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  #1471  
Old 01-09-2017, 09:02 PM
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Decided to go down the sewers after the headlights. Amusingly, I checked a few guides and the first couple both said you had to go beat a nasty sub-boss and make some tricky jumps... but it turns out if you just go around another way (possibly doing a section kind of backwards by jumping some low fences) you can get to them without doing any of that.

...But then since I was there I went ahead and did the rest of the dungeon anyway. What a messy maze. Eventually found all four switches and fought a couple of "crap I'm using a lot of items" bosses including the final one to get... uhhhh, nothing in particular? Huh. I didn't miss a Royal Arms down here somewhere did I? Granted completing the dungeon mission gives a nice big chunk of XP, and a found a few nice scattered treasures like the Wyvern Spear (eh, seems decent) and the Blood Sword (ooh, hmm - anyone spent any time with that to know if it's worth using even though I also just got my Ultima blade?).


Anyway, those headlamps will make driving all over for quests nicer without having to worry about the clock so now I can... uhhh, hmm, I seem to have pretty much cleared all the quest lines here. Welp.

May actually have to *gasp* advance the plot, unless I wanna putz around with a couple dozen more random hunts.
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  #1472  
Old 01-10-2017, 07:33 AM
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The transition from the open world to the linear portion, watching Lucis fade slowly into the background, is a satisfying narrative pivot. The back half is definitely rushed, but I'm enjoying it far more than I expected given how much reviews complained about it. I'm also enjoying the QTE bosses quite a bit, because even though they're glorified cutscenes, they're really rad glorified cutscenes, and at least they use the same commands you use in every other fight.

But now I'm in Chapter 13. Hoo boy. Is there any way to stock up on healing items?
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  #1473  
Old 01-10-2017, 07:57 AM
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At some point in the 3 hours slog that is chapter 13 vending machines will show up. You definitely need as many healing items as possible for the last boss in the area unless you're well overpowered. I used absolutely every healing item I had on the last big boss in that chapter, including all my mega ones.
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  #1474  
Old 01-10-2017, 10:07 AM
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Said vending machines better show up soon because I'm almost out of curatives just dealing with the busted mechanics. How do I even avoid detection? Every guard sees me before I see them, and once they see me I can't hide anywhere to lower the alert. The only solution I found is to hop back and forth over them and use Death, but that's super janky and the camera keeps betraying me.
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  #1475  
Old 01-10-2017, 10:18 AM
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They're definitely towards the latter half of the place. I think the first one is around when you find the first "board room" with the tv monitors.

Do you have the minimap turned on? You can see the little alcoves you're meant to dive into. Also, remember that you can press Square to crouch behind boxes and stuff.
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  #1476  
Old 01-10-2017, 10:18 AM
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Said vending machines better show up soon because I'm almost out of curatives just dealing with the busted mechanics. How do I even avoid detection? Every guard sees me before I see them, and once they see me I can't hide anywhere to lower the alert. The only solution I found is to hop back and forth over them and use Death, but that's super janky and the camera keeps betraying me.
I ignored stealth and killed those guys with the ring.

Just press and hold dodge when they swing at you. Release dodge to let your MP regenerate a bit. Then repeat.
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  #1477  
Old 01-10-2017, 10:24 AM
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Use the minimap to keep track of enemies. They can see you from all the way down a hallway, so try to check your corners without putting yourself in view.

Chapter 13 was one point where I definitely didn't mind being overpowered. I could see it being annoying otherwise.
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  #1478  
Old 01-10-2017, 10:39 AM
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Quote:
Originally Posted by Sprite View Post
Said vending machines better show up soon because I'm almost out of curatives just dealing with the busted mechanics. How do I even avoid detection? Every guard sees me before I see them, and once they see me I can't hide anywhere to lower the alert. The only solution I found is to hop back and forth over them and use Death, but that's super janky and the camera keeps betraying me.
Just pop them out of existence, ignore the mechanics. I only ever used the "hiding" spots to refill MP faster.
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  #1479  
Old 01-10-2017, 10:46 AM
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Enemies aren't showing up on my mini map unless I can target them, and the dodge doesn't seem to be working half the time. Maybe I hit a glitch?

Popping them out of existence works okay, even if it is annoying and slow because of respawns. But I guess an annoying option is better than a bad one.
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  #1480  
Old 01-10-2017, 10:50 AM
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Enemies aren't showing up on my mini map unless I can target them, and the dodge doesn't seem to be working half the time. Maybe I hit a glitch?
If their weapons break, they can't actually hit you anymore, so your counter magic won't activate when they swing.
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  #1481  
Old 01-10-2017, 10:58 AM
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Popping them out of existence works okay, even if it is annoying and slow because of respawns. But I guess an annoying option is better than a bad one.
I actually think there's a finite number of enemies in the dungeon. It's just like, the same 2 or 3 types over and over (until the very end) for hours so it gets really boring real fast.
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  #1482  
Old 01-10-2017, 11:22 AM
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There are a finite number, and if you kill them, they're gone, but I've seen X-Zoned monsters respawn after a minute or so.
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  #1483  
Old 01-10-2017, 11:44 AM
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Originally Posted by TheSL View Post
I actually think there's a finite number of enemies in the dungeon. It's just like, the same 2 or 3 types over and over (until the very end) for hours so it gets really boring real fast.
The best part was all the grabby guys playing dead on the ground everywhere. It was just as surprising the twelfth time it happened!
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  #1484  
Old 01-10-2017, 12:13 PM
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Originally Posted by SpoonyGundam View Post
The best part was all the grabby guys playing dead on the ground everywhere. It was just as surprising the twelfth time it happened!
Before they even started doing that I was like "I bet these guys will stand up and/or grab me on the way back through here." Was not surprised.
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  #1485  
Old 01-10-2017, 01:07 PM
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Hito found chapter 13 a whole lot more frustrating than I did; I ignored stealth completely, and just used the hold-the-die-button-to-kill ring against everything. Sometimes I needed to use an ether/elixir to refill MP before the ring finished spaghettifying the enemy. Whatever.

I highly recommend this approach!
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  #1486  
Old 01-10-2017, 01:31 PM
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Chapter 13

Yeah, that's what I did too. Took forever, but not as long as it looked like stealth would take.
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  #1487  
Old 01-10-2017, 01:43 PM
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Want the hell is all that stuff that happens at the end of Chapter 1?
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  #1488  
Old 01-10-2017, 01:54 PM
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Kingsglaive.
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  #1489  
Old 01-10-2017, 02:47 PM
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What if all those people who worked on Kingsglaive instead worked to create cut scenes for XV?
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  #1490  
Old 01-10-2017, 02:49 PM
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Originally Posted by balder the brave View Post
What if all those people who worked on Kingsglaive instead worked to create cut scenes for XV?
Then you'd have people complaining that FFXV dumps several hours of cutscenes on you at the end of chapter 1.
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  #1491  
Old 01-10-2017, 03:15 PM
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Originally Posted by balder the brave View Post
What if all those people who worked on Kingsglaive instead worked to create cut scenes for XV?
They worked to create one 110 minute cut scene
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  #1492  
Old 01-10-2017, 04:08 PM
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Originally Posted by balder the brave View Post
What if all those people who worked on Kingsglaive instead worked to create cut scenes for XV?
Then you'd have the version of Versus XIII that got scrapped years ago.

I went back and watched all of the trailers for Versus XIII and FFXV to date not long ago, and it's extremely striking to see just how much stuff was ultimately scrapped from the game (literally all of it). Originally, you were supposed to fight in and escape from the city, and also dual against the character that became Lunafreya. But all of the footage of that part of the game looked extremely on-rails, and "muh modern game design!" people would have whined nonstop about a game like that anyways.
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  #1493  
Old 01-10-2017, 04:20 PM
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Quote:
Originally Posted by balder the brave View Post
What if all those people who worked on Kingsglaive instead worked to create cut scenes for XV?
Quote:
Originally Posted by aturtledoesbite View Post
Then you'd have people complaining that FFXV dumps several hours of cutscenes on you at the end of chapter 1.
What if instead of a crummy movie, Kingsglaive had been a series of fully playable bonus chapters that are unlocked throughout the game? Kinda like the Laguna dreams in Final Fantasy VIII, but optional?
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  #1494  
Old 01-10-2017, 04:24 PM
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Is the rest of game's story this...chaotic?
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  #1495  
Old 01-10-2017, 04:37 PM
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Default Finally! A chance to get on my soap box.

One of the things I noticed in my replay is that the title card for the game is something like, "A Tale of the Chosen King: The Savior of the Star". I think the release of Kingsglaive is one of the compromises the developers made with this artistic vision. It spoils the confusion you are supposed to feel along with Noctis at the beginning of the game.

EDIT: To answer your question RR, probably.

Last edited by Inactive Blacksmith; 01-10-2017 at 05:43 PM.
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  #1496  
Old 01-10-2017, 04:46 PM
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That's why I kind of like that it has the distance of being a separate work. It's good background to have if you want to fully appreciate the setting, including characters like Regis and Luna, but it doesn't have much to do with Noct's quest.
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  #1497  
Old 01-10-2017, 05:17 PM
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I will say that with no opening cinema, and skipping the tutorial, I was very pleased with how quickly I was actually playing the game.

I found an Armiger, but it wasn't the 3rd one that looked like it had been skipped it was the seventh! It completely upends your stats to cripple your offense and put your HP and defenses through the roof. That's pretty cool.
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  #1498  
Old 01-10-2017, 05:34 PM
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Quote:
Originally Posted by WisteriaHysteria View Post
it's extremely striking to see just how much stuff was ultimately scrapped from the game (literally all of it).
A big chunk of the Leviathan section is in one of the trailers in a greatly expanded form (though 100% recognizable to what ended up in the game) and the King Behemoth model and area from the final chapter was in pretty much the first PS3 era gameplay trailer.
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  #1499  
Old 01-10-2017, 06:22 PM
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Originally Posted by MetManMas View Post
What if instead of a crummy movie, Kingsglaive had been a series of fully playable bonus chapters that are unlocked throughout the game? Kinda like the Laguna dreams in Final Fantasy VIII, but optional?
I really really really wish there were interactive dream segments in XV, like you mention. It just makes too much sense. It would give us a way of seeing things beyond Noctis's limited perspective, while also keeping with the game's overarching themes of sleeping/dreaming/night time.

Quote:
Originally Posted by TheSL View Post
A big chunk of the Leviathan section is in one of the trailers in a greatly expanded form (though 100% recognizable to what ended up in the game) and the King Behemoth model and area from the final chapter was in pretty much the first PS3 era gameplay trailer.
It's recognizable in the sense that yea, Lestallum still looks that way. However, it's completely unrecognizable from a gameplay perspective. They either had to ditch the segments because of the gameplay changes they made made them incompatible, or the entire game's narrative philosophy after a certain point became very "Western". IMO it's probably a little of both. Either way though, I wish we'd gotten more of what's missing in those trailers however, because even though I enjoyed the gameplay in this game, I'm mostly in these games for the story, and I don't mind on-rails segments like lots of people do.



Here's a Versus XIII trailer from when you were going to be escaping the city:



Almost all of it is assets we see reused in the game, but none of it actually makes it to what we play. Then there's this trailer from just a year ago, of mostly cutscenes that again, were evidently left on the chopping room floor:



And recently someone glitched the game to explore the parts of Nifelheim that we only see briefly in passing, and it's hard to not imagine that this part of the game was intended to be fleshed out much more at one point before the scope of the game got reigned in.

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  #1500  
Old 01-10-2017, 07:05 PM
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good use of budget

niflheim and such will probably end up as the party member dlc stuff
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