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Old 01-17-2016, 04:24 PM
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Default But Marking the Board Will Destroy its Resell Value! Talking About Pandemic Legacy

Got through April of Pandemic: Legacy and just fuck man.

Fuck...

It get's better, right?

Please?

Last edited by Falselogic; 01-20-2016 at 04:19 PM.
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Old 01-17-2016, 04:56 PM
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Gonna get way worse.~
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Old 01-17-2016, 05:37 PM
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Gonna get way worse.~
Not helping Demo!
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Old 01-17-2016, 05:59 PM
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Originally Posted by Falselogic View Post
Got through April of Pandemic: Legacy and just fuck man.

Fuck...

It get's better, right?

Please?
Not that the various rules that get added aren't worrying, but my group recently lost our first game in June (mistakes plus bad luck), and that started to scare us: a useful character took two scars, and a few cities reached panic 3.
We nailed our second June run, but it's easy to imagine things snowballing after a couple bad months.
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Old 01-18-2016, 09:52 AM
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We nailed our second June run, but it's easy to imagine things snowballing after a couple bad months.
I think the game's got pretty effective anti-snowball mechanics even without Box 8. (No spoilers, all base rules) The funding rules mean that each loss gives you an extra turn before the player deck runs out in your next game and every two losses gives you another expected turn between Epidemics. It doesn't sound like much, but that plus the Event cards themselves is a huge difference.
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Old 01-18-2016, 12:38 PM
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We just won our first two games, so we'll be heading into March with no funded events. The real Dark Souls begins here!

My brother lost his first January game to outbreaks, which is a real rough way to kick off the year.

DFalcon: Do you mean that June Part 1 was your first loss of the campaign or just that you lost June Part 1? If it's the former, my hat's off to you.

I'm way behind all of you, but my Pandemic Legacy Pro Tip is to give the Medic the upgrade that lets him treat from an adjacent city. (This isn't a real spoiler -- that's all out of the box -- but I would guess that some of you would rather strategize on your own.)

January thoughts: We took Medic/Scientist/Generalist. Yellow became our C0D4. Only having to discover three cures made this much easier, even with the harder treatment, and we passed this month with flying colors: not so much as an outbreak on our watch.

January upgrades: Medic can treat adjacent cities; red disease cure can be discovered from any location.

February thoughts: We took Medic/Researcher/Quarantine Specialist this time. QS: good or sooo good? I think we screwed up the Relationships: reading the BGG forums, it looks like we were only supposed to add one Relationship pairing for each new character. Since Medic was a returning character, we should have had two relationships, but we did three. It's not a huge deal, so we'll keep playing as-is, but I feel like it could've been clearer. We nearly passed this month with only one outbreak, but on the last turn, my teammates convinced me to eradicate blue instead of safeguarding against a potential double-outbreak. The double was only possible if we drew two specific cities... and we did. We're still looking good, though, with no rioting cities.

February upgrades: Santiago gets the unfunded event to remove a single disease cube; blue disease cure can be discovered from any location.

I was skeptical about Pandemic Legacy hitting #1 on BGG. After two games, I'm not quite a believer, but I was definitely surprised. I expected the game to be "Pandemic, but you have to live with your failures." And that's true, but then the game went and introduced a storyline. I'm looking forward to our next games (especially April all of a sudden).
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Old 01-19-2016, 07:21 AM
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Originally Posted by Mogri View Post
We just won our first two games, so we'll be heading into March with no funded events. The real Dark Souls begins here!

My brother lost his first January game to outbreaks, which is a real rough way to kick off the year.

DFalcon: Do you mean that June Part 1 was your first loss of the campaign or just that you lost June Part 1? If it's the former, my hat's off to you.

I'm way behind all of you, but my Pandemic Legacy Pro Tip is to give the Medic the upgrade that lets him treat from an adjacent city. (This isn't a real spoiler -- that's all out of the box -- but I would guess that some of you would rather strategize on your own.)

January thoughts: We took Medic/Scientist/Generalist. Yellow became our C0D4. Only having to discover three cures made this much easier, even with the harder treatment, and we passed this month with flying colors: not so much as an outbreak on our watch.

January upgrades: Medic can treat adjacent cities; red disease cure can be discovered from any location.

February thoughts: We took Medic/Researcher/Quarantine Specialist this time. QS: good or sooo good? I think we screwed up the Relationships: reading the BGG forums, it looks like we were only supposed to add one Relationship pairing for each new character. Since Medic was a returning character, we should have had two relationships, but we did three. It's not a huge deal, so we'll keep playing as-is, but I feel like it could've been clearer. We nearly passed this month with only one outbreak, but on the last turn, my teammates convinced me to eradicate blue instead of safeguarding against a potential double-outbreak. The double was only possible if we drew two specific cities... and we did. We're still looking good, though, with no rioting cities.

February upgrades: Santiago gets the unfunded event to remove a single disease cube; blue disease cure can be discovered from any location.

I was skeptical about Pandemic Legacy hitting #1 on BGG. After two games, I'm not quite a believer, but I was definitely surprised. I expected the game to be "Pandemic, but you have to live with your failures." And that's true, but then the game went and introduced a storyline. I'm looking forward to our next games (especially April all of a sudden).
We did that same ProTip and are at the same place going into March. It will be interesting. I'm especially excited to be getting more objectives.
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Old 01-19-2016, 10:59 PM
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DFalcon: Do you mean that June Part 1 was your first loss of the campaign or just that you lost June Part 1? If it's the former, my hat's off to you.
Yep, Early June was our first loss. Before long you'll hardly even remember what it was like to have funding!

In terms of characters, as of June we haven't touched the Generalist or Soldier. We gave the Medic the same perk mentioned upthread, but mostly dropped them in favor of characters who can do something against C0dA. Dispatcher hasn't been used since January, I think.

The Researcher/Scientist pair have come most games, they have the relationship that lets the Researcher give the Scientist any card no matter where either of them is. Ops Expert has so far been most used of the characters we've gained post-January. Ours has the perk which lets you quarantine adjacent cities from a military base, which needs some care around Faded territory but has been pretty useful.
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Old 01-19-2016, 11:16 AM
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We gave our medic the same perk as you two. It really makes a difference.


In your games which character has got the least play? The generalist hasn't been used at all and the Scientist has only been played once. By far the MVP has been the Dispatcher. Moving people around not like their own is a huge boon. Runner up goes to Medic and the Quarantine Specialist
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Old 01-19-2016, 11:43 AM
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In your games which character has got the least play? The generalist hasn't been used at all and the Scientist has only been played once. By far the MVP has been the Dispatcher. Moving people around not like their own is a huge boon. Runner up goes to Medic and the Quarantine Specialist
As of our first (lost) game in April, our most-played character is the Quarantine Specialist, followed by the Researcher and the Scientist. We actually dropped the Medic from our rotation after C0D4 became impossible to treat. We've also been focusing on Unfunded Events and Beneficial Mutations with our game-end upgrades rather than character abilities. We're planning on rotating the Dispatcher back in; the Researcher hasn't been as effective as we'd like, and we feel like we need to leverage the Dispatcher's ability to get people out of Faded cities.
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Old 01-19-2016, 05:56 PM
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In your games which character has got the least play?
We never touched the Dispatcher or Soldier.
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Old 01-19-2016, 11:51 PM
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We never touched the Dispatcher or Soldier.

Wow we would have a lost at least two games if it hadn't been for the dispatcher or they would have been a lot closer than they were...
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Old 01-20-2016, 12:51 AM
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Oh, and nobody ever played the Operations Expert, either. Our most used team was Researcher, Scientist, Quarantine Specialist, and Medic.
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Old 01-20-2016, 09:15 AM
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Oh, and nobody ever played the Operations Expert, either. Our most used team was Researcher, Scientist, Quarantine Specialist, and Medic.
Pandemic Legacy, April: We love the Operations Expert. That ability to fly to anywhere from a base just by discarding any city card? So good.
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Old 01-22-2016, 02:06 PM
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Demo's February question: We were also yellow. Blue seems like the worst case -- you're guaranteed to have no treatable cities near you.
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Old 01-22-2016, 02:12 PM
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Demo's February question: We were also yellow. Blue seems like the worst case -- you're guaranteed to have no treatable cities near you.
Continued discussion of the February question: We didn't know that at the time - remember, when you pick it, you just know it's not curable. You have no idea that it's going to become untreatable - that's February's development, isn't it? So we went with Blue, figuring that being able to use early turns to bring Blue back under control would be a benefit. We also pretty quickly established starting research centers in other regions, thinking that being able to pick where to start based on initial disease distribution would be a big advantage.
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Old 01-22-2016, 02:24 PM
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Continued discussion of the February question: We didn't know that at the time - remember, when you pick it, you just know it's not curable. You have no idea that it's going to become untreatable - that's February's development, isn't it? So we went with Blue, figuring that being able to use early turns to bring Blue back under control would be a benefit. We also pretty quickly established starting research centers in other regions, thinking that being able to pick where to start based on initial disease distribution would be a big advantage.
We wound up with Red, and also prioritized getting some research stations in key areas, including in the middle of the CODA region.
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Old 01-24-2016, 05:30 PM
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March: We should have won this one, but we misread the rules. Slight spoiler, but I'd recommend reading this before you play March: Below the Objectives area is a month-by-month listing of how many objectives you need to complete to win. In March, you have more than two objectives, but you only need to complete two of them to win. This becomes immediately obvious in April. Losing by accident cost us some outbreaks, but we did get an extra pair of upgrades for having to do the second half of the month. We largely concentrated on beneficial mutations for upgrades, modifying our eradicated diseases to make cures easier to discover in future months.

April: I knew from Falselogic's original post to expect something here. And I knew it was zombie-related, but I didn't realize that we'd lose our disease cubes. Suddenly, the Medic has become much less relevant. We stuck with Medic, Quarantine Specialist, and Operations Expert and we won this on our first try. Back to zero funding for May.

May: This was a bad month for us: we had our first for-real loss (outbreaks) and we followed that with another (also outbreaks). With Medic, Quarantine Specialist, and Operations Expert, we had little recourse for preventing the Fade from spreading, and it cost us the game both times. The second time was extremely close: we discovered three cures, eradicated all diseases, and built all but one military base. We had a spectacular 5x chain outbreak this month, by far the worst I've seen. We took a permanent military base in South America, deep in the Faded zone, so that we never have to go there ourselves.

June: We haven't played this yet; we just read the setup cards. The equipment cards are a godsend, and Soldier is what Colonel needed to be. We're really feeling the limits of three players here; we'll probably have to ditch Medic for Soldier. It's fortunate that we've acquired almost all of the beneficial mutations at this point, since one out of three players being unable to discover cures is a major blow to our effectiveness.

Rules question/April spoiler: If Atlanta becomes a Faded city and you draw Atlanta at the start of the game, do you just get unavoidable scars for everyone? We lost Chicago immediately, and Miami was already a C0dA city, so this is a definite worry for us.

End of May spoiler: Has anyone bothered with permanent roadblocks? We didn't even really bother with roadblocks to begin with, which probably explains why we bombed in May.
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Old 01-24-2016, 09:11 PM
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June: We haven't played this yet; we just read the setup cards. The equipment cards are a godsend, and Soldier is what Colonel needed to be. We're really feeling the limits of three players here; we'll probably have to ditch Medic for Soldier. It's fortunate that we've acquired almost all of the beneficial mutations at this point, since one out of three players being unable to discover cures is a major blow to our effectiveness.

Rules question/April spoiler: If Atlanta becomes a Faded city and you draw Atlanta at the start of the game, do you just get unavoidable scars for everyone? We lost Chicago immediately, and Miami was already a C0dA city, so this is a definite worry for us.

End of May spoiler: Has anyone bothered with permanent roadblocks? We didn't even really bother with roadblocks to begin with, which probably explains why we bombed in May.
June: Oddly, at the time our view was that the equipment cards were great at making Colonel more practical (carry a hazmat suit or grenade as extra insurance against Faded popping up in the city they end turn in), while Soldier was underwhelming.

Rules question: I don't have a rulebook handy, but it may be worth remembering players choose any starting research station as the starting location quite late in setup.

End of May spoiler: We haven't taken permanent roadblocks. The May win bonus is three roadblocks at end of setup, and that was useful once to block off Sydney when it started a game with 3 figures (a Faded city, but our C0dA is yellow and it was kind of off by itself). The other time we tried them, it was a mistake since quarantining would've been better at stopping the outbreak cascade.
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Old 01-24-2016, 11:18 PM
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End of May: We found roadblocks to be super-critical in later months. I believe we ended up using all but 3 of the permanent roadblock upgrades.
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Old 01-24-2016, 11:38 PM
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Played three games today Two Mays and a June. Lost, Won, Lost.

The last two games ended on literally the last turn before we ran out of player city cards. We were able to complete three objectives on the one and we're only about two turns away from completing them on the latter.

We've got good at controlling outbreaks and spreading but its taking too long or we're playing too cautious or something because we just don't seem to have enough time to get it all done.

Part of this problem might be because with the Colonel you've basically only got three people trying to cure diseases...
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Old 01-25-2016, 12:01 AM
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July/August spoiler question, just because I'm interested: Which character, if any, did you attach the Paramilitary Escort upgrade to?
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Old 05-08-2016, 12:55 PM
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Man fuck June and July. We lost both June games and the our first July. July was especially rough - we popped eight Faded cities before the first epidemic and five from the entire rest of the board. Two epidemics later back-to-back chain zombie outbreaks killed us before our third pass round the board.
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Old 02-07-2016, 01:37 PM
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May, game 1: we lost to chain outbreaks in Asia just as we were about to cure the last disease and eradicate another. We tried Operations Expert, Colonel, Quarantine Specialist, and Dispatcher. I really did not pole like the Colonel. Our zombies are under control enough - at least now - that they're not worth the risk of killing.

Last edited by Egarwaen; 02-07-2016 at 06:14 PM. Reason: Damn you autocorrect
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Old 02-07-2016, 05:41 PM
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August/September Spoilers

Soldier died in early August. Colonel died in late August. Quarantine Specialist was the traitor in our game so we lost her in early September. Almost no way to deal with the Faded in South America and Africa at this point... Damn, I was expecting a twist but not that one!
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Old 02-12-2016, 08:33 PM
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Quote:
Originally Posted by Falselogic View Post
August/September Spoilers

Soldier died in early August. Colonel died in late August. Quarantine Specialist was the traitor in our game so we lost her in early September. Almost no way to deal with the Faded in South America and Africa at this point... Damn, I was expecting a twist but not that one!
I believe it's possible to get through September without seeing that spoiler, be warned.

Spoiling the same, which we just played: I had been expecting the military base objective to disappear soon, but losing our Soldier as the traitor was depressing. Besides being the best Faded remover from Paramilitary Escort, literally no one else has ever contributed to a search in our campaign - being able to recover cards was just so good.
We got three good months out of it, at least, and the new "Hazmat Suit but keep it" equip options take some of the sting out of it.

You do seem to be in a pickle. Guessing you can use Virologist at least? And Operations Expert+Local Pressure is a decent quarantiner if you don't sabotage all the bases.
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Old 02-12-2016, 09:33 PM
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You do seem to be in a pickle. Guessing you can use Virologist at least? And Operations Expert+Local Pressure is a decent quarantiner if you don't sabotage all the bases.
You guessed it exactly! We're hoping at least!
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Old 02-12-2016, 09:59 PM
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Man, just reading through all the spoilers and how people are reacting to the twists and turns makes me want to play through this all over again.
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Old 02-22-2016, 09:54 AM
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June/July: The summer months really feel like filler, huh? That said, since we rotated out Medic for Soldier (with more than a little reluctance), we're having to adjust still. We found the Virologist on the fifth turn of July. Not 100% clear on what good that does us just yet. June was outbreak-free (though we came very close to losing anyway), but we racked up a few in July.

June/July upgrades: We used the last of the positive mutations, added in unfunded Air Strike, made another base permanent, and then made the three free July roadblocks permanent. We still haven't ever used the roadblock action, but now we have Los Angeles pinned down. Good thing, too, since it outbroke near the end of July.
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Old 02-26-2016, 10:59 PM
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Won early October.

Needed a military base in Lima to have any hope of finishing the new search. Ops Expert is dead and the Lima card was too late to build with. Good luck next month!
We did take the upgrade that lets someone build with an adjacent city's card this time, so we'll see.
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