That is one wild-ass code. And including a weapon that's not even normally in the game? Seems like it must be some sort of developer test mode with features that got dropped.And how to get a SECRET LASER WEAPON.
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That is one wild-ass code. And including a weapon that's not even normally in the game? Seems like it must be some sort of developer test mode with features that got dropped.And how to get a SECRET LASER WEAPON.
That is one wild-ass code. And including a weapon that's not even normally in the game? Seems like it must be some sort of developer test mode with features that got dropped.
I have no regrets leaving Photobucket behind for Imgur years ago.
Man. It's no wonder kids on the playground kept coming up with totally implausible video game secrets when the things that actually got put *in* games from this era were twice as crazy.
It had a badly-made sequel too!![]()
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485. TC SURF DESIGN
This..is a badly-made tie-in game? From a surfboard company? The ramps to jump the first hole don’t seem to work, so I think the game might be impossible.
Apparently my copy is bugged or something, as it appears that Gogglebob was able to make the ramps work.
The bootleg wiki thinks Angel is a clone of...
The video is somewhat wrong - you CAN get the laser power-up in the game, but the way you do it is almost as obscure as the crazy input code. You have to fire at a specific spot in stage 6 while holding Select, then keep firing at that spot until the laser symbol pops up. I wouldn't be surprised if nobody in the western hemisphere had discovered this thing at the time the video was made.
There's another hidden power-up, a finger meant to represent Master Takahashi's 16-shot thumb, which you can only get in stage 3 by yelling into the Famicom microphone.
Man. It's no wonder kids on the playground kept coming up with totally implausible video game secrets when the things that actually got put *in* games from this era were twice as crazy.
I think you're supposed to hold back and jump to use the ramps (or something like that).485. TC SURF DESIGN
This..is a badly-made tie-in game? From a surfboard company? The ramps to jump the first hole don’t seem to work, so I think the game might be impossible.
Same here.I got a few chuckles out of T&C's skateboarding segment
I have never played Dr. J* & Mr. H but I think the NES game that frustrated me the most was the port of Might & Magic.How much bullshit can YOU take before you rip the cartridge out of the NES and smash it with your heel?
Same here.Man, I miss cheat codes.
Even when they were adapted for Japanese markets* the 80s cRPGs like Might & Magic and Wizardry have their difficulty set at "Throw The Player Directly Into The Lion's Den". I picked up The Bard's Tale (Hack 'n Slash) years ago on mobile 'cuz it came with The Bard's Tale trilogy of cRPGs and I didn't last long 'cuz the beginning of the game is extremely brutal.I think the NES game that frustrated me the most was the port of Might & Magic.
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490. THE NEW TYPE
A caveman bullet-hell shoot-em-up! This was released in Japan as Shin Jinrui: The New Type and in the US as Adventures of Dino Riki.
Bullet heck, then? This was certainly the most bullets at any one time that I can ever recall in a NES game.I try not to be a pedant when it comes to stuff like this, but there are 0 games on the NES (even Recca, don't @ me) that qualify as "bullet hell."
I really think that needs to be a dome (or maybe a top 50).we still need to decide on the best Nice Code game title