Ohhhhhhh. Clever! We've actually been trying to get that blessing to try an idea I had about a different room (based on a note in said room), but we haven't been able to make it happen yet. We don't have a ton of Shrine experience so we're not sure yet if they're random or tied to specific donation amounts. We've gotten the Gardener at 5 (I think?) and the General at 10. Most recently we tried 12 and got the Tinkerer. I thought maybe they'd follow the order listed in the Drafting Strategies book, but it doesn't seem to have panned out that way.That's not what I meant.
There are a bunch of Drafting Strategy books.
Check out number 5.
Little bits of progress, mostly stuff I've posted about before:
-As mentioned in the above paragraph, I want to get Blessing of the Monk to try and pull the Treasure Trove outside the house, based on a note we found in there.
-The tunnel: knowing that we needed the Power Hammer made me say "This sure is a hallway of different ways to open doors, I bet we're going to need to light some candles too", and of course we did. Luckily, we've been using Mantle of the Knight and were able to pick up the Torch in our Power Hammer run. We got to a door with the Mt. Holly insignia on it and are trying various ideas to open it. Things that did not work: bringing the Crown to it, unlocking all doors in the House via the Shelter and successful experiments. Ideas we have yet to try: pulling all three Antechamber levers (wherever we find them), solving the map puzzle in Room 46 again since it conspicuously didn't stay open after the first time. I suspect the actual solution will be something else entirely.
-We found a note in the Locker Room (a room we hadn't really spent too much time in before) that made a bunch of other notes we'd seen suddenly make a lot more sense. Seems like we still need to find at least one more note though, maybe two, and I really have no clue where those might be. I feel like we're at a point where we don't know where the things we don't know are, which is that's kinda tough.
-We completed our House Directory! The Planetarium is...kind of disappointing? Which makes me suspect there's something else in there we're missing.
-I've noticed some of the rooms with wood floors/walls have arrows hidden in them, but have no idea what to do with this information.
-The tunnel: knowing that we needed the Power Hammer made me say "This sure is a hallway of different ways to open doors, I bet we're going to need to light some candles too", and of course we did. Luckily, we've been using Mantle of the Knight and were able to pick up the Torch in our Power Hammer run. We got to a door with the Mt. Holly insignia on it and are trying various ideas to open it. Things that did not work: bringing the Crown to it, unlocking all doors in the House via the Shelter and successful experiments. Ideas we have yet to try: pulling all three Antechamber levers (wherever we find them), solving the map puzzle in Room 46 again since it conspicuously didn't stay open after the first time. I suspect the actual solution will be something else entirely.
-We found a note in the Locker Room (a room we hadn't really spent too much time in before) that made a bunch of other notes we'd seen suddenly make a lot more sense. Seems like we still need to find at least one more note though, maybe two, and I really have no clue where those might be. I feel like we're at a point where we don't know where the things we don't know are, which is that's kinda tough.
-We completed our House Directory! The Planetarium is...kind of disappointing? Which makes me suspect there's something else in there we're missing.
-I've noticed some of the rooms with wood floors/walls have arrows hidden in them, but have no idea what to do with this information.