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  #61  
Old 03-30-2010, 02:23 PM
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So they talked about beards on the latest episode. That, and the Deadly Premonition thing at the end of the Conf Grenade, has me falling in love all over again.

You're the best, Idle Thumbs.
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  #62  
Old 03-30-2010, 06:19 PM
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They talk about Deadly Premonition in that one?

I knew I shouldn't have skipped it.
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  #63  
Old 03-30-2010, 08:37 PM
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I got to meet Boost and Video Games at PAX this weekend! They're super cool and friendly and a good time was had by all.
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  #64  
Old 03-31-2010, 10:40 AM
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Quote:
Originally Posted by R.R. Bigman View Post
They talk about Deadly Premonition in that one?

I knew I shouldn't have skipped it.
Not really, they whistle the theme at the end of an episode and joke about it for 10 seconds. It was still pretty awesome, though!

...why the hell would you skip one?

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Originally Posted by Reinforcements View Post
I got to meet Boost and Video Games at PAX this weekend! They're super cool and friendly and a good time was had by all.
So jealous. Man, I live near them, I should just go, like, hang out. That would probably be creepy, huh?
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  #65  
Old 03-31-2010, 12:37 PM
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...why the hell would you skip one?
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  #66  
Old 03-31-2010, 12:50 PM
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So I looked up Big Dog last night.

Oh sweet Jesus, it was more terrifying than I thought it would be.
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  #67  
Old 03-31-2010, 03:47 PM
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One of the things that really makes Idle Thumbs work (apart from how funny it is) is that they're all frequently playing the most interesting games, and they're generally pretty good at explaining why they're interesting. Most podcasts tend to draw from the same small reference pool.
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  #68  
Old 03-31-2010, 04:19 PM
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Agreed. GFW was kind of the same thing - they weren't always talking about the biggest games, but could be entertaining and interesting no matter what (perhaps moreso because of it). I also think the sheer volume of Chris Remo's gaming diet goes a long way.
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  #69  
Old 03-31-2010, 04:21 PM
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I feel like the PC platform is much more amenable to talking about really oddball experiments and interesting ideas than the consoles, and all three are PC gamers from way back.
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  #70  
Old 03-31-2010, 04:32 PM
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Definitely.
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  #71  
Old 03-31-2010, 05:28 PM
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Quote:
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So I looked up Big Dog last night.
My friend works at the company that makes Big Dog - he even showed it to me one time! - so I sent him a link to the 'cast. Hopefully, he'll find it funny.
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  #72  
Old 03-31-2010, 05:45 PM
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I've spent the past ten minutes looking at big dog videos. That thing is unsettling to watch, but totally awesome. It’s hilarious just how spot on the parody video is too.
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  #73  
Old 04-01-2010, 11:03 AM
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It's that noise it makes more than anything. It's...unnerving.
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  #74  
Old 04-02-2010, 11:07 AM
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Listening back over some of the old casts, I really think the Suckbox 360 email from Episode 37 was funnier than any of the emails Shawn Elliott ever read for heroes of the Web on GFW.

"Suckbox! SUCKBOX! CRAPBOX!"
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  #75  
Old 04-02-2010, 11:29 AM
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The Suckbox email was amazing, but it's when they start talking in unison that it really elevates itself.
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  #76  
Old 04-13-2010, 08:51 PM
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So, anyone who listened to the recent episode will remember Chris mentioning an interview with Jerry Bruckheimer. That went up on Gamasutra today. Here is the best part:

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There's generally a bit of a stigma against video game movies. Why do you think that game adaptations have traditionally been less critically successful than, say, book adaptations?

Jerry Bruckheimer: It's hard to say. It depends on who's involved with it and the approach they took. I had a journalist come in before you and ask the same question. He thought for a second and said, "Well, I don't think it's any harder than taking a theme park ride and turning that into a movie." He meant Pirates of the Caribbean.
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  #77  
Old 04-13-2010, 10:05 PM
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Speaking of that episode, It seems the talk of "The Last Express" film was right on the money.

"I would consume his train...based adventure."
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  #78  
Old 04-14-2010, 06:58 AM
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Quote:
Originally Posted by Gredlen View Post
So, anyone who listened to the recent episode will remember Chris mentioning an interview with Jerry Bruckheimer. That went up on Gamasutra today. Here is the best part:
I fail to see what's remarkable about that at all.
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  #79  
Old 04-14-2010, 07:05 AM
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I fail to see what's remarkable about that at all.
The way he described it in the podcast was really funny. I was that crazy guy laughing out loud to myself while walking down the street during that section of the show. But it doesn't come across as all that funny the way he wrote the article.
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  #80  
Old 04-14-2010, 10:04 AM
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Quote:
Originally Posted by R.R. Bigman View Post
Speaking of that episode, It seems the talk of "The Last Express" film was right on the money.

"I would consume his train...based adventure."
Ever since they first mentioned it, I've wanted to play that, but I have yet to get serious about it. Hmph.
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  #81  
Old 04-14-2010, 11:02 AM
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Quote:
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I was that crazy guy laughing out loud to myself while walking down the street during that section of the show.
Did you get beat up?
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  #82  
Old 04-14-2010, 12:00 PM
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Quote:
Originally Posted by estragon View Post
The way he described it in the podcast was really funny. I was that crazy guy laughing out loud to myself while walking down the street during that section of the show. But it doesn't come across as all that funny the way he wrote the article.
Yeah, the only reason it's funny in the article is because, after having listened to the podcast, you get a glimpse into what his thought process must've been like while writing that part.
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  #83  
Old 04-18-2010, 12:19 PM
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So for anyone who likes the game design discussions on (The) Idle Thumbs (Podcast), Steve Gaynor's blog is really great for that kind of stuff. He has links to the stuff that he (or other people) found most noteworthy on the site, under "The Immersion series" and "Highlighted Articles," but I found some of his other posts well worth reading as well (like his critique on Haunting Ground), so it's totally worth flipping through the archive for stuff that looks interesting*.

But that's not what I came here to say. This is:
Heh heh heh har harrrl rah heh heh huh HAH HAH HAHA

*magical
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  #84  
Old 04-18-2010, 06:53 PM
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Quote:
Originally Posted by Merus View Post
One of the things that really makes Idle Thumbs work (apart from how funny it is) is that they're all frequently playing the most interesting games, and they're generally pretty good at explaining why they're interesting. Most podcasts tend to draw from the same small reference pool.
I think the other thing that's important here is that they base the podcasts around these games they're interested and not whatevers hot in the press at any given moment. I mean, I know the Farcry 2 thing is a big joke by now, but it's a great example of this. They were talking about what they thought was great about that game a year after its release, because they wanted to. Any other "game news" podcast wouldn't have bothered because they'd think it wasn't relevant anymore.
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  #85  
Old 04-18-2010, 08:19 PM
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Am I the only one who listened to the newest episode and wishes that they'd permanently replace Gaynor with Famous?

Gaynor is a nice guy and all with interesting things to say, but I think Famous is a much better fit for Remo and Rodkins' style.
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  #86  
Old 04-18-2010, 08:33 PM
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Quote:
Originally Posted by estragon View Post
Am I the only one who listened to the newest episode and wishes that they'd permanently replace Gaynor with Famous?

Gaynor is a nice guy and all with interesting things to say, but I think Famous is a much better fit for Remo and Rodkins' style.
You're not, although I'd hate to lose Scoops because he always has something interesting magical to say, and I appreciate the thought-provoking more than the funny.
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  #87  
Old 04-18-2010, 08:43 PM
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Hopefully Boost and Video Games can work out a more regular Scoops-Famous rotation schedule.

I love this podcast.
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  #88  
Old 04-19-2010, 12:54 PM
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Quote:
Originally Posted by estragon View Post
Am I the only one who listened to the newest episode and wishes that they'd permanently replace Gaynor with Famous?

Gaynor is a nice guy and all with interesting things to say, but I think Famous is a much better fit for Remo and Rodkins' style.
I love Scoops - like Merus said, he's got a lot of, er, magical stuff to say - but I like Famous a lot, too. I want both.
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  #89  
Old 04-19-2010, 01:03 PM
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Quote:
Originally Posted by Calorie Mate View Post
I love Scoops - like Merus said, he's got a lot of, er, magical stuff to say - but I like Famous a lot, too. I want both.
Maybe, say, a weekly podcast that has Scoops one week and Famous the next? This is the best solution, and they should implement it immediately.
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  #90  
Old 04-19-2010, 05:36 PM
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I submit that JP Lebreton was the best guest the show ever had.

While I love this brave new Scoops-filled world plenty, the podcast was a bit more meaty in the Breckon era, simply because there were two people that played games for a living, rather than making them.

Boost does seem to play enough games for two people though, I guess. I don't know how he does it.
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