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  #91  
Old 11-30-2017, 03:29 PM
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I am so in for season 2 but I got to find people to play with...
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  #92  
Old 11-30-2017, 04:28 PM
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Quote:
Originally Posted by John View Post
Our fourth player was never really into the game, so we dropped it down to three, rather than everyone pitching in on a dummy player. So far, we aced all the summer months, little to no problems. Four players seems to stretch your resources thin more than a tight three player round, though it could be we've just been picking OP characters.
Pandemic is always easier with fewer players, mostly because each player gets proportionally more cards so it's easier to find cures. It was true in the base game and it's been true of what I've played of Legacy Season 1 so far. In the first 6 months, our group of three hasn't lost a single round.
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  #93  
Old 11-30-2017, 06:53 PM
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We're up to August in Season 2! Things continue to be... ominous.
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  #94  
Old 12-06-2017, 06:00 PM
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Weíre up to October in Season 1 after losing both games in September post reveal. Our traitor was the Quarantine Specialist, who we used pretty heavily. Weíve just been getting slaughtered by poor city draws and outbreaks, especially when the cities with 3 cubes/Faded are rated 4 or 5 already.

Still fun. I tried a desperate gambit last game to get us enough turns to finish our objective by self-sacrificing and taking a scar, but it only saved us one turn, and still got outbreaked to death.
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  #95  
Old 01-06-2018, 08:11 PM
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Finished Season Two tonight. It was... fine. I liked Season One better. The game does not have the craziness that Season One has. The experience is less spiky, which limits excitement but play/objectives are MUCH different than S1, so it is a nice change of pace.

Exploring the world is fun, and I like the way the game handles upgrades better. As a complaint, there is a LOT of scratch cards and they are messy.

Mild spoilers:

We technically lost the game in December (we decided on the second half of December to restart the game before even playing a turn as the game gave us six plague cubes during set up); we hadnít used the inoculate action at all, and in hindsight it almost certainly made the game more difficult for us as it added an immense amount of luck to the game, as both the player and infection decks became massive.

So Iím summary, pay close attention to your free actions, and if you play, inoculate the shit out of everything (maybe).

7/10

- Eddie
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  #96  
Old 01-07-2018, 06:48 PM
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Inoculate is a very important action!

We finished ours with a win and I liked it even more than Season 1.
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  #97  
Old 01-11-2018, 06:55 AM
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We've played our first game now. No spoilers follow -- you won't find anything below that you couldn't see by opening the box -- but as always, you shouldn't be reading this if you want an "untainted" PL2 experience.

I appreciate how much they mixed up the formula for season 2. Season 1 was "Pandemic with a plot." Season 2 is very different even from the start. Even just having multiple copies of each city in the infection deck drastically shakes up the strategy.

Because there were only three colors, I underestimated the difficulty of getting five of a color. We should probably have played a prologue/tutorial game before leaping in, but who's got time for that? We got wrecked. With two turns left to go, we had a plan to get the cards we needed, but we lost to outbreaks ("incidents" now, I guess) before that could happen. We at least managed to recon before the end, which will help us for Late January.

Rules question: I played as the role that can give/take supplies at distance. Does this really mean that you can completely and freely redistribute everyone's supplies on your turn?
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  #98  
Old 01-12-2018, 06:36 PM
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Rules answer: yes. We didnít use that role; it looked like it would lose steam as the game progressed.
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  #99  
Old 01-17-2018, 01:03 PM
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Quote:
Originally Posted by MCBanjoMike View Post
Pandemic is always easier with fewer players, mostly because each player gets proportionally more cards so it's easier to find cures. It was true in the base game and it's been true of what I've played of Legacy Season 1 so far. In the first 6 months, our group of three hasn't lost a single round.
Can somebody remind me where pride goes again? We had our triennial Pandemic Legacy meetup over Christmas and experienced our first loss in July. The hilarious thing is that we narrowly prevented a game-ending triple outbreak...only to immediately lose to a game-ending quadruple outbreak that completely blindsided us. As a result, there's a pretty big chunk of Asia that's doing significantly worse than it was before! Anyway, we lost the first game, but we did manage to find the virologist, which is probably what caused our loss in the first place. Thankfully, finding a missing person carries over even if you lose, so we didn't have to deal with that for our second attempt and we won it handily. I can't even claim to be too mad about the loss - the campaign had been going too well and it was starting to feel like there wasn't enough tension. We'll see whether this was an isolated incident next time we play...which will be in May.
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  #100  
Old 01-19-2018, 01:29 PM
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One overlooked rule in Season 1 that I think caused my group to win more than we should have: After CODA's been revealed, or maybe after it's mutated to zombie form, if you pull a player card with the same color as CODA, and that city doesn't have a zombie, place one on it. We played a few games where the CODA color wasn't a problem at all just due to the Infection Deck shuffle, but this rule it would have gotten much more dangerous around South America/Africa for us.

We're still languishing around October I think, schedules haven't been good to play.
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  #101  
Old 01-20-2018, 04:38 AM
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Quote:
Originally Posted by John View Post
One overlooked rule in Season 1 that I think caused my group to win more than we should have: After CODA's been revealed, or maybe after it's mutated to zombie form, if you pull a player card with the same color as CODA, and that city doesn't have a zombie, place one on it. We played a few games where the CODA color wasn't a problem at all just due to the Infection Deck shuffle, but this rule it would have gotten much more dangerous around South America/Africa for us.

We're still languishing around October I think, schedules haven't been good to play.
The bolded bit (in the spoilers) is wrong here, actually. The only time you ignore that rule is if it would be the fourth zombie in the city.
In that case, you don't place and there's no outbreak.
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  #102  
Old 01-20-2018, 08:00 AM
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I was going from memory, and just double checked the rules. Yeah, it happens every time that colorís pulled except if it would outbreak. We didnít do that at all, so easy peasy.
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  #103  
Old 02-12-2018, 07:34 AM
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Year one down.

We did not do great. Ended up with 375 points, right on the bubble between Collapse and the next option. We nuked a city, weren't successful at finding patient zero, and opened up all boxes. We did successfully complete each objective in December, though it took until the last half of the month. Not finding Patient Zero really hurt us, but we had horrible card draws for some of those.

All together a good game, though the bloom's a bit off the rose on Legacy titles for me. They're certainly interesting, but the fun is mostly in the reveal.
It also took us an actual year to get through Year One, though with our kids getting older it's easier to schedule game time without worrying they're killing each other as much.

That said, I've still got Risk Legacy, Pandemic Season 2, Seafall, and Gloomhaven all waiting in the wings.
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