• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

  • TT staff acknowledge that there is a backlog of new accounts that await confirmation.

    Unfortunately, we are putting new registrations on hold for a short time.

    We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.

    ~TT Moderation Staff

This is no Mirage, it's the TMNT Readthrough Thread

Phantoon

I cuss you bad
I remember being exposed to the original comic due to the Palladium pen and paper RPG (which was pretty great). The tonal shift was a bit of a shock but the art was really striking. I can see how the Turtles became a big hit; it's an insane bunch of concepts which is weirdly cohesive and treated with conviction.
 
Last edited:

Daikaiju

Rated Ages 6+
(He, Him)
It's also probably the only franchise where the majority of the fandom is pretty chill about constant reinterpretations, with the exception of the Bay films...
 

Daikaiju

Rated Ages 6+
(He, Him)
Oh yeah. Rise isn't my thing but I recognize it's very much in a lot of folks interests. Every generation should have their own TMNT.

Hm. We need to send folks back to the earlier decades to make this possible. Who wants to do the 50's?
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
So some kind of turtles in time? I doubt that something like that would work at all.

Also would that even be possible? I mean when was America first exposed to the concept of ninjas?
 

Octopus Prime

Mysterious Contraption
(He/Him)
It will never not baffle me that TMNT became a thing in the first place.

Someone looked at an Daredevil parody in an indie comic, and said “Yes, this one.”
 

Dracula

Plastic Vampire
(He/His)
I remember being exposed to the original comic due to the Palladium pen and paper RPG (which was pretty great). The tonal shift was a bit of a shock but the art was really striking. I can see how the Turtles became a big hit; it's an insane bunch of concepts which is weirdly cohesive and treated with conviction.

I only recently discovered the Palladium game last year when I was reading an issue of Dragon Magazine from the 80s! As I understand, the RPG was either the first or among the first licensed tie-ins to the comic, which goes some of the way to explain why it's so strange.



The "other strangeness" comes into play in that you can apparently design a variety of bizarre mutations for your player character. And this was before the comic/cartoon/toyline even put a lot of emphasis on mutants!
 

Purple

(She/Her)
"The" followup book you say? As if there was only one? Do you perhaps mean After the Bomb? The very thin splatbook were furries rule over a post-apocalyptic setting?


Or did you mean Transdimensional TMNT, where there's time travel that makes you more human and more psychic in the future and vice versa?

... admittedly that's actually a pretty rad cover.

Perhaps one of the collectons of adventures, like the pseudo-AP Truckin' Turtles?
 

Phantoon

I cuss you bad
It had a great weapons section with the damage ratings and pluses and minuses of the weapons. Thanks to that I know what a kusarigama and a no-dachi is!
 

Dracula

Plastic Vampire
(He/His)
If Kid Drac saw that book in a shop, he would have begged for it even if he didn't have a single piece of relevant background knowledge.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
I had the base game of the RPG and I think I also had Truckin' Turtles. I don't think I ever played it but it was fun to just read.
 
I'm fond of this review quoted on the ...& Other Strangeness Wikipedia page:

"the comics pretend to take themselves very seriously. To reflect this, the style of play is completely deadpan, setting intelligent and deadly animals against a background of urban terrorism, gang warfare, juvenile delinquency and random violence."
 
Top