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Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I had a gryphon rider and I think a soldier? Neither of them even made it to level 10 before getting sidelined by uniques. But the gryphon rider in particular, iirc you can hire one before you get a unique character, so it seems like a likely candidate for early-game hires. And they're a strong class in general, so it's not a waste to have an extra around if you like.
 

R.R. Bigman

Coolest Guy
I opened up the Coliseum and won a few battles. I get the impression that you probably need to five or six fighters in your team to do well in the long run. Any tips for doing well in these fights so I can recruit the big lady?
 

Bongo

excused from moderation duty
(he/him)
Staff member
With enough cheese, I found you can get Amalia when you're in the low level 20s. For most of the battles getting to her, you can buy the Dustbound Staff and pump up Selvie's initiative in order to win with chip damage. I seem to recall that Amalia herself has no good answer to a unit with Evade.

The particular rules of the coliseum are such that undersized units are viable if you've got the right tools. You only need to do proportionally higher damage than the opponent.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I went back and checked my notes, and it turns out that I was wrong. Mid-20s is when it's feasible (but not easy) to go all the way to the top of the coliseum. I have gotten Amalia at levels as low as level 19, and I think lower is still quite viable if you've got the right accessories, but toward the end of the challenge I was rebuilding my party in between every battle. You'll want some promoted characters, if nothing else.

Amalia herself will be level 40 when recruited, so it's not like it can ever be too late, and the EXP penalties means there's no great urgency either.
 

R.R. Bigman

Coolest Guy
I could give it a fair try. Having Selvie to weaken the other team is a Good Idea. I need to remember I’m not fighting a big battle, just one clash.
 

R.R. Bigman

Coolest Guy
I’ve been mulling this for a while now, and rejiggering my teams for the coliseum has finally gotten me to ask. Should I focus on training and kitting up a few really good squads, or try to evenly distribute experience and gear for a bunch of teams?
 

Bongo

excused from moderation duty
(he/him)
Staff member
Up to a point, you'll get a bit more bang for your buck by concentrating your investment, but EXP isn't the resource to be concerned with. EXP scaling takes care of itself. Low-level characters catch up fast, and being in a well-designed unit makes a much bigger difference than raw numbers, especially once you gain access to highly synergistic abilities that blow the ceiling off a unit's actual effectiveness. Rather, what you want to be thinking about is honor.

There are five things to spend honor on.
  1. Hiring mercenaries
  2. Unlocking units
  3. Expanding units
  4. Promoting characters
  5. Forging weapons
Hiring mercenaries is only something you should pursue if you have a specific unit-building goal in mind that you can't fulfill with unique units. You'll get at least one unique member of every recruitable class, and even if you skip a bunch of optional uniques you'll end up with more than you can deploy. The advantage of mercenaries is that you can access them earlier or in greater quantity, in order to pursue specific team-building ideas. If you don't know whether you want that, you don't want it. Mercenaries' levels scale based on the location of the fort where you hire them, so there's no risk in delaying.

Forging weapons is a late-game honor sink that pretty much only becomes relevant once you've maxed out the other things to spend honor on, so don't worry about it. (Though, once you reach the blacksmith, you should consider forging the Kingsblade Cornix.)

So that leaves unlocking units, expanding units, and promoting characters as your highest priorities. You should be doing all three, as neglecting any one will leave you hard pressed in extreme cases, but some of them will be more impactful than others.

Unlocking units has severely diminishing returns. Having a large number of units gives you more strategic flexibility in the large story missions, but only if you've got enough characters to fill them out, and only the biggest missions will have enough going on to need that many units deployed at once.

Both expanding units and promoting characters add a minimum 1 AP and 1 PP to a unit's total, drastically increasing their power, but there's nuance to choosing between them. You might get more than 1 AP and 1 PP if you use a promoted character's extra accessory slot to wear a pendant, or by putting an already-promoted unit into the new character slot. A bigger unit can spend its AP and PP faster, performing more moves in each turn, but a unit with promoted characters can spend them on better moves that can combine more impactfully.

Between the two, I usually found that a promotion made a bigger difference than an expansion, since you could usually set up a nice lean combo that's sufficient to keep common enemies at bay, but it was important to have some elite units that were larger, which could deal with major threats and operate without backup. Additionally, it is pointless to go to the maximum size of 5 too soon, since such units must have at least 2 frontliners, and not every character can hang in the front row without the right equipment.

I wanted to use as many characters as possible, so I made sure to have enough slots for every unique character, but others have reported that concentrating their investment on having fewer but stronger units worked well for them.
 

R.R. Bigman

Coolest Guy
I already have eight units, which feels adequate. Getting the 200 honor needed to increase a unit size to five seems insurmountable, so I keep spending the 50 to get more units to four whenever I get around 60 or more. I’ll try to hold on to it. I should also go over the Rapports I’ve opened up so far. The +2 honors could add up.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I’ve been mulling this for a while now, and rejiggering my teams for the coliseum has finally gotten me to ask. Should I focus on training and kitting up a few really good squads, or try to evenly distribute experience and gear for a bunch of teams?
Spread it out, IMO. The more squads you have that are of a useful level, the more characters you'll have of a good level, and the less often you'll have to rejigger units to fit some situation or another. You also won't waste experience on overleveled characters. Ten squads felt like overkill to me, but I ended up using about 8-9 regularly enough (it helps that you eventually get so many characters that you can make more unique squads without feeling like you're repeating anything).

That 200 honor will never be a piddling amount but it will definitely become more and more attainable as you progress. That said, once you have 4-person units I think class promotions are the most important thing to get, since they add more activations (AP and PP) to a character and therefore to a squad, but also add an equipment slot and sometimes unlock a skill as well. An advanced character is a bigger boost to your squad than another slot with a non-advanced character. 5th slots can wait, in other words.

So in short, imho, in general,
squads to 4 members --> promote characters --> squads to 5 members
 
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