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Welcome Back to the Stage of History: Talking Time's Top 60 Video Game Characters Smashdown

Issun

(He/Him)
That's right, the Switch 2 is just around the corner and with it an inevitable new Super Smash Bros. My uncle who works at Nintendo has authorized Talking Time to nominate 60 contenders for the new roster, and they will be judged both on how they'll do in the ring, but of course they'll need a bio as well so we know why these are the coolest cats in gamingdom. Now that we've narrowed it down to our contenders, here's our MCs to interview the contestants (Thanks to WildcatJF for the art)

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Issun

(He/Him)
#60-55 (Pt 1)
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Reimu Hakurei (Touhou Project Series)
35 Points, 1 Vote (Spines)
Smash Potential: Reimu has the ability of flight, as well as magical barriers and aura manipulation. A formidable foe.

Reimu Hakurei is the general protagonist of the Touhou Project series. She is carefree and has a tendency to be impulsive. Reimu is interpeted differently depending on her setting, but she is consistently on the side of good and for taking out Youkei (thoug she will work with them if the need arises)

spines said:

reimu feels like a bit of a tricky character to talk about in the context of games, because it's hard to really ignore the kinds of characterization she's gotten in series creator zun's other works, like the supplemental books and manga series, where her "normal" personality and relationships are fleshed out more. in the game series, she's always stuck chasing after supernatural mysteries, annoyed by the numerous strange girls who stand in her way for seemingly arbitrary reasons. next to all that wackiness, she's often a straight man type of comedic character, at least relatively. but also the "shoot first, ask questions later" type. despite that aggressiveness, she's ultimately a kind person, who endures the chaos she's constantly surrounded by faithfully (but not without complaint).

touhou is set in current times, although the setting is a deliberate anachronism, and to me reimu is a truly modern heroine. she's broke, burnt out, plagued by misfortune and alienated from human society. she's just like me for real. so i've got to keep fighting on and making connections with all the weird people whose paths cross with mine too.
 

Issun

(He/Him)
#60-55 (Pt 2)
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Neku Sakuraba (The World Ends with You Series)
35 Points, 1 Vote (Pombar)
Smash Potential: A massive cache of psychic abilities. Ness had better watch out.

Neku is the protagonist of cult classic RPG The World Ends With You. He starts out as a classic amnesiac JRPG protagonist, but as his contest against Shiki Misaki goes on, he learns more about himself. He starts out as closed off and incredibly misanthropic, he evolves as the story continues, and becomes much more selfless.

Pombar said:
I see him as Square's second and much-improved go at the Squall idea, starting with a painfully juvenile teen who puts his own self-pity on a pedestal and sneers at happier people, then throughout the course of the game breaking that down and letting us bear witness to genuine growth, born as much out of little moments - small embarrassments and awkward kindnesses - as the usual moments of dramatic upheaval. He starts as a cautionary tale and ends as an aspirational figure, and the journey from the one to the other is, for my money, the best-handled character arc in gaming.
 

WildcatJF

Feel
(he / his / him)
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Hell yeah! We back babeeeeeeeee.
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We is back, cousin.
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Just please don't ask us how...That whole arcade cabinet debacle still hurts me.
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Yeah...sorry y'all.
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Anywhos, this is so flippin' exciting! To interview for Smash Infinity! How did you manage to get the gig, girl?
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Issun kindly agreed to have us present his uncle's leak...I mean, legitimate information.
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Wow, there's two posts already! If only WildcatJF could pull that off in his own contests!
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Ouch...
 

Peklo

Oh! Create!
(they/them, she/her)
Reimu's great. Her strengths are only made better by how mechanically, aesthetically and narratively precisely her co-protagonist complements her, to an extent that I don't think video games have a more compelling and meaningful "player one/player two" configuration. She's ubiquitous, and whenever a particular game allows you to face off against the supposed known quantity that she represents--Imperishable Night, Luna Nights when veering into fan games--it's always a spectacle as you're mechanically and dramatically reminded why she is framed as the natural prodigy that she is as she orbs your face in. She's also a good representative for the wider series writing ethos in that cheerful amorality is a typical baseline for interactions, and the "heroes" while not cruel, are often cast as unwilling to compromise, heed warnings or advice, and just generally unreasonable if their duties or personal interests are on the line.
 

Daikaiju

Rated Ages 6+
(He, Him)
I'm here for this but good chance I'm going to be ignorant or little informed on a lot of characters. My older tastes often put me well into the minority. Still, I'm looking forward to learning.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
Here goes... wait, who's that??

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Yo guys, what's up! Stewie (well, my full name is Hopeful Steward...) is bursting on the scenes! Let's see how this thing goes.

Well, Hoppy, you've certainly made quite an impact in my personal life. But I suppose we'll talk about you later!

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Wait, you didn't rank me first... how am I gonna be on the list?

You got far enough for a character that can't even speak! (How are you even talking now?) At least we can spectate together.

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Fine. Well, first up, I love WildcatJF's art so much! It's such a cool endeavor for a ranking like this. I hope to see more stuff along these lines in the future!


Anyways... first up are the personal favorites, and sadly I haven't heard of either of these two characters. I'm the reverse Daikaju here... my younger tastes will probably leave me a little lost with the slew of older characters. Stewie here was just released in 2023. I reckon some accounts here are older than that!
 

Issun

(He/Him)
#60-55 (Pt 3)
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Erika Yaegaki (Flowers)
35 Points, 1 Vote (Peklo)
Smash Potential: Her main strength is being able to read people, though I don’t know how well that’d translate to a fighting tournament.

Erika is a sometimes protagonist of the Yuri VN series Flowers. Her disability keeps her confined to a wheelchair, but she manages to be a great representative character since her disability does not define her. She is a bit acerbic, but also has a lot of character depth.

Peklo said:
Flowers is a four-part visual novel serial set in a Japanese Catholic all-girls high school. It owes much to its genre predecessors, notably Maria Watches Over Us, and the wider Class S typification of lesbian fiction in engineering a social system for ritualized intimacy between girls, which historically has been weaponized to diminish and deny women loving women as being real beyond the boundaries of adolescent playacting. Flowers is set apart by its directness in exploring and confronting such pre-dispositions and language: instead of perhaps the one character on campus standing apart as the designated lesbian, it is an entire cast of sapphics, of varying openness, self-identification and acceptance, but that's the point of it, as no one character needs to fulfill the obligation of futilely representing all for something no one person ever can. It can often feel like even works directly about women loving women have difficulty plainly saying and incorporating words like "lesbian", "gay" and "homosexual" into their vocabulary and thus leaving an absurd but present layer of plausible deniability in place, but such ambiguity never comes into play in how Shimizu Hatsumi writes her characters--the Class S semiotics are invoked and ultimately rejected in favour of treating all internal turmoil, flirtation and attraction as genuine and recognized as such by all parties involved.

The breadth of perspectives found in the series is bolstered by its serial format, in which the passing of the school year and seasons shifts the protagonist viewpoint of each game: bookended by the softspoken and timid Suou, and joined by two other students for the middle chapters. Erika is the main character of the summer months and second game in the series, though she is present in the supporting cast for every other game too. As a disabled wheelchair user, Erika represents an almost total exception in video games, in maintaining not only a regular presence but also a main character status in the narrative she's part of. Disability in the medium is often treated as something that's not a present factor besides cosmetic flavour; characters subject to physical disability might even be more regularly empowered by it, through some narrative contrivance or fantastical mechanical contraption that immediately addresses and effectively negates the situation. Erika is not any more special than wheelchair users you or I know are: she needs to use one to have access to the places in society and everyday life she otherwise wouldn't, and that's largely the extent of it.

The sheer mundanity of her condition is what humanizes her above all, as she's never put on a pedestal beyond reproach, or treated as a "broken bird" to be protected; Erika is the first to crack a sardonic joke about her unresponsive legs, or just matter-of-factly acknowledge the needs she has compared to others, which in turn draws people closer to her. She is not a character defined by her disability, just informed by it; you'd just as soon point to her wry sense of humour, inquisitive problem-solving, foodie-level passion for cuisine, or a bottomless repository of literary (and other pop culture, a series signature motif) references she draws upon, both obscurely intellectual or low-brow chuckles. I have not encountered a character elsewhere in the medium who explores and experiences sexual attraction to an older authority figure, without it ever turning unethical and abusive on the other party's part, nor have I often read as compelling a treatment of a painfully sarcastic mystery-solving teen who's both a great, kind friend, and an acerbic, compassionate lover. The beauty of Flowers is that it would not be difficult to spotlight other characters in such a way as this, as it's up to the individual whose particular story resonates most strikingly--the material is there to support a multitude of readings.
 

Issun

(He/Him)
#60-55 (Pt 4)
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King (Tekken Series)
35 Points, 1 Vote (Johnny Unusual)
Smash Potential: He’s a freaking luchador in a jaguar mask. You tell me.

King is probably one of the most iconic fighting game characters of all time, due mainly to the jaguar mask (TIL it’s a mask and not his head) he wears. While fearsome in the ring, he is kind and helpful outside of it. Pretty clear Fray Tormenta was an influence here.

Johnny Unusual said:
This was a hard one for me because I feel like while there is no shortage of good game characters the nature of video games kind of threw me for a loop. See, for playable characters there are many with personalities and good designs but many feel like a colourful mask for the character. That is after all why Link generally doesn't talk (except when he is pleading to his princess to be excused). A lot of them are designed to have a certain level of minimalizing so YOU are the hero. This is a feature, not a bug but at the same time for that reason I tended to connect to the personalities of non-playables. That said, some of them are ciphers, which I like when they are just unreadable.

Anyway, I can't explain exactly why King specifically hit my number 1. When I was living in South Korea, I really got into Tekken at the arcade. Often I like playing many different characters but around then I decided to go all in on King. Part of it is I like the look of him, even before I was aware of Tiger Mask, the character who inspired him physically. Or before I learned his backstory is partially based on a real luchadore who was a priest who did wrestling to fund an orphanage (this also inspired the Jack Black movie Nacho Libre). I think I decided I don't care for generic leads for fighting games (your Lu Kangs and Ryus) and like the oddballs more. Especially luchadore/wrestlers characters.

So I got pretty good with him. Many of the teens and 20 somethings who played against me were better but I was usually able to hold my own. Even a stronger player, I usually could get 1 win out of three. So partially it's mechanics. But I also played him as a tag team with Jaycee, who was also a fun lucha character. So why King? Again, I feel like I like this mask. I like being in the driver seat of this character. It's not like he gives you a lot and I don't pay much attention of the Tekken lore. I just liked being him after a long work day, taking down enemies and learning to be stronger. I might say "I guess I like him but he's a mask" for a lot of these, this is the mask I fell in love with.
 

Issun

(He/Him)
Now, if you'll excuse me, Lost Records is almost downloaded so I'm off. Inshallah they find them.
 

WildcatJF

Feel
(he / his / him)
Awww thank you Baudshaw! I appreciate that.

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Did you know Hell's Gate was banned? I found out why that day. It's a good thing I'm only drawn and not a fleshy-based girl in these comics.
 

Peklo

Oh! Create!
(they/them, she/her)
My favourite stupid Erika bit is that she internally monologues about her crush on a teacher by thinking of an Austin Powers quote.

I could've voted for King, and did when we had the fighting game character vote. I think it behooves to make the distinction that there are two different people who have held the King gimmick in Tekken: the original Fray Tormenta pastiche in the first two games, and his student who takes up the mantle in 3 and has remained constant thereafter. Functionally and mechanically they're often treated the same as any other character who's stuck around since the series beginning, but if you're into the dramatics in Tekken--one of its signature aspects--then the King lineage and related continuity is one of its most potent vectors since they embody the soap opera pro wrestling angle tonally and structurally better than anything else in the series, mixed with the intensity of a telenovela. King and Armor King's enemies to best friends and rivals arc leads to a dynamic where the latter supports the former in his struggles with alcoholism, and how the original King's death (one of the only in the series that has actually stuck) affects both his frenemy and eventual successor who takes up his cause, with King II being trained by his teacher's old rival who becomes his foster father. There are health crises, murders, vengeful vendettas, reconciliation and forgiveness, as the cycle continues with people like Marduk and Armor King II--Tekken has always been goofy on some level, but the commitment in the King storyline is such that the melodramatic convolution is played straight, and it often results in the funniest bits the series ever does as a result while being meaningful to the characters' relations instead of a contextless punchline.

Best King fits: for the original, the player 2 casual wear with the suspenders, tie, dress shoes and the works. For the new school, the Tekken 4 turquoise wrestling trunks ensemble with his long hair spilling out from under the mask. Yes, we sexualize this King.
 

Kirin

Summon for hire
(he/him)
I had a real good time with TWEWY back in the day. I vaguely recall not being so fond of Neku at the beginning because yeah, he really had that early-Squall antisocial jerk vibe, but he definitely got a good growth arc. I haven't played it since it was new, though, so I don't remember the details super well.
 

Issun

(He/Him)
#60-55 (Pt 5)
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Max Caulfield (Life is Strange)

35 Points, 1 Vote (Issun)
Smash Potential: She can rewind time and has a girlfriend with a gun and an attitude.

In my heart of hearts, Max Caulfield and Chloe Price are equally my favorite video game characters of all time, but I knew it would be unfair to put them as one entry, so consider Chloe as a guest star in this entry.
Max (never Maxine) Caulfield is a student at Blackwell Academy in Arcadia Bay, Oregon. After watching her estranged best friend Chloe get shot in the school’s bathroom, she discovers she can rewind time. Once she realizes the girl she saved is Chloe, a combination of guilt for abandoning her when Max moved to Seattle immediately after the death of Chloe’s father and the discovery that she still needs her friend, Max bends time and space both to keep Chloe safe and to find out why Chloe’s friend Rachel disappeared and Max’s friend Kate was driven to attempt suicide. The resulting adventure causes both Max and Chloe to discover that they are fast becoming more than friends, even as the clock ticks on the survival of one or more important characters.

Max is thoughtful yet conflict avoidant and finds the rewind power lets her hack interactions with people in order to come off as more socially aware than she actually is. Meanwhile Chloe is hurt and angry, since her father died, her best friend abandoned her, her mother married a war vet that thinks verbal abuse is the way to raise Chloe, and her interim friend Rachel disappeared without a word. Naturally she is abrasive and combative, though at heart she is every bit as caring as Max.

I’m going to stop here because I could write a book about these two and the game they exist in but we have a lot of other characters to honor.
 

Issun

(He/Him)
#60-55 (Pt 6)
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Bayonetta (Bayonetta Series)
35 Points, 1 Vote (Purple)
Smash Potential: Our first return fighter, but no one’s guaranteed a spot on this roster, baby! Anyways, she fights demons and her hair is a weapon, darling.

The sassiest and most dangerous of all Umbran witches, Bayonetta’s birth caused a literal civil war. Her entire history is a bit messy, to where she’s even spent time with her younger self, but her main thing is knocking down demons with her (possibly more than) friend Jeanne. She’s mostly a fun times character but occasionally there’s some emotional heft when the games really start digging into her backstory.

Purple said:
Bayonetta often gets singled out as a character who just exists to pander to masculine sex fantasies, which always struck me as weird because the traditional ideal hot girl for guys is a very dumb and innocent, short, curvy blond girl with pigtails in a bikini, and Bayonetta is some sort of 10 foot tall willowy lesbian librarian type with black hair in some kinda Yeoman Rand beehive, a full-body suit with flowy sleeves who routinely murders angels apparently on general principle of "look at'em, they're really creepy." Also her clothes are made of her hair, which also turns into monster dogs that devour bosses, she has guns on her feet, and makes deep cut Sega references. Just kind of a captivating weirdo with really fun creative gameplay, and like... a pet Joe Pesci for some reason?
 

Peklo

Oh! Create!
(they/them, she/her)
It's been widely reported that Bayonetta is a sex fantasy, specifically her co-creator Hideki Kamiya's. The creative process as related by character designer Mari Shimazaki largely followed a rapport where Kamiya would request the concepts around the character, Shimazaki would create drafts based on them and add her own ideas, and with further feedback Kamiya would approve the versions that he thought were "hottest" to him. However one reads the character is a separate discussion, but the creative context behind her is pretty incontrovertible.
 

Purple

(She/Her)
I mean not to get into it too much, but my whole deal has nothing to do with creator intent (death of the author and all). I've just seen way too many dudes who never object to other depictions of women in games suddenly Very Concerned for reasons they don't seem to consciously understand, and trying to cite standard talking points that just factually do not apply here.

But also you can breakdance with bazookas on your legs then grab a rocket and play a Space Harrier level out of nowhere.

Also-
her main thing is knocking down demons with her (possibly more than) friend Jeanne.​
*angels

Also you seem to be accidentally putting black text color codes on quotes so they're unreadable in dark mode.
 

Issun

(He/Him)
I'm using orange codes for the "x said" part because it won't let me quote from a PM in the thread and then I have to put the color back to black. I don't use dark mode so I wasn't aware it would be a problem.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Oh no, were we supposed to be recommending based on Smash viability?

Crap, I think I did my list entirely wrong... 😫
 

Issun

(He/Him)
Oh no, were we supposed to be recommending based on Smash viability?

Crap, I think I did my list entirely wrong... 😫
Nah, the Smash thing was something WC came up with after the votes were tabulated. We were trying to find a way to justify his OCs interacting with all the winners and that sounded like a fairly good scenario to roll with.
 

Issun

(He/Him)
#54
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Sly Cooper (Sly Cooper Series)
35 Points, 2 Votes, Highest Vote: #12 (Daikaiju)
Smash Potential: An agile thief who can dart and flip about with ease, all while wielding a hooked cane? Sounds fun!

Sly is your classic burglar with a heart of gold, initially out to find the lost pages of the Thievius Racoonus, a book of techniques invented by Sly’s ancestors. He operates along with Murray the Hippo (the brawns) and Bentley the Turtle (the brains), and is constantly pursued by Inspector Carmelita Fox (of course there’s constant romantic tension between them). Sly’s origin story is your standard “parents murdered by the big bads”, and that history does come up occasionally, but Sly Cooper is most often the consummate gentleman, acrobat and, of course, thief.
 

Issun

(He/Him)
#53
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Aika (Skies of Arcadia)
36 Points, 2 Votes, Highest Vote: 12 (Purple)
Smash Potential: A boomerang, a boomerang. What does it do?

Aika is independent and feisty and one of the deuteragonists of Skies of Arcadia. She lost her parents at a young age, like many JRPG heroes, but she is positive and makes the best of things. She has been friends with Vyse, the protagonist, for most of their lives, and they have an eternal friendship, even if she is responsible for a certain scar Vyse carries.I’ve never seen it confirmed, but I’d bet money her hairstyle was influenced by Captain Dola of Laputa/Castle in the Sky.
 

WildcatJF

Feel
(he / his / him)
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Wow, gotta say, this is a roster I can get behind already!
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Mmm.
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What's on your mind?
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Oh, nothing. Just looking ahead.
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Yes, there's so many more to interview!
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...but have we actually done any interviewing?
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........YES!!!
 
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