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They entertained us in the first half, not gonna lie. Why does nearly every video game get worse after the second half or final third?

MetManMas

Me and My Bestie
(He, him)
Third-gen Pokemon games trade the varied forest/mountains-volcano/desert in the beginning of the game for open ocean. They're going for a balance between land environments and water environments to reflect the Groudon/Kyogre conflict, but man, all that water is pretty tiresome to surf over.
Even pre-Gen 3 any route that's primarily water was pretty bad. Just a big wide expanse of mostly nothing. Maybe you'll find a cave if you don't get annoyed by all the Tentacools and battles with Water Pokémon trainers first.

That said, I did like how the Hoenn generation had underwater maps. I'm sad the later generations didn't expand on the underwater exploration.
 

Rosewood

The metal babble flees!
(she/her)
I am somebody who doesn't typically finish games unless they're very short (<35 hours), so, hi! I'm part of the problem!

The example that immediately comes to mind is BG&E whose last zone feels very underbaked compared to the city sections. Last boss fight was pretty good, though frustrating enough that I have no intention of going through the game to get to it again.
 

karzac

(he/him)
I mean, in your defense Rosewood, I would set the bar for a "very short" game waaaaay below 35 hours. Any game past 20 is a long game in my mind (or run-based game like a roguelike or strategy game). Very short would have to be under 10 hours, and probably under 5 if I'm being honest.
 

SabreCat

Sabe, Inattentive Type
(he "Sabe" / she "Kali")
Unfortunately a lot of people watch Ending A, or even B, and think that's it just because they saw the first regular credits roll.
I even knew that Ending A wasn't the end, but didn't make it to further endings because I found the retread of the previous storyline so tedious. The alternative perspective didn't add quite enough to hold my interest through it, alas.
 

Rosewood

The metal babble flees!
(she/her)
I mean, in your defense Rosewood, I would set the bar for a "very short" game waaaaay below 35 hours. Any game past 20 is a long game in my mind (or run-based game like a roguelike or strategy game). Very short would have to be under 10 hours, and probably under 5 if I'm being honest.
I'm primarily a RPG player, and 35 hours is modest by modern bloat-a-thon standards. (At 20-something hours even if you're slow as eff like me, DQ4 is pretty much the perfect RPG.)

I very much enjoy roguelites that can be finished in at most 90 minutes.
 

ShakeWell

Slam Master
(he, etc.)
I am somebody who doesn't typically finish games unless they're very short (<35 hours), so, hi! I'm part of the problem!

The example that immediately comes to mind is BG&E whose last zone feels very underbaked compared to the city sections. Last boss fight was pretty good, though frustrating enough that I have no intention of going through the game to get to it again.

As a person who plays more old games than new ones (and most of the new ones are indie games or remakes of old ones), 35 hours is long as hell.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
At 20-something hours even if you're slow as eff like me, DQ4 is pretty much the perfect RPG.
I feel like it took me longer than that to play 4 but I played it ages ago so who knows if I even remember that correctly.
 
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