All I know about the Master System I've learned from Parish's video history of the system.
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JBear said:A bunch of weird apps with some killer OS music and sound effects. I played way more virtual console games than I did Wii games, but there were plenty of good Wii games as well.
Mogri said:It was a year or more before you could find these on the shelves. My then-girlfriend had a friend with connections, so she got one early. We fell in love over the tanks game on Wii Play.
I have picked out a game for each [console], because I felt like it. - Wii Sports Resort
Aurelia said:With its fantastic motion controls, the Wii can be best remembered for the cultural phenomenon that was Wii Sports, but that’s not all. With a mix of entirely new experimental titles, great games and fantastic ports using motion controls the Wii has a library still worth experiencing in 2025. In an era where HD games were all the rage, the Wii had no issues succeeding with 480i/p output with visuals that were better than the GameCube but not a huge jump. Alongside online play, WiiWare and Virtual Console, the Wii offered a lot to differentiate itself from the GameCube and keep up with its HD competitors. It also had full backwards compatibility with the GameCube on earlier models which was always something that I appreciated,
Recommended Games: Wii Sports + Resort, Wii Play, Super Mario Galaxy 1&2, Metroid Prime Trilogy, TLOZ: Twilight Princess + Skyward Sword, Fragile Dreams, Resident Evil 4, Super Smash Bros Brawl, No More Heroes, Opoona, Sin & Punishment 2, Mario Kart Wii, Prince of Persia; The Forgotten Sands, Zack & Wiki, Sonic Colors, Xenoblade Chronicles, MegaMan 9&10, and The Last Story.
Johnny Unusual said:I don't know what order these will be in but I suspect that when this one comes, it won't be near the top. I also think that after this you will hear me singing the praises of Nintendo to a terribly sycophantic degree. Look, I have problems with Nintendo "the company" but I also trust that the design part of Nintendo tends to know what they are doing. Nintendo is basically the Disney or McDonald's of video games; a brand that is deeply entrenched in the minds of many people that equals comfort (again, part of the insidious element of the "company" aspect). But Disney and McDonald's are companies that are rarely asking big things of their consumer. Nintendo, however, often feels like it is trying to find the sweet spot in being the innovation and remembering that while games are art... they are also toys (toys are art, too).
While X-Box and Playstation change with the generation, it's more "power". But Nintendo is bold to actually ask its audience to play in a different way even though the last way to play sold so well. So sometimes their failures or flawed successes often feel admirable, because they take some big swings. In the case of the Wii, literally. And that's why it didn't rank higher; there were times where the motion controls felt a little awkward (Trauma Center is a game that needs stylus rather than a pointer) but the games it did work for were great! I remember spending the day playing Wii Sports, spending the next two days super-cramped up and excited to play it some more. Punch Out was a rollicking good time. It's not my favourite Nintendo system but it's one I feel like really accomplished something in going for a new thing.
Yimothy said:I had one as a kid.
Kirin said:The underpowered portable that conquered the world through sheer tenacity.
JBear said:I played a ton of Qix and Tetris, and later Pokémon, but the Gameboy began a lifelong trend of me realizing that I don't really like portable games and reluctantly follow exclusives onto those platforms.
Hell yeah. Fall of the Foot Clan was a goat. Love those stupid hidden minigames.I played so much TMNT on this thing.
I sadly loaned my copy of Link’s Awakening to a friend shortly before his family moved away, and was highly disappointed in that boring old Donkey Kong he’d loaned me in exchange. Until years later I heard of DK ‘94 and realised I’d had one of the best platformers ever in my possession all this time.
Withered Technology philosophy at its zenith.
Within R&D1, [Gunpei] Yokoi championed "lateral thinking with withered technology", a design philosophy which eschewed cutting-edge technology in favor of finding innovative uses of mature technologies, which tended to be more affordable and reliable.