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Threadsident Readvil: Conversations (A thread for general discussion of Resi) RESURRECTION

ShakeWell

Slam Master
(he, etc.)
I didn't think it was that long after? I played it finally in early covid and liked it, but bounced off it before due to salt mine environment which is deeply boring!

RE7 was January, Not a Hero got delayed, and finally came out in December, so pretty close. It's short enough that I didn't mind it repeating the salt mines.
 

R.R. Bigman

Coolest Guy
I bought the End of Zoe DLC. Looking forward to punching everything In the swamp.

In the meantime, I played through Not A Hero again on Professional, which was a bad idea. It took nearly three hours and almost breaking my controller, but it got done. Pretty damn hard to get through the game when you can’t reliably off pull the core deflect mechanic!

Don’t think I’ll be sleeping tonight.
 

R.R. Bigman

Coolest Guy
I did two runs of End of Zoe, with the second being a “Trust only your fists, Umbrella will never help you” challenge. I‘m not too good at the First Person Punching, so a Joe Must Die run is probably not in the cards.

Not a whole bunch to say about the DLC. Big goofy fun. The Boxer Effigies have finally confirmed that magic exists in the RE universe.

I’m excited to get RE Village Gold Edition when it comes out this fall?
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I've been playing RE2make this past week. Finished LeonA a few days ago and just finished ClaireA tonight. I had played this a little when it first came out but had started on Hardcore which I came to find was a Bad Idea, so now I've been on Standard.

The original RE2 is one of my favorite games, though I'm not a super expert at it anymore, and I really do love this remake as well. The only aspect I miss is the very beginning part where you run through the streets before getting to the police station; in RE2make that's basically nothing.

What are the restrictions for S-ranking in this version? IIRC other REs had stuff like "no first aid sprays" and "no special weapons" and limited number of saves.
 

ShakeWell

Slam Master
(he, etc.)
S is just finish the game in limited time. 3.5 hours on Normal for the A scenarios, 3 hours for B. On Hardcore, 2.5 hours for A scenarios, 2 for B.

For S+ the times are the same, but in addition: save 3 times or fewer and no bonus weapons except the infinite knife.
 

R.R. Bigman

Coolest Guy
For a third time now, I am going to try and play through Resident Evil: Remake. It’s been six years since my last attempt ended trying to get a key from a dog’s collar.

Any Resident Evil pros here have some tips to help me get through this?
 
Hrm. What do you need in particular? Despite its quality of life upgrades, it's very rooted in the more adventure game style.

The dog collar thing: you get a whistle somewhere in the mansion, and go to the balcony and blow it, the alpha dog will come out and will have what you need when you kill it

I think my general advice is not to bother with the burning of corpses, unless you are near a save room. Of course in first play through you will go and enter reenter rooms a lot, maximizing the chances of a crimson head encounter. For me though, holding on too up to two other items really slows you down, and with some adroit play you can exit the mansion without fighting more than a few. When you return it's more or less repopulated, but more hunters etc. So at that point it's completely moot
 

R.R. Bigman

Coolest Guy
I got the whistle, but was unable to defeat the dog to get it’s key. I’d like to think I’ve learned some things after playing through most of the newer RE games in the intervening years. Being unable to manually aim was extremely jarring for me!

As for the Crimson Heads, they became a big stress event for me as soon as they started popping up. If I switched to the more modern control scheme I could probably juke around them, I suppose. I didn’t know that was an option until I watched Joe’s Same Name Different Game on Resident Evil last year.
 
Also. If you just want to experience it, set it to easy (or whatever it's called in this, I know the language is weird) I did that on my last replay. I don't need to break my ass on these anymore!

Dogs are a pain in the ass, but you can just unload on him.
 

R.R. Bigman

Coolest Guy
Yeah, easy mode sounds like a good way to learn the layouts and item locations. The fact that a Very Easy option exists say a lot about how brutal these older RE’s were.
 

ShakeWell

Slam Master
(he, etc.)
On the standard difficulty, you will get enough shotgun ammo to blow many zombie heads off (which prevents resurrection) AND kill the dog with the key. That is the single-best tip I can offer a newcomer or someone having trouble with REmake: don't horde shotgun ammo.

Oh, and if you're playing as Jill and having trouble in the back half consider letting Barry die at Lisa Trevor fight. Doing this will get you the strongest weapon in the game, BUT there isn't any more ammo for it, so use it for bosses.
 

madhair60

Video games
My top tip is Simply do not play the Resident Evil remake

I kid, though I’m personally not a fan of the game. It took me about six separate attempts to finally get through it and the constant jarring disconnect between the graphics and the controls never went away.
 

Peklo

Oh! Create!
(they/them, she/her)
Auto-aim is something you should rely on if you're unfamiliar with tank control-driven mobility and spatial navigation; the only traditional-style game in the series where you can't make use of it is the US/EU release of the original, though Biohazard for PS1 did have the feature. It's up to interpretation whether the games were "designed for" the function or added as an optional support system in the late stages of development, but until a point comes that you've heavily internalized and memorized the games (and for most this isn't in the cards unless you really get into iterative play) it's something that you'll rely upon to make it through. Fortunately it's an universally dependable feature that's usually on by default, so you might not even need be cognizant that it's there.

From my experience most easy modes in the series are incredibly forgiving, and the route to go if you're mostly in it to soak up the atmosphere. It becomes very difficult to experience any significant setbacks with all the advantages you're given.
 

R.R. Bigman

Coolest Guy
Thanks for the advice, everyone. I’m striving to beat the game as both characters before RE 8 Gold Edition comes out at the end of the month. I hope it’s not too scary!
 

R.R. Bigman

Coolest Guy
I started a new file, again as Jill, who can hold more stuff. I chose the mountain climbing question, which I assume equates to “Normal”, but this time I’m using the Arranged control scheme, so it still feels like I’m getting away with something. I played for around two hours, got the shotgun (without almost becoming a certain lunchtime staple), and obtained the real armor key in the death trap room, in addition to the fake one hidden in the dog collar.

I have a lot of ink ribbons and health, but very little ammo left. I had to use several shotgun blasts on the zombie dogs, so I’m in a bit of a bind.
 

R.R. Bigman

Coolest Guy
Things are rough. I did save a guy from a snake bite and find piano music, so it’s a safe bet there‘s a piano somewhere.

The first and second floor maps are certainly pulling their weight. My bad sense of direction combined with the disorienting camera angles are causing me no end of problems.
 

ShakeWell

Slam Master
(he, etc.)
So while I definitely think REmake is the ultimate version of RE1, if that's an issue, I might suggest trying the DS version? I honestly think it's the best version of non-REmake RE1, and the 2nd screen is an always-up map.
 

R.R. Bigman

Coolest Guy
I gathered all the death masks and killed the guy in the sealed coffin, obtaining the medallion to that one door by the cemetery. I feel that is some Real Progress that has just been made here.

One feature I dearly miss from the newer games is the type of key you need for a door being marked on the map. I ran around all over the place looking for a way to open doors that I already had the key for. I ended up finding a third key I don’t even need yet!
 

R.R. Bigman

Coolest Guy
Wait a minute here. I scoured a big mansion looking for a set of things to open a way out. I escape mansion, travel through a courtyard, only to reach a second, smaller mansion filled with bugs. This seems very familiar to another game I played a couple months ago.
 

Peklo

Oh! Create!
(they/them, she/her)
Late 2016 to early 2017 had several big-time long-legacy series who in the public perception had "lost their way" try and reorient themselves by specifically looking at their first chapters for structural and stylistic advice--Resident Evil, Final Fantasy and Zelda all did it. Whether one thinks it was pulled off or not, it was a very prevalent direction these giant franchises converged upon at similar rates in their soulsearching after years of expansion, iteration, and arguably dilution, so the spiritual reboots took similar routes and messaging in an attempt to win their audiences back. For all the direct echoes of the first game's setting and structure in it, RE7 is likely the most direct of them to identify the intent of the piece with.
 

jpfriction

(He, Him)
Speaking of RE7, it’s officially spooky times so I picked up my yearly endeavor to make it literally anywhere in that game (I always get distracted). Looks like I had started over but still left off just before the boss fight with Maguerite that was a roadblock the time before that.

Good news: successfully disintegrated the bug lady this time. Bad news: very low on ammo and there are far too many gross mold monsters wandering around the house now.
 

R.R. Bigman

Coolest Guy
If you’re low on ammo and health, pop some of the pills that highlight items. There’s hidden stuff everywhere, and you probably missed a fair bit.
 

jpfriction

(He, Him)
Yeah, hopefully! I actually realized I had left the crow door with the grenade launcher unexplored so that was nice. Surprising, as I actually followed a guide to get caught up last year must have been intending to double back and grab that later.
 

R.R. Bigman

Coolest Guy
As for my Resident Evil adventure, I killed the big plant with herbicide and got the last of the mansion keys. Much like in 7, I‘m back in the main house opening up the few remaining locked doors before, I assume, heading to a new zone. How far am in the game?
 

Purple

(She/Her)
I'd say somewhere between like 70 and 80%? If memory serves there's one more quick side trip to somewhere a little unexpected (and where that is is the biggest change the remake made), then the real proper endgame area.

Also, enjoy/enjoy swearing at my favorite part of the game.
 

R.R. Bigman

Coolest Guy
Is the part in a cave behind a waterfall? That’s where I’m at now, having just saved next to a wacky rotating hallway. I have three different sets of grenades, dozens of handgun bullets, and a full magnum. I feel like I should be good, though I am still dreading what’s next.
 

R.R. Bigman

Coolest Guy
Now I see where Castlevania 64 got the idea for the magical nitro section.

Any advice for getting past this part? You can’t run or shoot a gun, and fly-monkeys are everywhere!
 
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