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  #211  
Old 05-23-2017, 07:44 AM
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Unless her role has her ignoring goodwill abilities, she can
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  #212  
Old 05-23-2017, 07:54 AM
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Quote:
Originally Posted by Solitayre View Post
Can't the Shrine Maiden remove intrigue on the Shrine?
Ugh it's hard to keep all the rules in my head for every thing.
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  #213  
Old 05-23-2017, 08:14 AM
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FYI - there's an ability summary in this post. You currently have goodwill on the Shrine Maiden and Informer.

At 3 Goodwill, the Shrine Maiden can remove Intrigue from the Shrine as long as she's there. At 5 Goodwill, once per loop, she can reveal the role of a co-located character (including herself).

At 5 Goodwill, the Informer will reveal one of the subplots.

Goodwill abilities don't consume Goodwill, so you might as well use them. Unless you tell me not to, I'll assume that you want to use multi-use abilities where there's no choice of target, since there's typically no downside to doing so.
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  #214  
Old 05-23-2017, 08:59 AM
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Originally Posted by muteKi View Post
Did I use mine yet? I'll use it if not.
Actually I'm a little concerned Mogri played forbid goodwill on the informer, in which case we'd be boned. Still think it's worth a shot?
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  #215  
Old 05-23-2017, 09:17 AM
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I'm also guessing that Mogri played a movement card on the shrine maiden to try to get her out of the shrine so we can't use her ability. In that case we'd want to either do something like move horizontal (if Mogri played a move horizontal or move vertical), or a forbid movement if you think he used the diagonal card so she stays in place. Hmm.
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  #216  
Old 05-23-2017, 09:48 AM
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Like I'm going to straight up say I'm convinced Mogri played a movement card on the shrine maiden (probably move diagonal to really fuck with us), intrigue +1 on the shrine, and forbid goodwill on the informer.
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  #217  
Old 05-23-2017, 10:10 AM
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Quote:
Originally Posted by muteKi View Post
Like I'm going to straight up say I'm convinced Mogri played a movement card on the shrine maiden (probably move diagonal to really fuck with us), intrigue +1 on the shrine, and forbid goodwill on the informer.
I'm willing to take your word for it, what are the plays keeping in mind we might as well burn our big one per loop cards.
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  #218  
Old 05-23-2017, 10:46 AM
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In my opinion, if you want to remove Intrigue from the Shrine, forbid move on the Shrine Maiden would be how I'd do it. Since Mogri targeted her I suspect he's moving her away, which means maybe he can't refuse her goodwill. (Or can but didn't want you guys to know he can.)

Just offering a route, what you guys do is up to you. I haven't been able to open the worksheet for this one so I don't know the whole story.
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  #219  
Old 05-23-2017, 11:19 AM
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Quote:
Originally Posted by muteKi View Post
I'm also guessing that Mogri played a movement card on the shrine maiden to try to get her out of the shrine so we can't use her ability. In that case we'd want to either do something like move horizontal (if Mogri played a move horizontal or move vertical), or a forbid movement if you think he used the diagonal card so she stays in place. Hmm.
So it sounds like a good plan for this round might be Forbid Move on SHRINE GIRL, Forbid Intrigue on SHRINE, and Goodwill+[1/2] on INFORM GIRL, maybe? I'm open to suggestions for that last one in particular, since Forbid Goodwill is particularly plausible.

(Remember we can't play multiple Forbid Intrigues or they'll all cancel out.)
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  #220  
Old 05-23-2017, 03:17 PM
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Other use of card would be goodwill +2 on the nurse, which could be used to remove paranoia. There are a few ways panic and paranoia/intrigue limits could screw us over depending on plot.
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  #221  
Old 05-24-2017, 01:21 PM
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Just to move things along

Forbid Intrigue on Shrine
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  #222  
Old 05-24-2017, 01:24 PM
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Nodal played his GW+2 so I will play Goodwill + 2 on Nurse
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  #223  
Old 05-24-2017, 01:35 PM
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Quote:
Originally Posted by Nodal View Post
I don't think this will do anything: the shrine has 2 intrigue, it won't matter if it gets more and we can't remove it. I think however I will Forbid Intrigue on the shrine maiden.
I imagine you're not still doing this, then
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  #224  
Old 05-24-2017, 02:32 PM
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Goodwill +2 on Nurse. May come to regret this one.
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  #225  
Old 05-24-2017, 04:25 PM
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Quote:
Originally Posted by Mogri View Post
I imagine you're not still doing this, then

Yeah I'll Forbid Move on the Shrine Maiden.
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  #226  
Old 05-24-2017, 08:14 PM
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Loop 1, Day 4 actions

⛩️Shrine Forbid Goodwill Forbid Intrigue
Nothing happens.
Paranoia +1
Informer gains .
Intrigue +1 Forbid Movement
Shrine Maiden gains .
Goodwill +2
Nurse gains ♥♥.



Mastermind abilities

Nothing happens.

Goodwill abilities

Shrine Maiden removes from the Shrine.

Incidents

Nothing happens.

End of day

Loop 1, Day 5

aturtledoesbite is the leader.



♥♥♥(♥♥) ★★ ★★ ♥♥♥♥♥ ☹☹ ♥♥ ⛩️

Mastermind actions

I play three cards, targeting , and .

Protagonist actions

Nothing today, Suicide (and end of loop) tomorrow.

Played cards:
Mastermind: Intrigue +2
Nodal: Goodwill +2, Forbid Movement
muteKi: Paranoia -1, Goodwill +2
turtle: Paranoia -1

If for some reason you'd rather keep the Intrigue on the Shrine, let me know. Your discussions indicated you were planning on removing it, but you have the option not to.
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  #227  
Old 05-24-2017, 09:02 PM
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Alright, so. Our best plan is probably to try to +2 Goodwill on SHRINE GIRL. If we can get that role identify ability, that will make things easier for subsequent loops.

I don't think it's worth trying to get MAN and NURSE together for that ability; if he kills himself tomorrow, then honestly all the better since we'll know who the culprit is for that incident. Frankly, it's probably a good idea on the whole to keep everyone's paranoia up for these last two days so we can sniff out the culprit.

Question, Mogri. Your original rule post said that the mastermind has to be exact as to when a loop fails. Would we know the difference between [Day End] on the last day and [Loop End]?
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  #228  
Old 05-25-2017, 07:07 AM
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Quote:
Originally Posted by aturtledoesbite View Post
Question, Mogri. Your original rule post said that the mastermind has to be exact as to when a loop fails. Would we know the difference between [Day End] on the last day and [Loop End]?
Yes.
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  #229  
Old 05-26-2017, 08:00 AM
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But not if you never take your turns.
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  #230  
Old 05-26-2017, 01:49 PM
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If they never take their turns then the loop can never end and they can never lose.

It's a foolproof strategy!
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  #231  
Old 05-26-2017, 03:17 PM
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Sorry, my girlfriend showed up here last night so I've been a bit too busy to look over our options and make a plan
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  #232  
Old 05-26-2017, 03:21 PM
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I would suggest moving the businessman to the hospital to get his paranoia level down. (i.e., move vertical)

I'm curious if Mogri tried to move the Shrine Maiden. This was my thought last round but it wound up being incorrect. Paranoia +1 on the student or informer sounds plausible to me.
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  #233  
Old 05-26-2017, 03:38 PM
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Quote:
Originally Posted by muteKi View Post
I would suggest moving the businessman to the hospital to get his paranoia level down. (i.e., move vertical)
I dunno, I don't think we really want to worry about that.

I'd bet money Mogri's already guaranteed to win this loop; our best bet is to see who kills themselves tomorrow; that way if we lose immediately at end of day, we know we have a Key Person.
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  #234  
Old 05-26-2017, 03:55 PM
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Fair enough. Put more goodwill on the informer to see if we can get a subplot?
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  #235  
Old 05-26-2017, 04:47 PM
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Yeah first loop is about information. In our game Mogri revealed the two most important pieces of information on his first move, but he's had to play a little quieter this round, so its taking longer for the pieces to fall into place.

Without knowing more about who's who its hard to make informed decisions about who to move where. Trying to get Shrine Maid to reveal somebody would be my play in your position.
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  #236  
Old 05-26-2017, 04:55 PM
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I think it's safer to play our Goodwill +2 on SHRINE GIRL, yeah. For us to get the Informer's goodwill ability, we'd have to +1 and +2 her on today and tomorrow; a single Forbid Goodwill from Mogri today will cut that in the bud, so I'd bet that's what he did.

What I'd also like to do is to move GIRL into the pile of people in the City. And also, Forbid Intrigue on Informer; if this is a Sign With Me! plot, I want as few people hitting 2 Intrigue as possible.
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  #237  
Old 05-26-2017, 05:40 PM
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Does anyone still have goodwill +2? I think I agree about GIRL. I believe I already played my +2 so I'll do move horizontal on her instead.
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  #238  
Old 05-26-2017, 05:47 PM
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I've got mine, yeah.

So unless anyone objects

Goodwill +2 on Shrine Maiden
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  #239  
Old 05-30-2017, 06:41 AM
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Man we'll never save the Girl Student OR the world at this rate.
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  #240  
Old 05-30-2017, 06:48 AM
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Yeah, I'm going to institute a replacement policy at some point. I don't have a backlog on players, though.

This is a good time to remind people to sign up! If you have played previously, you can still sign up; you will just be given lower priority than anyone who has not played. If you are currently playing, you can still sign up, but you will be glued to the bottom of the list until you finish.

I think I had one person queued, but I don't remember offhand. I will go back and check at some point.
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