Seven years after its announcement, the indietronic retro anthology game UFO 50 is at last out. And there really are 50 games in this thing!
I figured chronological order is as good a way as any to explore the history of this console I've never heard of. I'm gonna post my super-brief impressions as I go, and put stars around the ones I think are particularly neato.
Barbuta is authentically inscrutable. Makes me wish they had written some manuals too. I fell into a hole in the bottom left and couldn't find a way out. Never managed to encounter the dot that's moving randomly on the map. I'm gonna come back and try to figure what the heck this is later.
Bug Hunter is my favorite so far (a mere 10% of the way through my initial sampling of the anthology). The rules are easy to understand and well-communicated, the interface is anachronistically good, and the tactics are light yet deep.
Ninpek: Shmups aren't really my genre. Sorry. Having a double-jump available from the beginning is a bold move for a game from 1983.
Paint Chase feels good to play, since you can be so aggressive. My naïve, non-strategy-having gameplay style wasn't sufficient to get me past level 4, but I feel like I'll be coming back to this one.
Magic Garden satisfies me on a primal level that I find difficult to put into words. A real game of its vintage would be much more stiff in its controls, and ramp up the danger much more quickly, but this is just a very chill experience.
I figured chronological order is as good a way as any to explore the history of this console I've never heard of. I'm gonna post my super-brief impressions as I go, and put stars around the ones I think are particularly neato.
Barbuta is authentically inscrutable. Makes me wish they had written some manuals too. I fell into a hole in the bottom left and couldn't find a way out. Never managed to encounter the dot that's moving randomly on the map. I'm gonna come back and try to figure what the heck this is later.
Bug Hunter is my favorite so far (a mere 10% of the way through my initial sampling of the anthology). The rules are easy to understand and well-communicated, the interface is anachronistically good, and the tactics are light yet deep.
Ninpek: Shmups aren't really my genre. Sorry. Having a double-jump available from the beginning is a bold move for a game from 1983.
Paint Chase feels good to play, since you can be so aggressive. My naïve, non-strategy-having gameplay style wasn't sufficient to get me past level 4, but I feel like I'll be coming back to this one.
Magic Garden satisfies me on a primal level that I find difficult to put into words. A real game of its vintage would be much more stiff in its controls, and ramp up the danger much more quickly, but this is just a very chill experience.