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What's good in UFO 50?

My Switch copy (plus strategy guide) finally shipped, should be here Monday! I'm very excited to finally play the games everyone's been talking about for so long.
 
I beat Barbuta!

It took me the longest time to find necklace, but once I did the world opened up a lot and I was able to figure out the rest after that. The game feels so limited when you start, but now I feel like it is extremely open ended, from start to finish. I bet there are some really interesting runs possible.

In my final, successful attempt, I did not pick up pin, candy, trash, or the blood sword. I got the rod by using the secret passage through the game's title, and got to the boss using the key. I started the boss with just one egg missing and beat him with all of them broken. I'm sure I could do better if I tried again, but I think I'm done for now.
 
Congrats. Sounds like you enjoyed your journey. It is really a fascinating game. Looks so small, but has a surprising amount of stuff in it.

Did you map it out, or memorize it?
 
I had a rough map on my phone for the first part of the game:

IMG-5578.png


By the time I found the necklace I had that chunk of the game memorized, and I didn’t feel like any of the later areas were complicated enough to need it.
 
My copy of the UFO Companion arrived. Really nice little book, though it's more like a manual than a strategy guide (which is a good thing).
 
Been diving into Grimstone at last. There are moments I roar in frustration at it, but overall I think I like it. It's absolutely 100% an 8bit era RPG design, grindy and unforgiving ... but not as unforgiving as the games that inspire it. I can sometimes swallow getting my ass handed to me by some bullshit (hangmen, come tf on), given the penalty for a wipe is losing some money and travel time, not a complete reset to save point.
 
My copy finally arrived!

It's kind of overwhelming! I think I knew intellectually that there were 50 games in there, but seeing them all laid out makes me feel like I need to constantly be jumping around because there's so much game.
 
Prompted by the Archipelago implementation that mentioned Ninpek was a short game, I tried it. Whoa Nelly. Short if you're already highly skilled with it, perhaps! I could feel myself getting better at it as I failed over and over, but it's gonna take a while to get there. (Hopefully not as long a while as Star Waspir...)
 
I might be hitting tilt on Grimstone. I've been enjoying it, overall, but the next stretch of attrition/endurance gameplay has gotten to the point of being un-fun more often than not. After detonating the TNT and clearing the pass, I need to go from Ft Jason to the pass, through the pass, through a series of hole-in-the-ground mini-dungeons to find an isolated house, then trek back halfway through the mini-dungeons to a destination where I need to use a thing I got from the house. And none of that is a save point, so if I don't clear the entire sequence, I have to do everything over. That's too damn much. I think I made a big mistake not taking the encounter reduction skill when I had the chance. Maybe I should use a save editor to salvage my playthrough >.<
 
Maybe it's a fool's errand trying to keep my party alive. If I stash my money in the bank and throw my corpses at the gauntlet a while, at least I'll keep my experience points, and successive runs will get a little smoother.

...still gonna see if I can edit in a swap for that skill, tho. Curing paralysis is just not as important as I thought it would be.
 
whup, the save editor doesn't work on Linux, and my usual workarounds for such aren't helping. Full encounter rate it is XD
 
lol, that might be my favourite segment in the game. The only thing I've ever played that was able to recapture the feeling of the trip to find Hapsby in Phantasy Star as a child. Just a seemingly endless punishing slog with no clear direction and no idea when it will end. Absolutely loved it. Peak, as the kids say.

And I don't even know what skill you're talking about, but I definitely didn't have it, so I assume it's from a character that I didn't have in my party (presumably the Shaman or the Blue Mage, neither of which I had, since they seem to get all the fun toys).
 
Maybe it's a fool's errand trying to keep my party alive. If I stash my money in the bank and throw my corpses at the gauntlet a while, at least I'll keep my experience points, and successive runs will get a little smoother.
Thinking on it, is the implication that you're *not* currently doing this? Because I feel like you just described the core gameplay loop (store money in bank, fail forward), and if you're not engaging with that intended loop, you're definitely going to have a bad time. I don't recall how many wipes I had learning that section, but it was at least a few!
 
Thinking on it, is the implication that you're *not* currently doing this? Because I feel like you just described the core gameplay loop (store money in bank, fail forward), and if you're not engaging with that intended loop, you're definitely going to have a bad time. I don't recall how many wipes I had learning that section, but it was at least a few!
Huh yeah?
I fight tooth and nail to keep from wiping, and I've barely used the Bank. So, indeed, it would be a change of approach!
 
After playing a bunch of randomized Night Manor, I circled back to get cherry on it. Still not the best ending, though. Do I just need to get good at the QTE? Or is there a deterministic way to ensure that I don't have to nail it?
 
After playing a bunch of randomized Night Manor, I circled back to get cherry on it. Still not the best ending, though. Do I just need to get good at the QTE? Or is there a deterministic way to ensure that I don't have to nail it?
It's not possible to avoid needing to run and hide, since some actions on the critical path will immediately summon the killer. But it is possible to minimize the number of times you need to hide.
 
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