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Trophy and/or Achievement Hunting

Alex

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Bragging rights for hitting certain milestones in games is a concept that is likely older than anybody here. High score contests in gaming magazines, as well as associated with Twin Galaxies, have existed for decades, and the publisher Activision once upon a time would mail out sew-on patches if you beat certain high scores in their games.

I don't think I need to tell you that the Xbox 360 was the first platform to integrate such a system into the console's ecosystem itself. The concept was popular enough that Steam and Playstation would eventually lift it, and while I'm sure Nintendo has thought about it, they have chosen not to. Now, when you finish a game or do some other set of arbitrary things, you get points! Or you get trophies, which are worth points! They're tied to your profile, so you can keep on earning points across all the games you play.

Needless to say, for a certain subset of people who love seeing numbers go up, and whose brain releases dopamine when they do, this scheme is very compelling. And so, some publishers have definitely marketed their games to appeal to this crowd. The publisher ThiGames is especially notorious for this; having released hundreds of pieces of shovelware that can be 100% completed within a minute. Pay a couple bucks, watch a burger dance for a few seconds, and you get a platinum trophy. Nearly four thousand people have done this!

What is interesting is that numerous online subcultures have formed around achievements, including multiple sites that track them for you, and even offer challenges independent of the games themselves. For instance, True Achievements and their sister site True Trophies have monthly goals and challenges, as well as communities for working together to earn multiplayer achievements and lots of tips and tricks on how to get certain ones.

For me, personally, I can definitely say that I've had my approach to gaming changed by engaging with this system. It is a double-edged sword, because it does make me more likely to stick with games that I might have otherwise ditched early on, and it does give me an external motivation to actually finish what I start. On the other hand, I've certainly gone through phases where I do buy and play lots of lower-quality and cheaper games that can be completed within an afternoon or less. And sometimes, the fun runs out before the game is over. And while I haven't made too many burgers dance, there definitely are games I've completed that have not been the best use of my time.

Even though I'm coming off of a major wave of trying to accumulate as many trophies as I can, I still think it's a fun mechanic to engage with. I more or less think of it like a form of digital stamp collecting.
 
I don't feel the pull many do for 100%ing many games, but when achievements are well designed, they get me to do things I may not have otherwise done in games I absolutely love. Fallout New Vegas, for example, has an achievement for beating the game in Hardcore Mode. I enjoyed my playthrough getting that one! (Playing a bunch of Caravan... less so)

I've also dabbled in Retro Achievements, which integrate themselves with most retro emulators these days, even on those little Retroid handhelds and stuff. Even if I'm playing on real hardware, I sometimes look at the retro achievement lists to see stuff I may not have otherwise known about. It's neat!
 
I love achievements. They motivate me to play games in ways I normally wouldn't. Or, in the case of ufo 50, the gold disks give me the motivation to give each game a serious try, which works out great. With a goal, I even stay with more arcady titles.

Thankfully, when I'm internally done with a game, I stop, even if there are still achievements left.
 
I'm mostly ambivalent about achievements/trophies but for they are a good excuse to keep playing games that I'm really enjoying, even after I have already rolled credits. It's rare for me to like something so much I keep playing it after reaching the end - once, maybe twice, a year does this happen - and achievements give me an excuse to keep playing.
 
I don't always chase achievements but I try to get them when I can - if I don't find them too ridiculous. I do prefer it when they're also integrated into the game in some manner.

Bragging rights for hitting certain milestones in games is a concept that is likely older than anybody here. High score contests in gaming magazines, as well as associated with Twin Galaxies, have existed for decades, and the publisher Activision once upon a time would mail out sew-on patches if you beat certain high scores in their games.
There are a few of us outliers who are about as old as this concept. (I remember when those patches were first introduced. But I never got any of them.)
 
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The only games I've platinumed are From games, and even then the urge to actually get the platinum isn't what's actually driving me most of the time. It doesn't hurt that Sekiro and Elden Ring are relatively easy plats too, no particularly tricky trophies that required much extra effort. I would certainly just....Not do that if they were, like in some of the earlier DS games—DS3 in particular is notorious for requiring pvp and/or having a huge grind for one of its trophies, and that just doesn't appeal to me enough to make me do it for the trophy. Elden Ring requiring little more than particularly thorough exploration is much more up my alley.
 
If not unlocking an in-game reward, achievements are completely pointless for me.

Gamerscore? Trophies? Couldnt give two shits.

Unlock the ability to listen to a song in-game I could just get on the tubes? Time to grind it out!
 
But your numbers, Adam! They need to go up!
Incidentally, according to PSN Profiles, I'm presently ranked 4140 on their global leaderboards.

The current user in first place, DAV1D_123, appears to have just finished up a playthrough of Farm Frenzy: Refreshed after playing through both the PS4 and PS5 versions of Foto Boy: Flasher.

So, there's some actually interesting games I've played to completion simply on the basis that they were easy to complete. I don't think Donut County or Year of Springs would have been on my radar without their high completion percentages, and I thought both of those were really well-made games with good stories. My Name is Mayo is a joke game, but it's a pretty funny joke, at least.

But looking at the top of the leaderboards feels more like a cautionary tale than a place to aspire to be. Do you think DAV1D_123 had any fun playing some fifty or so "Stroke the Cat/Horse/Fish/Dik Dik" games?
 
I wonder how PSNProfiles updates. It says unregistered is weekly but my own rankings show the last game I played was Ni No Kuni 2, which would be true if it was 2018.

Insta-edit: Nevermind, apparently I had to tell the website to update the profile.
 
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