-The Chamber of Mirrors. We know what we need to do in here, just haven't been in a position to actually do it.
Did this,
didn't give us any meaningful progress.
-Eight Classrooms. We haven't been able to get more than three in a run so far.
Done, and
we aced the Final Exam.
-The note in Clara's tomb written in another language. Absolutely no idea how to translate this or what it relates to.
Figured out how to
translate this thanks to
one of the Classrooms, haven't actually sat down to do it yet.
-The drawing you find in the Safehouse of a cracked wall between two pillars. This one is extra frustrating because I'm positive in an earlier run we actually saw wherever this is, and I thought "huh, that's interesting", but for whatever reason didn't make any note of it or say anything out loud to my girlfriend. So of course we haven't been able to find it again.
Remembered where this was and
did the obvious thing of breaking it open with the Power Hammer, only to once again be completely baffled about what we found.
-The Gallery. We've read the Puzzle description in the glossary of terms from the network terminals, so we know it has something to do with the Parlor, Billiard Room, and whatever Room 8 is, but I still feel like we're missing some key information. Speaking of which...
-Where/what the hell is Room 8? It's the only room missing from our Directory and at this point it's pretty clear that there's some special condition to find it.
Done and done.
-We've opened safes in the Office, Boudoir, Drafting Room, Study, and Shelter, and found a sixth letter in the hidden room right by the Inner Sanctum. Absolutely no idea where the other two letters are, but going by the "eight dates crack eight safes" message in the room art puzzle, there's still one more thing we need to unlock with a date. (The Orchard and the thing I mentioned in the previous spoiler are "small gates", so we've unlocked seven total.) Not sure if it's another safe or another small gate either. The fortune teller in the Rumpus Room said that there's one letter we wouldn't be able to find, but Sinclair's letter frozen in the cooler specifically says he left eight of them.
No progress on this front.
-Regarding what opens up with after getting the fourth permanent upgrade: we've accessed the Blackbridge Terminal, but it seems like we still need to figure out Sinclair's login, or at least another way to gain archive access. Still no idea what the sticky note on the opposite side of the room is about either.
-Talking about that same room: the friggin' microchips. Earlier tonight we successfully (spoiler warning: talking about a specific book) decoded the message in A New Clue, which led us to another microchip pedestal?? My gut feeling is that there are two more sundials hiding somewhere that might have the other microchips in them, possibly in Green Rooms, but the only ones didn't get to check yet are the Secret Garden and Veranda, possibly the Terrace. I don't think there's anything in the Veranda or Terrace though.
No progress for either of these. The
microchips are especially frustrating to us, since we haven't seen any kind of clue to point us in the right direction.
-Sanctum Keys: we've found five and I'm pretty sure another is in a safe deposit box we have yet to open, which is actually a little frustrating RNG-wise. I'm not sure if there's a consistent way to find that item. I do know that we could theoretically trade for it in the Trading Post, or possibly dig it up, but those are both heavily dependent on RNG. No ideas yet about the rest.
Still haven't seen the
safe deposit key again, but we
picked the Trading Post to start our next run, so I'm hoping it'll line up this time. No ideas about
"a king on his throne", just had an inkling that
"the last door of eight" might refer to the
Mechanarium. Seems like it'll be very hard to
draft eight mechanical rooms, though. Might have to get lucky and
start with a Gear Wrench from the Toolshed.
-Continuing on to what those keys unlocked: we've solved two Realm Sigils and found partial information for a third, but so far it's seemed very hard to find hints/info for them in general. I know The History of Orindia will have some useful information within, but we need to go back over the text (we took pictures, at least!).
We've now
solved four of the five Realm Sigils available to us, and don't think we have enough info for the fifth yet. The
Geography Classroom and
some of the plate fragments and stamps we've seen along the way were invaluable for this.