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  #451  
Old 07-15-2016, 08:38 PM
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I missed out on the Episode Duscae demo because I didn't have console that could play it at the time. There's no way to play it now, is there? It's YouTube or nothing at this point, yeah?
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  #452  
Old 07-15-2016, 09:14 PM
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Originally Posted by Double Dracula View Post
I missed out on the Episode Duscae demo because I didn't have console that could play it at the time. There's no way to play it now, is there? It's YouTube or nothing at this point, yeah?
The Episode Duscae codes that came with Type-0 expired around the end of March, so if you haven't got it yet you ain't going to get it now.

Oh well, I'd argue that you're not missing too much. Ep. Duscae felt very beta-y and unfinished, and the battle system's changed quite a bit since the Platinum Demo came around.
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  #453  
Old 07-15-2016, 09:17 PM
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Interesting. The Platinum demo was fun to play, and gave me all kinds of tingles with its presentation, so I guess all's well that ends well.
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  #454  
Old 07-17-2016, 09:08 AM
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Originally Posted by MetManMas View Post
The Episode Duscae codes that came with Type-0 expired around the end of March, so if you haven't got it yet you ain't going to get it now.

Oh well, I'd argue that you're not missing too much. Ep. Duscae felt very beta-y and unfinished, and the battle system's changed quite a bit since the Platinum Demo came around.
FWIW I bought Type0 only a couple weeks ago, and the code still worked. It even said it expired in march.
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  #455  
Old 07-17-2016, 05:57 PM
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My Type-0 code didn't work.
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  #456  
Old 07-23-2016, 12:39 PM
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So this is a weird thing



Looks like an interesting kind of beat-em-up with sweet pixel art.

Says it's only available if you pre-order at gamestop, but do you think it's more of a timed exclusive kind of thing?
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  #457  
Old 08-12-2016, 05:53 PM
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Delayed until November (allegedly)
http://www.gamnesia.com/news/report-...-november-29th
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  #458  
Old 08-12-2016, 07:50 PM
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Honestly, I'd be slightly relieved if it really has been delayed. I'm knee-deep in Etrian Odyssey V at the moment, and Persona 5 is out in a month!
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  #459  
Old 08-12-2016, 09:18 PM
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On the one hand, I don't mind if Final Fantasy XV is delayed 'cuz I didn't wanna have to choose between buying it or Dragon Quest VII Day One and there's a lot of games I want releasing in October.

But, on the other hand, if it's delayed 'til November that means it's gonna be in direct competition with The Last Guardian; the PS4 release/bundle of Rise of the Tomb Raider; a Skyrim remaster; and new Call of Duty, Battlefield, Rock Band, Gran Turismo, Gears of War, Mafia, WWE 2K, Skylanders, Dragon Ball: Xenoverse, Titanfall, Watch Dogs, and Dishonored. And Dragon Quest Builders and World of Final Fantasy I guess...maybe...

What I'm saying is that it was in a more comfy position when it primarily had 3DS RPGs and a few remasters to compete against before or around its release. Get the game out before the other big releases come along, and if it's great it'll move big numbers better and faster. But in the deluge of other big name games it might get drowned in the flood.

Look, I understand if they've got to delay it, but releasing in November might as well be like skydiving into a volcano while coated in gunpowder as far as their desire for 10,000K sales goes.
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  #460  
Old 08-12-2016, 09:20 PM
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Originally Posted by MetManMas View Post
Look, I understand if they've got to delay it, but releasing in November might as well be like skydiving into a volcano while coated in gunpowder as far as their desire for 10,000K sales goes.
Great point. They'd be better off pushing it into 2017 and capitalizing on all those shiny new holiday consoles that people tend to receive every year.
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  #461  
Old 08-12-2016, 10:20 PM
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I'm not too worried for them. I'm not certain their target audience actually cares about most of those games, and those that do, will probably be more inclined to pick up a mainline FF game over nth yearly iteration on the same ole boring games. Though I do think it behooves them to release the Type 0 demo free on PSN/XBL to a broader audience to drum up more interest/hype.
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  #462  
Old 08-13-2016, 12:00 AM
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Originally Posted by WisteriaHysteria View Post
I'm not too worried for them. I'm not certain their target audience actually cares about most of those games, and those that do, will probably be more inclined to pick up a mainline FF game over nth yearly iteration on the same ole boring games.
Their target audience isn't limited to existing RPG fans, though. It can't be, if they're hoping to net 10 million sales. And while I know not everybody's a Call of Duty fan or whatever it still doesn't change that there's a ton of big releases, particularly going from mid October into November.

With the original intended September 30th release, its only major competition in the console space would be the remastered compilations for the BioShock and Dead Rising series, followed by a few "Not Quite CoD Popular" releases like the new Warhammer and Mafia III, and the long awaited (for PS4 owners) Tomb Raider reboot sequel.

Basically, it's a window where there's some desirable releases, but not an overwhelming number of them. So if the game's a hit, it's more likely to sell big then than at a time when all the other big name games come out to play.

Quote:
Though I do think it behooves them to release the Type 0 demo free on PSN/XBL to a broader audience to drum up more interest/hype.
I really don't see that happening, considering how much the gameplay's been overhauled since Ep. Duscae.
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  #463  
Old 08-13-2016, 05:54 AM
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How bad was the Duscae combat if the Platinum Demo is the overhauled version?
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  #464  
Old 08-13-2016, 06:26 AM
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How bad was the Duscae combat if the Platinum Demo is the overhauled version?
I only played a little over an hour before quitting in disgust; it made me lose interest in ever playing the other demo, much less the full game.
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  #465  
Old 08-13-2016, 07:10 AM
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I only played a little over an hour before quitting in disgust; it made me lose interest in ever playing the other demo, much less the full game.
That was pretty much my experience as well. Maybe I should have played it by just going straight for the objective rather than walking around and just button mashing my way through random fights.

For what it's worth (aka nothing), I have no intention of buying the final game on release day. I will get it eventually when it's on sale for CAD20 or so, but there's no way I'm paying CAD80 for this game. Sorry, SquareEnix.
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  #466  
Old 08-13-2016, 12:32 PM
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If the Platinum demo is fully representative of how combat is going to work that is the most disappointing thing since they made a direct sequel to XIII. That said, it felt SO barebones, even against the Iron Giant and button assignment was such a mess that I really hope that was just something they did for the demo for some unknown reason.

I also hope they do something about manually attacking. The auto-attack is terrible but trying to manually attack, while more accurate is equally terrible because nothing strings together.

I didn't get to play Duscae but everything I ever saw of the combat in it, especially the updated version of it looked more solid than what was in the Platinum demo.
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  #467  
Old 08-13-2016, 01:33 PM
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The only major difference between combat in the Platinum Demo and Episode Duscae (besides button assignments) is that the weapon you used in EpD depended on the conditions upon which you attacked. It sounds better in concept than in execution.

Anyway, I suspect the combat will be better in the final game, where it has more room to breathe. I know there are skeptics, but personally I'm willing to give the game a chance just 'cuz jRPGs and sci-fi are something I'd like to see get together more often.
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  #468  
Old 08-13-2016, 05:28 PM
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Also, to be fair, I hated the combat in the FFXII demo, but in the final game, it's among my favorite in the series. A lot of RPG battle systems just don't work when you rip stats and context out of them.
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  #469  
Old 08-14-2016, 01:02 AM
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Quote:
Originally Posted by BeeZee View Post
Also, to be fair, I hated the combat in the FFXII demo, but in the final game, it's among my favorite in the series. A lot of RPG battle systems just don't work when you rip stats and context out of them.
But just...XV didn't even feel fun to play. Nothing about its RPG-ness will change the sloppy ass battle system. Action RPGs divorced from their RPG should stand up to scrutiny, and both of these demos are severely disappointing in that regard.
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  #470  
Old 08-14-2016, 02:25 AM
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Somebody in Twitter made an excellent point: if they delayed the game this late when marketing material is already in stores worldwide, it most likely means it failed certification.
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  #471  
Old 08-14-2016, 02:26 AM
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Somebody in Twitter made an excellent point: if they delayed the game this late when marketing material is already in stores worldwide, it most likely means it failed certification.

Let's hope it is something ridiculous like "doesn't use the TouchPad enough" stuff instead of "doesn't crash and burn the console when looking at it funny".
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  #472  
Old 08-15-2016, 04:28 AM
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Here is the delay announcement video. It's official! https://www.youtube.com/watch?v=Wepgwx_9kto
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  #473  
Old 08-15-2016, 04:58 AM
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Fine with me. Release it once it's ready and no sooner.


Quote:
Originally Posted by Positronic Brain View Post
Somebody in Twitter made an excellent point: if they delayed the game this late when marketing material is already in stores worldwide, it most likely means it failed certification.

Let's hope it is something ridiculous like "doesn't use the TouchPad enough" stuff instead of "doesn't crash and burn the console when looking at it funny".
Certification failures are usually for obscure technicalities, because if there's something major that would cause your game to fail, you're probably aware of it and not going to waste time and money submitting in that state.
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  #474  
Old 08-15-2016, 07:48 AM
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Quote:
Originally Posted by Kishi View Post
Certification failures are usually for obscure technicalities, because if there's something major that would cause your game to fail, you're probably aware of it and not going to waste time and money submitting in that state.
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  #475  
Old 08-15-2016, 10:08 AM
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Man, I sure am glad my XIV sub money is going towards this monstrosity and probably going to be propping up the company after XV inevitably turns into XIII part two.

I also have no plans to buy XV.
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  #476  
Old 08-15-2016, 11:19 AM
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Originally Posted by Mightyblue View Post
Man, I sure am glad my XIV sub money is going towards this monstrosity and probably going to be propping up the company after XV inevitably turns into XIII part two.

I also have no plans to buy XV.
Wait do you mean XIII or XIII-2. Not that it super matters because I like both, but
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  #477  
Old 08-15-2016, 11:59 AM
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Referring to how XIII-1 (god, I hate myself for having to type that) failed to meet S-E's unreasonably high sales expectations.
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  #478  
Old 08-15-2016, 11:59 AM
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Originally Posted by Mightyblue View Post
Man, I sure am glad my XIV sub money is going towards this monstrosity and probably going to be propping up the company after XV inevitably turns into XIII part two.

I also have no plans to buy XV.
I understand not wanting to buy XV, but being resentful that you're paying a company for a service and they might spend the proceeds on something you don't like is pretty weird to me tbh. Either XIV is a worthwhile monthly expense for you or it isn't.
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  #479  
Old 08-15-2016, 12:04 PM
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It is a worthwhile monthly expense, I just wish that S-E would reinvest more of that money into the product that is making them that money as opposed to something that was vaporware for years.
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  #480  
Old 08-15-2016, 12:19 PM
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They can't stay financially solvent if they don't leverage those vaporware assets into something saleable.

aaa_development.txt
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