable even by NPCs.

There are some hidden prisoners in Culn jails though. They will be removed if you choose either of Culn's solutions, but they have nothing to say anyway.
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Old 03-04-2019, 05:23 AM
WallyHackenslacker WallyHackenslacker is offline
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Cool Wiki

This makes me real happy. There should be a wiki! I'm going to just hope these efforts get noticed by Richard Rouse III too. I'd love to see questions answered, the story elaborated upon, or even a refined version and/or sequel. It's a long shot, but maybe!

Odyssey is something of a self contradiction in its makeup. It's deep, intelligent, and sophisticated in general, but in some areas it's dead serious while in others it's real goofy. It's own elements sit out of place within each other sometimes.

I think the monsters are the most difficult things to process. Each has a bizarre name, and I must wonder what if anything each references. I know perhaps 2 with any certainty. Double noggin refers to two heads. I think popeye muttered "Double noggin" under his breath in a cartoon once dealing with numerous 2 headed antagonists. Skeletant seems to suggest a skeletal revenant. Evesbane refers to the snake that tempted eve in the garden of Eden I'm sure. MOrc=Mace orc. SpOrc=Spear Orc. I have theories, but I'm still even less certain about the rest. I will add this one. Do you suppose monster from the Id was a reference to the Freudian Id? Or even ID software, which was making games while bungee and paranoid productions were?
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Old 03-04-2019, 06:07 AM
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Blue Meanies are a reference to Yellow Submarine. Monsters from the Id are a reference to Forbidden Planet.
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Old 03-04-2019, 12:09 PM
WallyHackenslacker WallyHackenslacker is offline
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Blue Meanies are a reference to Yellow Submarine. Monsters from the Id are a reference to Forbidden Planet.
I suppose I should have thought to just Google them! These make more sense now. Thank you!
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Old 03-06-2019, 12:01 PM
WallyHackenslacker WallyHackenslacker is offline
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Default The island of Un, and toxic tribalism.

We start our journey having survived a freak storm. (surely not an accident. N doesn’t want his experiment compromised by outsiders) Our staff is taken from us, and we begin our journey on an island with two towns, Niac and Elba. Both peoples for the most part loathe each other.
Both towns have some notable cultural differences, which I’ll illuminate here. This information is gathered mostly from talking to townspeople.

Elban military: Small, loose, disorganized. 5 guards patrol the town. None of them are very strong. Will attack you if you wear Niacian clothing in town. Ye is a general merchant and offers a few weapons, among other utility items at low prices, and admits his selection isn’t as abundant as Niac’s, but still warns against associating with Elba’s vile neighbors to the north.

Niacian military: 15 formidable guards, and a man with some authority who works in the Niacian barracks. (The Niacian head guard whose profile didn’t make it to alpha?) Guards will attack you if you are wearing anything besides Niacian clothing. (which suggests a stronger ethic toward military security, whether that’s good or bad.) Almost every Niacian citizen keeps a weapon. Niacians take pride in their military accompishments. They have a statue garden featuring their military heroes. Each statue is an embellishment or exaggeration of a mundane or unnecessary feat of heroism. (Slayer of the Arachnus carnivorous probably means killing a spider. Horticultural assault probably means trimming hedges) William the weapon merchant offers a tremendous selection of weaponry, and takes much pride in his selection and quality. Armor Alvin is a good deal more terse and inarticulate, but also takes pride in what he offers, especially in comparison to Elba. Both Niacian merchants charge higher prices.

Elban food: Elban waiter Francios T, Elban tavernkeep Grogg, Elban vocational floater Roderic and even Eric from Niac all have considerable respect for the cuisine of Elba. Francios T is particularly passionate about it. Grogg tells us that Elba used to make seafood before the monsters made travel too unsafe. Eric visited Sara in Elba once and has missed the food, but Sara most of all. Elba has a stockyard with 4 Spamalopes, a rows of crops, a resturaunt, and a bakery. (seemingly abandoned) There’s no way to directly experience Elban food in the game unfortunately.

Niacian food: Francios T seems to believe that the “Scum dwelling filth eating Niacians” have awful taste in food. This seems to be the entire basis of his opinion toward Niac as well. Grogg has no respect for Niacian cuisine either. Eric says nobody starves in Niac, but admits the food is bad too. Niac seems not to have any farming facilities at all, but it does have many trees. Maybe they eat fruit or hunt?

Elban arts: The only creative mind native to Elba seems to be Patrick. He seems to feel himself either a mediocre artist, or one with not enough to work with. He laments how lacking Elba is in the arts. He has a small art gallery with two sculptures.

Niacian arts: Niac has three art galleries, each with two or three scuptures. Two are apparently owned by Frederick March (the snooty Niacian artist who won’t directly offer you a name) and one by Beth, who dearly misses her lost love Peter. The statue garden is also worth noting, as each of the 10 Niacian military heroes is commemorated with one. Niac also features musical arts, and Cliff is reported by Niacian tavernkeeper Split Sisken to be the greatest bard in Niac. Both Frederick and Beth are tremendously passionate about their artistic work. Cliff, the bard also dearly loves his music, but is afflicted by bardic wanderlust, and would enjoy playing for a new audience.

Elban medicine: Fe, Elban doctor works very hard and is always very busy. She reports that she works Miracles, and that Elbans have come to expect nothing less than Elban medicine. Roderick speaks highly of Elban medical care too. Elba’s hospital clinic has a large amount of room, and Roderick stops in at a table to help out for a few hours each day. Fe keeps a healing herb in her house, and 3 more handy in the clinic. The Elban elders apparently have Herbs of imminent health stockpiled as special rewards. (they’re very powerful) Elba has at least one elderly woman who is very mobile and capable all considered. Grogg clearly isn’t a young man, but he seems to be doing fine, and the old Elban hermit seems to be doing okay too. Healthy elderly is perhaps a testament to Elban medicine.

Niacian medicine: According to Fe, Niacians cannot even “cure a warrior’s foot” yet. She also says they would supposedly kill for Elban medical knowledge, since they’re both so aggressive and so lacking. Niacians seem to have no medicine to speak of, except for one small house with a healing herb to be found in it, along with an Electro grasp spell. None of the Niacian citizens approach this house, so it may have one belonged to Antonio, the Niacian monastic hermit. It might well also be where Red sleeps on his visits to Niac, and both objects might have belong to him. Niac on the whole seems to have no medicine to speak of, and the only notable elderly individual is the Niacian Elder. He looks somewhat feeble too. Antonio is presumably fairly old, but has kept healthy with his unique and personal monastic training.

Misc. Elban culture: According to Grogg, he’s one of the few Elbans who “believe anyone’s upstairs” Elba apparently is not a very religious town. Sara, who stays in the church praying every day in the Elban Church of the New Order (New Order suggests this is either a new or fairly recent religious organization) might be the only other notable Elban who lives a life of any faith. Elba has two taverns. This might make some sense given better food, and assumedly better brewing facilities as well. Grogg seems to live noctournally, while the Jimmy, the other tavernkeep has a normal schedule, so either one or the other are open at any given time. Elban clothing is of average design and craftsmanship. (perhaps reflective of their artistic shortcomings) Elban life, according to Roderick, is modest, but laid back. He does not need to work very hard, and there’s plenty to do
.
Misc. Niacian culture. Niac has two churches. One used to be ministered by Antonio, Niac’s faithful hermit. The Niacian librarian stops by once in a while. Niac has a second minister who has not retired, but Nobody seems to attend services. There’s only one tavern, and the food and drink aren’t discussed. It seems to be jointly owned by Split Sisken and the second nameless tavern keeper who work in shifts to keep it open around the clock. Niacian clothing is finely crafted, and made with obvious pride. (perhaps reflective of their artistic competence) Niacian craftsmen in general seem to work with skill and tremendous pride, but according to Peter, who you can meet in Rochelle Castle, there’s little work for anyone outside of the military and artistic fields. (This is demonstrably false given there’s clearly people in Niac who do other work. Perhaps a truthful exaggeration) Peter reports to be ill suited for both artistic and military work, but is unable to find other employment. (Interestingly, he might do just fine in a town like Elba, doing loosely committed, but important work like Roderic does, but Niac offers no such opportunities.)

Now that cultural differences are noted, let’s look at their attitudes toward each other.


The friendly vocal Elbans:

The old hermit wears Elban clothing. He hasn’t been to Elba in some time. He acknowledges that the two towns have cultural distinctions, but offers no overly positive or negative opinions on either.

Patrick, the Elban artist’s passion is art. He likes and respects Elba as a place to live, but laments Elba’s artistic shortcomings. He strongly respects Niac’s artistic culture.

Sara, just wants her love Eric back, and cares nothing for superficial differences between the people of the two towns.

The more numerous vocal prejudicial Elbans:

Francois T loathes and disdains Niac, seemingly entirely for their inferior cuisine.

Roderic Simply loves Elba and its culture, sees Niacian strengths and accomplishments as insignificant and meaningless, and sees Niac as a fundamentally offensive place.

Ye is a humble merchant, but warns us against approaching the vile Niac.

Grogg, the Tavern keeper sees Niac as an utter mystery, since no good God could intentially create such an awful place. He believes Niac and its people are evil.

Fe, Elban medic, for whatever passion she might have for medicine utterly refuses to direct that passion toward the medical challenges of Niac. She disparages Niac’s for its medical shortcomings, but warns us not to share any knowledge with them, elaborating that they’d kill to get it. (Perhaps valid, given how good medicine might increase their military boldness.)

The Elban elder has little to say to us before we share Niac’s military secrets at Patrick’s suggestion of encouraging trade. Upon receiving it, the Elban elder does not show respect for Niac’s knowledge or any interest in peaceful trade, but instead commends and rewards you as he would a spy stealing secrets for him. Niac is still regarded strictly as an enemy.

The friendly vocal Niacians:

Antonio the hermit chose to leave Niac and live by himself because he could not bring himself to minister for such hateful people as those the Niacians became. He refuses to discuss matters of state, since that life is behind him now. He is saddened by the animosity between the two towns, and chooses to stay separate from all of it.

Cliff the bard tires of the hateful culture of Niac, and wants a new audience. He likes being appreciated, and wants something new. He has genuine interest in Elba and its people, even though it’s rooted largely in curiosity since he knows little to begin with. (They can be rather hateful too.)

Eric deeply laments how the hateful ways of Niac and the oppressive military regulations prevent him from returning to his love Sara. He is not enjoying his life upon first meeting him, and would like as much as Sara to see the end of the meaningless hatred.

Beth has nothing good or bad to say about Elba, but feels tired and oppressed by life in Niac. Most of all, she hopes to see Peter return to her.

The more numerous vocal prejudicial Niacians:

Randall, the statue garden keeper insists on referring to Elba as the land of the degenerates. He disdains their military shortcomings, and extolls the superior military culture of Niac.

Frederick March, the passionate Niacian artist love Niac for it’s artistic culture, and has a deep visceral loathing for Elba and it’s artistic shortcomings.

Split Sisken, the Niacian tavern keeper takes considerable pride simply for being Niacian, loves its military culture and creative accomplishments, and utterly disdains Elba.

William considers Niac the weapons capitol of the Multiverse (which basically means better than Elba, since as far as Un’s natives are concerned, Un is all that is)

Alvin has a generic, if tersely expressed appreciation for Niac, and disdain for Elba.

The Niacian elder is rather unfriendly in general, but when presented with Elban medical secrets, grudgingly acknowledges their value, while pointing out that it makes no sense given Elba’s inferiority, and also rewards you with an excellent Niacian weapon. No interest in trade is expressed, but you are again rewarded as a spy stealing secrets from a hated enemy.

Peter, living in a prison cell in Rochelle castle, appears to have some small and oddly placed respect for Niacian culture despite the fact that it’s utterly failed to meet his needs as an individual, which even he can acknowledge. Mentioning Elba abruptly ends interaction with him. This could be because he’s clearly tired of being interrogated in general, but it is curious that this should bother him enough to end the discussion while he’d at least talk briefly about Beth, and how he misses her.



In the instances of both Elba and Niac, those individuals who seems to have resisted Nemesis’s influences toward toxic patriotism seem to have very grounded rational views, or are so disinterested in the conflict that they won’t discuss it. The prejudicial Elbans and Niacians sometimes present loose reasoning for their opinions, but base their positions primarily in superficial shortcomings, cultural prejudice, raw visceral loathing, or no argument at all. We hear nothing of egregious deeds on the part of either town to the other, or any past events that should warrant such hatred. At even its most grounded, the hatred grounded purely in the cultural differences.

Additional observations:

Niac and Elba are spelling alterations of Cain and Abel. Cain was the more aggressive brother of the two, but Yahweh found Abel’s agricultural offering of livestock more pleasing than Cain’s offering of fruit.

Un is suggestive of one, or first. Naturally it is the first island. It’s also perhaps suggestive of undoing or reversal, such as in the severing of a union. (maybe a stretch, but I’ll still mention it.)

Elban and Niacian prejudices seem not so far off from the prejudices Kal held toward the Espial Order in OoR&S, which had some grounding, but were still mostly based in emotive rhetoric, and visceral fear, and not objective and rational disagreement.

The monsters appeared before the fighting broke out between these two towns.

According to two old books, Elba and Niac used to get along tremendously well and have immense good will toward each other before Nemesis’ interference.

The road placement is peculiar. Elba has one road going to the sea. Perhaps this was the fishing area. Niac has a road to an impossible area in the mountains. Maybe a mining operation before the monsters came? They have to have gotten their metal somewhere. And the last from Niac to the the nearby sea. A former harbor? People mist have come to Un from another land at some point.

Elba and Niac bear several uncanny parallels between France and Germany, whose rivalries were prime catalysts for World Wars 1 and 2:

Elba’s resturaunt, the Coq a L’ane is French for “Abrubt change of subject” which is exactly what you get If you’re hoping to discuss eating there. Francios T would much rather talk about how much better Elba is than Niac.

Niac’s library contains at least two notable german novels. Der Weg Zum Lesen, and Mench and Supermensch. (as an additional note, Neitzsche was the philosopher responsible for the bringing the idea of Ubermensch into the philisophical consciousness of both Germany and the world at large, but in an entirely different context than Nazism chose to apply it to.)

Elba’s culture is fairly laid back, more like France.

Niac’s culture is strict and comes with greater work expectations, more like Germany’s.



To conclude. The mutual animosity the towns share is not to the benefit of either of them, even if both towns truly love and respect their own tribe. Trade would help both, but both loath each other too much, and hurt themselves as much as the other for their resentment. This illustrates how patriotism in any form ceases to become healthy and beneficial when respecting your own tribe/culture/faith/lifestyle becomes disrespect for other tribes/cultures/faiths/lifestyles.

Looking at another culture from the outside when you’re used to yours can make it easy to see what’s not there, but you might simply not understand the ways well enough to truly take in what is there, and your culture lacks. You simply don’t know where to look for the beauty, opportunities, and accomplishments when you’re unfamiliar.

There are no winners in war, even a cold war. When people cannot trust each other or interact with honor and good will, it means less trustworthiness, honor, and goodwill for everyone. That means unexplored opportunities for safety, joy, and beauty for all. It means loneliness where there could be love, ennui where there could be awe, ignorance where there could be knowledge, disorganization where they could be cooperation, and sadness where there could be joy.

Next time, Culn! It will most likely be shorter, whether that's good or bad!

Last edited by WallyHackenslacker; 03-08-2019 at 02:52 AM.
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  #205  
Old 03-07-2019, 12:09 PM
WallyHackenslacker WallyHackenslacker is offline
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I created an account!
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  #206  
Old 03-08-2019, 05:30 AM
Kahran042 Kahran042 is offline
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I created an account!
Glad to hear it - I can use all the help I can get!

Great analysis of Un, by the way.

On an unrelated note, I've been working on a limited-psionic run with the purpose of using Chart Master in each Vex Chamber, but so far I haven't gotten far past Emas. I just didn't realize how much I depended on Highly Professional Glow and Zenoheal to survive until I was stuck with only using one-handed weapons in dungeons and a limited reserve of healing items. During this run, I also found out something interesting. There are three small sandy islands off the northeast coast of Un. They're inaccessible, but visible even without Chart Master, which is why I didn't cover them with the other inaccessible areas. However...



...monsters can spawn there, which I find interesting. What's more, they're also a good way to train ranged and thrown weapons without the risk of the monsters hitting back.
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Old 03-08-2019, 07:09 AM
WallyHackenslacker WallyHackenslacker is offline
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[QUOTE=Kahran042;2564800]

On an unrelated note, I've been working on a limited-psionic run with the purpose of using Chart Master in each Vex Chamber, but so far I haven't gotten far past Emas. I just didn't realize how much I depended on Highly Professional Glow and Zenoheal to survive until I was stuck with only using one-handed weapons in dungeons and a limited reserve of healing items. During this run, I also found out something interesting. There are three small sandy islands off the northeast coast of Un. They're inaccessible, but visible even without Chart Master, which is why I didn't cover them with the other inaccessible areas. However...

This ought to help! (and so sould remembering to use your psionic shielding spell. By emas you should be using thermal field at a minimum, but ideally kinetic barrier)

Step 1: open your saved game (a seperate copy in case you fubar it) with ResEdit

Step 2: open the player file.

Step 3: understand hexadecimal, or use a handy converter like this one. https://www.rapidtables.com/convert/...al-to-hex.html

Step 4:make some adjustments!

Line 0 column 2:x coordinate on map
Line 0 column 3:y coordinate on map
Line 8 column 2: map ID
Line 20 column 4:hp total
Line 28 column 1: max hp
Line 28 column 2: power p
Line 28 column 3: max power p
Line 28 column 4: stoutness
Line 30 column 1: sagacity
Line 30 column 2: nimbleness
Line 38 column 2 through Line 58 column 3 adjust martial and psionic disciplines in order of presentation, unbuildable ones included. (A hex value of 497A will put you neatly into level 7, but be warned that gaining too much exp will set it into negatives. You may need to go back and restore the value)

X coordinate value represents horizontal distance right from the upper left corner

Y coordinate value repsesents vertical distance down from the upper left corner

Placing yourself upon impassible terrain will crash you at game load. Adjust carefully, and consciously, and keep a backup copy if in doubt.

If you adjust you hp max to obscene levels, you can survive deadly fires, falls, and mirror trips. The worst of them do exactly 5k damage. Remember that if you kill at target by conventional means, your max hp and pp will be automatically returned to their rightful place given your skill levels.

I tried adjusting my prime stats and crashed the game for putting them at around 500 each. 100 each hasn’t caused any issues though.

I’m still figuring this all out. I might make some mistakes. No attempt to teleport myself into Mario Bros land has met with success yet either. It's map ID in hexadecimal is 00AD, so you'll place that in Line 8 column 2 if you want to attempt.

Last edited by WallyHackenslacker; 03-08-2019 at 08:25 AM.
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  #208  
Old 03-08-2019, 07:33 AM
Kahran042 Kahran042 is offline
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Location: Southeastern New Hampshire
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[QUOTE=WallyHackenslacker;2564809]
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Originally Posted by Kahran042 View Post

On an unrelated note, I've been working on a limited-psionic run with the purpose of using Chart Master in each Vex Chamber, but so far I haven't gotten far past Emas. I just didn't realize how much I depended on Highly Professional Glow and Zenoheal to survive until I was stuck with only using one-handed weapons in dungeons and a limited reserve of healing items. During this run, I also found out something interesting. There are three small sandy islands off the northeast coast of Un. They're inaccessible, but visible even without Chart Master, which is why I didn't cover them with the other inaccessible areas. However...

This ought to help! (and so sould remembering to use your psionic shielding spell. By emas you should be using thermal field at a minimum, but ideally kinetic barrier)

Step 1: open your saved game (a seperate copy in case you fubar it) with ResEdit

Step 2: open the player file.

Step 3: understand hexadecimal, or use a handy converter like this one. https://www.rapidtables.com/convert/...al-to-hex.html

Step 4:make some adjustments!

Line 0 column 2:x coordinate on map
Line 0 column 3:y coordinate on map
Line 8 column 2: map ID
Line 20 column 4:hp total
Line 28 column 1: max hp
Line 28 column 2: power p
Line 28 column 3: max power p
Line 28 column 4: stoutness
Line 30 column 1: sagacity
Line 30 column 2: nimbleness
Line 38 column 2 through Line 58 column 3 adjust martial and psionic disciplines in order of presentation, unbuildable ones included. (A hex value of 497A will put you neatly into level 7, but be warned that gaining too much exp will set it into negatives. You may need to go back and restore the value)

X coordinate value represents horizontal distance down from the upper left corner

Y coordinate value repsesents vertical distance right from the upper left corner

Placing yourself upon impassible terrain will crash you at game load. Adjust carefully, and consciously, and keep a backup copy if in doubt.

If you adjust you hp max to obscene levels, you can survive deadly fires, falls, and mirror trips. The worst of them do exactly 5k damage. Remember that if you kill at target by conventional means, your max hp and pp will be automatically returned to their rightful place given your skill levels.

I tried adjusting my prime stats and crashed the game for putting them at around 500 each. 100 each hasn’t caused any issues though.

I’m still figuring this all out. I might make some mistakes. No attempt to teleport myself into Mario Bros land has met with success yet either. It's map ID in hexadecimal is 00AD, so you'll place that in Line 8 column 2 if you want to attempt.
By "limited psionics," I mean that I can't complete Vex I and unlock psionics until I've acquired Chart Master. But these hacking tips should be a big help. Thanks.
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  #209  
Old 03-08-2019, 08:10 AM
WallyHackenslacker WallyHackenslacker is offline
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[QUOTE=Kahran042;2564818]
Quote:
Originally Posted by WallyHackenslacker View Post

By "limited psionics," I mean that I can't complete Vex I and unlock psionics until I've acquired Chart Master. But these hacking tips should be a big help. Thanks.
I should have thought of that. Well hacking will still do you better than collecting the money for optimal armor for each island. As an additional factoid, the best stat combo I've ever rolled us 17 12 17, 12 in nimble. It's the only 46 total I've ever rolled, and I've rolled it at least 5 times. Maybe the rolling algorithm isn't amazing, but it won't matter much for a hack run!
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  #210  
Old 03-08-2019, 12:26 PM
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Yama Yama is offline
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Quote:
Line 0 column 2:x coordinate on map
Line 0 column 3:y coordinate on map
Line 8 column 2: map ID
This sounds like a good way to get to Mario Bros Land!
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macintosh , obscure game , odyssey , rpg , the legend of nemesis , what is art?

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