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  #1591  
Old 01-18-2017, 07:09 AM
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I had like, 25 levels on Aranea when I fought her, so the fight was pretty easy and I just brute-strengthed it. I seem to remember though, that when she jumps in the air, that's your cue to fly at her with a blink-strike and get into a rad mid-air sword-duel with her that usually ends with her staggered once you both hit the ground.
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  #1592  
Old 01-18-2017, 08:39 AM
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Originally Posted by Kishi View Post
Most people reading this probably won't remember who Loqi is, but I was surprised he doesn't even have an entry on the FF wiki. Now I just feel bad for him. How forgettable do you have to be that nerds won't meticulously record your existence?
Uh, was he that ponce with the stupid voice piloting the Magitek Armor you blew up at the end of Chapter 2?
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  #1593  
Old 01-18-2017, 09:28 AM
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Originally Posted by jpfriction View Post
I killded the big turtle. That was annoying.

Is there a trick to that fight that I missed or just warp strike warp strike warp strike...?
Based on speed run videos, you need to find a spot on the front right flipper where you can constantly wail on it. After enough damage its head will come down and you wail on that. Repeat. Use crit boosting food so you aren't there for an hour.
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  #1594  
Old 01-18-2017, 09:34 AM
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Originally Posted by Inactive Blacksmith View Post
Based on speed run videos, you need to find a spot on the front right flipper where you can constantly wail on it. After enough damage its head will come down and you wail on that. Repeat. Use crit boosting food so you aren't there for an hour.
Sounds about right. I think it took me an hour and a half at level 75. Mostly just warp striked his neck over and over again (3000-9999 a pop, seemed really random) until I ran out of mp and warped to a nearby rock to catch my breath. Rinsed and repeated, using armigers and impulses as the meters filled up. Had the black hood on so he seldom hit me. Not hard, just tedious. Every now and then his head would fall down and he'd be vunerable, but my boys wouldn't really take advantage of it so it didn't really gain me any added damage.

Ramuh showed up once and barely scratched him and one time when I parried an attack a little cutscene played where everyone warped to the top of his shell and then jumped off for no particular reason.
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  #1595  
Old 01-18-2017, 10:36 AM
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Originally Posted by MetManMas View Post
Uh, was he that ponce with the stupid voice piloting the Magitek Armor you blew up at the end of Chapter 2?
That's the one. He barely says anything, and the party doesn't seem to acknowledge his existence at any point. I found this trailer from 2015 where he appears to be the shadowy figure menacing a young Luna in a scene that's not in the final game. I guess he was rescued from the cutting room floor, but just barely.
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  #1596  
Old 01-18-2017, 10:43 AM
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Originally Posted by Kishi View Post
That's the one. He barely says anything, and the party doesn't seem to acknowledge his existence at any point. I found this trailer from 2015 where he appears to be the shadowy figure menacing a young Luna in a scene that's not in the final game. I guess he was rescued from the cutting room floor, but just barely.
You run into him again, a little later, with some choice words for him. You can also hear about him being hospitalized on the radio.

they are essentially "who's this scrub, again?"
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  #1597  
Old 01-18-2017, 10:54 AM
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Apparently he's the one on the loudspeaker who ambushes you at Formouth Garrison. I didn't have subtitles on when I did that part, and it had been so long since I heard his voice, I just assumed that was Ravus.

Watching a video, it also looks like the two giant Magitek armors you fight there are supposed to be him and Caligo, the guy you track before you meet Aranea. Man, subtitles make that part a lot clearer.
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  #1598  
Old 01-18-2017, 11:03 AM
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That fight was such a joke, it was even more forgettable than the one that you were required to do for the actual story. Once I get behind the turret both of them forgot I existed and just ate bullets until they exploded.
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  #1599  
Old 01-19-2017, 12:58 AM
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Beat it and man do I have thoughts. I don't know that I'll get around to articulating them entirely, and I'm especially not doing that right now since it's nearly 4 AM and I want to go to bed but here's the short list

PRO: It's a weird game in the vein of the more experimental stuff Square was doing on the PlayStation, the kind of thing that just doesn't happen with games of this size and budget anymore. It's easy to be cynical about the open world and quest structure since so there's such a glut of open world games in the AAA space but not many of them incentivize just driving around, or feature super detailed food, or stopping to take photos. The weird mish-mash of modern cities that house big Final Fantasy style castles in a world that mostly resembles the American midwest is just so odd I can't help but love it, and the four characters interactions and relationships really draw you into the otherwise lackluster story. Oh, and dungeons! I was surprised I was so engaged by them, but they all felt unique and like actual places which basically never happens in open world games like say, Elder Scrolls.

CON: I already talked about how this is exactly the kind of battle system I don't like in RPGs and that never really changed. I also really enjoyed a lot of individual moments in the story but it never really came together for me at the end. I think a lot of that is because once you leave the open world in Chapter 9, it just becomes a series of plot-twist, gameplay, plot twist, gameplay not unlike disc 2 of Xenogears or the last few hours of Xenosaga ep. 3, and those twists and character moments don't have the 'oomph' they should have had without anything to build to them.. I also like most people didn't enjoy the cinematic 'QTE' style of the big story boss fights but I also wasn't too impressed by any of the bosses that were fought normally because of the combat system so that's probably a moot point either way.

All in all, I can't say I didn't enjoy my time with this game, but its certainly not making my favorite FF game list anytime soon. It's probably the most interesting and weird game in the mainline franchise though, and I think that's something worth celebrating in a time where there aren't a lot of those coming out in the AAA space.
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  #1600  
Old 01-19-2017, 07:11 AM
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Final Fantasy XV, like other RPGs with a big sandbox to mess about in, really shows that the way to get me interested in open worlds more is to have a wide variety of enemies to fight instead of only Man or Man-shaped Thing With Gun.

Scorpions, mangy mutts, crabs, cactuars, imps, GrIMPs, flans, iron giants, bombs, gigantoads, bulettes, dual horns, hobgoblins, sahagins, spiracorns, bees, arachnea, nagas, hecteyes, reapers, necromancers, garula, the giraffe necked antelope things, Magitek armor, behemoths, malboros...so much stuff. And on the more man-like end there's the Magitek soldier bots and the occasional undead ronin. And on the more spoilery side there's Chadarnook and the Midgar Zolom as quest/hunt targets.

If future DLC brings back the Unknowns or Ying/Yang or the Hell House or even just the giant sandworms...*drools*
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  #1601  
Old 01-19-2017, 07:24 AM
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Unless you're doing hunts like 90% of the open world fights are with those black dog things, though.
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  #1602  
Old 01-19-2017, 07:50 AM
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Originally Posted by TheSL View Post
Unless you're doing hunts like 90% of the open world fights are with those black dog things, though.
I hate to say it, buddy, but you may be the only person here who didn't get sucked into the sidequests for dozens of hours.
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  #1603  
Old 01-19-2017, 07:58 AM
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I beat the game in barely over dozens of hours! (28)
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  #1604  
Old 01-19-2017, 08:02 AM
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no i'm with TheSL, the sidequests weren't very compelling
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  #1605  
Old 01-19-2017, 08:08 AM
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no i'm with TheSL, the sidequests weren't very compelling
Conversely, I found the main story to be a depressing mess and couldn't wait to get back to killing surprisingly agile tonberries.
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  #1606  
Old 01-19-2017, 08:47 AM
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Originally Posted by TheSL View Post
I beat the game in barely over dozens of hours! (28)
My final clock time was just under 60 hours (not accounting for post-game mucking around I'm sure I'll do a little of at least). I spent a ton of time doing side quests and I still don't think the fights were that compelling. Partially for the battle system gripes I had earlier in the thread, and also partly because the enemy variety was disappointing to me. Fighting beefed up version of enemies I'd seen a dozen times got tedious, feeling in the same mold as Final Fantasy XI: "I just slayed a freakin' dragon, and now the crabs are kicking my ass again!"
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  #1607  
Old 01-19-2017, 09:15 AM
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Originally Posted by jpfriction View Post
Conversely, I found the main story to be a depressing mess and couldn't wait to get back to killing surprisingly agile tonberries.
Yeah the main story ain't so great either (although I haven't gotten to the part where it actually begins, whoops)
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  #1608  
Old 01-19-2017, 09:26 AM
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Not saying the battle system is perfect, just saying it's nice to have a big giant environment with stuff besides Man With Gun and Man In Vehicle to deal with. The hunts could be better (Hey FF12) but I like an open world that isn't too grounded in realism.

But yeah, you do have to go out of your way exploring and head out at night to see the really crazy stuff. The variety's there, but encounters tend to be pretty regional.

Get chocobos.
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  #1609  
Old 01-19-2017, 10:04 AM
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Originally Posted by jpfriction View Post
Conversely, I found the main story to be a depressing mess
To be fair to FF15, you could say that about pretty much every single mainline FF game there is.
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  #1610  
Old 01-19-2017, 10:43 AM
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Originally Posted by jpfriction View Post
I hate to say it, buddy, but you may be the only person here who didn't get sucked into the sidequests for dozens of hours.
I did all the things and can't say it was a good idea in hindsight.

The hunts are mostly fine, but get docked points by the battle system being pretty awful and most of the monsters just being things you've already fought or palette swaps of things you've already fought. The odd Tonberry or whatever can be cool, but that's not what most of the hunts are. The majority of the remaining sidequests are item gathering, and those can fuck right off.
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  #1611  
Old 01-19-2017, 11:25 AM
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When I'm confronted with a complex or undocumented battle system I try to master it. Not in the sense that I'll try and break the game so that I can win by doing to most boring loop possible, but in the sense that I try to get good at using every tool available. Even a fight against an enemy you've fought several times before is an opportunity to try a new approach, a new skill or weapon, and try to perfect it.

I just got the Auto-Switcher which I'm probably going to be using for the rest of the game. It's so much fun! I've got the Staff of the Pious and the Star of the Thief on too, so Noctis is now fightin' flashy at all times.
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  #1612  
Old 01-19-2017, 11:54 AM
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Originally Posted by Pajaro Pete View Post
no i'm with TheSL, the sidequests weren't very compelling
I got the Trophy for completing 20 sidequests, and that might be the limit for me. The Witcher 3 has officially ruined every other open world game for me. Collecting onions and killing 3 blobs of jelly doesn't cut it anymore!

Something unexpected happened during a fight. I used Ignis' Regroup during a fight with the Empire near some landmark, and we all warped into the gate that had closed during the small cutscene. There was nothing to do other than get killed by gunfire while fused to my bros.
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  #1613  
Old 01-19-2017, 11:54 AM
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Ooh, interesting. I haven't tried it, but auto-switcher with one or two armiger weapons doesn't seem to burn through too much HP for you?
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  #1614  
Old 01-19-2017, 12:01 PM
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The Staff can sometimes take a noticeable chunk (still my favorite, it has an incredible warp strike and counter attack) but not always since it's constantly shape shifting between different forms. You can throw stars all day long though, they only take a few HP each, and the auto dodge it gives you usually keeps you safe enough to make up the difference.

I'm thinking about swapping my third weapon to the Blood Sword to maybe counterbalance it, but I've been fighting primarily with Armiger weapons since Malmalar Thicket so I'm kind of used to working around the HP cost now.
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  #1615  
Old 01-19-2017, 01:04 PM
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Yeah I switched to Armiger pretty much exclusively once I saw that first one had about three times the power of my current one. Elemental swords are still really good since they do equal damage to weaknesses, but the Armiger weapons are also a lot more interesting with their move sets.
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  #1616  
Old 01-19-2017, 08:54 PM
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Whoa, I just had a fishing revelation. Never hold down the reel button. Just tap it repeatedly whenever the tension isn't up. Works a million times better. Wish the game had told me that a long time ago.

Fished my way around the Vesperpool (including the hidden spots around the back side... the game never told me chocobos could swim either), culminating with nabbing the Vesper Gar (on my 2nd try, it's a tough one) for the quest. Got Noct's skill from 4 to 7 in the process. Since I could barely land that one I'm guessing I should find some rod/reel upgrades across the ocean before taking on the next (final?) quest maybe? 'Bout time I finally went to Altissa anyway.
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  #1617  
Old 01-19-2017, 10:53 PM
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Yeah, the only better reel I've seen is a prize from the arena in Altissa. I'm still using the rod/reel from the bait shop at Vesperpool. My fishing revelation was that I should be holding the stick left or right proactively instead of waiting for the icon to pop up. If you do so, it will rarely pop up and you'll save a lot of line. In other words, watch the fish not the HUD. I was able to get a 55lb Tide Grouper. Maybe I can finally go back and get that Vesper Gar myself.
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  #1618  
Old 01-19-2017, 11:07 PM
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Don't remember the exact locations, but a few of the fishing spots are near bait shops that sell rods and reels.
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  #1619  
Old 01-20-2017, 01:32 AM
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I finished the photo taking questline for Hurley from Lost and discovered the hunt that is a recreation of the haunted painting hidden boss from Final Fantasy VI.

I take back everything I said. FFXV is the best.
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  #1620  
Old 01-20-2017, 07:58 AM
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Quote:
Originally Posted by Traumadore View Post
My fishing revelation was that I should be holding the stick left or right proactively instead of waiting for the icon to pop up. If you do so, it will rarely pop up and you'll save a lot of line. In other words, watch the fish not the HUD.
Yeah, that's also a great tip if you can see the fish. If it's at all deep or there's too many reflections on the water or it's night you may be out of luck. I found I could rarely see them well enough to do that until maybe the last half of their stamina, when they're closer to the dock.
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