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  #91  
Old 11-30-2017, 03:29 PM
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I am so in for season 2 but I got to find people to play with...
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  #92  
Old 11-30-2017, 04:28 PM
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Quote:
Originally Posted by John View Post
Our fourth player was never really into the game, so we dropped it down to three, rather than everyone pitching in on a dummy player. So far, we aced all the summer months, little to no problems. Four players seems to stretch your resources thin more than a tight three player round, though it could be we've just been picking OP characters.
Pandemic is always easier with fewer players, mostly because each player gets proportionally more cards so it's easier to find cures. It was true in the base game and it's been true of what I've played of Legacy Season 1 so far. In the first 6 months, our group of three hasn't lost a single round.
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  #93  
Old 11-30-2017, 06:53 PM
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We're up to August in Season 2! Things continue to be... ominous.
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  #94  
Old 12-06-2017, 06:00 PM
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Weíre up to October in Season 1 after losing both games in September post reveal. Our traitor was the Quarantine Specialist, who we used pretty heavily. Weíve just been getting slaughtered by poor city draws and outbreaks, especially when the cities with 3 cubes/Faded are rated 4 or 5 already.

Still fun. I tried a desperate gambit last game to get us enough turns to finish our objective by self-sacrificing and taking a scar, but it only saved us one turn, and still got outbreaked to death.
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  #95  
Old 01-06-2018, 08:11 PM
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Finished Season Two tonight. It was... fine. I liked Season One better. The game does not have the craziness that Season One has. The experience is less spiky, which limits excitement but play/objectives are MUCH different than S1, so it is a nice change of pace.

Exploring the world is fun, and I like the way the game handles upgrades better. As a complaint, there is a LOT of scratch cards and they are messy.

Mild spoilers:

We technically lost the game in December (we decided on the second half of December to restart the game before even playing a turn as the game gave us six plague cubes during set up); we hadnít used the inoculate action at all, and in hindsight it almost certainly made the game more difficult for us as it added an immense amount of luck to the game, as both the player and infection decks became massive.

So Iím summary, pay close attention to your free actions, and if you play, inoculate the shit out of everything (maybe).

7/10

- Eddie
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  #96  
Old 01-07-2018, 06:48 PM
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Inoculate is a very important action!

We finished ours with a win and I liked it even more than Season 1.
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  #97  
Old 01-11-2018, 06:55 AM
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We've played our first game now. No spoilers follow -- you won't find anything below that you couldn't see by opening the box -- but as always, you shouldn't be reading this if you want an "untainted" PL2 experience.

I appreciate how much they mixed up the formula for season 2. Season 1 was "Pandemic with a plot." Season 2 is very different even from the start. Even just having multiple copies of each city in the infection deck drastically shakes up the strategy.

Because there were only three colors, I underestimated the difficulty of getting five of a color. We should probably have played a prologue/tutorial game before leaping in, but who's got time for that? We got wrecked. With two turns left to go, we had a plan to get the cards we needed, but we lost to outbreaks ("incidents" now, I guess) before that could happen. We at least managed to recon before the end, which will help us for Late January.

Rules question: I played as the role that can give/take supplies at distance. Does this really mean that you can completely and freely redistribute everyone's supplies on your turn?
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  #98  
Old 01-12-2018, 06:36 PM
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Rules answer: yes. We didnít use that role; it looked like it would lose steam as the game progressed.
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  #99  
Old 01-17-2018, 01:03 PM
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Quote:
Originally Posted by MCBanjoMike View Post
Pandemic is always easier with fewer players, mostly because each player gets proportionally more cards so it's easier to find cures. It was true in the base game and it's been true of what I've played of Legacy Season 1 so far. In the first 6 months, our group of three hasn't lost a single round.
Can somebody remind me where pride goes again? We had our triennial Pandemic Legacy meetup over Christmas and experienced our first loss in July. The hilarious thing is that we narrowly prevented a game-ending triple outbreak...only to immediately lose to a game-ending quadruple outbreak that completely blindsided us. As a result, there's a pretty big chunk of Asia that's doing significantly worse than it was before! Anyway, we lost the first game, but we did manage to find the virologist, which is probably what caused our loss in the first place. Thankfully, finding a missing person carries over even if you lose, so we didn't have to deal with that for our second attempt and we won it handily. I can't even claim to be too mad about the loss - the campaign had been going too well and it was starting to feel like there wasn't enough tension. We'll see whether this was an isolated incident next time we play...which will be in May.
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  #100  
Old 01-19-2018, 01:29 PM
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One overlooked rule in Season 1 that I think caused my group to win more than we should have: After CODA's been revealed, or maybe after it's mutated to zombie form, if you pull a player card with the same color as CODA, and that city doesn't have a zombie, place one on it. We played a few games where the CODA color wasn't a problem at all just due to the Infection Deck shuffle, but this rule it would have gotten much more dangerous around South America/Africa for us.

We're still languishing around October I think, schedules haven't been good to play.
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  #101  
Old 01-20-2018, 04:38 AM
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Quote:
Originally Posted by John View Post
One overlooked rule in Season 1 that I think caused my group to win more than we should have: After CODA's been revealed, or maybe after it's mutated to zombie form, if you pull a player card with the same color as CODA, and that city doesn't have a zombie, place one on it. We played a few games where the CODA color wasn't a problem at all just due to the Infection Deck shuffle, but this rule it would have gotten much more dangerous around South America/Africa for us.

We're still languishing around October I think, schedules haven't been good to play.
The bolded bit (in the spoilers) is wrong here, actually. The only time you ignore that rule is if it would be the fourth zombie in the city.
In that case, you don't place and there's no outbreak.
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  #102  
Old 01-20-2018, 08:00 AM
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I was going from memory, and just double checked the rules. Yeah, it happens every time that colorís pulled except if it would outbreak. We didnít do that at all, so easy peasy.
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  #103  
Old 02-12-2018, 07:34 AM
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Year one down.

We did not do great. Ended up with 375 points, right on the bubble between Collapse and the next option. We nuked a city, weren't successful at finding patient zero, and opened up all boxes. We did successfully complete each objective in December, though it took until the last half of the month. Not finding Patient Zero really hurt us, but we had horrible card draws for some of those.

All together a good game, though the bloom's a bit off the rose on Legacy titles for me. They're certainly interesting, but the fun is mostly in the reveal.
It also took us an actual year to get through Year One, though with our kids getting older it's easier to schedule game time without worrying they're killing each other as much.

That said, I've still got Risk Legacy, Pandemic Season 2, Seafall, and Gloomhaven all waiting in the wings.
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  #104  
Old 06-09-2018, 10:44 PM
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We finally finished our Season 2 game!

Overall I think it was absolutely a better experience than Season 1. Season 1 is very, very caught up in the idea of being both Pandemic and a Legacy game, so you have to constantly play an entire game of Pandemic and deal with the game's constant need to remind you that you're playing a Legacy game, and Legacy games change things and introduce new rules.

End-game spoilers follow.

The supplies mechanic was super clever. In some ways it felt like "reverse Pandemic", which is appropriate since you're playing the surviving Faded. We'd actually prepared for Season 2 by playing a bunch of Pandemic: Iberia, and the overlap in concepts and strategies served us very well.

The Legacy elements were also very well-crafted, in that they were pretty much all anchored in the basic stuff that you learned during the prologue, just remixed. You're always building sets of colored cards, you're just using them differently - recon, The Plan, or the final journey. You're always dealing with infections, but the Hollow Men are both an added threat (since they impede movement) and a reprieve (since they don't burn supplies or advance the Incident track). There's a lot of strategy involved in how and when you link up cities - we were very conservative about it, but still ended the game with only 2 cities unlinked and only 5 fallen. And the narrative did a superb job at hinting at where to focus your energies; we found one lab before we clued in to the hints, and then knew exactly where to go for the remaining labs and exactly which frequencies mattered.

Our Season 1 game wound up being accidentally Very Hard Mode when we got C0D4: Blue, meaning that our original starting area turned into a difficult-to-access zombie wasteland in short order. We scratched off everything after we won, and the catch-up mechanics seemed very carefully tuned. If you fall behind, they bring you up to speed, but you lose a small edge. I think I'd prefer the opposite design - if you need the catch-up mechanics, your score is already suffering, so the game should make itself easier - but the spread seemed much narrower.
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  #105  
Old 06-10-2018, 04:32 PM
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Man, Season 2 is brutal. April 1 just stomped a mudhole in all of us after close-shave wins in the first three months.
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  #106  
Old 06-10-2018, 05:41 PM
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Quote:
Originally Posted by R^2 View Post
Man, Season 2 is brutal. April 1 just stomped a mudhole in all of us after close-shave wins in the first three months.
Have you been paying attention to the flavor text? How much of the world have you explored? (Not a spoiler for your point in the game)
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  #107  
Old 06-10-2018, 07:57 PM
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We've explored North America and South America, having connected all of NA except Mexico City and having made a foray from Buenos Aires to Lima in SA. The game very heavily hints that you want to have SA explored by now, so we made it a priority in March.

April is just the point where the game goes "Oh hey, have extra Epidemic cards! Here's two more right now with more to come! Hooray!" while cutting your starting supplies further. (Not a spoiler, it's right there on the game board from the start.)

We're thinking next game we'll have to bring in the Immunologist, just so he can spend a couple turns pulling supplies out of the reserve and getting them back in play. Do we have the action economy to pull that off? Probably not! With that plan we'll want to keep the guy who can redistribute supplies to everyone for free on his turn, but that means we shed either the guy who can move people across the map, the person who gets to create more supplies for free, or the guy who's really good at swapping cards. Which is a tough call!

The second Lab to reach is out in the middle of Russia, so I'm thinking we'd better explore out of London next to get whatever tiny boon it is you get for finding a path out to a new lab.

We did get a kick out of the card with two scratch-off windows, one of which you're instructed to reveal immediately and the other goes unmentioned at any point. One of us scratched off the other field and it just read "We never told you to scratch off this part."
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  #108  
Old 06-10-2018, 11:01 PM
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I donít want to spoil anything for you so Iíll just say:

1) youíre doing just fine

2) continue to pay attention to your objectives and fluff text - theyíre giving you ways to make the game easier for yourself

3) donít sweat the extra epidemics; theyíre just preventing you from diluting the player deck too much!
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