• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Your Top 10 Games of the 2010s Revisited

We had a thread last year and I suggested checking back in a year on, so here we are. We've had a chance to play more games, so what is your updated top games of the last decade?

10) The Legend of Zelda: A Link Between Worlds The best Zelda of the century so far.
9) Bastion Still Supergiant's masterpiece. Great gameplay, exceptional music, and an innovative use of narration.
8) Eastshade I will proselytize this game forever. Calming and magical non-combat RPG.
7) Inside Tells an eerie story with no dialogue, only gameplay. It's genius.
6) Sayonara Wild Hearts What a sensory experience, with a beautiful denouement.
5) NieR: Automata The best JRPG of the last 15 or more years. The things it does... And that music!
4) Hotline Miami I don't usually go for hyperviolence like this, but it's pitch perfect. The gameplay and music put you in an almost trancelike state.
3) Dark Souls Bloodborne may be tighter, but DS1 is something special. Nothing else I've played quite nails the same feeling.
2) Undertale Possibly the most perfectly executed video game this century. It does everything right.
1) Life is Strange And yet I love this one most. Max and Chloe's story is something I keep coming back to.
 
Last edited:

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
1.
lozbotw.png

Zelda had gotten itself into a rut over the years — an increasing reliance on dictating what the player had to do to make any progress, stripping out the independence of the search; the hunt; the thrill. Link to the Past, Link’s Awakening, Ocarina of Time, Majora’s Mask, Wind Waker, Twilight Princess, Link Between Worlds: all of these games are great, but all of them walked away from the vastness of dropping a player into a world and letting them just go. Breath of the Wild gives players all of the tools in the first couple hours in a self-contained tutorial that explains the narrative and motives to progress, and then pulls the creator’s hands back to let the player uncover the massive environment on their own terms. What a damn good decision this is. And the game is captivating to be in thanks to impeccable graphical and aural design cribbed from Studio Ghibli, a cast of major and minor characters that stand as some of the best in the franchise, and a bevy of goodies to go track down perfectly teased out and carefully placed. The overall design is nearly flawless.

It saddens me that it’s not flawless, but there are some problems. The bestiary is great (Lynels OMG SO GOOD) but is lacking in depth. It gets fatiguing to keep fighting Lizalfos in areas it doesn’t make sense to be fighting giant lizards (like snow fucking covered mountains!). The rain has no real relief in terms of climbing, which intensely restricts the joys of wandering. And a few other tiny quibbles that I can’t really remember at the moment (thankfully, I’ve written a lot of articles on the game!). But Zelda: Breath of the Wild is excellent. It is the best game of the decade, and very much one of the greatest examples of the medium I can point to. Worth your time.

2.
splatoon2.png

Splatoon 2 is, for all intents and purposes, the best multiplayer game I’ve ever played. And that’s not a knock against the solo campaigns, which are quite clever and certainly worth the playtime. But that mode alone is not what made these games so special. It’s the mechanics coupled with the camaraderie the multiplayer so expertly blends together.

Splatoon 2 takes the third person shooter into novel directions. Your Inkling can shoot ink (which damages opponents of a rival color), toss specialized bombs, launch Specials once the meter is maxed, jump, and transform into an alternate squid form that can swim faster in your team’s ink and potentially lurk in ambush for your foes. While blasting your rival Inklings is still a crucial part of the gameplay, there isn’t a single mode where that is the ultimate goal of a match. Instead, there’s the unranked Turf War, where covering the ground with your team’s ink is the way to win, while Ranked spins common multiplayer modes like Capture the Flag (Rainmaker) and King of the Hill (Splat Zones) into this ink-drenched world of combat. And it’s bloody brilliant. And teaming up with friends IS THE BEST. There have been so many legendary moments I’ve shared with some friends (shout outs to my forum buddies!) in this game to even try to document. Once I was playing Tower on my own and managed to sweep the entire rival team by myself in two seconds. Four splats. It was amazing. And this game lets you relive moments like that again and again and again. Plus I can’t ignore the chaos that is Salmon Run’s horde mode, nor the Octo Expansion, brimming with spectacular writing and world-building, great single-player level design, and adding in the ability to play as Octolings, who have unique animations and styles to play around with. Add in an incredibly appealing visual and aural aesthetic, responsive controls and great map design and you’ve managed to picture the nigh-perfect world of Splatoon 2.

Despite a few small problems (occasionally the camera gets locked into bad spots that hamper you; Splat Zones is a bit dull and too easy to dominate at higher level play; your squid/octo form sometimes doesn’t latch onto your ink like you want; Clam Blitz has some weird input problems that irritate me to no end) and a desire for even more customization options, I can’t complain. I LOVE SPLATOON!

3.
xcom.png

XCOM is probably the biggest shock for me when I consider my favorite games of all time, as it’s probably not one I would have ever suspected to be this high. That’s not to say it’s undeserving or anything — I just didn’t expect my innocuous purchase of Enemy Unknown to enamor me so hard, and then for Enemy Within to then take that launching point and send it even further into my heart. Let me put it this way: I have done two full campaigns for EU and essentially two for EW (the first glitched out close to the end) in the past five years. EW was 2015 AND 2016. And the genesis of this essay prompted thoughts of replaying it AGAIN. But why has it taken such a foothold in my brain?

I think XCOM manages to find the right blend of tactical consideration alongside compelling mechanics, making each skirmish an absolute delight. As your soldiers muscle through maps and gain experience, better gear and more knowledge of the alien menace, you increasingly grow fonder and fonder of your squad. You wince when they take severe damage and panic as they fall, and you hope that they aren’t dead because of the time (and emotional) investment. But as the troops rise in power, and you gain the instincts of how to best proceed with each wrinkle of gameplay, storming maps and utilizing the environment to your advantage becomes second nature. Setting up overwatch salvos, ambushing enemies by flanking them, just taking out the most dangerous foe before they ravage your squad — these are amazing moments that build and build the more you play. And EW adds in a bevy of new modes for combat maps and additional opportunities for your team to grow (MEC suits and bio-engineering), as well as all of the DLC and extra content from the last game, making it the definitive way to enjoy this marvelous package. And I haven’t even discussed the base aspects hardly at all, which is compelling enough to serve as a nice distraction from the shooting in between missions.

That all being said, the game has its shortfalls, and they are mostly technical. This is a glitch-ridden title, and the only PS3 patch for it actually makes it worse (by locking you out of a crucial mission late in the game!). The camera can spiral off into nowhere, units can fall through the ground, some weird physics issues, occasional collision problems, and weird artifacting to the cutscenes are a small handful of the issues that can arise. It’s also not super attractive to look at, and the color scheme is a little too monotone. And dear god, sometimes this game is merciless even on easier difficulties. Plus the aircraft element of the base is undercooked and feels tacked on to the rest. But despite all of those concerns, the core of the game is SO GOOD I can’t be mad at it. I mean, I’ve replayed the whole game nearly FOUR times in six years. And it’s not something that is a quick little breeze — it’s a 20 – 40 hour investment, at least. So XCOM, you’ve sure done something.

4.
fe3h.png

Intelligent Systems took a gamble with Fire Emblem: Three Houses. Following the unexpected success of Awakening, the developer attempted to strike gold again with the three-pronged narrative of Fates, and subsequently failed to recapture the magical formula that made its predecessor such a welcome update to the older games. While much of the structure of Fates was adequate to excellent in execution, the torpid story and the mostly uninspired cast — especially Corrin and the two families — dragged the overall execution towards mediocrity. Thankfully, the sublime Echoes: Shadows of Valentina proved that Fates was merely a misstep, and the recent Three Houses all but confirms it.

Three Houses attempts to adapt some of the pieces of Fates that worked well — a homebase to wander around and interact with your characters, primarily — but builds upon that foundation with a clever gimmick: borrowing heavily from Harry Potter‘s house system and Persona‘s social link dynamic, the game casts you as a mercenary turned professor at a monastary smack in the middle of a huge continent with three major political players. Trusted by the church with a artifact weapon and the choice of a house to teach, the player is introduced to a selection of the best cast of the series both in design and in personality. Each month lets you design a class outline to train your units, as well as every Sunday giving you the option to explore the monastary to chat with your students and others on the grounds, accept sidemissions, find lost items to return to your pupils, and try out some miscellanous activities like fishing, gardening and cooking. You can also conduct a seminary session, engage in battles or choose to rest to build motivation for your instruction sessions. When fights break loose, the classic Fire Emblem formula takes over, with a few modifications. The weapon triangle is more or less absent, reduced to a skill you can gain through weapon mastery. Battalions can be equipped to characters for an extra attack or support ability that is relatively safe to use; the pair-up from Awakening and Fates is scaled way back and is more an opportunity to level up a benched character with the lucky shot of getting a bit of support from them in the throes of war. As you progress through the story, the character’s excellently written backstories come out, and dear god they are great. Easily the best part of the game is meeting and befriending your motley crew of students, and the most agonizing is when you face off against ones you didn’t recruit later on. Add in a phenomenal soundtrack and superb voice work and you have a masterful experience.

It’s not flawless, naturally — the graphics are adequate but Intelligent Systems’ 3D skills continue to underwhelm. Normal mode might be a touch too easy. Gender-based classes suck (I want to have lady brawlers!). The inability to customize Byleth at all kind of hurts, and female Byleth has a silly default outfit. And there’s so much content here with four (!) paths to explore to fully embrace all of the narrative threads within, and each is like 80 hours or so to complete. Which isn’t a bad thing per say if you have the time, haha. In the end, as the game’s placement may indicate, Three Houses is a triumphant reinvention of the series, one that truly seemed to be made just for me. I adore the socializing with the game’s cast, the educational trappings, and then demonstrating their prowess on the battlefield. Three Houses is another stellar offering on the Switch, and well worth a look for fans and newcomers alike.

5.
gris.png

I’ve had a notice on the bottom of my blog for several years now. One of the sentences reads “I think critical thinking in games should be applauded.” The past couple of years have seen a rise in video games tackling some heavy, complex and sensitive topics with such a critical thinking approach — Gris is the shining beacon of this evolution of using games to bridge difficult conversations and express the whirlwind of the psyche.

Gris tackles much within its relatively brisk play time; its titular heroine is heavy, burdened with an assortment of anguish, depression and loss that the platforming attempts to treat as her path to recovery. Along the way, Gris unlocks abilities she had caged away, unleashing emotional surges that restore color and life to the world around her. As she unchains her body and mind, the swoop of darkness (manifested here primarily as a bird) attempts to undermine her forward progress, and Gris has to escape its torment or be swallowed up in its bleakness. And in the end, when she has fully regained her voice and restored the richness of life to her environment, the full bore of her internal struggle with herself and its shadows rises and swallows her whole, but having come so far to overcome the underpinning reasons for its existence, Gris manages to herself rise and subdue it with her incredible voice. All of this is backed with the most sensational art direction I’ve seen in a game, gorgeously animated and delicately accompanied by a haunting score by Berlinist. It is a moving piece of art.

Gris is not flawless. Some puzzles are not immediately clear, but it isn’t necessarily difficult, floating in a space of platforming that may not be for everyone. Some platforms can be difficult to discern in the beauty of the game’s graphical design. There’s a couple of points I wished Gris moved just a tad quicker. But all of these are minor in contrast to the sweeping and revolutionary achievement that this game generates over its hours. Games are a source of healing, and of power, and of discovery. Gris is a masterclass in all of the above. I personally cannot wait for whatever Nomada Studio does next.

sk.png
6. Shovel Knight

Good: An incredible amount of content with four full campaigns with different characters (and a full on Smash clone separate from all that). Retro homage in the best possible way: gorgeous visuals, impeccable music and stunning backgrounds that echo the 8-bit era. All three game modes are beautifully designed, with amazing controls and level design. Handles gender most elegantly — Shield Knight is quite capable, women aren’t sexualized, and there’s a Body Swap option for all of the Knights and the Enchantress.

Poor: Some cheap enemies (the green propeller guys are a shining example). And this is mild, but Plague Knight and Specter Knight take some adjustment to get used to, as they control so radically different than most other 2D characters.

ds2.png

7. Dead Space 2

Good: One of the best 3D action games of all time. It’s also the finest psychological horror game since Silent Hill 2. Isaac gaining a personality allows him to actively be a part of the game’s world, and the new characters are fantastic. Combat is visceral and intense.

Poor: The game strips out most of the boss fights from the first game, which is disappointing. The god damn eye sequence.


ssbu.png

8. Super Smash Bros. Ultimate

Good: Ultimate is what its subtitle implies — this is the most dense, jam-packed, thorough Smash Bros. in terms of characters, stages, music and items. The Spirits add a nice wrinkle for collecting Nintendo and other gaming memorabilia, with interesting fights and the meaty World of Light to unlock them. The game controls wonderfully given how chaotic it feels.

Poor: Character unlocks take an agonizing time to do, especially with a roster this deep. Online needs some refinement to improve frame rate/lag. World of Light is a great solo campaign, but it may be a bit long in the tooth.


dehr.png

9. Deus Ex: Human Revolution Director’s Cut

Good: Evolves the Deus Ex formula beautifully. Adam Jensen has a wide array of skills and augments that allows extensive customization on how to proceed through each level. Tight and responsive gameplay is blended with top-notch level design. The Director’s Cut adds in additional content and much needed attention to the boss fights.

Poor: Questionable casting decisions (especially Letitia). Final level goes against a lot of the other design principles powering DE:HR, making it stand out (it feels a little more cohesive in the Director’s Cut). The Missing Link DLC was solid, but I disdain the gameplay decision to strip away the skills you’ve earned in the middle of a game.


ugg.png
10. Untitled Goose Game

Good: A brilliant idea brought to life in a subdued yet ludicrous fashion. The Goose controls just like I think one should, and its simple moveset is so well executed that sowing chaos and discord is marvelous. Organically funny in ways most games dream to be. A masterclass in using music to back the action.

Poor: If you don’t buy into the conceit of being an asshole of a goose, this entire thing might be lost on you. A little glitchy, and maybe could have had one more area to muck around in.



Runners-Up: The Last Story, Steamworld Heist, Super Mario Odyssey, Celeste, The Alliance Alive
Honorable Mention: Dragon Quest VIII on the 3DS came out in the 2010s, and is definitive, but I feel that's cheating lol
 
Last edited:
WC, I want to appreciate you going the extra mile. When I saw your post I made myself a cup of coffee and settled in because I knew it was going to be amazing, and it was.
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
WC, I want to appreciate you going the extra mile. When I saw your post I made myself a cup of coffee and settled in because I knew it was going to be amazing, and it was.
Haha thanks. I wanted to test the flexibility of the forum and basically port my blog entries on my favorite games over here verbatim, and it worked out beautifully.
 

Syless

<internal screaming>
(she/her)
Let's see, this is pretty much all done blindly, and I'm sure I've forgotten something, but:

10. Ladykiller in a Bind. This game is decidedly R/X-rated, but it's also a brilliantly written display of power dynamics in a lot of ways. The core romance paths are also two very different, very valid, very healthy expressions of BDSM. The actual gameplay driving the narrative is fun too, balancing greed, your own morals, and keeping too much suspicion from mounting on you. The characters are almost all both charming and jerks in their own ways, and seeing them interact is a great deal of fun. Christine Love has teased at a sequel, and I, for one, would love to see the further adventures of the Beast.

9. Fire Emblem: Three Houses. Wildcat summed up everything I could say far better. Fire Emblem is a fun franchise in its entirety, but Three Houses built up the characterization in a way the others hadn't managed, by making the core gameplay loop about connecting with people and building their trust, despite the inevitable tragedy on the horizon. I haven't even played it into the ground, I've only cleared one route, but it easily catapulted it to my favorite FE, and that's in a decade with a few strong releases.

8. Pokemon X/Y. I am, and always have been, a Pokemon fan. Picking which one specifically should take this slot is hard, considering there's four generations to pick from with seven sets of games between them, but I have to go with Kalos, for ultimately petty reasons. Those reasons? Fashion and Sylveon. Gen VI's greatest addition to the franchise is the extent of the character customization, and the ability to have a wide array of styles kept me compelled to play as a character. And then Sylveon is my perfect little fairy child that does no wrong. Gen V has better writing- N and Ghetsis are far more interesting than Lysandre- but as a whole, Kalos is my home. It's the one that took me longest to play again, because I'd grown so attached to my save, where even saving all my Pokemon via Bank wasn't good enough.

7. The Legend of Zelda: Breath of the Wild. Once again, Wildcat summed it up well. It brought a breath of fresh air to the Zelda franchise, gave a setting that manages to be both familiar and alien, and provides you with a neverending series of things to do. This game is also unique on this list- it's the only game I haven't beaten, period. I've sunk a ton of time into it, but I keep getting lost and sucked in, then eventually burning out. There's just that much I want to do, but so much more that I can't keep myself focused on. There's a lot of games I've played but never finished, this is just the only one to rate so highly.

6. Shin Megami Tensei: Devil Survivor 2 (Record Breaker). I consider this my obligatory SMT entry for the list, with honorable mentions for all the other DS/3DS games. Not the Personas- they know what they did. Besides, DS2 did everything that made Persona 3-5 famous, but better. It's a matter of time management and bonding with the people around you, but it's so much more compact and precise. It's a tightly woven narrative that *still* lets you feel in control. DS2 is notable as an SMT game because it breaks from the conventional law/chaos axis, and instead the final conflict is much more human and nuanced. It's not a matter of siding with one of two supernatural forces, it's choosing what you think the guiding human ideal for the world should be. Or deciding that the god that would destroy the world so meaninglessly has failed in their role, and removing or replacing them entirely. Record Breaker is a rerelease, which I normally wouldn't put on this list, but the original DS2 is also from the 2010s, so I think it's fair to consider the two of them together.

5. Shadowrun: Hong Kong. I could have put Dragonfall on this list too, but I'd rather wrap them together here. Shadowrun is one of my favorite settings, despite not being fond of the tabletop system itself. But these games are amazing cyberpunk WRPGs, while also being intensely character-focused. The casts of the two games are forever embedded in my brain, and I use it as my gold standard for writing tabletop campaigns, cyberpunk or otherwise. Runs actually feel like they should- a situation where a wide array of skills are all valuable in their own way. You can be a Troll who solves problems with a sledgehammer, or a charismatic elf/decker who can only hide in a fight, or a mage who can singlehandedly turn the tide of a battle, as long as no one notices you waving your hands in the back. They both have a nuanced web of conspiracies at their heart, and untangling them is a delight.

4. Undertale. It's already been listed, but I have to give it my own seal of approval. It's a sort of quirky humor that manages to both ring of Earthbound while still being wholly its own, it's genuinely fun to play, and it's one of the most touching RPG experiences I've had. It might be higher, except I can never play it again, for reasons that I'm sure other people who played it can understand. The next three all win out from sheer amount of playtime. It's a polished, perfect gem. There's literally nothing I'd change about the game, as much as I want more. hbomberguy's video on perverted sentimentality explains this far better than I can.

3. Final Fantasy XIV: Shadowbringers. Technically XIV as a whole could go here, but Shadowbringers is the best JRPG experience of the decade for me, bar none. It's beautiful, it's touching, and it has a genuinely compelling villain, which once again, can't be said for most JRPGs. I played XIV seriously for the first time during Stormblood, but it's Shadowbringers that got me genuinely hooked, to the point of raiding with Bad RNG for a while before getting burnt out. Arguably I'd say the most recent bit of main story is even better, but it doesn't count, being a 2020 release, even if the main game is 2019.

2. Europa Universalis IV. If we go off Steam, this is the game I've played the most, with over 1000 hours in game. It has Paradox's usual flaws of eurocentrism, but designing a game that emulates the rise of Europe without making it an inevitability is understandably difficult. It's still a masterpiece of elaborate game design, and of a constantly expanded game, to add more depth and more historical nuance. I have played countries around the world and built them into super powers, or failed entirely. It's a game where loss is a learning experience, and can lead to a far more interesting narrative than infinite success. And then there's the crazy ahistory. The global Mughal Confucian Empire of Tolerance will never die!

1. Just barely in the timeframe, Fallout New Vegas. It's a shame that it's turned out Chris Avellone is a creep, but auteur theory is trash anyway, this was very much a collective accomplishment of the entire Obsidian staff. It sets a new bar for a what not just a Fallout game should be, but an open world WRPG should be in general. The world feels genuinely lived in, and options feel limitless. It's the game I keep going back to, even if EU4 has gotten more playtime out of me. And then the modding tools are amazing, so if I want something new, I can just go browse Nexus for a while, and find things to add or change for the look or feel. Maybe I want lightsabers. Maybe I want more foliage. But even vanilla, I'll always go back, and always put this at the top of my best game lists.

Honorable Mentions: Minecraft (Yes, the official release was 2011, but I wouldn't feel fair adding a game which had its original, early access release in 2009), Kingdom Hearts III (despite its flaws), Star Wars: The Old Republic (best star wars game of the decade, but the gameplay isn't fantastic).
 

Vidfamne

Banned
10. Hacknet (2015), interactive fiction
9. Dicey Dungeons (2019), roguelike / tactical rpg
8. Elminage Gothic (2014), tactical rpg
7. Shadowrun: Dragonfall (2014), tactical rpg
6. Hadean Lands (2014), interactive fiction
5. Endless Sky (2015-ongoing), tactical shmup with strong novelistic elements? i.e. "Escape-Velocity-like"; very strange mixture of solitary beauty and chaotic combat (Hacknet also has that, in a sense...)
4. Counterfeit Monkey (2012), interactive fiction
3. Baba Is You (2019), puzzle
2. Shenzhen I/O (2016), puzzle (wins out over TIS-100 due to incredible presentation (!))
1. Orbiter 2016 (guess), spaceflight sim

I might edit in a write-up later. Honourable mention to The Beginner's Guide (2015). Most reprehensible game of the decade: LISA the Painful (2014).

edit: I said sth. about not liking Undertale (but liking Deltarune Ch. 1). I retract it because it's probably not productive to anyone.
 
Last edited:
NO ORDER
Fallout New Vegas
Mass Effect 2
Gears 5
Resident Evil 7
Bloodstained
Axiom verge
Deus Ex HR
Friday the 13th
Vanquish
Charlie Murder
 

clarice

bebadosamba
No order: Yakuza 0, Bloodstained: Curse of the Moon, Stardew Valley, The Legend of Zelda: Breath of the Wild, Dragon Quest 11, Celeste, Crimson Shroud, The Last Story, Super Mario Odyssey, Super Smash Bros. Ultimate. I didn't play many games this decade. This list will probably change whenever i play Fire Emblem: Three Houses.
 
Last edited:

Juno

The DRKest Roe
(He, Him)
Top 5

1. Final Fantasy XIV

2. Xenoblade X

3. Nier: Automata

4. Breath of the Wild

5. Fire Emblem: Three Houses


The rest, in no ranked order-

Dark Souls

Resident Evil 2

Fallout New Vegas

AC Odyssey

Yakuza Zero
 
Top